
Compete for stardom in this Esport management tycoon.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Warning: DO NOT BUY! This game doesn't need a complex review, all you need to know is this: nothing matters! As far as I can tell, winning and losing are strictly random and take nothing that you've achieved, chosen or upgraded into consideration. Your stats don't matter, your equipment doesn't matter, your living conditions don't matter, and your choices during the games don't matter. If anything, the developer of this game has a sense of irony, encouraging players to grind and grind and grind for stats, gear, higher ranks, etc, while never achieving anything; just like real pro-gamers! Well played you sadistic ♥♥♥♥♥♥♥s! If you love butting heads against a random number generator or reading sub-par english then this is the game for you! Personally, I'd just recommend getting a pair of dice and screaming "ODDS" or "EVENS" at every toss...
promised multiplayer, promised live match simulations, promised tons in the old website. Now all removed and out of Early Access. Good Job.
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As much as it has improved since release... [b]1st -[/b] The English is still really, really poor; I cannot take a game like this seriously with that in mind - surely someone could have fixed the English in the game? For free, even? Like: HOW is it still so bad? [b]2nd -[/b] It is still far too "game-y" and gimmick-y for my taste, lacking in meaningful and actual Business and Sports Management mechanics... Like: HOW is something as simple as the Email system still just you getting random messages (many of them nonsensical and without context) every now and then - and not an actual Email system, with an Inbox, Sent, Saved and Deleted messages, which you use to do business? Or ones which you receive and then have some kind of choice to make? Like: You get random messages about new gaming gear - yet there are no game mechanics for buying them. You get random messages about friend requests and comments from other players - yet there are no game mechanics for interacting with them. [b]3rd -[/b] The game is still far too vague and unclear in terms of how things work and what is and isn't important. Then, keep in mind how few choices you have... In very early versions of the game, you had random choices to make while playing each Match - the problem was that you had no clue what those choices did/were they good or bad. Instead of fixing that, they removed this mechanic entirely, thus removing the only mechanic which made actually grinding matches fun, interesting, interactive and engaging... ------------------------------------------------------------- There are loads of other miscellaneous issues that just make the game experience feel sub-par: Why are the Champions in the MOBA version of the game so rigid in terms of Type? There should be more Types per Role. Why is the Pick Order always the same? Why is there no "Patching" mechanic, instead of the Champion Tier List randomly changing from time to time, alongside your actual Skills increasing or decreasing (!) due to "changes to items and mechanics in a new Patch"? Why is there only one map in the FPS version of the game and no map-banning/selecting phase?
At first I thought the game was similar to the Game Dev Tycoon, but I was VERY wrong. It follows the same art style, but that's where it all ends. - The game has NO TUTORIAL. Which means from the very first minutes of gameplay you have to figure out everything through trial and error. - No GLOSSARY OF TERMS. I like to play Dota2 on occasion and I haven't the slightest inclination to ever play a MOBA for anyhting but fun. I'm not interested in ranked stuff AT ALL. Thus, I hardly no any of the terminology that most active players know and use. - The game determines victory by coin toss. The stats and grinding in this game are pointless it doesn't affect the outcome AT ALL. This means that all the stuff you buy and learn are 100% useless. All in all, the concept is great but the execution is crap.
Meh out of 10! This isn't a bad game and has the ability to be a really great and fun game. My main criticisms at the moment are that stats don't play that high of a role in the game. You winning a match is purely random. There are also times during a match you'll be asked do you want to attack the objective or help your team. At no time does it say if that was a good or bad move. It's not that it needs to state if it was a good or bad move, but there should be something like you helped your team fend off the attacker or the attacker killed you but your team mate killed them or the attacker killed everyone and destroyed the tower. The problem is just that there is not a lot of feedback of what you do right and what you do wrong.
- Game doesn't have a tutorial - Need to have some basic knowledge of either CSGO or Dota/LoL in order to play the game - Seems like a game of luck more than anything tbh - Terrible game menu designs, extremely confusing and having white font on a white background
At this stage, PGM just can't be recommended. I honestly think it was released to Early Access too early. The core concept: A single gamer growing through the rankings, creating a team and eventually winning at the highest level is a fun idea... But everything beyond that seems to be mired in bad design choices. I know, that sounds unfair... but let's examine the first few minutes of gameplay. Alright, I've started a game. Oh, hey, my player has been randomly generated. Name, appearance and nationality. Well, that's okay. At least I got a name I can pronounce. Okay, so we play FOBA? We FOBA player now. Huh, this pick/ban phase is a little strange. There are three bans between two teams, and the layout makes it impossible to ban out AD champions. Huh. I guess that'll make more sense later on, when I start running the pick/ban phase myself. Wow, these champions look a bit silly. Still, that's understandable, it'd take far too much effort to come up with a ton of unique champions. Hell, they're probably randomised too. Everything else seems to be so far. Alright, I lost the game. It's okay, everyone loses their first game. Especially when they have to play support. But still, I'd like to know more about those champions... Wait, where's the champion info page? I think you can see where this is going... And it doesn't get any better. Nothing about FOBA is explained. All I can assume is that we're supposed to guess at how the game it played based on our pre-existing knowledge of MOBAs. Which is reasonable for a player like me, right? What, for instance, is the difference between a Chaser and an Initiator, or a Soaker and a Protector? What do these choices do to alter the game? NOTHING is explained about the results of your games, either in the soloqueue stage or in the later team stages. Ah. The team stages. Okay, bear with me, this is gonna get a bit meta. Pro Gamer Manager is realistic. No, really. In PGM, during what I'll call the 'bedroom' stage, you can choose to NOT play FOBA, and instead play one of three alternate games for stream potential. (FPS, Troll and Minecraft respectively). This will award you quite impressive amounts of money from your fans. You don't get money from streaming FOBA. Apparently MOBA players are stingy. And the best part? You can rack up way over a thousand credits in a single day while streaming, whereas you get virtually nothing from participating in the team stages... Hell, setting up advertising revenue or an eshop can result in tiny amounts of money. So an HOUR of streaming can net you 300 credits with 500 fans via donations and subscriptions... But a shop where you can buy stuff with that same money, and have it go to the same place? That generates 100 credits a WEEK with a thousand fans. And this is at the stage where you can no longer stream for some bizzare, non-existant reason, thus cutting off your only reliable source of credits! The funny thing is, that sounds realistic. A lot of the popular streamers (IE: The ones making the serious bank) AREN'T esports professionals. So... The moral of Pro Gamer Manager is... Don't be a Pro Gamer? Just stream. Then you won't go bankrupt. This game needs so much redesigning is a little bit sad. Here's hoping Early Access works. I'd quite like a good game based around this concept.
Not bad for an early access but still could use a lot more work. For example, I would like to have -List- 1. Name your own peron *A must* 2. Chose where he/she lives *A must* 3. Chose my own role from the start * A must* 4. Chose my own team name * A must* 5. A way to train the people I recruit to my team *A must* 6. Chose my own team brand *would be nice to have* 7. A way I can steam while I am on a team *would be nice to have* 8. More detail about which person I should put as a shot caller *would be nice* 9. Chose to name people that join my team *would be nice* 10. A way to chance out champions that I have mastered. * A must* 11. A patch note up date that could tell me which champions my team should be working on. *This would add a new layer in the game* These are just to name a few thing that could vastly improve the game.
Hello, this is my first serious review. I'm an avid gamer and dedicate most of my free time to gaming and checking out titles that could be cool and fun. Pro Gamer Manager did have an appeal at the start... same Game Dev Tycoon art... managing your own eSports team... so I figured the mechanics would be similar, thus, making it a fun and entertaining experience. I was wrong. I can see the devs tried to make an entertaining title, but the formula does not work. In MANAGING GAMES you want to see that the decisions and actions you take, affect the outcome of the matches whether in a good or bad way. But when you play Pro Gamer Manager, the decisions you make, affect the outcomes in a really vague way or they don't affect it in any way and are unable to change its outcome. You never know or are told (at least give us a hint of how the mechanics work for god's sake) how things are going to affect your results. You can pickup styles and different tactics but they are really vague on how you should use them and really basic. They try to make it simple but making it that way just takes away the whole experience of being a Professional eSports team. Even if the devs assume you're used and knowledged about MOBA or FPS games, it's difficult to figure out what to do in every situation, even with Trial and Error. I might be wrong if I say that the decisions you take as a manager or a player DO NOT affect the outcome BUT; when I played Pro Gamer Manager I always felt that way and, believe me, IT IS NOT A PLEASANT FEELING. I really tried to find something redeeming and have fun with Pro Gamer Manager, but either I haven't tried hard enough (prob not) or the game in itself isn't fun, probably the latter. It also has some bugs that are not gamebreaking or really important, but they are really simple and basic bugs that kind of break the experience too (16-15 as a valid victory result on a FPS match even if it's not meant to be CS, can't click too fast on incoming messages or they will delete themselves). Pro Gamer Manager defeats its own purpose as a game and a managing game, such potential wasted because of a bad execution. I wouldn't recommend to buy this game in its current state, it's basically not fun for me and I've requested a refund.
[h1]Pro Gamer Manager attempts to simulate the experience of, well, being a pro gamer. Watch streams, hone your skills, ascend the ranks, join a team, get a sponsor, and be the best gamer you can be. That's the idea, anyway: the game doesn't quite work out like that.[/h1] https://www.youtube.com/watch?v=ayjBupqgX80 In Pro Game Manager, you’re given the option to play through one of two careers: Gamer and Manager. You are locked into whatever you choose and can’t experience another path unless you start a whole new game. Choosing either does nothing to change the storyline, as there isn't one, or the core gameplay mechanics, but it does affect the tasks you can undertake in game. From there, you can choose from one of two games: MOBA and FPS. The former is called ‘Foba’ for whatever reason, though I’m pretty sure the genre isn’t copyrighted. Nomenclature aside, your game type won’t significantly change gameplay: in fact, none decisions you seem to really affect anything, I’ve found. Upon starting as game, you are thrown into a room which, though nicely illustrated with simple but colorful components offer you no explanation as to how to proceed. Right clicking brings up a menu with possible actions, but it’s a matter of trial and effort to figure out just how each will affect you or, if you’re a manager, your team. As a gamer, you have the option to… [list][*]Play Ranked: You choose how you want to build your player for the match and wait for the timer to count down to find out if you win or lose. [*]Watch Stream: Raise knowledge by watching streams. I found that after a point (and without explanation) watching streams did nothing for me. [*]Go to Bed: Rest until the next day. The energy bar is the more managerial thing you'll be doing that actually makes sense and has cause and effect. [*]Research: Use EP to specialize your playstyle [*]Profile: Allocate points to skills you want to strengthen. There's no telling what these skills actually do, so allocate at will. [*]Gear: Use money to buy computer gear to play better and make more fans. [*]Career: See your rank and how you stack up next to other players. [*]House: Use money to buy a house once you’ve accumulated enough, which will allow you to have more team options.. When you start, you live with your parents. [*]e-Sport Central: Attempt to raise your rank. [*]Stream: Stream your gaming sessions to gain fans. This is not immediately available.[/list] Managing a team is slightly more involved in terms of matches due to the fact that you can click between three play styles - defensive, balanced, and offensive - but much like everything else, there’s not enough feedback to be able to tell how much this is affecting your chances of winning. I won't list the options available simply because they don't seem to correlate. That aside, there’s not much else to do in Pro Gamer Manager. Every action boils down to watching a timer tick down and that swiftly becomes tedious. The art style is simple and clean and works well. It would have been nice if there had been more than static images. The music consists of one looping track that swiftly becomes maddening when coupled with watching the timer circle fill. .Pro & Cons. [list][*]+As someone who’s played MOBAs, it was mildly interesting to pick from the list of available champions and specialize in a position. [*]+Somewhat accurate representation of the tug-of-war struggle climbing the ranks can be. [*]-Inflexible class, career, and game selection. If you want to try anything other than what you first picked, you'll have to start an entirely different game. [*]-No tool tips or explanations of how stats function: Numbers and actions don’t feel like they have any weight. Stats and decisions don't seem to make any difference in a RNG dominated universe. [*]-Gameplay oversimplified to a series of timers. [*]-No explanations. Ever. If you aren’t already familiar with the two game types available, you’ll be lost. [*]-No reward for experimenting characters approaches. Once you find what works, do it over and over again. "What works" is often stumbled upon by accident and doesn't seem to correspond with stats or gameplay decisions. [*]-Lack of immersion due to the issues listed above.[/list] .Bottom line. Pro Gamer Manager is a good idea that was poorly executed. It would take one small change to change this negative recommendation: if stats and decisions seemed to make a difference or even if battle outcomes were decided by a dice roll or rock-paper-scissors, this would feel more like a simulation game and less like a waiting game. [code]If this review helped you, please give it a thumbs-up. For more reviews like this one follow the [url=http://steamcommunity.com/groups/gamingwithNtK/curation]NeedtoKnow Gaming Curator[/url] page <3[/code]
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Audience
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