
Unknown Fate is an enigmatic story-driven action adventure set in a surreal world full of mind-twisting puzzles and bizarre creatures
Modeled estimate, not a reported figure. How we estimate →
About
Set off on an amazing journey through Unknown Fate, a strongly story-driven first-person adventure with many puzzles to solve and enemies to beat. Become Richard, who suddenly passes seamlessly from the real world into a surreal universe. You’ll encounter strange characters, unfamiliar artifacts and scenes resembling Richard’s former life, of which he has lost all memory. Yet, he knows that this is not where he is supposed to be. The world he has come to inhabit is strange and distant. He feels the urge to find out more about this surreal universe and the creatures inhabiting it, in order to find a way out – out and back to his real self, his real life that he knows he has yet to fully recall.
Engulfed in mystery, you take cautious steps deep into the unknown, only to have your mind swept away by yet more questions, nibbling at your grasp of what you think is real and true – your certainties will start to crumble.
With no way back and a strong urge for answers beating in your temples, you push on, striving to get a grip on the odd difficulties surrounding you, eagerly awaiting the moment your mind will become untangled when the thread of your journey finally unravels all the way. But there is some way yet to go…
“Soon you will have all the answers to your questions. But you still have so much to see…”
Story-Driven Adventure: Explore a strange and surreal world as Richard seeks to find his way back to reality
Mind-Twisting Puzzles: Manipulate objects to uncover clues and find a way through
Designed for VR and PC Alike: Experience reality and unreality in a truly immersive fashion
Immersive Eye Tracking: Chart a trail to the answers you seek via object highlighting and environmental event triggers in non-VR mode at launch, with Tobii support also coming for VR
Full Controller Support: Tracked controllers, gamepad, and keyboard/mouse are all supported
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Purtroppo Steam non permette un voto intermedio, di conseguenza devo propendere per un giudizio negativo, almeno ad oggi, nel 2022, giocato su Quest 2. Questo titolo vi immerge in un mondo onirico con ambienti frutto della mente del protagonista, popolato da creature surreali e grottesche. Sebbene nella prima fase l'ambientazione ed il ritmo rendano l'esperienza monotona, col susseguirsi dei capitoli invece si presenta una forte immersione dovuta alla perfetta sintonia tra ambienti di gioco e musica che fanno apprezzare molto il lavoro svolto dal team in termini estetici. Allo stesso tempo il ritmo narrativo si farà sempre più intenso. Purtroppo sono solo questi sono i lati positivi del titolo. La storia: La sceneggiatura ha delle basi interessanti, tuttavia, è evidente che non è stata sviluppata a sufficienza, restando in certi casi troppo fumosa e in altri fin troppo banale. Questo significa che non capirete molto di quello che succede per metà del gioco, mentre nell'altra avrete comunque le idee confuse. Peccato. Gameplay: Il gioco alterna fasi di puzzle solving a fasi di combattimento, le prime si basano sull´utilizzo di uno strumento che permette di manipolare lo spazio ed il tempo. I puzzle, di per sé sono molto semplici e sono figli dell'epoca in cui il gioco è uscito, pertanto non c'è da aspettarsi una forte interattività, il tutto è molto macchinoso e grezzo. Il combattimento, invece è ridicolo, infatti, c'è solo una tipologia di nemico che si dovrà prima stordire e poi colpire tre volte. Comparto tecnico: Qui si hanno le lacune maggiori, in primis il sistema di locomozione basato sul classico teletrasporto funziona molto male e questo mostrerà il puntatore in un luogo diverso rispetto a dove lo state puntando, facendovi spesso scivolare dalle sporgenze e rendendo il tutto frustante. A peggiorare la situazione è il fatto che spesso e volentieri vi troverete a teletrasportarvi dietro le texture, finendo in qualche raro caso fuori dalla mappa ed essendo quindi costretti a riavviare il "livello". Infine essendo un gioco pensato per la prima generazione di visori consumer, basati quindi su controller tipo Vive Wands, non si ha un buon mapping per i controller moderni con stick analogico, rendendo l'esperienza frustrante; per questo motivo dopo la prima ora di gioco ho dovuto rimappare i tasti. Inoltre, proprio per questo motivo non c'è il supporto allo stick analogico ed al relativo snap turn, costringendovi a ruotare continuamente su voi stessi con relativo attorcigliamento del cavo, pertanto, se ne avete modo, giocatelo wireless. Per concludere non è un titolo completamente negativo, ha degli spunti interessanti sul fronte narrativo che mi hanno motivato a finire la storia per saperne di più; inoltre, è molto godibile l'ambientazione di gioco. Purtroppo è semplicemente invecchiato male. Certamente un riadattamento del sistema di movimento ai controller moderni ed un fix al teleport renderebbe l'esperienza molto meno frustrante. Di conseguenza consiglio il gioco solo ai super appassionati di VR che hanno già giocato a tutti i titoli più importanti e che vogliono vedere come si è evoluto il medium negli anni. Da prendere solo se scontato sotto i 6 euro. Non ho provato la modalità flat su schermo tradizionale, tuttavia, essendo il gameplay mediocre per la VR, si andrebbe a perdere il principale punto di forza dell'esperienza: l'immersione nel mondo di gioco.
devasa görünen yaratıkları severim vrden oynadım müq sardı
Interesante pero dificil
[VR] Самое первое меню не работает, кроме кнопок новая игра и продолжить!!!! Не могу переключить язык, хоть и с мучениями нашел, как включить английские субтитры в самой игре(Во время процесса)!!!! Игра работает на Oculus Quest 2, но я хочу понимать во что играю!!! Почините меню - это ВАЖНО!!!! Я зашел в версию с компа, без VR, думаю схитрю, поставлю тут русский язык и графику, мол зайду в VR и настройки остануться, не тут то было!!!
На Oculus Quest II не работает. При запуске можно наблюдать две непонятные дёргающиеся стрелки и услышать зацикленный кусок чего-то отдалённо напоминающего музыку. Короче, непонятно что это делает на Стиме. Хоть бы проверили работает или нет.
Oyunda bazı eksikler yok değil; bazı yerlere ışınlanma yaptığınızda (VR Başlık ile oynarken) ekran kararmaları ve ışınlanmanın tam anlamıyla elinizdeki izleyicilere entegre edilememesi ve oyun her zaman önünüzde değilde tam arkanızda başlaması gibi. Ama yine de oyun oynanabiliyor her halükarda. Geçmişimizi bir nedenden dolayı unutmuşuz ve hafızamızı geri kazanmak için bize yoldaş olan doğaüstü yaratıklar ile bir kızın silueti yardım ediyor. Diğer boyutta bazı taşlar mevcut ve bu taşlar bize hikayenin tamamı için gerekli yoksa hikayeyi tüm başarımlar ile bitiremediğiniz gibi hikaye az buçuk eksik kalıyor. Final bölümünde bu parçalar eksik kalsa da az da olsa neyin gerçek neyin yanlış olduğunu anlayabiliyoruz.
Στα [+] • Τό actionικό στοιχείο αποτελεί πιό πολύ διακοσμητικό στοιχείο. Η εμφάνιση τών εχθρικών όντων είναι πολύ περιορισμένη καί η αντιμετώπισή τους πανεύκολη. • Πολύ "φιλικό" στίς περιπτώσεις θανάτου σου. Τίς περισσότερες φορές τό πρόγραμμα σ' επαναφέρει ζωντανό στό σημείο πού βρισκόσουν, διατηρώντας ταυτόχρονα καί τά επιτεύγματα τής μέχρις εκείνο τό σημείο πορείας σου. • Μεγάλης έκτασης καί μέ αρκετές αλλαγές στό περιβάλλον τών χώρων δράσης. • Χωρίς ιδιαίτερα τεχνικά προβλήματα. Στα [-] • Οι πολύ περιορισμένες ικανότητες τών δημιουργών στήν δημιουργία τών γρίφων. Τά μονότονα πηδηματάκια από επιφάνεια σ' επιφάνεια αποτελούν τό μοναδικό στοιχείο προβληματισμού σέ ολόκληρο τό παιχνίδι, μετατρέποντάς το σιγά-σιγά σέ μιά κουραστική/βαρετή διαδικασία. Ακόμα καί οι τρείς ιδιαίτερες ικανότητες πού αποκτάς κατά τή διάρκειά του, στό μόνο πού εξυπηρετούν είναι νά σέ διευκολύνουν σ' αυτή τήν διαδικασία. • Είναι τό τρίτο παιχνίδι πρόσφατης κυκλοφορίας πού χρησιμοποιεί τήν βλακώδη (αλλά εμπορική, κατά πώς φαίνεται) πατέντα ενσωμάτωσης flashbacks μιάς άσχετης μέ τά δρόμενα ιστορίας, μόνο καί μόνο γιά νά προσφέρει μιά "story driven" δήθεν εικόνα στό μεγάλο κοινό τών ηλιθίων πού έχει ταυτίσει τό adventure μέ κινηματογραφική ταινία τής κακιάς ώρας. • Δέν υπάρχει δυνατότητα γιά save στά σημεία πού θέλεις εσύ καί πέρ' απ΄ αυτό τά μοναδικό save αρχείο τού παιχνιδιού βρίσκεται στό Μητρώο τών Windows, πράγμα πού σημαίνει ότι η διαχείρισή του χρειάζεται ιδιαίτερες γνώσεις κομπιουτερικής, άρα είναι σά νά μήν υπάρχει... Βαθμολογία: 2/5 http://adventures-index10.blogspot.com/2016/08/unknown-fate.html
muito bom
Unknown Fate is a surreal, story-focused first-person adventure that places atmosphere and symbolism at the forefront of its design. Developed by Marslit Games and published by Fulqrum Publishing, the game casts players as Richard, an ordinary man abruptly pulled from his familiar life into a fractured, dreamlike world that feels shaped as much by memory and emotion as by physical reality. From the opening moments, the experience establishes a tone of quiet unease and curiosity, inviting players not just to move forward, but to question where they are, who they are, and whether the world they’re exploring is real at all. The narrative unfolds in a deliberately indirect manner. Rather than relying on extensive dialogue or exposition, Unknown Fate tells its story through environments, objects, and fleeting moments that hint at Richard’s past. Locations feel symbolic rather than literal, often resembling distorted reflections of real-world places filtered through trauma, regret, or forgotten memories. This approach encourages interpretation, asking players to piece together meaning from fragments rather than presenting a clear, linear explanation. The result is a story that feels personal and introspective, even when it remains ambiguous, and one that lingers in the mind more through implication than explicit revelation. Exploration forms the backbone of the gameplay. Players move through interconnected areas filled with environmental puzzles that emphasize observation and interaction over abstract logic. Many challenges are grounded in understanding how the space works, noticing subtle visual cues, or manipulating objects in a way that feels consistent with the world’s internal rules. These puzzles generally favor accessibility over complexity, keeping the pace steady and ensuring that the narrative flow is rarely interrupted for long stretches. While they may not challenge seasoned puzzle enthusiasts, they serve their purpose by reinforcing immersion and encouraging players to pay close attention to their surroundings. Combat exists, but it is clearly not the game’s primary strength or focus. Encounters with hostile creatures are relatively simple and often feel more like obstacles than meaningful tests of skill. Combat mechanics tend to be straightforward, sometimes bordering on repetitive, and can feel disconnected from the otherwise thoughtful tone of exploration and storytelling. For some players, these moments break immersion, while others may see them as functional interludes that add tension without overstaying their welcome. Either way, the experience is strongest when it leans into atmosphere and discovery rather than action. Visually, Unknown Fate embraces a surreal aesthetic that ranges from hauntingly beautiful to intentionally unsettling. Environments shift between decayed urban spaces, abstract dreamscapes, and eerie natural settings, each designed to evoke a sense of dislocation. While the technical fidelity can be uneven, with some assets feeling rough or dated, the overall artistic direction compensates by maintaining a consistent mood. Lighting, color palettes, and environmental composition work together to create spaces that feel emotionally charged, reinforcing the game’s themes of loss, confusion, and self-discovery. Sound design plays a crucial role in sustaining this atmosphere. The soundtrack is largely ambient, using subtle tones and minimal melodies to underscore isolation and mystery rather than dictate emotional responses. Silence is often used just as effectively as music, allowing footsteps, environmental noises, and distant sounds to heighten tension. This restrained audio approach complements the game’s introspective nature, making exploration feel contemplative rather than urgent. One of the more distinctive aspects of Unknown Fate is its support for both traditional play and virtual reality. In VR, the game’s strengths in atmosphere and spatial storytelling become more pronounced, as environments feel more tangible and disorienting. However, the core design remains unchanged regardless of platform, meaning that the same mechanical limitations are present in both modes. VR enhances immersion, but it does not fundamentally transform the gameplay structure. The game’s pacing and ambition can be a double-edged sword. Players drawn to narrative ambiguity and slow-burn storytelling may find the experience engaging and thought-provoking, while those expecting tightly tuned mechanics or a clearly defined plot arc may feel frustrated by its loose structure and occasional technical roughness. Bugs and control quirks can also disrupt immersion, reminding players of the game’s indie roots and limited resources. Ultimately, Unknown Fate is best approached as an atmospheric journey rather than a traditional action-adventure. Its greatest strengths lie in mood, symbolism, and the quiet act of wandering through a world that feels deeply personal and emotionally charged. While its gameplay systems lack polish and depth, the experience succeeds in delivering a haunting, reflective story that invites interpretation rather than certainty. For players who value narrative atmosphere, surreal worlds, and introspective storytelling over mechanical precision, Unknown Fate offers a distinctive and memorable journey into the unknown. Rating: 6/10
Krásně graficky zpracovaná parkour-logická hra s akčnímy prvky kde se snažíte o záchranu světa a přitom zjišťujete kde vlastně jste a taky kdo vlastně jste , to vše doplněno pěkně zpracovanými cutscenami a kvalitním příběhem, herní doba je dostačující a myslím že delší by tomu jen uškodila. Hra dokáže zabavit i na zahrání na jeden zátah rozhodně stojí za vyzkoušení , určitě mi dáte aspoň v něčem za pravdu :) KOMPLETNÍ GAMEPLAY ZE HRY: https://www.youtube.com/watch?v=J4Q5c-9CsXY + GRAFIKA + PŘÍBĚH + CUTSCENY + BOSS + PARKOUR CELKOVÉ HODNOCENÍ: 85%
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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