
A deep colony sim and city builder. Manage resources and production chains to build the railroad from East to West. Found towns, harvest and refine the goods that fuel the line, then persuade or outlast the settlements in your path. Every citizen has a name, a trait, and a breaking point.
Modeled estimate, not a reported figure. How we estimate →
About
Unite a Continent
The Rail Road Union has tasked you with an impossible feat: forging a path from the bustling East to the golden West. In this deep city builder simulation, you are the architect of progress. Lay tracks across treacherous terrain, establish vital trade routes, and transform isolated outposts into thriving hubs of civilization. The frontier is vast, but your ambition must be greater.
From Raw Earth to Iron Rails
Expansion requires more than just a blueprint; it demands a powerhouse of industry.
Harvest: Scout the wilderness to extract timber, stone, and precious ores.
Refine: Build complex production chains to turn raw materials into high-value trade goods and construction supplies.
Trade: Manage a dynamic economy where every resource can be sold for profit or used to fuel your westward expansion.
Procedurally Generated: Every game is uniquely generated, forcing you to adapt your resource chains and rail routes to the terrain. From the placement of mountain passes to the temperament of local villages
The Human Frontier
The West is already home to those who might not welcome the noise of progress. To succeed, you must master the art of negotiation. Every town leader and settler has a unique personality and a breaking point. You aren't just building stations you’re earning trust. Solve local crises, provide essential goods, and convince skeptical mayors that the railroad is their future, not their downfall.
Trade the market
Union of Rival features a feature rich simulated market that reacts to world events for all produced goods.
Sell high, buy low!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Russian, Swedish*languages with full audio support
Engagement
Reviews
мобильная шляпа
There is big learning curve and you will discover through your failures, but I like the game a lot so far. I do not often buy games in early access anymore, but I am excited to see how this develops towards 1.0!
Really fun! UI is a bit of a learning curve, but the game has so many fun details. the deeper you go the better it gets!
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Hours played at review time, across 31 reviews with recorded playtime.
WHEEEEEEEEEEEE! CHOO CHOO!!!!!!!!!!
I like the idea of putting railroad tycoon but a city builder in wild west setting. Haven't played anything like it before. I hope they can add like promotions for marshals for the agents you have and an organization structure with promotions to lieutenants to captain or 1st person duels if it is possible.
Pelattu Early Access-versiota heti julkaisupäivänä. Pelissä on paljon potentiaalia ja hyvä pohja. Monet mekaniikat vaikuttavat kiinnostavilta, mutta peli on kertakaikkiaan liian keskeneräinen ja tasapainotus aivan sekaisin. Esimerkiksi: 2/3 asukkaistani oli ruoantuotannon palveluksessa, mutta silti ruoka loppuu koko ajan kesken. Eri tuotteilla on kenties erilaiset ravintoarvot, mutta sitä ei kerrota missään. Juuri mitään ei kerrota missään. Kaupankäynti naapurikylien kanssa on vaivalloista. Työntekijöiden mikromanagerointi oikeisiin työtehtäviin vaivalloista. Grafiikka on ensivilkaisulla näyttävää, mutta kyläläisten animointi ja liikehdintä niin kökköä, ettei pelissä tee mieli zoomata sisään samalla tavalla kun vaikkapa Manor Lordsissas - jossa voi viettää tuntikausia vain katsellen kylää ja sen tekemisiä. Odotan puolisen vuotta ja yritän peliä sitten uudemman kerran. Tulen myös tarvittaessa päivittämään tätä arvostelua!
Its interesting from the start. However, the UI controls need to be tweaked. Great Graphics and interesting storyline.
目前不是很推荐,操作极其繁琐,住房必须逐一勾选居民可住,建筑材料够了之后还得手动点一下才能建造,各种服务设施都有一圆形的氛围,但是住房又只能住一个人就导致规划非常困难,而且居民的经济情况也不清晰
Good premise, but this game needs to cook hard. It's a softcore version of anno, if you want. The music and atmosphere are nice, the game moves OK. The maps are procedural and cute. It is confusing at first but soon enough you snowball and swim in cash. The UI needs improvement. I personally need better control to hauls and wagons and quicker and better access to summaries, data and statistics. I would also create a building of workers that specializes in BUILDING, otherwise at some point I got stuck with having plenty of resources but nobody coming to build what I put down, because I would lose old citizens and new ones would get allocated to other jobs + get quickly discouraged to stay from not having houses... vicious circle. The content is a long way to go: the tech tree needs some better progression that gives some incentive to do some things and not others. I've moved from one map to another and there doesn't seem to be any difference. Giving it a thumbs up for the time being, for encouragement, but I'll change it to thumbs down if the game doesn't get significantly better.
Yes
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Players by region
Where this game's players are, estimated from review languages.
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