
Join Leo Parker in 1917 China to unravel a mystery tied to a lost Ming empress. Part puzzle, part adventure, part graphic novel, Silk features hand-drawn art, rich storytelling, 50+ puzzles, and an intuitive hint system.
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About
A new Leo Parker adventure from the creators of SAND!
1917. Warlords fight for control over China. Leo Parker is teaching at the University of Oxford when he receives a letter from his friend and Mentor, Sir Francis. He is in danger, and needs Leo’s help. Leo must travel to China and unravel the mystery Sir Francis has become entangled in.
Silk is part puzzle game, part adventure, part graphic novel. Search Sir Francis’ home for clues, meet diverse characters, retrace Sir Francis’ steps and locate the ancient palace of a long dead Ming empress. Silk is by far our biggest adventure yet!
* Beautiful hand-drawn artwork.
* A rich story that unfolds over the course of the game.
* Over 50 challenging puzzles.
* A detailed hint system to nudge you in the right direction.
* Each puzzle has an easier mode for if you get really stuck.
* Intuitive inventory system.
* Optimised for the latest devices.
* A unique alternate-history story.
Perfect for fans of adventure, point-and-click and Myst-like games as well as those entirely new to the genre, Silk is a must-buy!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain
Reviews
[b] Silk - A Leo Parker Adventure [/b] is a puzzle adventure type game with a narrative story running throughout. The game series was originally devised for mobile with SAND being the first game in the series, yet to appear on Steam. If you like games similar to The Room series and enjoy hidden object type stories then you'll probably enjoy this one, but the puzzles can be very difficult. Leo Parker is a teacher at University when he receives a strange letter from his friend and mentor, Sir Francis. Worried about his safety he travels to China to locate his whereabouts, but when he gets there it becomes apparent that Sir Francis has disappeared but he has left some breadcrumbs for him to follow. Game play consists of playing as Leo Parker where he searches various locations looking for clues to Sir Francis' whereabouts. It's a bit like a puzzle laden hidden object game where you collect items around a room and then have to work out what to do with them. Items cannot be combined in your inventory so mostly they are used separately, but often you are presented with puzzles to retrieve certain objects you require. Most objects you acquire in an area are used for that area and you tend to move on to the next scene with nothing in your inventory. These locations are joined together by a story which runs through the whole game and you'll meet a few characters along the way that will help or hinder you in your quest. There's no decision making in the story apart from one brief encounter, but your decisions don't have any consequences, you just might have to repeat the choices until you get the right ones. Otherwise, it is just a visual novel style story which is okay. I thought it was a little bit predictable and cliched to be honest but the artwork is nice and the story is better than most puzzle game stories. The puzzles are quite difficult actually, but you are always given the option of several hints which increase in value until they tell you exactly what to do, and a simplify which makes the puzzle easier, usually by solving half of the puzzle for you and letting you finish it off. I found that in some puzzles there was no description of what you needed to do, so there is no hand holding at all and I had to use a hint just to nudge me in the right direction so I knew what I needed to do. It is quite a good system because it will cater for people who want no help, those who need a nudge, and those who are completely stuck. I had to use the hint system and simplify quite a lot so I would say that the game is difficult, but even though it is challenging to solve a lot of the puzzles (there are 50+ of them), the hint and simplify options meant I was able to complete the game in about 6 hours. None of the puzzles were particularly original, and I had seen them about in other puzzle games, but they all worked okay and I came across no bugs. It's a shame that there were no achievements in the game because I felt like I needed a reward for solving certain puzzles without hints and/or a simplify, and achievements would have motivated me more to try and solve the harder puzzle. I suspect there are no achievements because it is a mobile game at heart. [h1]🍳Conclusion🍳[/h1] [quote][h2][b] SILK - A Leo Park Adventure [/b] is an enjoyable mobile puzzle adventure which should cater for all difficulty levels thanks to its clever hint and simplify system. It certainly is good value for money, but the visual novel type story was a little predictable. You don't usually get treated to a well presented story like this in most puzzle games of this type though, so it's completely forgivable. [/h2][/quote] [quote]Thank you for reading my review. If you enjoyed it, please leave a like and follow[url=https://store.steampowered.com/curator/32732116-IndieGems/] [b]IndieGems[/b] [/url] for more reviews like this one. We also have a [url=https://www.youtube.com/@IndieGems2][b]YouTube channel[/b][/url] if you would rather see game play footage with reviews. [/quote]
A hand-drawn, point-and-click puzzle adventure game with a well-crafted story. PLOT It's 1917. Leo Parker is an archaeologist living in England, teaching at Oxford University. As the warring powers seek control of China, Leo suddenly receives news from his dear friend and mentor, Sir Francis. The letter contains a plea for help. His friend feels threatened and hopes the professor will leave the university to travel to China to understand what's happening. He immediately sets out for China, but upon arrival, he finds no one waiting for him. There's no sign of his mentor. Where has Sir Francis gone? All that remains is to explore his house to find some clues as to what may have happened. He meets Sun Li, a charming and determined woman who offers him her help. Together, they must solve several puzzles until they reach the ancient palace of a Ming Dynasty Empress. It is said that this temple houses the legendary treasure of Empress XX, a true fortune of inestimable value. Amidst intrigue and betrayal, Leo will discover a harsh truth, but sometimes fortune favors the bold! GAMEPLAY This graphic adventure is handcrafted; the drawings are gorgeous, with soft colors and rich detail. The music is soft and truly enjoyable. The story is well-crafted, and the puzzles are logical, based on clues found in the locations. If you encounter any difficulties, there's a hint system that simplifies the minigame, allowing you to overcome it without losing the fun of completing it. I recommend it as a little gem in the exciting world of point-and-click games. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
This puzzle game puts you in the role of a university professor named Leonard, who receives a letter from his old mentor stranded in China. The old dynasty has fallen, and the country is now in the hands of warlords. As a result, traveling to China is dangerous, but after deciphering your mentor’s call for help, you set out on the journey anyway. Since the game originated on mobile phones and tablets, the gameplay is simplified and limited to clicking on the screen with a mouse. The overall experience is similar to escape room mechanics. Your task is to explore each location, solve puzzles, and search for the final item that allows you to move on to the next area. There are no highlights or markers, so you are encouraged to click on everything, as you never know what might be useful. When you find something of interest, the game presents a close up view of the object or area, allowing you to manipulate certain elements. This is almost always tied to logical puzzles that involve clicking or moving objects. Some puzzles can be solved simply by recognizing familiar mechanics such as finding patterns, turning knobs or switches in the correct order, or completing images. However, clues are often scattered throughout the room to help you solve the puzzles in the intended sequence. Certain items can be collected and stored in your inventory. These are usually notes or other readable materials that provide puzzle clues, although some items must be used on specific locations. This is done by dragging the item onto the appropriate spot. The game also offers very generous hints to help you overcome obstacles. Each hint has three stages, with every click revealing a more detailed and helpful suggestion that often tells you exactly where to go and what to do. In addition to these hints, puzzles include an extra assistance option that simplifies them. For example, a slide puzzle may lock most pieces in place, while a block puzzle may automatically position several blocks correctly. The visuals are decent but not the game’s strongest aspect. While some of the later scenes are more detailed, the early environments feel somewhat bland. There is also an issue with image scaling. Since the visuals were designed for smaller screens, they can appear blurry and lack the sharpness expected on a computer display. There are no voiceovers, but the game is accompanied by a calm oriental music.
Silk is the first Leo Parker adventure to appear on Steam. It is preceded by Sand which was released in early 2025 for iOS platforms. I stumbled upon it by accident and was surprised at what an engaging adventure it is. Leo Parker is an archaeologist who receives a letter from his mentor indicating that assistance is needed. After exploring for local clues, Leo heads for China to search for an ancient Ming dynasty palace. He runs into friends and foes along the way and must puzzle his way to a lost treasure to determine his mentor’s fate. The story does not break new ground but it is still fun to unwind. The game is formatted like a graphic novel with some limited motion. Navigation is pure point-and-click. Puzzles are diverse and include mechanical exercises, find-and-use inventory, and those solved with clues from the environment. There is a hint system which provides guidance and a “simplify” option for most puzzles. While not solving the puzzle for you, the “simplify” option reduces complexity and makes your path to a solution easier. I found it quite useful on some of the mechanical puzzles. Not because I couldn’t figure them out, but because I get short on patience with sliders and similar exercises. The soundtrack and sound effects are well done. Narrative and dialog are presented in text, without voice-overs. The graphics are hand drawn and brightly colored. It is a fairly short game which I finished in under 4 hours. Given the price, it is a bargain for the adventure it provides. There are a couple of sections that become a bit tedious as you try to navigate a dialog tree to a desired outcome. For these sections, you need to track your selections and keep changing your responses until you get what you want. Steam achievements are not supported. The game autosaves to a single slot. Since there are no “points of no return” along the way, this does not create a hardship. You have to completely solve each area before moving to the next so there is never any reason to go backwards. Overall, if you enjoy traditional point-and-click adventures with some puzzles and are looking for a game that does not require a large time investment, I highly recommend Silk. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow [b]IndieGems[/b] if you enjoyed this review and want to see more like it.[/url][/quote]
I haven't finished this yet, but I really like it so far! The art has a wonderful color palate and style; the music is relaxing and appropriate; and the environments are interesting to explore and fairly easy to navigate. I like how the interface works, too—interacting with the environment, and objects therein, has a nice 'feel' to it. Thus far, the puzzles have been quite enjoyable. I really do appreciate the ability to choose an "easy mode" on any given puzzle. This is great because I am better at some types of puzzles than others—I've had to use it already. I can't wait to see how this story unfolds and what locations I'll uncover. If you're a fan of VNs or adventure games, and don't mind doing a little sleuthing and deducing, then [i]SILK[/i] is definitely worth checking out!🙂
A pretty nice point n click adventure! I think the word "cupboards" in the beginning is misspelled. I also wonder what all the Chinese characters actually say. XD The game itself runs off mini-games and... AND! If you AREN'T GOOD at them?! They give you an "EASY" mode. They knew to put that mode in because of "Minesweeper" one. I have a 99.3% failure rate and will always click the bomb/red devil within 1-3 clicks. Yes. That and I truly have no idea how to solve the last puzzle. I just spun sheet around. Don't attempt that puzzle whilst superbly tired. Lol. I may have figured out all the twists, but it was still a fun story. It seems that there is *another* adventure... But you can't play it. Maybe it's coming here and it's a preview. *nods* It's good stuff. Ah yeah, forgot to mention... When you finish the "ALCHEMY POTION" (that's the simplified version of what it is) at the end... DO NOT CLICK ON THE TABLE AGAIN!!! I TRIPLICATED IT!!! AHAHAHAHA! I HAD THREE!!! They ALL tried to be applied to the object!!! Granted it didn't crash or cause problems for the game... Still hilarious. :p Kay. Good.
Silk -- A Leo Parker Adventure is a puzzle adventure game. It has some interactions with NPCs and inventory puzzles, but mostly we're decoding clues and solving logic puzzles. Generally, figuring out puzzle rules was fun (although many of the puzzles are well known). There were perhaps a couple of puzzles where the clues were too vague. There are also several variations of sliding puzzles, and those were annoying. An interesting feature is that each logic puzzle has a simplified version the player can switch to. Also there's a good multi-level hint system. Sometimes there are many similar objects, and I have to click on everything because there's no indication which object will turn out to be interactive. A UI with a context-sensitive cursor might have worked better. One other minor annoyance is that there are no volume controls, and the music is very loud (it can be turned off though).
Banal puzzles. Awful short music that repeats and makes you go insane. Though what could I've expected from a game that costs so little?
This was a great puzzle game. When I saw the cheap price I thought "Just want to waste some time, lets try it" It is a great game. Graphics are really nice, some misspelled translations and the puzzles are completely doable. There are clues for all puzzles and if you really can't figure it out they make a super easy version for each one. I could see playing this game again in my future.
A puzzle game for people who like the idea but may not be good at them. A lot like older point and click games but features an easy mode for when you get stuck.
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