
Maintain a constant momentum of precision platforming through surreal worlds, filled with bright neon colors, and enjoy the intoxicating combination of 2D & 3D art! Explore and hunt collectables or knuckle-down and master satisfying mechanics to compete for the best times across the world!
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]𝔹𝕖𝕖𝕓𝕫 𝕚𝕤 𝕓𝕒𝕔𝕜 𝕗𝕠𝕣 𝕞𝕠𝕣𝕖 𝕞𝕚𝕤𝕔𝕙𝕚𝕖𝕗... 𝕥𝕙𝕚𝕤 𝕥𝕚𝕞𝕖 𝕚𝕟 𝕨𝕙𝕒𝕥 𝕝𝕠𝕠𝕜𝕤 𝕝𝕚𝕜𝕖 ℍ𝕖𝕒𝕧𝕖𝕟... 𝔼𝕎𝕎![/h1] A standalone DLC for the game called Demon Turf that was all the rage like three years ago; Neon Splash keeps the original platforming gameplay and visuals, but doesn't stick to any kind of storyline you can follow. Think of it as a 10-level ride taking your favourite teenage-succubus to a beach-filled vacation outside of HELL. Beebzie is back! Due to her curiosity, she gets sucked into a mirror with her two loyal friends, who find themselves in a beach. Did these demon-like individuals suddenly find themselves in heaven? Beebzie immediatly expresses her discomfort as beaches and butterflies really do not sit well with her DEMONIC demeanor. While in the original game, Beebzie progressively gets more skills to use in her platforming adventure; now Beebzie starts off with ALL OF HER skills UNLOCKED (except for a couple that you have to pay candy to buy from the shop... Candy being a form of collectibles in the game). The dozen levels you progress through are all reminiscent of the great time you've spent playing the original game, and each really put Beebzie's skills to the test. While the original Demon Turf was about exploration and mainly COMBAT, Neon Splash completely scraps those, the game IS a Four-hour long standalone DLC, so that felt like the right direction to go. You're mostly platforming, or driving Beebzie in her WHEELSNAKE form. If you love Platformers that challenge your timing and mastery of Beebzie's skillkit, then this Indie game is the right pick for you (but in my opinion, I think you should play the original game still). It's a [b]9/10[/b] addition to a great game... And here I'm waiting for Demon Turf 2, I can never get enough of Beebzie, she's the funniest DEMONESS in all of gaming!
本作是Demon Turf: 魅影飞蝠的独立DLC,现在本体里已经包含,但是有本体还可以去SteamDB找隐藏捆绑包免费入库本作 优秀的3D平台跳跃游戏,本体激活码只要几块钱
One of the best 3d platformers I've ever played.
Taking out the fighting sections really improves the flow of the game.
Wow removing the worst part of the original game made this game even better despite it's short lenght. 9/10
inject this into my veins please
The game has a lot of charm and personality, I love the aesthetic. If you enjoy cool movement ♥♥♥♥ in your 3D platformers this game has you covered. I like how you can approach the game in two different ways. If you'd rather take it slow and treat it like a collectathon, you can. If you want to speedrun it, you can. If you want both, you can do both. Easy recommendation for the price it has.
While Demon Turf was a good 3D platformer, I could never enjoy it as much as a lot of other platform-aficionados did. I always thought it relied too heavily on quantity-over-quality, and the levels all blended together, the only ones I really remembered being the larger-scale ones or the really annoying key-hunts later on, and the photo-hunt was a wholly unnecessary part of the game that could've not only been handled better, but detracted from the overall experience. I thought it was good, but not great. Nothing above a 7/10 experience, with plenty of room for improvement. So I was pleasantly surprised when I played Neon Splash, as it not only has consistently-good level design, but it's a concise experience that plays to the base game's strengths and hones in on them. It may only be a mini-sequel, or the equivalent of DLC expansion, but it displays growth in the developer's abilities, and they've applied what they've learned when making Neon Splash. Neon Splash is like a sidestory of sorts. Beebz and her friends discover a painting that teleports them into a watery 80's inspired neon world, and they have to find their way back out. It's fairly straightfoward, and Beebz' two friends are the only meaningful interactions you can have, all of which are entirely optional past the beginning and ending cutscenes. I'll get one thing out of the way with first. I don't like the 80's aesthetic. It's one of the most overused, boring, played-out aesthetics in pop-culture today, and it's amazing how many developers and creators all have nostalgia for a time they never grew up with. I know plenty of great shows, films and groundbreaking games came out in the 80's, but even so, I can't wait for people to finally move on to the 90's and early 2000's in equal measure, hopefully without milking it for all it's worth. My distain for fake-80's-nostalgia didn't detract from my enjoyment of Neon Splash too much, and it's far from the biggest offender, but it needs to be said. Moving on. While the talking point of "they all blend together" could technically apply to Neon Splash's levels, it wasn't an issue for me because it didn't have any annoying 100% completion tasks that involved trying to figure out which level had the subject of a required photo, or anything else that detracts from the core gameplay. Plus, it's in the name, I can give leeway for all the levels in this mini-game adhering to the same style and theme. Only two of the four transformation abilities return; the wheel and the glide, and to be fair, they were the only ones I cared about from the base game. They're much more versatile in their use than the hookshot or timestop powers were, and unlike those, they don't bring the pace of a level to a screeching halt any time you have to use them, if you even have to at all. Much like the base game, you can chain jumps and actions together to sequence-break your way past obstacles that intend for you to use another method, which I always appreciated. Beebz no longer has her push ability. In fact, there's no combat to speak of here. The focus is purely on the platforming, and if I'm completely honest, Neon Splash is better for it. The combat/pushing puzzles clashed so drastically with the platforming, and were so half-baked that I wondered why the developer didn't just axe it. With Neon Splash, he found the fun, which was the platforming, and leaned right into it. One weird quirk of this game is that water now kills you. I don't know why this is, considering you could swim in the base game, but design-wise, it's obviously to prevent the player from obfuscating entire obstacle courses in a level. Even so, I think there needed to be a believable hazard or reason for the water to instakill the player now, be it poison, uncontrollable tides or just replacing the water with acid or lava. Maybe Luci and the kappa nerd had the explanation, but if so, that detail shouldn't be tucked away behind optional dialogue. If you've bought Demon Turf any time in the past couple of years, you'll probably have got Neon Splash with it for free. The only consolation for those of us who bought it beforehand are the achievements, which I have no clue if Queen Edition players can get. Either way, however you access this game, Neon Splash is worth giving a chance, even if you didn't like the base game, or, like me, you enjoyed it but were a bit burnt-out by the end. I'm very much looking forward to seeing how The Tower plays and how Demon Tides turns out.
a better, tighter package than the base game. i eventually found demon turf dull. the game starts to blend together because it goes for grandeur over substance. neon splash does not allow for that. pure platforming from start to finish, with extra unlockable hard mode levels. tight movement, decent design all around, and no wasted time. at the very least, worth a decent consideration from anyone.
Unlike the original Demon Turf, this stand-alone DLC only focuses on the platformer aspect, so there aren't any fights or combat phases which weren't the greatest in the base game. I have to mention that it's not well optimized like the main game, I had issues with stuttering and drop of frames. I tried to disable screen effects to improve the performance, but it didn't help at all (keep in mind my PC isn't new). Neon Splash was a short but very exciting expansion, featuring well-designed platformer levels and neat soundtracks. Beware this DLC was also added to the base game with the Queen's Edition free update, with the only difference being that only this stand-alone DLC has achievements.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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