
A dark fantasy survivorslike with classic ARPG essence: Deep builds, rare loot, NPC shops, shared storage, and a semi-procedural dungeon with bosses, events, and curses. Fast-paced roguelite action meets old-school dungeon crawling. Every lost run is a new idea. Welcome to Unwanted Dungeon!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Unwanted Dungeon is a survivorslike dungeon crawler set in a medieval dark fantasy world where classic ARPG essence meets roguelite replayability. Build unique characters through skill trees and rare loot, explore four floors of semi-procedural dungeons packed with bosses, events, and curses, and carry your progress forward across every run. Each death is an invitation: try a new build, a new character, a new strategy.

Deep RPG Systems: Skill trees, NPC dialogues, and a loot-driven build system that goes far beyond what survivorslikes usually offer. Every character plays differently depending on how you build them.
Semi-Procedural Dungeons: Four floors, each with its own boss, randomized rooms, crypts, chests, and quests. Every run brings new layouts, new events, and new curses that shake up your strategy.
Inventory & Loot Management: Equip rings, amulets, runes, scrolls, and treasures with different rarity levels. Trade with NPC shops, store items in a shared chest to use across runs and characters, and unlock Entrances to start future runs on deeper floors.
Roguelite: Grow your Mastery per character up to level 10, unlocking new abilities and power. Spend Magic Crystals on permanent upgrades for all characters

Rebecca, the Explorer: Driven by revenge after losing her wife in the cataclysm. Melee-focused and relentless, her builds range from an aggressive swordmaster to an unyielding tank. She doesn't stop.
Elias, the Hunter: A wandering merchant who put his trade aside when the dungeon appeared. Part archer, part tactician, he came to help, and his traps and precision make him deadlier than he looks.
Aaron, the Scholar: Abadiel's naïve young apprentice with an unshakeable sense of justice. Build him as an arcane spellcaster or a complex combo-driven summoner. His potential is still untested, even by him.
New Unlockable Character!
Andreas, the Faunomancer: A new character joins the cause of Corvalia! Andreas is a summoner and protector of the wild, commanding fierce beasts to fight by his side while wielding the power of nature to crush his foes on the battlefield.


A medieval dark fantasy journey where every run offers new opportunities to experiment with unique classes, abilities, and build combinations
Strategic battles against bosses and enemies with unique abilities that demand tactical decision-making and adaptability
Roguelite progression with permanent character upgrades and global bonuses, along with a streamlined progression system that lets you jump back into the action without replaying the same early floors every run
A complete story with a beginning, middle, and end, fully animated cinematics with voice narration and subtitles
Screen-filling chaos in true bullet heaven style 👍 XD
Unwanted Dungeon is an indie game developed with artwork created 100% by human artists, features full controller, keyboard and Steam Decksupport, and currently includes over 50 Steam achievements for completionists to unlock!
Engagement
Reviews
The game is very fun, the evolution, skill, and progression system is cool and well-developed to keep you always engaged, curious about what your next skill will be, how to improve it, and which one is most worthwhile to improve. I really liked it, truly. The story is cool, the characters are interesting, they make good use of cliché monsters from mythology and legends, each providing a different threat. The game delivers much more than it promises.
fun game so far. would love to see more skill choices further down the road for sure.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 27 reviews with recorded playtime.
I like the idea, but at the start, there is really only one obvious class - the hunter. The mage's fireball is laughably bad in the beginning. The warrior 's attacks are so short range that you wait forever to line up a few shots that might take down like 3 enemies. Meanwhile, the hunter is killing a ton of enemies as soon as they enter the map. On top of that, your movement speed is so slow that maneuvering around the map takes forever. I think you need to fix the balance to make this a worthwhile experience.
A great casual game! Beautiful graphics, easy to understand, challenging and fun. It's noticeable how much care was put into it, especially considering the dev team so small. 8/10, I'd lose track of time again. (Seriously, I picked it up 20 minutes ago, how come I've already played for 7 hours?)
The reason you venture into the dungeon begins with a mage who once protected the village. Something went terribly wrong, and he became corrupted. Instead of guarding the people, he now sends waves of monsters to terrorize them. To end his attacks and stop the village from being destroyed, three heroes step forward. Their goal is to descend into the dungeon and defeat anything that stands between them and the fallen mage. Your first choice is to select one of these three heroes. They follow familiar fantasy roles: a warrior, an archer, and a mage, each carrying their own type of weapon and fighting style. Once you choose your hero, your journey begins. The run takes you through three floors, each made up of ten stages. Despite the dungeon setting, the gameplay feels closer to the survivor genre than a traditional dungeon crawler. The first sign of this appears when you enter a room. Enemies immediately begin pouring in from all directions, and your only goal is to stay alive until the timer reaches zero. Another clue is that your main focus is movement. Aiming and attacking happen automatically, so your hero fires at enemies without you needing to press anything. The warrior can feel like the toughest option because his attacks only strike in the direction you face, while the archer and mage fire projectiles more freely. Even though rooms are packed with objects, you can walk straight through them without getting stuck. Enemies follow the same rule. They move through walls and obstacles as they steadily converge on your position. When enemies are defeated they drop coins and experience points, but you do not need to run around collecting them. Once the round ends, everything on the floor flies directly to you. You could technically stand still and let enemies come to you, but the game rewards those who keep moving. Around the room you will find marked containers such as bags, chests, and tombs. These containers disappear when the round ends, so exploring the room and opening as many as possible becomes part of the challenge. They open when you get near and press a button, and usually drop coins or gear you can equip. Occasionally they contain traps instead. Enemies might spawn nearby, fireballs might rain down on your location for a few seconds, or your controls might suddenly reverse. Thankfully, all incoming attacks are clearly marked, giving you enough time to react and move away. Gear plays an important role because it gives you additional weapons that fire alongside your main one. You can equip up to three extra weapons. They are simple to understand since their stats mostly come down to damage and fire rate. What makes them interesting is their variety. Some shoot projectiles, some create area attacks, and others support your character by doing things like healing. Accessories are another type of gear with their own slots. These provide straightforward bonuses such as increased health, more damage, faster experience gain, and other helpful boosts. Experience points are especially valuable because every level grants a skill point. These points unlock upgrades in a fairly large skill tree that is unique for each hero. Progress through the tree is mostly linear and many parts remain locked until you advance further. The tree is divided into seven branches, each representing a different skill. Upgrades along a branch improve only that specific skill. Occasionally the branch splits and forces you to choose between two upgrades, meaning you cannot have both. When a round ends, the path forward opens and a merchant appears. He offers two random options, but you can choose only one or ignore him. Some of the choices cost coins that you collected from enemies, while others demand a heavier sacrifice. For example, you might gain a powerful bonus but lose the ability to see enemy health bars, or receive fewer offers in future shops in exchange for a boost. Before entering the next room, you also select an objective. Survival is not always the only task. Sometimes you need to defeat a certain number of enemies, remain inside a marked zone, open every tomb in the room, or complete another challenge. One option is a special shop room where you can sell unwanted gear and buy new items from a random selection. Certain objectives are not limited by time, which means you can stay and fight enemies for a while. However, the longer you remain in a room, the more dangerous it becomes. Enemies grow more numerous and tougher, and elite units may appear. These elite enemies reward you with valuable loot when defeated. Even so, the game eventually stops rewarding endless farming, since enemies stop dropping loot after enough time passes. Your overall goal is to clear ten rooms on each floor and defeat a boss at the end. The early rooms start out simple, but around the fifth stage modifiers begin to appear. Enemy spawn rates may increase, enemies might gain extra health, and other twists make survival more difficult. When you die, and sooner or later you will, the run ends and you lose everything you collected during it. Still, you earn rewards that help you progress. One reward is character experience. The more you play a particular hero, the more perks and abilities you unlock for them. The other reward is crystals. These can be spent at the village blacksmith to unlock permanent upgrades. Most of them are familiar bonuses such as increased damage, health, or movement speed, though there are also unique upgrades like extra projectiles or better shop offers. They can be expensive, but they are often worth saving for. There is even a risky way to gain a large amount of crystals. Occasionally the merchant at the end of a room will offer about twenty crystals, but accepting the deal ends your run immediately. In the end, the game blends its ideas nicely and creates a satisfying sense of progress. It never feels like you have to grind for too long. Even on your first attempts you can make it surprisingly far, and every new perk or upgrade gives you a small edge that slowly pushes you closer to conquering all the stages.
I started playing Unwanted Dungeon without ever having played this type of game before… and I completely lost track of time. Before I knew it, hours had passed and I was still fully immersed in the game. The atmosphere, progression, and challenge hook you in like crazy — it always feels like “just one more run,” and before you know it, it’s already late at night. It’s been a long time since a game kept me this engaged. If you enjoy this kind of game, go for it without hesitation. The experience is extremely addictive and keeps you immersed the entire time.
You don't see the time passing while playing this. The gameplay is very fun and has a lot of possibilities. But you need to be careful... with the monsters, of course.
I really enjoyed the game. The variety of skills and different paths you can take makes it feel flexible and fun to experiment with. I also like having multiple characters to play, which adds more replay value. The handmade design gives it a lot of charm. It would be great to see even more skill branches in the future to expand the possibilities further. Definitely worth checking out if you enjoy this kind of game. I'd recommend giving it a try!
Addicting and fun
A really good game so far. Easy to understand and a lot of ways to play. I can't wait to see more updates for this game!
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Players by region
Where this game's players are, estimated from review languages.
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