
Unicorn Dungeon is an absurdist comedy point & click adventure game following the adventures of Sir Typhil of Creulor as he attempts to secure a unicorn to bring to the castle.
Modeled estimate, not a reported figure. How we estimate →
Media
About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
[code][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: IndieGems if you like and want to see more reviews like this one. [/url][/code] Unicorn Dungeon is a strange combination between a bit of a dungeon roguelike game and a point & click adventure game. I have to say it works pretty well! You play as Sir Typhil. In the tutorial you wanted to sign up to become a knight. In the main game you are a knight. You have to find a unicorn for the king. The game takes place in some kind of dungeon. Here you will find all the Point & Click gameplay. Talking to trolls, an Ogre, a princess, etc. You have your inventory here. You have to solve your standard puzzles that belongs to a regular P&C game by using items in different places. When you enter further into the dungeon, the game switches to some kind of 8-bit mode. And you are in a roguelike dungeon. You have to slay monsters. Monsters only move when you move. You attack them by bumping into them. In this 8-bit dungeon, you can find items that you will need in the P&C dungeon. At some place, you can even use items you have found in the P&C dungeon. You can die. If you do, you will return in the P&C dungeon, you will lose the items you found during your 8-bit dungeon run. I saw the price, the screenshots, no reviews and my first thoughts were well this must be a bad game. I was so wrong! This game is surprisingly good. It even has a tutorial! And almost all of the text is spoken with subtitles. It has a lot of humour in it. The combination between both genres is very interesting. The graphics are so so, not really good. The music and the spoken text are good. The most important part: the gameplay is awesome. The game saves automatically. It has a very good price tag. If you like both genres, you really should check this one out. I would definitely recommend it! Disclaimer: The copy of the game was provided by the publisher, however, it did not influence my opinion in any way.
Part silly point’n’click adventure, part retro-inspired dungeon crawler. Go figure. For fans of genre-bending, mixing of styles and wacky humor. Sir Typhil of Creulor learned that King of Artovya, who has no heirs, is willing to give the kingdom to the courageous knight that will bring him a unicorn (a reasonable guy, clearly), so off Sir Typhil goes, for he has his eye on the prize. Many perilous travels later, our hero stumbles upon the famous beast in a rather random dungeon. The poor unicorn follows around a goblin who gave it a snack. The goblin can’t get rid of the damn thing and is none the wiser of all this “kingdom potential” under his nose. What luck! Sir Typhil will now pull all the stops (braving the treacherous dungeon included) to secure his fortune, while also rescuing the Princess, who might or might not have locked her own self up. What a weirdo. At the same time… he doesn’t have to rescue her or anybody else. Besides the unicorn. He must secure the unicorn. It’s complicated. But hey – you do have choices! This is a fairly short game (actually, part one in the series), but narration is, perhaps, one of its strongest suits if you’re keen on absurd humor and Monty Python-like jokes. While the set-up is relatively simple, the dialogues and the fact that you’ll almost always get a unique response for combining any items/hotspots makes trying everything on everything an adventure on its own. If/when you get a Princess to join your party, point her at the dungeon and Sir Typhil will proclaim in the knightliest voice ever: “Go in there. And check for monsters.” Later, he might ask the shopkeeper how much will he give him for the Princess…What? It is a SHOP, after all. It’s possible to miss many quips going through tasks in a straightforward manner, so trying few odd things here and there will make it all worth it. I rarely laugh out loud playing games, and Unicorn Dungeon allowed me that pleasure. Then again, I’m a peculiar person and this is an off-kilter humor, so it won’t be everyone’s cup of tea, depending on the kind of humor you enjoy – this might be “hell, yes” for you or “God, no”. As far as puzzles… The basis (and about 60% of this game) is a classic point’n’click with all that entails. This element is actually nicely balanced, has a logic base and is not so easy that a player can plow right through it, considering how small this game is (very few locations, very few NPCs to interact with). It’s a bit of a nice surprise - to be stumped for a second when you thought you were just going to sprint through. Now the other part of this game is honest to goodness rogue-like dungeon crawler. You will be going into this dungeon quite a few times, and you would have to fight some (easy) enemies. This is a turn-based segment, so once you figure out a simple strategy how to traverse it – it won’t be difficult at all, and yet… I can absolutely see how most adventure lovers can find it a daunting affair. I quite enjoyed this part, but I’m always open to creative genre mixes, however strange. If you prefer adventure in a pure form – this won’t be for you, but if you like occasional rule-bending – this very much might tickle your pickle. Graphics. Well... It’s a mix. I’m getting tired of typing this in every paragraph, but I’m stuck with it, as this game contains two such different elements in it. Point’n’click part is done in what looks like early 2000s version of 3D that someone couldn’t get enough of. Purposefully, of course. With all the recent love for everything “pixel art” and now an obsession with PS1-inspired graphics (I like both, by the way, but trend is a trend), I’m not going to lie – I dig this look. It just adds to the silliness of everything on screen or, rather, reflects it. The dungeon crawler is done in some kind of 8-bit reincarnation which might inject you with a shot of temporary nostalgia or make you do an epic eyeroll if, so far, you preferred to avert your eyes from this game rather than discuss its visual merit based on the game’s screenshots. It’s very indie and, in my opinion, very fitting, then again – I can see someone laughing at “the look” out loud. The question is – which player are you? Sound element is on par – varied and solid. We’ve got an array of appropriately fantasy-ish, forgettable themes humbly playing in the background and a retro-inspired tune in the dungeon, but what really stands out is a surprisingly good voice-over, Sir Typhil’s in particular. Sure, it still has an indie quality to it, but in general – this was a job well done. All the one-liners were voiced with proper attitudes and tones, which brought a layer of polish and smoothness to this oddity of a game and made enjoying it a lot easier. Honestly, anything with a British accent just makes things sound more pleasant somehow. I don’t know how they do it, the charming bastards. All the information above is supposed to be followed by a brief re-cap and a recommendation to a potential audience. Here, however, it’s almost impossible to do, because this game is essentially a mix of two in one, and both are equally strong in their presence. Whether or not they will mesh wonderfully or terribly will depend solely on your preferences in games. For a lover of all things experimental and indie (and an absurd humor) this could totally work; for an adventure purist or a person that prefers the classic, standard side of things this might be a turn-off or, at the very least, a total head-scratcher. There’s no way to easily recommend Unicorn Dungeon to anyone who isn’t open to a foray into familiar (and yet so strange) waters that might turn out to be a disappointment - and I’m saying it as someone who enjoyed the game. That’s about as helpful as I can be with this review. Which is way more helpful than goblin that runs the shop. So at least there’s that to make your day significantly better, as you torturously puzzle over buying or not buying this game in yet another bout of sleepless nights.
A really good start. The jokes are pretty funny, the gameplay is decent. I struggled to progress through the 2D part though that may just be my own inability. I'm looking forward to trying it again. https://www.youtube.com/watch?v=bDNAidFcKRk
Love it, funny, original, charming, good voice acting and a wacky story. It is a bit on the short side but the price reflects that. Parts 2 & 3 are also out now. Con: A couple of the achievements are borked for me, same old, I'm jinxed.
It’s a very nice point and click gem, that nobody has heard of, with surprisingly good voice acting and humor. If you like “Deponia” series or/and “The Book of Unwritten Tales” then the answer is definitely yes… Yes, you should add this game to your Steam wish list;) So begin your epic quest. Search and team up with that horny horse. Rescue (kind of) that princess. And most of all learn the answer for this awesome question: Do unicorns climb the stairs?
Unicorn Dungeon's a short and silly adventure game/roguelike hybrid. It has voice acting and everything. I enjoyed this more than many AAA releases.
Really cool game! Funny and witty and defies expectations. A fun story to play through!
A highly addicting and difficult problem solver/puzzle game. Everything makes sense and leads logically from A to B but its up to you to recognize it and execute. This is a game for those who want to do something more than point and shoot.
Unicorn Dungeon is the first game in the Sir Typhil series. It's a decent adventure game, but it's very short and has an annoying roguelike-style dungeon crawl in it that is more frustrating than it is fun. Still, considering that I only paid 1 Euro for it (during a summer sale at 70% off), it was worth the price. The adventure game part is genuinely good. It has humor, the puzzles are mostly logical, and there are enough hints on what to do so you can figure everything out on your own. The game makes fun of classic fantasy cliches and the writing is great. I loved talking to the few denizens of the dungeon and solving item-based puzzles. But the dungeon crawl part... oh boy. It's not terrible, but it's not very good. The perspective is that of a typical roguelike: top-down view, your character is a little pixel dude, you move around with the arrow keys and attack enemies by walking into them. All you can do is attack, and with every hit you do a fixed amount of damage. That means the dungeon crawl should play a bit like a puzzle, right? That would fit to an adventure game! But no. There is a small chance that you can miss an attack. And you only have 16 HP. You kill a jackal, the standard enemy, in one hit. But if you miss and the jackal gets a hit on you, that takes away 4 HP. Jackals can drop health potions that restore 5 HP, but they don't always do so. Whether a jackal drops a potion or not is random. So a lot of times, whether you make it through the dungeon or not is based entirely on luck. You lost too much health and the jackals didn't drop enough potions? You're gonna die and have to try again. The dungeon has a fixed layout, but enemies respawn every time you leave. There's a point at which you use your sword in a puzzle and it gets stuck, which halves your attack value, meaning jackals take TWO hits to kill. And of course, you will have to return to the dungeon after that point... you gotta get lucky with your hits and with enemy potion drops, or you're toast. Luckily you don't have to go very far into the dungeon without a sword, but it's still the most annoying part of the entire game. The dungeon crawl would have been better without the random attack rolls, and more reliable potion drops. The way it is now, I just found it annoying, and it didn't add much to the game. The adventure game part was good enough to make up for it, though. I liked it more than I hated the dungeon crawl, so the game gets a thumbs up from me. Be aware that it is a very short game though. I finished it in about 90 minutes.
Humourless, bland, boring, and, when it comes to the extra rogue element, straight up irritating, [i]Unicorn Dungeon[/i] is simply not worth anyone's time, genre fan or not - and that's even when taking its tiny price into consideration. [b]Cubed3 Rating:[/b] [b]3/10[/b] [url=http://www.cubed3.com/review/4926/1/unicorn-dungeon-pc.html][b]Read Full Review Here[/b][/url]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Realms of Arkania 3 - Shadows over Riva Classic | $2.3K | 67 | 84% | $1.49 |
| Chocolate makes you happy 2 | $2.3K | 136 | 77% | $0.55 |
| Russian SuperHero Dead Ivan | $2.3K | 272 | 48% | $0.49 |
| The Darkest Woods | $2.3K | 50 | 80% | $2.99 |
| Puzlogic | $2.3K | 50 | 88% | $2.99 |
| Kuchisake Onna - 口裂け女 | $2.3K | 50 | 70% | $2.99 |
Related
| 7 Days to Die | $457.9M | 275.4K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $413.7M | 227.5K | 88% | $49.99 |
| Satisfactory | $314M | 231.8K | 97% | $27.99 |
| Ready or Not | $296.3M | 259.8K | 79% | $49.99 |
| Sons Of The Forest | $261.2M | 279.7K | 89% | $29.99 |
| Clair Obscur: Expedition 33 | $243.3M | 273.1K | 95% | $49.99 |