
Play air guitar and write rock history in VR! Unplugged lets you rock out hard to some of the biggest rock songs, including The Offspring, Weezer & Ozzy Osbourne. Become a rock legend with Steel Panther’s Satchel as your mentor. Are you ready to ROCK?!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Playing on a Quest 2, having a ton of fun, really feeling I'm playing an instrument. Sometimes the guitar is in an awkward positition and makes it harder to strum. A lot of negative reviews mention problems that seems fixed, like failing a note not affecting the sound. I'm surprised by the quality of songs, for the price I didn't expect much given that song licensing is expensive.
Its a very good and nice game
Unplugged is a rhythm-driven VR experience built around the fantasy of shredding an air guitar onstage, yet its real appeal lies in how seriously it commits to that fantasy. Rather than relying on a physical plastic instrument, the game places your hands directly in the spotlight: strumming, fretting, sliding, and performing flourishes entirely through gesture tracking. That design choice makes every performance feel personal and expressive, and when everything works in harmony — your movements, the tracking, the song’s energy, and the roar of the virtual crowd — the game achieves a rare kind of VR exhilaration. There are moments where you genuinely feel like a guitarist responding to a live audience, even though you’re standing alone in your room with nothing but a headset. The gameplay loop revolves around matching chords, riffs, and strums to scrolling note prompts while keeping your performance fluid. The licensed soundtrack leans heavily into rock’s different eras, offering iconic riffs and recognizable energy that translate well into VR performance. Each song becomes less about precision for its own sake and more about getting into the groove — tilting the guitar at the right times, emphasizing down-strums for effect, and even improvising slight movements that the game rewards with additional flair. This emphasis on style over strict accuracy gives Unplugged a personality distinct from more mechanical rhythm games, creating a satisfying middle ground between rhythm-action challenge and freeform musical expression. When the tracking is responsive and a song clicks rhythmically, the game’s endorphin rush is unmistakable. However, the central mechanic that defines Unplugged — hand or controller tracking — is also its most fragile component. Because success depends on precise recognition of finger positions and strumming gestures, even minor tracking drift can interrupt the illusion completely. Some players experience moments where the virtual guitar neck shifts oddly, the game misreads a chord shape, or fast passages feel muddy not because of skill but because the input system cannot keep up. These issues become more pronounced on higher difficulties and in songs with denser charts. When the technology falters, the game’s magic temporarily dissolves, leaving you struggling with technical friction rather than musical flow. Hardware variation also plays a role, meaning the experience can differ notably from headset to headset. Content volume is another area where the game’s ambitions outpace its material. The tracklist is solid and well-curated for rock fans, but relatively limited compared to longstanding rhythm franchises. Once you’ve mastered or grown accustomed to the available songs, the replay loop narrows unless you are driven by high-score chasing, achievement hunting, or personal performance goals. The game’s structure leans more toward an arcade title than a lengthy campaign, and while its tone — playful, enthusiastic, sometimes self-aware — gives it charm, there’s little narrative or progression depth to push players forward. It’s easy to imagine how future expansions or a broader track library could elevate the experience significantly, but as it stands, its longevity depends heavily on how much you enjoy playing the same songs repeatedly. Still, Unplugged’s presentation remains one of its strongest qualities. The feeling of stepping onto a virtual stage, basking in colorful lighting, hearing a crowd respond to your performance, and seeing pyrotechnics kick in during solos gives the game a sense of theatricality few VR titles match. The environments, though stylized rather than hyper-real, successfully channel the energy of live rock without overwhelming the player. There’s a surprising emotional weight in the way the game celebrates player performance — the simulated applause, visual effects, and reactive elements reinforce the thrill of being “center stage,” even when the setlist is short or technical hiccups intervene. Ultimately, Unplugged is best approached as a passion-piece: a game made by developers who adore rock performance and want to translate its spirit into VR as authentically as possible. It excels when the player embraces the fantasy and moves with confidence, leaning into the physicality and spectacle. It falters when technology gets in the way or when expectations drift toward the precision or breadth of more established rhythm games. For players who have a reliable VR setup, enjoy expressive physical gameplay, and love the idea of performing rather than merely following notes, it offers a thrilling and memorable experience. For others who prefer strict accuracy, large song libraries, or elaborate long-term progression systems, it may feel limited or inconsistent. But within its niche — air guitar elevated into a full VR rock performance — Unplugged stands out as a bold and distinctive creation, imperfect yet undeniably spirited. Rating: 6/10
free bird solo
Was this game supposed to work with the Quest 2? I bought it, and tried it. but I can't even get through the tutorial. I have to place all four fingers on the neck of the guitar and strum, but it just sounds awefull and acts like I am missing all the notes. Then a second set of notes I need to play lifting my index finger, that works kind of. As the second set of notes with the lifted index finger does work, I gigure it's not just my incompetence of playing the air guitar. I tried it several times, in different locations of the house, with different light surcomstances, it is the same everytime.
I felt cool playing this... But then I saw the footage and it looked like I was playing with myself. Recommend!
I really like this game, the easiest difficulty is quite hard, so if you're new to rhythm games try something else and build your way up. Other than that it's a really good game, a little cheesy at worst, but overall really good. It runs really well on my honestly rather poor quality computer and is really fun to play. Although I wish you could add custom songs (like beat saber) and I wish there was a setting to strum with the trigger and not my full wrist. Strumming with my right-hand hurts a little after playing for more than an hour or so, but it's still really fun.
Le jeu se lance mais pas les musiques donc pas de possibilité de jouer. A fuir
It's quite a shame, the game itself seems quite fun, if not a little finnicky with the tracking and recognition. But that's entirely ruined by the fact that the game runs like crap. Every song, without fail, will slow down to single digit frames for about 10-20 seconds in the middle. Every time. Checked forums and while there is no one else talking about this specific issue, there are plenty of other with very similar issues.
Great fun just like Guitar Hero back in the day
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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