
Unlucky Mummy is an incremental clicker where your task is to open a sarcophagus with a curse on it. Starting with a 25% chance of success, can you find 12 relics in a row to resurrect the mummy?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.86/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Before you stands a sarcophagus, wherein lies a mummy, and 12 relics of the ancient gods. The Ancient Egyptians believed that, after death, we live on simultaneously within the body of a mummy and in the this way, the mummy exists in two states at once: both alive and dead. The same is true for the 12 relics: they both exist and do not exist while the sarcophagus remains closed. Scientists call this 'superposition'.
Each time you open the sarcophagus, one simple rule applies:
There is a 25% chance that you will find a new relic.
There is a 75% chance that the sarcophagus will be empty, and all the relics you have found thus far will disappear.
The odds of finding all 12 relics in a row are 1 in 16,777,216.
Eeach time you make a successful discovery, you will receive golden scarabs, which you may spend on upgrades:
an increased chance of success
increase the speed of opening the sarcophagus
increase the base reward from relics
Unlock 6 unique endings, each revealing new layers of the story and rewarding you with a powerful Glyph that permanently alters future playthroughs.
Unlucky Mummy is a test not only of your luck, but also your perseverance.
The 12 relics may be found in the first few minutes of the game, or they may never be found.
Because, after all, the sarcophagus is subject to the impartial laws of quantum randomness.

Genres
Engagement
Reviews
Themes across 240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
оч понравилась, рекомендую
equivalent to a cocomelon video, no depth or decision making but it does a good job holding your attention and giving you a dopamine 'number go up' rush. good way to kill a couple hours, and gives you a thinly-veiled excuse to play it a few extra times though theres not actually anything more to see
Как шахматы только динамичнее
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Japanese +2 more
Hours played at review time, across 240 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10 неопределенностей из 10
[h1] Стучал по крышке гроба пока мумия сама не вылезла [/h1] Кликер с прокачкой и метапрогрессом, вполне хорошо сделанная игрушка, хоть и простенькая, контента на 6 концовок у разработчика конечно не хватило, но каждое новое прохождение короче предыдущего, так что не заскучаешь)
The game is very addictive and has a lot of potential. I can't wait until the next update!
还不错,没去过赌场的可能会感觉到无聊,但这玩意就是个小号的老虎机。
为啥不弄个自动点击呢?
The decision of recommending this game is very conflicting. The Price great. The art is great. The narrator has a fantastic voice and the 1st playthrough is really engaging. But in order to fully complete this game it takes 6 playthroughs which is such a slog it feels like near mental torture. The longer I play the less engaged with the game and more I realise I would be better off cheating with an autoclicker and walking away... But I don't play these games to cheat like that, The gameplay is just clicking the open button and pressing any green upgrades that light up and finish around 2000 opens later but hopefully sooner - when you have to keep doing this multiple times it's less fun and more of a chore. The resolution to the run is great and there are different endings, but getting to the cutscene has taken me so long to reach, I have already lowered the volume as my attention is anywhere else but the game as I click. At that point on repeat playthroughs I'm so disinterested that I've missed what has happened or even changed and in fact more annoyed that the cutscenes are so long as I just want to get back to doing the next run so I can finally finish the game properly. It's a shame almost, but you also can't argue that the game is not fairly priced and is great for it's 1st playthrough - as the idea of beating true randomness and not faked RNG along with the theming and execution by the Devs is brilliant. Without wanting to spoil anything - It would be better if the next runs after the 1st had a bit more oomph to progress you quicker than they do to help keep engagement. Spoiler complaints: [spoiler] The New Game + mechanics are almost frustrating. 1st NG+ buff ok this is neat- it causes the next relic to drop to always be a combo, it means you get points faster and gameplay wise you can now plan and funnel upgrades better to stack upgrades on relics you will hit more regularly early game. This should speed up sequential runs and feel more satisfying as you hit combos more which give a visual reward. When playing however the game time didn't feel faster to complete my 2nd run, this is just due to the nature of RNG though. 2nd NG+ Buff means you can't chain fail, this is great as I was getting failure chains 7+ regularly even with 50%-60% and it was not fun. A great buff to have to speed up playthroughs. However cats are now harder to get which leads to the 3rd buff... 3rd NG+ Buff is the random cat on fail now can be upgraded and gives vastly more points. so much that early game is far far more rewarding to just get the cats. But now this is frustrating and much rarer to find them and an issue as this is anti synergy with 2nd NG+ Buff. It also means you are punished for accidentally clicking the next open when you are not paying enough attention to notice the cat to react. This means you need to put more focus on the game which isn't a bad thing but it just feels awful as you know it only has a chance to spawn on fails but you know you can't chain fail anymore so you don't have to pay attention every open to look for cats. So far I'm 7 Hours in total on my 4th cycle and it's no longer fun to play but at the same time as an incremental enjoyer I want to finish the full game too. [/spoiler]
gg
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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