
Steam-powered mechs meet forbidden sorcery in this interactive steampunk novel, inspired by Sherlock Holmes, Dracula, Jekyll & Hyde, and Jack the Ripper!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Reviewing (mostly) every game (or DLC) in my library, part 560: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆ (9/10) There's no reason for [i]A Study in Steampunk: Choice by Gaslight[/i] to be this good. No reason at all. It's a Victorian steampunk setting—with magic. And not your usual "waving wand" magic, but an actual unique magic system that involves "the sun-touched" and "life-eaters" (more on that later). These two aspects should contradict each other, but it somehow is married so beautifully. Additionally, the plot literally grabbed me by my hair and shook me back and forth. I thought this was a simple mystery game. Oh, no. My poor main character went through an amazing story arc: war veteran with PTSD to secret agent to community doctor to secret agent to priest then to depressed. I can't say more, but I have [i]never[/i] been so emotionally affected by a CoG title before. I mean, I had fun, I guess? But I was distraught and horrified and almost brought to tears—by my own choices. I honestly felt depressed after finishing the game. There are no happy endings. I will NOT be replaying this game, so props to Heather Albano because my heart just hurts. I only have a couple quibbles regarding the romance, but that's such a small con. [b][h2]Pros:[/h2][/b] ✅[b] Atmosphere.[/b] The game [i]gets[/i] Victorian steampunk. Smog-choked streets, class tension, secret societies, and that ever-present sense that something powerful is humming just beneath the surface. The tone is dark without being edgy. The tone is dark and grim without being over-the-top edgy. Magic doesn’t make things cooler or safer—it's another tool to hurt others. The game really leans into the idea that advancement comes at a human cost. People are tired. Systems are broken. Resistance exists, but it’s messy and compromised, and even doing the “right” thing often feels like damage control rather than a win. ✅[b] Magic system.[/b] The writing is just brilliant, as there are so many different morally grey areas. A central focus on the game's lore revolves around a group of people known as "the sun-touched" who possess the ability to drain or give life force to other people. Through this ability, the sun-touched and the vampiric "light-eaters" have created a feudal society at the expense of treating commoners as nothing more than cattle and serfs. On the other hand, your country, Mercia, has entered an "Enlightened Age." Your country believes in modern medicine and technology, ushering in great inventions at the cost of constant pleas for labor reform and unions. The problem is [i]you[/i] are secretly sun-touched. What will you do with your gift—or curse? ➡️ [b]The magic system works so well because it’s unique and logical.[/b] Life energy isn’t created out of thin air; it’s transferred, stolen, or preserved. That single rule explains everything: why society turns feudal, why the sun-touched sit at the top, and why exploitation becomes tradition rather than villainy. Magic actively influences politics or class. What makes it especially compelling is how cleanly this mirrors Mercia’s industrial revolution: different tools, same inequality, just dressed up as progress. ✅[b] Layered story with political intrigue, magic, spies, murder mysteries, and rebels![/b] You are not just a simple secret agent, like I thought. You're a doctor and a fighter. You're a spy and a magic user. You can even be [spoiler]a killer.[/spoiler] You treat the powerful and the powerless, rub shoulders with the royal family, then turn around and patch up the poor, all while navigating conspiracies that feel much bigger than you. Depending on your actions, your friends will support or abandon you. You might gain new allies or enemies. I genuinely couldn't tell where the plot was heading because I could not stop reading! ✅[b] Choices that matter.[/b] For an early CoG title, the story will veer sharply off the rails if you like. You can get your grubby hands [i]everywhere.[/i] I went in expecting something fairly shallow, but I came away so emotionally affected by the events that happened to my character. Most games only emphasize the divergent paths at the climax, but in this game, Albano manages to weave three or four different factions to side with. And the choices are not easy, either. Does the needs of the many outweigh the needs of the few? Would you kill to protect someone you love? What is the main goal of a doctor? I also appreciated how the author gave a wide variety of responses, so you don't feel forced into extremes like many other titles. ✅[b] Emotional.[/b] I swear I'm not affected by sad events in games that much—but this one got me. Not in a big, dramatic way, but in that quiet, lingering way where you keep thinking about your choices after you’ve put the game down. Because [i]A Study in Steampunk: Choice by Gaslight[/i] gives you so much agency, the consequences feel personal. When things go wrong, it doesn’t feel like “the plot being tragic”; it feels like you messed up, or at least accepted a cost you knew was coming. It made me sit there for a bit and just process what I’d done, which is not something I can say about most games in this genre. ✅[b] Checkpoint system.[/b] A genuine QOL blessing! Being able to roll back without replaying half the game makes experimenting with choices feel encouraged rather than punished. More IF games should take notes here. [b][h2]Mixed:[/h2][/b] 🟨[b] Male-only protagonist.[/b] This didn’t completely ruin the experience for me, but it’s noticeable. The story is written with a male protagonist, and it does affect your relationship with others and your class status. While the characterization is strong enough that I could roll with it, the lack of gender choice might feel limiting to other players. It’s understandable for an older CoG title, but it’s something to be aware of going in. [b][h2]Cons:[/h2][/b] 🟥[b] Limited ROs.[/b] As far as I could tell, you must side with the corresponding faction to romance two out of three ROs. It makes sense narratively, but I was interested in Alexandra and did not have any content with her. 🟥[b] Grace treatment.[/b] This is my biggest con. First, Grace is an absolutely wonderful RO, a strong woman with a brilliant mind and caring side. The romance was a bit fast—you skip to courting, then proposing, then living together. No big deal, I can live with that because the narrative is so strong. MAJOR SPOILERS, but I was honestly [i]outraged[/i] by Grace's role after the halfway mark. [spoiler] So Grace gets ill with cholera. F*ck me, I guess. I use my life-eating magic to, ya know. Eat some bum's life to heal her. She survives, yay! But because I killed someone, she divorces me by letter and ups and leaves?????[/spoiler]. I don't mind that my actions have consequences at all, but that choice feels so rushed and abrupt. There’s no real confrontation, no space for argument or grief—just a sudden exit that flattens what had been a nuanced, meaningful relationship into a shock beat. It made me feel like the other ROs were the more "canon" choice. [spoiler]I would have loved an actual scene trying to explain, or a later scene where you win her back.[/spoiler] 🟥[b] Older game design.[/b] Because the game was published in 2015, it doesn't have the usual bells and whistles I'm used to. The stats page only has personality traits, and there are no relationship bars or banners. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
[strike] 被评论区说的福华代餐吸引了当场购买 [/strike] 然后懒人如我都为了Finch的剧情打完了四条线 [spoiler] 对我就是想看四遍空屋归来 [/spoiler] [spoiler] 最后都没舍得hit him [/spoiler] [spoiler] 但Ripper线和Free Mercia线扭得真的很爽谁看谁懂! [/spoiler] 剧本的话非常优秀,就是感觉蒸汽朋克的要素虽然有但也没那么重要(……?) 每次游玩的文本量还算可以,当然再多点会更好(理直气壮 总的来说瑕不掩瑜,如果要推荐朋友玩Choice of game类作品的话这作肯定在我的list上!
首通之后立刻激动地来写评价,真的是非常好的游戏!文本量大,逻辑通顺合理,主角博学冷静有头脑 ,最难能可贵的是各个选项都贴心地涵盖了玩家的各种心理,并不是一般文字冒险游戏那些非此即彼的选择,而是能贴合你矛盾心理的选项,这真是太赞了,毕竟人类本身就是复杂又矛盾的不是吗? 主角原型明显来自华生,但比原著或者各种改编里的华生都更有魅力,你能看到他丰富的内心描写,当然最终养成什么样是由玩家来决定的,但至少我的华生已经把我迷倒了(? 唯一一个让我感到无法选择的地方就是让你一定要选择一个阵营(政府、起义军、自己单杀之类的)的时候,因为每个阵营都有自己好和不好的地方,即使作为个人有不同的想法,但你总得选一个大体的前进路线——这也非常契合我们的现实生活,总是不能十全十美的。不过好消息是,即便你选择了阵营,在接下来的行动中,选项都还是可以遵从自己内心那种矛盾的情绪,并非就不能回头——实在是非常人性化了。 说真的我都想自己建一个组织了,可是游戏没有这个选项哈哈。 [spoiler] 实际上冲着福华来的,但首通做选择的时候都是发自内心,也就导致了并没有太多的恋爱路线情节——听说这个福很会,在我看到的描写中也确实挺会的,二刷就全选恋爱情节让我看看你到底有多会(?[/spoiler]
I wanted to love this game. It's been on my wishlist since 6 years, and now I finally bought it, only to find out, that understanding of "Steampunk" can differ severely from person to person. I expected a nearly realistic, retrofuturistic setting without any magic and fantasy. I looked forward to exploring those gas-lit alleyways and maybe spend some time onboard a zeppelin. What I didnt expect was "light-eaters", witchlike healers and non-human races, but exactly this was given to me, so it kind of threw me off track... This is not a critique of the game per se, since I can see how other players enjoy it! But sadly, my expectations were completely different, so I ended up disappointed.
主角扮演戰後特工的一員,和你聰明和獨具魅力的室友Finch(沒錯,和相似Sherlock的味道w)一起搭檔來阻止敵國和帝國內暗湧的陰謀,這款的厲害之處是幾乎每個選擇都是有意義的,不會有那種一堆不明所以的選項,而角色的帶入感也寫作的十分良好。 我玩過的Choice of game其實不多,但個人真的覺得這款<A study in Steampunk>和<choice of robot>算上其中的佼佼之作,喜歡蒸氣龐克和奇幻魔法要素的人值得一試,它致敬了諸如<Sherlock Holmes>、<Jack the Ripper>等經典作品,文筆優秀的讓我這個英文渣也能硬著皮頭看下去XD
If you're only ever going to play one CYOA game, let it be this one.
I actually really enjoy the game! I keep forgetting to play it until I remember that I have a save file, restart to the beginning, play like 2 hours in, close out to play tomorrow, and then repeat lol. I do really enjoy this game since I grew up reading the Choose Your Own Adventure Books :)
My character went through an amazing story arc from war veteran with PTSD to secret agent to community doctor to secret agent again and the choices made felt like they really impacted the storyline. The game involves a lot of reading but is not linear and the story could have gone so many different ways. I was happy with the ending I achieved but re-playability is high and I will certainly try this again.
!Some spoilers in this review so be aware! This CyoA is basically Sherlock Holmes mixed with other tales set in Victorian London. While it starts out interesting it quickly devolves into trying to do multiple stories in one game and seems rather haphazard. The added drama of your spouses death, if you choose one, to cholera seems both forced and only there to create drama. You help stop the whole outbreak as you find out people kept drinking a specific contaminated water source, yet for some stupid reason your spouse drinks from it almost immediately after the outbreak starts to clear up. But instead of recovering from it, like everyone else is stated to in game, they straight up die. And you CAN'T do anything to save them. No matter what they will die. Long story short this had potential and wasn't able to fulfil it, which is a shame. The fact you also do not get to choose your gender or even your appearance is also just not something I enjoy. More often than not I lost interest in what I was doing and just skim read most stuff to just finish the game, which rarely happens with these kinds of games for me. So unfortunately I don't recommend this. 2/10
Played through this for the first time years ago and still no interactive fiction story has beaten Choice By Gaslight for me. So, so fantastic!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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