
Play air guitar and write rock history in VR! Unplugged lets you rock out hard to some of the biggest rock songs, including The Offspring, Weezer & Ozzy Osbourne. Become a rock legend with Steel Panther’s Satchel as your mentor. Are you ready to ROCK?!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Playing on a Quest 2, having a ton of fun, really feeling I'm playing an instrument. Sometimes the guitar is in an awkward positition and makes it harder to strum. A lot of negative reviews mention problems that seems fixed, like failing a note not affecting the sound. I'm surprised by the quality of songs, for the price I didn't expect much given that song licensing is expensive.
awesome game
Unplugged is a rhythm-driven VR experience built around the fantasy of shredding an air guitar onstage, yet its real appeal lies in how seriously it commits to that fantasy. Rather than relying on a physical plastic instrument, the game places your hands directly in the spotlight: strumming, fretting, sliding, and performing flourishes entirely through gesture tracking. That design choice makes every performance feel personal and expressive, and when everything works in harmony — your movements, the tracking, the song’s energy, and the roar of the virtual crowd — the game achieves a rare kind of VR exhilaration. There are moments where you genuinely feel like a guitarist responding to a live audience, even though you’re standing alone in your room with nothing but a headset. The gameplay loop revolves around matching chords, riffs, and strums to scrolling note prompts while keeping your performance fluid. The licensed soundtrack leans heavily into rock’s different eras, offering iconic riffs and recognizable energy that translate well into VR performance. Each song becomes less about precision for its own sake and more about getting into the groove — tilting the guitar at the right times, emphasizing down-strums for effect, and even improvising slight movements that the game rewards with additional flair. This emphasis on style over strict accuracy gives Unplugged a personality distinct from more mechanical rhythm games, creating a satisfying middle ground between rhythm-action challenge and freeform musical expression. When the tracking is responsive and a song clicks rhythmically, the game’s endorphin rush is unmistakable. However, the central mechanic that defines Unplugged — hand or controller tracking — is also its most fragile component. Because success depends on precise recognition of finger positions and strumming gestures, even minor tracking drift can interrupt the illusion completely. Some players experience moments where the virtual guitar neck shifts oddly, the game misreads a chord shape, or fast passages feel muddy not because of skill but because the input system cannot keep up. These issues become more pronounced on higher difficulties and in songs with denser charts. When the technology falters, the game’s magic temporarily dissolves, leaving you struggling with technical friction rather than musical flow. Hardware variation also plays a role, meaning the experience can differ notably from headset to headset. Content volume is another area where the game’s ambitions outpace its material. The tracklist is solid and well-curated for rock fans, but relatively limited compared to longstanding rhythm franchises. Once you’ve mastered or grown accustomed to the available songs, the replay loop narrows unless you are driven by high-score chasing, achievement hunting, or personal performance goals. The game’s structure leans more toward an arcade title than a lengthy campaign, and while its tone — playful, enthusiastic, sometimes self-aware — gives it charm, there’s little narrative or progression depth to push players forward. It’s easy to imagine how future expansions or a broader track library could elevate the experience significantly, but as it stands, its longevity depends heavily on how much you enjoy playing the same songs repeatedly. Still, Unplugged’s presentation remains one of its strongest qualities. The feeling of stepping onto a virtual stage, basking in colorful lighting, hearing a crowd respond to your performance, and seeing pyrotechnics kick in during solos gives the game a sense of theatricality few VR titles match. The environments, though stylized rather than hyper-real, successfully channel the energy of live rock without overwhelming the player. There’s a surprising emotional weight in the way the game celebrates player performance — the simulated applause, visual effects, and reactive elements reinforce the thrill of being “center stage,” even when the setlist is short or technical hiccups intervene. Ultimately, Unplugged is best approached as a passion-piece: a game made by developers who adore rock performance and want to translate its spirit into VR as authentically as possible. It excels when the player embraces the fantasy and moves with confidence, leaning into the physicality and spectacle. It falters when technology gets in the way or when expectations drift toward the precision or breadth of more established rhythm games. For players who have a reliable VR setup, enjoy expressive physical gameplay, and love the idea of performing rather than merely following notes, it offers a thrilling and memorable experience. For others who prefer strict accuracy, large song libraries, or elaborate long-term progression systems, it may feel limited or inconsistent. But within its niche — air guitar elevated into a full VR rock performance — Unplugged stands out as a bold and distinctive creation, imperfect yet undeniably spirited. Rating: 6/10
It's alright, offers a decent amount of tracks you can play along to. However, due to the nature of this game, you don't really get that satisfaction of physically strumming a guitar like you would with Guitar Hero. It feels lacking in that respect but that's completely understandable because it's a VR game that relies on motion controllers. I would say go for it on sale if you're into these types of games but I'm not so sure it's worth the default asking price. Had this game supported accessories like it's counterpart I would 100% recommend at it's default price point. With that said, the songs are pretty good & enjoyable to listen to. Think there are about 18+ songs so that should be enough to keep you entertained for a while. It works fine with the HP Reverb G2 & motion controllers.
Really good game, i had to put a timer on my playtime or else i'm going to play all day
через стим игра Quest Oculus 2 отслеживания рук не работает
WMR support! HELL YEAH!!! This game brings back the feelings I had when I first started playing Guitar Hero. I'm playing this on a Samsung Odyssey+ and it works like a charm. Once you get the hang of it, it is easy to play yet hard to master. Amazong job! I never thought WMR controllers would be so suitable, you guys nailed it. Thank you!
I used to love ripping out the guitar and strumming some chords in Guitar Hero on the PlayStation 2 and ever I've been waiting for an alternative to get into, and Unplugged is just that. The game starts you off as a new guitar player and teaches you all the mechanics by American musician Satchel (Russ Parrish) from Steel Panther. After completing the tutorial your sent on your way to play in various venues and jam out to some of the best rock and roll music like The Offspring - The Kids Aren't Alright, Jet - Are You Gonna Be My Girl and many more. Playing on the Oculus rift s I've been using the controllers with no issues but there is the capability to use hand tracking which I am yet to test out. Controller tracking works well and feels natural as if you were holding a physical guitar. Over all I Love this game and looking forward to seeing how it evolves.
para los amantes de los juegos de musica y en donde eres un guitarrista como en guitar hero Este juego es una joya a la cual deberia haber mas y mas hasta exprimirlo porque tiene una jugabilidad unica
Love it
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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