
Survivors but fast. Ditch the waiting simulators. Embrace the speedrun. Power up quickly, but expect the challenge to match with dynamically raising difficulty. There is no meta progression to save you, only option is to learn the map and get good at the game.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Unrelaxing Quacks is a deliberately high-pressure, skill-first action game that takes pleasure in subverting expectations implied by its playful name. Developed and published by LogLog Games, the title throws players into relentless top-down arenas where speed, positioning, and split-second decisions matter far more than long-term unlocks or safety nets. From the opening moments, it becomes clear that this is a game designed to keep players on edge, prioritizing constant motion and escalating danger over comfort or gradual onboarding. The core loop is straightforward but tightly wound. Each run begins fresh, placing the player in a large, open arena populated by enemies that spawn aggressively and in increasing numbers. Defeating foes grants experience, which leads to level-ups and temporary power gains such as new weapons, modifiers, or stat boosts. However, every step forward also sharpens the knife: enemies scale alongside the player’s progress, growing tougher, faster, and more numerous the better you perform. This push-and-pull dynamic ensures that success never leads to complacency, and moments of empowerment are quickly balanced by rising chaos. Character choice adds an extra layer of texture to the experience. With a roster of distinct playable characters, each run can feel subtly different depending on starting traits and playstyle tendencies. Some characters encourage aggressive crowd control, while others reward careful spacing or mobility. Because there is no persistent meta progression carrying power between runs, learning these characters and understanding how they interact with the game’s systems becomes a key part of mastery. Improvement comes from player knowledge rather than numerical upgrades, reinforcing the game’s arcade-like philosophy. Combat is fast, dense, and intentionally overwhelming. Screens frequently fill with enemies, projectiles, and visual effects, demanding constant movement and spatial awareness. Despite the chaos, the game generally maintains visual clarity, allowing skilled players to read threats and react accordingly. Deaths often feel sudden but understandable in hindsight, encouraging a “one more run” mindset where failure becomes a learning tool rather than a punishment. This design places Unrelaxing Quacks firmly in the lineage of score-attack arcade titles and modern action roguelikes that value repetition and refinement over narrative progression. The game’s tone leans heavily into playful absurdity. Pixel-art visuals, exaggerated animations, and humorous character concepts contrast sharply with the unforgiving difficulty, creating a lighthearted veneer over an intense mechanical core. This contrast helps soften the frustration that can come with repeated defeats, reminding players that the experience is meant to be chaotic fun rather than grim endurance. Sound effects and music support this energy, driving momentum without overstaying their welcome during longer sessions. Variety is supported through multiple modes and modifiers that let players tailor the experience. Faster modes condense runs into short bursts of pure intensity, while more forgiving options ease the learning curve for newcomers. Conversely, high-difficulty variants crank the aggression from the start, catering to players who crave immediate challenge. Shops, teleport points, and scattered points of interest across the arena introduce moments of decision-making amid the chaos, rewarding players who balance exploration with survival instincts. What Unrelaxing Quacks deliberately avoids is long-term progression systems. There are no sprawling skill trees, permanent stat boosts, or extensive unlock ladders to chase. This absence is a defining choice rather than an oversight, and it will strongly influence how the game is received. Players who enjoy gradual accumulation of power across sessions may find the experience stark or unforgiving, while those who value pure mechanical challenge and run-based mastery will appreciate the clean slate each attempt provides. Overall, Unrelaxing Quacks is a focused, unapologetic action title that knows exactly who it is for. It thrives on speed, tension, and repetition, offering a compact but demanding experience that rewards sharp reflexes and system understanding rather than patience or grind. While its lack of persistent progression and steep difficulty may limit its appeal, players drawn to intense top-down combat and arcade-style challenge will find a game that delivers relentless energy, memorable chaos, and a surprisingly addictive rhythm of failure, learning, and fleeting triumph. Rating: 5/10
Cool Game !
PRO - immediate fun as typical for the genre / various game modes are ok NEUTRAL - some obscure mechanics / builds dont feel that different one from another / no meta progression CONS - overpriced for the offer / full controller support is kinda broken / weapons variety is not that great and even the progression and improvement of the various guns never reaches a satisfing point (no max level ? no final evolution or whatsoever unfortuantely ) / no real end level boss Unrelaxing Quacks is not a bad game but unfortunately it does not shine on any aspect compared to others in the genre , and so it gets a little boring too fast and will not be the one to spend a lot of hours in it for sure Considering it costs more than 5 cash I would say you should really spend your money elsewhere and pick up a better one with ease and you will get simply much more fun
-Terribly unpolished -Essentially everything is hidden - you don't know what things do -Doesn't properly support 4k (font size is ridiculously small) = Disappointment. I could not find the fun. ............................................________........................ ....................................,.-‘”...................``~.,.................. .............................,.-”...................................“-.,............ .........................,/...............................................”:,........ .....................,?......................................................\,..... .................../...........................................................,}.... ................./......................................................,:`^`..}.... .............../...................................................,:”........./..... ..............?.....__.........................................:`.........../..... ............./__.(.....“~-,_..............................,:`........../........ .........../(_....”~,_........“~,_....................,:`........_/........... ..........{.._$;_......”=,_.......“-,_.......,.-~-,},.~”;/....}........... ...........((.....*~_.......”=-._......“;,,./`..../”............../............ ...,,,___.\`~,......“~.,....................`.....}............../............. ............(....`=-,,.......`........................(......;_,,-”............... ............/.`~,......`-...............................\....../\................... .............\`~.*-,.....................................|,./.....\,__........... ,,_..........}.>-._\...................................|..............`=~-,.... .....`=~-,_\_......`\,.................................\........................ ...................`=~-,,.\,...............................\....................... ................................`:,,...........................`\..............__.. .....................................`=-,...................,%`>--==``....... ........................................_\..........._,-%.......`\............... ...................................,<`.._|_,-&``................`\..............
Fun survivors-like game with more fast-paced mechanics and more demanding difficulty than others in the genre. Runs well on the steam deck and is a nice one to do a few quick runs while on the go! Controllers are currently not natively supported, so you have to configure it on the steam input settings to emulate mouse and keyboard, I hope the devs address that in a patch!
Well made and true to the genre. not quite my jam, but if you like the type of game then id recommend it.
Fun little game! It was a little frustrating at first cause it was my first "survivorlike" but after you get the hang of it, it can get pretty addicting. Some feedback: - Sometimes items spawn in the water and I can't get to them - Trees block your vision and it can get annoying when you can't tell what item is behind a tree - UI elements are small and hard to see on my 4k monitor, would be nice to have a scaling option - Gun drops from enemies don't seem to be bound by the gun limit, not sure if intended but you can get pretty OP with this
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Cats Around Us: Black Cat | $2.3K | 69 | 88% | $1.99 |
| Wheelborne | $2.3K | 105 | 91% | $0.99 |
| Arctic alive | $2.4K | 83 | 52% | $0.83 |
| No!Ah!'s Ark | $2.4K | 107 | 88% | $1.74 |
| The Christmas Cackler | $2.3K | 55 | 98% | $2.49 |
| Creature Romances: For the Ladies | $2.3K | 62 | 77% | $2.99 |
Related
| Free Fire: 9th Anniversary | $3.8B | 129.1M | 87% | Free |
| Temple Run 2: Endless Escape | $2.2B | 9.9M | 82% | Free |
| PUBG MOBILE | $2B | 48.6M | 86% | Free |
| Free Fire MAX | $1.7B | 31.4M | 89% | Free |
| Sniper 3D:Gun Shooting Games | $1.4B | 18.2M | 92% | Free |
| Among Us | $1.4B | 13.6M | 78% | Free |