
Unlucky Mummy is an incremental clicker where your task is to open a sarcophagus with a curse on it. Starting with a 25% chance of success, can you find 12 relics in a row to resurrect the mummy?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.86/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Before you stands a sarcophagus, wherein lies a mummy, and 12 relics of the ancient gods. The Ancient Egyptians believed that, after death, we live on simultaneously within the body of a mummy and in the this way, the mummy exists in two states at once: both alive and dead. The same is true for the 12 relics: they both exist and do not exist while the sarcophagus remains closed. Scientists call this 'superposition'.
Each time you open the sarcophagus, one simple rule applies:
There is a 25% chance that you will find a new relic.
There is a 75% chance that the sarcophagus will be empty, and all the relics you have found thus far will disappear.
The odds of finding all 12 relics in a row are 1 in 16,777,216.
Eeach time you make a successful discovery, you will receive golden scarabs, which you may spend on upgrades:
an increased chance of success
increase the speed of opening the sarcophagus
increase the base reward from relics
Unlock 6 unique endings, each revealing new layers of the story and rewarding you with a powerful Glyph that permanently alters future playthroughs.
Unlucky Mummy is a test not only of your luck, but also your perseverance.
The 12 relics may be found in the first few minutes of the game, or they may never be found.
Because, after all, the sarcophagus is subject to the impartial laws of quantum randomness.

Genres
Engagement
Reviews
Themes across 240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⚰️Unlucky Mummy "Я думаю, проклята не эта мумия или гробница. А это тебя прокляли боги и забрали всю твою удачу". Да, спасибо, за буллинг, игра. 5 раз я слышала эту фразу... на 6 мне ПОВЕЗЛО 🙏 (я закончила ран за менее 2000 кликов). В игре много концовок и я прошла на 100% за 22 часа. Геймплей - вы кликаете, вы улучшаете (артефакты, удачу, клики), вы кликаете и кликаете и кликаете... и так пока вам офигеть как повезет и выпадут 12 артефактов подряд... а потом 24. Играйте, если вы азартный человек с устойчивой психикой. И да, автоматизации тут нет, только вы и ваша мышь!
An enjoyable little clicker with a lot of charm! Progression is relatively well balanced and there were only a handful of times where I felt I was just fighting against the RNG gods (which is impressive for a game that is, by definition, fully RNG). Fun story and excellent voice acting that never really ground on me despite repeating somewhat. If you're like me and end up creating spreadsheets to somewhat optimise your way through games like these, it'll be helpful to know that the chance of getting n draws in a row at a probability of p is exactly p^n. Overall for the price of less than a pint of beer, it provides significantly more entertainment value. Thoroughly recommend!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Japanese +2 more
Hours played at review time, across 240 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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It's just pure slot machine. You buy upgrades to increase the payouts and odds of winning. It gets rather mindless, especially when you just start using an autoclicker (and you absolutely should to speed things up). But it's only 2 bucks, and the graphics are pretty nice for a two buck game. Even has voice acting. So eh, it's ok.
Спасибо Kuplinov Play! Игру увидела у него на прохождении, заинтересовалась и не зря. Интересная, хоть и на любителя игра, прошла всю. Спокойная, на расслабление. Советую!
Unlucky Mummy is an incremental clicker built around one wonderfully cruel idea: defeating extraordinarily bad odds through persistence and gradual improvement. Developed and published by Karaclan, it places the player in front of a mysterious sarcophagus containing a mummy and twelve ancient relics. Opening that sarcophagus becomes the heart of the experience, with every attempt carrying the possibility of either discovering another valuable relic or watching a promising run fall apart. It is mechanically straightforward, but the combination of probability, progression, Egyptian mythology, and dark humor gives the concept a distinctive personality. At the beginning, fortune is very much against the player. Opening the sarcophagus provides a 25 percent chance of discovering a relic and a 75 percent chance of coming away empty-handed. The real challenge comes from needing to uncover all twelve relics consecutively to resurrect the mummy. A failed opening wipes out the relics accumulated during that particular attempt, making longer streaks increasingly tense. Without improving the odds, completing twelve successful discoveries in succession has an extremely low probability, so brute-force luck alone is hardly an attractive strategy. This is where the incremental progression becomes essential. Successful discoveries produce golden scarabs that function as a resource for upgrades. These improvements can make successful openings more likely, shorten the time required to open the sarcophagus, and improve the rewards generated by relic discoveries. Progress therefore transforms what initially appears almost impossible into something increasingly realistic. The gradual shift is satisfying because upgrades have a direct relationship with the central challenge rather than existing merely to inflate numbers. There is a particularly entertaining emotional rhythm to attempting longer relic streaks. The first few successes may feel routine after enough upgrades, but every additional relic raises the stakes because failure can erase the current sequence. Reaching the later stages of an attempt creates genuine anticipation despite the simplicity of the interaction. The game essentially turns probability itself into the opponent. There are no complicated combat systems to master, yet deciding to keep pursuing increasingly difficult outcomes produces its own form of tension. The theme helps prevent the experience from feeling like a completely abstract random-number generator. Its playful interpretation of quantum uncertainty suggests that the mummy and relics occupy uncertain states until the sarcophagus is opened and the result becomes known. It is a humorous application of concepts associated with superposition rather than an attempt at scientific realism, but it fits the gameplay surprisingly well. Each opening resolves an uncertain outcome, giving the constant cycle of clicking and waiting a thematic justification. Long-term progression extends beyond ordinary upgrades through six different endings. Discovering them provides additional pieces of the game's underlying story while unlocking Glyphs capable of permanently modifying later playthroughs. Permanent benefits are especially valuable in an incremental game because they make repeated runs feel connected rather than completely disposable. Pursuing every ending also gives completion-focused players something more substantial to chase after understanding the basic mechanics. The visual presentation complements the premise with hand-drawn imagery and a dark Egyptian atmosphere. There is an ominous quality to the cursed mummy and ancient artifacts, although the overall personality is more playfully macabre than genuinely frightening. This restrained presentation suits a game in which the interface and repeated interactions need to remain readable over potentially long periods of play. Achievements provide another layer of objectives, while Steam Cloud support makes preserving progression more convenient. The largest concern is repetition, which is unavoidable given the underlying genre. Most of the experience revolves around repeating a simple interaction, collecting resources, buying improvements, and attempting increasingly favorable runs. Players who need constant mechanical variety or direct skill-based challenges may lose interest quickly. Randomness can also produce frustrating stretches where progress feels temporarily disconnected from player effort. Conversely, anyone who enjoys incremental games often understands that repetition is part of the appeal, especially when each upgrade noticeably improves efficiency or probability. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default graphics configuration is considered suitable, and the game can run successfully on SteamOS. However, handheld players should expect compromises. Some functionality is not fully accessible through the default controller configuration, touchscreen interaction or a community controller layout may occasionally be useful, and text entry can require manually opening the virtual keyboard. Some interface text may also appear small, while certain prompts can display keyboard, mouse, or non-Steam Deck controller icons. It is therefore functional on the Deck, but the experience is less seamless than a fully optimized handheld release. Ultimately, Unlucky Mummy takes an intentionally minimal gameplay loop and gives it considerably more character through extreme probabilities, permanent progression, multiple endings, mythology, and its tongue-in-cheek quantum theme. Watching hopeless odds gradually become manageable is the central reward, while the possibility of losing a strong relic streak keeps even simple interactions suspenseful. It is naturally aimed at a specific audience, but for players who appreciate incremental progression, achievement hunting, probability manipulation, and games willing to make terrible luck part of the joke, it offers a clever and focused variation on the clicker formula. Rating: 8/10
Эй мумия, дверями не хлопай !!!
This probability thing is not fun at all. I don't know why I kept playing. There is too little upgrades to progress so you will have to spend a lot of time just hoping to hit with your chances.
Costs less than a scoop of ice cream, gives way more dopamine, and lasts much longer. Highly recommended!
Первая игра, 85%, 2463 крутки, Сехмет
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Players by region
Where this game's players are, estimated from review languages.
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