
The 5K Worm is on a rampage across cyberspace. As the top unhacker in Smash Security, it is your mission to bring an end to this virus. Join forces with AI companion Weedy and become an unstoppable duo!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: A cute short puzzle game with some VN-style sequences featuring well-voiced attractive anime girls/women. Good for playing through to the end in one sitting (which can easily be done in under 2 hours if playing on easiest difficulty). [b]-Monetization-[/b] The artbook and soundtrack (OST) are both available as DLC while there's an extra 3-episode prequel DLC (Unhack Destruction) also available that details some events prior to the events of this game. I'd love for the prequel DLC to be included with the base game now considering how much time has passed since release (over 8+ years as of this review). The game is short enough (under 2 hours) on the easiest difficulty to be easily completed in under the 2 hour mark and refunded, so the extra DLC being included would go a long way towards retaining players IMHO. The Artbook and Soundtrack/OST DLC is nice but absolutely not essential. I do wish the Artbook contained some more artwork, especially concept art, sketches, or other similar material. It feels very bare-bones for what it is at a meager 15 pages with stuff that is already in the game (and about 2 screenshots from an earlier demo build of the game). [b]-Technical-[/b] The game does not save settings between sessions, but the only settings available were for volume and turning 'emoticons' on or off. I'm presuming this refers to the text-based emoticons typed by your protagonist, but why someone would want to disable them I have no idea. No other options are available for resolution, windowed/fullscreen or other options. The game launches and stays exclusively in 'borderless fullscreen'. There is no save/load system so if you want to return you must manually keep track of where you are in the story. I've detailed this further in the 'Story' section. The full paid game has trading cards but no Steam achievements. [b]-Story-[/b] The highlight of this has to be the storyline. The demo offers an amazing 'cliffhanger' ending where the full version lets you play through the entire story. Without spoiling the storyline, there are events that can be somewhat predictable and it feels like a typical 'anime' story. The storyline has nothing to do with any actual technical stuff in our world as 'unhacking' alone is a silly concept. Worms and viruses are portrayed as various enemy objects to bypass/overcome in various ways. A few minor gaming-related allusions are made. The protagonist is portrayed as a 'pervert' who constantly sexually-harasses the female AI that he works with and this is played for laughs [spoiler](these kinds of jokes have aged very poorly, but humor should be evaluated based on context and considering none of the AI have a physical body then I personally don't see the issue)[/spoiler]. It is a typical arc of suspicion, conflict, and resolution. There are several such arcs placed throughout the story but each 'episode' flows into the next one. One downside is that the player is never told what episode they are on, so episode selection becomes a guessing-game if you aren't manually keeping track of things. There's generally a full-screen artwork image shown with a 'next' button before loading the next episode and this can be used to keep track manually. One of the single biggest issues with the story clashing against gameplay is that 'story activation' markers within the puzzles are often placed in such a way as to prevent hearing the fully-voiced dialogue during the process of avoiding obstacles. This jarring story pacing/flow during puzzle sequences is a detriment rather than an asset. [b]-Audiovisual-[/b] For visuals, the clean and simple artwork does a great job of conveying the themes of the story. Character artwork in particular is a fantastic highlight. Backgrounds are simple and get the job done. For audio, the music is primarily ambient techno/electronica style befitting the game's atmosphere. While lacking in clear chord progression outside of the main title theme, it makes up for it with wonderful and appropriate music to match the mood of the story at that point in time. This is especially notable during heartfelt and sad moments. Wonderful work all around, though only grab the Soundtrack DLC if you want to support the creator a bit more or obtain it as part of a bundle deal. [b]-Difficulty-[/b] There are 3 different difficulty settings. The easiest difficulty is called 'Normal' with Infinite Lives/Attempts as well as reduced/slower/easier obstacles. After that there is 'Hard' difficulty with 3 Lives/Attempts and more challenging obstacles. The hardest difficulty is 'Insane' and towards the end of the game (around episode 8 out of 10) it becomes very tricky if not downright 'brutal' to complete a stage fully on this difficulty. There are no achievements or other benefits towards playing on harder difficulties which is a shame as it inhibits the desire to replay the game at a later time. [b]-Overall-[/b] I would recommend only getting this game in a bundle deal on sale. It is a great game but the questionable humor/jokes on certain aspects as well as a lack of Steam achievements means this cannot compete with other similar visual novel games at a similar price point at normal price. Fortunately, nearly all of my complaints have been remedied (and then some) in the sequel to this game known as [url=https://store.steampowered.com/app/444170/Unhack_2/]Unhack 2[/url].
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A short game with basic but decent voiceover for the AI. Of course, there's no voice over for the protagonist and I am not complaining either. You can probably sense the story from the get-go, so don't expect any surprises if you're a veteran player. Ideally, I'd recommend this game for kids as it's safe (in all ways). The gameplay is smooth and there's a challenge mode as well. An added time limit would have been a nice touch.
配音很好听,立绘很有特色,剧情简单但值得思考,游戏也不难,十年前的一款非常不错的小游戏,
劇情蠻有意思 解密不難 通關也快
A fun little puzzle-type game with an interesting story. I love the character designs, the music and the voice acting. Could have done with a bit more polish, though. I pressed the Return key during the end credits, and the music just stopped playing. Also, aside from the ASWD and f keys, the controls aren't really explained. I only discovered by accident that you can press Return to proceed with the story. Would have been nice to have a key to go back in the story. If there was, I never discovered it. Also, it's not clear which chapters you've completed and which you haven't, which makes it difficult to know where you left off if you don't complete this in one session. Despite some of these shortcomings, I did enjoy this game.
Noooooooo Weedy, YOU are becoming dear Creator's MISTAKE! Somehow, even though along the way I found soo many reasons NOT to like this game, like: Cons: too short, too easy no achievements, no points store (or bugged / view on community market) the few settings there are do not carry over between sessions Incompatible with steam overlay + no screenshots (unless you manually add compatibility -> see Guides) False promise of Weedy showing using The Mod story ok but not very realistic (bogus hacking / programming) or deep gameplay not very challenging or enticing DLC also too short and easy However, I guess the cons didn't convince me, even though in quantity and quality they seem to outweigh the Pros: small price kind of #Hack as a (Mini-)Game instead of series, so more or less innovative haven't played a similar game before Good BGM (but too loud) Nice, simple and relaxing gameplay Trading cards unforeseeable Plot Twists and actual emotions Several puns and character interactions / development Good voice acting (of AI only, Player's lines aren't voiced in main game or DLC). SO I guess what I'm saying, somehow I actually liked it and it seems ok for the small price (bought it on sale) and old age (first game developed by invert mouse, so check out their other similar visual novels or innovative games if you liked this one, along with of course the Sequel to this one -> Unhack 2). And yes, would have loved to see that famed costume mod in action (I think it would have made for a good DLC idea), puny perverted human me. Now, on to Unhack 2, which I hear is supposed to be even better. I'm certainly excited in anticipation.
I have a special appreciation for visual novels that are interwoven with gameplay. This one certainly doesn't disappoint in that category! The mini-game style gameplay requires you to find the right timing. It's not overly difficult, I played on Hard (three lives) for all of the missions without issue. Each level builds upon the previous ones and has a new mechanic added keeping it fresh. However what I found a bit inconventient was how the story gets auto-played by passing certain level points which leads to two outcomes. Either you naturally breeze through like I initially did and have to back up the dialogue at the end to read it or you have to periodically stop to read each piece of dialogue as it comes up. It's not that big a problem and I have no idea how to solve this for an ideal flow, though I believe I should at least mention it. Nevertheless the story is quite nice and did get me a little emotional over the AI characters at the end. Due to how short it is it doesn't go very deep into the subject matter present and isn't particularly complex, but in combination with the gameplay, the nice visuals and great sound design it is a good, simple game for an evening. To sum it up, each piece comes together to make a quite good game I recommend.
A fairly short title combining action puzzles with visual novel sections. Is the idea of virus chasing enticing enough? As an 'unhacking' specialist you are tasked with worm elimination. The task boils down to simple navigation of simple maze -like stages in order to exterminate computer worms or to reach certain places. There are ten stages within the main game and three extra in the DLC. You can select any stage from the start. Also, there are three levels of difficulty but even the hardest one doesn't pose any serious challenge. As for the story, while all stages contain some chatting sections, most talking occurs between levels. It is a fairly short and straightforward sci-fi story with mostly predictable events. There is only one ending so one playthrough is enough to see everything. Due to its length, characters are underdeveloped and some parts remain unanswered but it still is decent enough to enjoy. For the price asked, and when compared to similar titles at this price point, it is good enough to fill a few hours of your day. The main theme here is sci-fi, or virtual space to be more specific, and it is more than clear. Stages look like electronic circuits and cold colours emphasise this style. Everything feels a bit sterile and somewhat empty, budget-like. Characters done in anime style also reflect the low budget as it's at best average. Still, overall design and visual quality is acceptable. Electronic music is one of the strongest points of this game. I really enjoyed some tracks and the free soundtrack DLC is a cool bonus. There is also some voice acting which is unusual for such a cheap title, however, it is pretty bland. Character voices do not convey emotions well and sound pretty monotone. Not terrible but unnecessary feature. No bugs encountered. To summarise, a short action puzzle/visual novel with average anime art and decent soundtrack. If you enjoy the listed genres you might find it enjoyable but it is still a budget title so low expectations are almost a must: 5.1/10
Great game! I've played through all difficulties and loved the challenge and the story. I highly recommend this game for someone that likes a casual game with great narration and awesome voice acting. Music is also fantastic to the point where I've uploaded to my phone for listening on the go.
Le plus intéressant dans ce jeu, ce n'est pas la partie visual novel à proprement parler (qui est sympa mais très courte), ni la partie puzzle game (qui est cool aussi mais pas révolutionnaire), mais plutôt le mélange des deux : le visual novel y gagne beaucoup grâce au mini-jeu qui rend le concept original, et le mini-jeu aurait pu n'être qu'une variante d'un jeu mobile lambda s'il n'avait pas été illustré par une histoire qui se déroule au fur et à mesure de notre progression, ce qui rend l'expérience nettement plus plaisante. Par contre j'aurais bien aimé que les épisodes non encore joués soient grisés dans le menu ou quelque chose comme ça, ça aurait permis de savoir où on en est si on ne veut pas forcément tous les faire d'une traite. Au final, bien que très court (2h maxi), j'ai trouvé ce petit jeu plutôt sympa, surtout pour son concept original, et l'histoire est amusante aussi.
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