
A 'Choose Your Own Adventure' themed sequel to the free-to-play 'Disturbed'. Your journey begins with Gabriel, a depressed soul who has been banished away on Greyrock Island. Discover an unfolding world as you wander to fulfill the desires of your heart.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
This game has its own very unique style and is much different than anything else I have played. The story follows a man named Gabriel who returns to his hometown seeking redemption and a knowledge of his past- something he has repressed from his memory. The style and format of the game takes a little while to adjust to. Navigating from screen to screen can be tricky at first but does not take long to figure out. The visuals are very unique and contribute so much to create a really cool, creepy feel to the whole game. Paired with the eery sound effects, I found myself deeply immersed in the dark land of Aramor. This style isn't for everyone though. This game is filled with dark themes, focusing heavily on depression and isolation through the art style itself and the dialogue throughout the game. If you played the first game, it is very similar to that. One current drawback is that there are some spelling and grammatical issues but these are a work in progress and as far as I understand, should be corrected in time. During my playthrough, I feel like I have barely put a dent in the game. Still just exploring and figuring out what I'm doing. I've died at least five times and I am certain it will continue to happen haha. It's a pretty difficult game but there is a lot to look at, interact with and discover. The story is mysterious and interesting so far too. I'll update as I progress. Anyone that reads this, I suggest you give the game a shot! I am currently uploading a full play-through on YouTube. Check out part one at: https://youtu.be/iy_igSVipi8
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Every choice you make will take you on an adventure filled with mystery for you to uncover . . . where will yours take you? In Disturbed: Beyond Aramor, you play as Gabriel who’s been exiled to Greylock Island from his hometown since he was a young boy, but he has no recollection as to why. Because of living in exile away from family and friends he become depressed and doesn’t really care about much, wanting to waste his days away. Your adventure starts with you at your home where you wake up to the sun coming through the window, and this is where your choices start. Do you just turn over and go back to sleep wallowing in your deep depression, or do you jump out of bed with a spring in your step? Maybe someone will be banging on your door; will you answer it? The choice is yours. The choice you make from scene to scene will depend on how your adventure unfolds. There are many ways in which to take your adventure, from which route to take, to whether or not you should you help someone; there can be consequences to the actions you take. These actions will either help you in your quest or possibly lead to an untimely death, which can happen often, but don’t let that worry you as you’ll come back . . . or maybe you won’t; even in death you have a choice to make. There’s many ways to uncover plots in your journey; even though you may have been to a place before, don’t expect the same outcome as your previous visit. Depending on your route, or what you have uncovered, your outcome will be changed accordingly and will lead to multiple game endings, as well as adding to the replay value of the game. Each of the scenes is hand drawn with atmospheric touches like moving fog, wind and sounds which are nicely done and bring a unique and pleasant feel to the game. You’re able to inspect items like chests and keys etc which will give you information, clues, weapons, potions and more to aid you through the game. Check everywhere and not just the once, as sometimes things don’t show when first looked upon. Combat within the game is decided by which weapons or items you have found along your way. When in combat you are given options to parry or cleave, to use certain items like wands, picks, swords, shields, and to choose the right time to block, parry or cleave. There are also potions which will aid you and will automatically be used when and if they are needed while you’re fighting. You’ll also come across others on your journey, with whom you’ll interact. Some of them will join your party, which will help when in combat, or give you missions to complete, which can earn you some sort of reward. Some will turn on you; it’s up to you to decide if you trust someone or not and what action you want to take. You can also choose to go on your own if you so wish. Preferences consist of the usual things like full or windowed, text speed, skip, sounds and music volume. You can play using either keyboard, mouse or gamepad, the choice is yours. You’re also able to calibrate your gamepad. There’s plenty of room for saving the game, in total 66 slots (54 for manual saving, 6 for automatic saving and 6 for quick saves) so you’re able to save whenever you want and if needed you can overwrite any previous saves you’ve made. Positives + Nice hand drawn graphics + Interesting and mysterious storyline, multiple endings + Achievements + Cards Negatives - A couple of spelling mistakes Where will your adventure take you in this mysterious story where all of your choices matter? Very enjoyable game well worth a bash 8/10 Key provided by developer/publisher for review purposes via THE CPT FROGGY CLUB! Any opinions expressed are entirely my own! For more reviews, great game giveaways and much more. Come join us @ www.Zeepond.Com and [url=https://steamcommunity.com/groups/thecptfroggyclub] The Cpt Froggy Club[/url] Steam Group
[i]Disturbed: Beyond Aramor[/i] is a very unique game. It is similar to its prequel, being a point and click game and including a lot of fun ways to get killed ([spoiler]such as by fishing, drinking, or literally walking in circles[/spoiler]). This game improves upon the origional [i]Disturbed[/i] by adding a neat combat system and greatly increasing the scale of the map. Learning all of the possible outcomes of the numerous choices you make in this game, and finding every way you can die, gives this game good replay value. Is gud game, 9/10.
Continues forward, gets to the next area. Decides to go back, walks forward. Decides to go back again, gets killed. Would be good to have the option to activate an interface where you can choose between which directions to go just like the first game. Or at least put on some tooltip and room names. Also, a list which items you have in your possession.
If you liked the first game, then you will love and enjoy this game too. :) I really like the story, the graphics and the different endings, depending on your choices. Is it worth the price? Yes.
[b][i]Review copy provided by developer[/i][/b] It always seems a little strange to take pleasure in a game that delights in killing you. Most of the time, dying in games is intensely frustrating but some titles make it part of the fun, like Spelunky does so effectively. Disturbed is from that ancient class of point-and-click adventures, the ones that gleefully murder you out of spite. But unlike those teeth-gritting tales of yore, this one is designed with death in mind. It’s an excellent compliment to the grim tone and fatalist themes, so if you’re okay meeting your demise at regular intervals, sometimes to advance the plot even, this one promises to be quite the ride. Mild-mannered Gabriel has been banished from the land of Aramor to the tiny isle of Greyrock for reasons he cannot recall. Life there is harsh but simple, toiling away at growing the simplest of crops and drowning one’s sorrows in drink. All that changes when the armored ones come for him, hulking constructs that snatch Gabriel away and deposit him on a mysterious, forested island. Something is amiss in these dark lands, and it’s possible Gabriel is the only one who can stop it. It’s also possible his past is going to catch up to him in some very ugly ways, ways that could put him on the wrong side of an entire kingdom. Disturbed: Beyond Aramor builds on the morose mythos started in Disturbed, but playing that one isn’t essential to understanding the story here (it is free, though). Aramor and the surrounding lands are steeped in a pitch-black shade of fantasy, where ghosts can extinguish lives with a touch and even the smallest beasts can turn your insides into outsides. Your travels will take you to ruined villages, abandoned camps, overgrown graveyards, and far worse places in search of the clues needed to address at least some of the awful things going on in the world. A big part of the grim atmosphere is how easy it is to die, a feature carried over from the previous Disturbed. As a point-and-click game you’ll shuffle from scene to scene, checking points of interest and absorbing items to be automatically used when needed. But sometimes you’ll click on a tuft of grass only to have a poisonous snake lunge out and kill you. Or you’ll sit down to fish and a sea serpent will devour you. Or you’ll lay down in bed and awaken to a sword through your sternum. Even the simplest interactions can lead to an untimely demise, but this time you don’t have to lean so hard on the save system to get around it. Death is a mysterious part of Gabriel’s life, taking him to a barren place with more clues and options to explore with each expiry. Perishing resets the game back to the start, but the wealth of options you have there, coupled with the handy skip function, means each death provides new opportunities that won’t take long to explore. That’s really what’s so great about this sequel, that it expands the basic gameplay of the first in new and creative ways. There’s even a completely alternate start you get if you die enough times! Your inventory is expanded to include currency to spend and different weapons to use in battles, which are pretty interesting text-based affairs. The world is significantly larger than before, offering all sorts of new and exciting places to die. Even the writing itself has been punched up, complete with some seriously emotional descriptions of imprisonment and executions that you might want to be ready for. I did mention this game is grim, didn’t I? Disturbed was a fine attempt at a different, darker sort of adventure, and Beyond Aramor refines that attempt into a full-featured experience. The graphics evoke that distant, hollow feel with their monochrome wastelands, and the sound effects are just there enough to make the world feel real. If I had to complain about something it would be how the different scenes are connected, as the game doesn’t really tell you which way you entered from, but I’ve gotten quite used to that after the first hour or two. I don’t yet know what it’s going to take to save the land from the armored ones, but so far it seems to take a lot of my blood and a lot of innocent sacrifices. If you’ve got the stomach for that, you’ll find a solid, sprawling adventure here to mope your way through. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://store.steampowered.com/curator/11322459/]curation page[/url]!
This game is very interesting, emersive, and easy to get lost in. The story is compelling and makes a lot of references to the game's prequal, Disturbed, as well as to some classic literature. I've only played for four hours and have yet to reach one of the 11 endings. There are so many places to explore, lots of random encounters, and many, many ways to die. A lot of the beginning is trial and error. Once you learn what not to do, it's much easier to continue through the game. A guide would be very useful in a game like this, especially for those who get impatient and die all the time (like me haha). The art style is very unique and adds to the cryptic feel of the game, on top of the spookey sound effects. It does take a little while to get used to the feel of clicking your way around, especially when there's so many paths connect to eachother. The game is pretty new so don't expect it to be perfect, despite that though, it's very well done for being made by just one person. Overall, it's a well-made game, fun and challenging, not to mention scary and depressing. It's not for everyone, but it's not a bad price for the amount of gameplay it offers.
[h1] Genre [/h1] Ein First Person Choose Your Own Adventure RPG mit einem Dark Fantasy Setting [h1] Story [/h1] Wir spielen "Gabriel" ein Mann der in einer kleinen Stadt auf einer Insel wohnt. Er wurde verbannt weil er angeblich einen schrecklichen Mord begangen hat aber genaueres ist unbekannt. Nun können wir uns aufmachen um verschiedene Abenteuer zu erleben. Wohin wird uns unser Weg führen? [h1] Gameplay [/h1] Wir klicken uns mit der Linken Maustaste durch die verschiedenen Orte/Szenen. Wir können uns in den Einzelnen Abschnitten mit Hilfe von Pfeilen in verschiedene Richtungen bewegen und verschiedene Gegenstände & Orte anklicken um mehr darüber zu erfahren oder um etwas aufzuheben. Wir müssen oft Entscheidungen treffen die uns entweder direkt umbringen, uns in einen Kampf verwickeln oder uns Neue Begleiter bringen. Die Kämpfe sind Random, jeder Charakter macht Nacheinander seinen Zug bis dann die Gegner dran sind. Je nachdem was für Ausrüstung wir bei uns tragen, können wir jeweils verschiedene Aktionen ausführen z.B. wenn wir ein Schwert haben können wir uns Entscheiden ob wir damit Angreifen oder Blocken wollen usw. Man kann das Spiel zu jederzeit abspeichern, auch während man kämpft und das ist auch sehr von Vorteil weil wie gesagt die Kämpfe purer Zufall sind und man relativ oft stirbt wenn man keine Heiltränke bei sich trägt. Was mich etwas gestört hat, zumindest am Anfang, ist das es keine Karte gibt also muss man sich entweder selber alles merken oder aufzeichnen. Der Grafikstil hat mir sehr gut gefallen und auch die Atmosphäre des Spiels ist Fantastisch. Es gibt ein paar Andeutungen an den Vorgänger aber es ist ansonsten kein direktes Sequel würde ich sagen [h1] Achievements [/h1] Es gibt insgesamt 38 Erfolge. Hierfür muss man alle Endings erreichen, alle Quests gelöst & alle Encounter gesehen haben [h1] Pro/Contra [/h1] + Günstig + Gute Story + Gute Atmosphäre + Viele Entscheidungen die man treffen kann + Verschiedene Endings, Quests & Encounter + Achievements + Sammelkarten - Eine Map wäre sehr Hilfreich gewesen [h1] Fazit [/h1] Ein wirklich sehr Gutes Choose your own Adventure RPG mit vielen verschiedenen Endings, Quests & Encounter. Die Kämpfe haben Spaß gemacht (wenn man denn erstmal weiß was man da tut). Es ist so ein Spiel wo man erst einmal rein finden muss und dann macht es richtig Spaß. Ich kann das Spiel jedem Fan von solchen Choose your own Adventure Spielen sehr Empfehlen. Das Dark Fantasy Setting ist sehr Atmosphärisch und es hat Spaß gemacht diese Welt zu erkunden. Hat mir wirklich sehr gut gefallen das Spiel 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]
Hum... Mixed bag. This is kinda a "choose your own adventure" game. It's the sequel to the free-to-play game Disturbed. The graphics are modest but the style is nice. Decent music. No bugs or crashes. Works fine on Win 7. Now, this is a much larger game than the first one. Larger doesn't mean better, though. To be honest, it's kinda boring. It's hard to orientate yourself in the nearly identical screens. There are several random encounters, some of them with truly unbalanced combat, or better said: text choices combat. Somewhere there's the weapon that would do the killing, but you don't know where or what could it be, so you can keep on fighting forever and dying forever and you would not know why you can't win. So, let me tell you again: all your weapons are useless but one, most of the time. The story is not that bad, even if hard to follow. The combat made this game frustrating and boring, even incomprehensible at times. Disturbed was a good little idea, Disturbed: Beyond Aramor is that little idea failing to make it to the next level. It includes cards and achievements. Play the free one and come to play this one only if you really want an extended experience of just about the same but more complicated. I'll leave positive feedback just cause I've seen much worse than this, and this is at least an honest effort.
Bonita y liosa aventura donde tu eliges que hacer y por donde vas, tipo "elige tu aventura". Me gustó mucho el primer Disturbed y este no me ha defraudado, igual de bien o mejor, y mucho mas largo y mas complicado. Lo recomiendo y no lo digo porque la traducción al idioma de Cervantes la haya hecho yo :)
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