
Unformed is one of the most Souls-like Metroidvania 2D horizontal ARPG. Players will explore the eastern dark world, seeking the astonishing truth behind the mysterious events.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
开发组的各位你们好! 可以看出大家也是宫崎老贼的粉!但是目前剧情比较单薄且既视感太强!难免为人诟病!本人有一个构思多时的世界观构架(未完成),但是本人不是从事游戏行业的人,只是一个爱好者,很惋惜不能将自己的想法付诸实践!希望各位可以联系我,我将自己的构架发与你们,大家可以一起交流想法,谢谢! 完整版测评请移步 https://www.bilibili.com/video/BV1hi4y147Q6 这里比较系统阐述了本人的看法!下面还有一些评论(虽然很少)希望对各位有所启发!
This game has the potential to receive an 8 out of 10. The idea if a 2d side scroller under the "Dark Souls" forgiveness is a really cool idea. The era of the game isn't touched much and was a welcome change of pace. However...the input lag, the lack of details in the "how to play" was very frustrating. I made it to my "home" and there were 3 menus. One appeared to be storage, weapon upgrades and something else. I'm going to say it was a kitchen...because I like food...and the game didn't tell me what it really was. I placed some things in storage...and it was impossible to get back. The game again...didn't tell me how to use the menu. I had throwing daggers, fire bombs and other items...but guess what...that game didn't tell me how to use them. The combat was fun...and VERY unforgiving. There appeared to be input lag or a bottle neck on inputs...because sometimes my character would just stand there...and get obliterated. Even though I was given this game for free to review...I'm not going to pull punches...the game already did that. There are some ramps/planes that have the enemy either above or below me...and I my attacks connect even though visually we are not in reach of one another. So hit detection/boxes need to be looked at along with menu descriptions and some tool tips in order to allow the player to use all the items at their disposal. 3 out of 10. It has potential...but this early access game is too early.
The game in concept is good but as of right now there is a lack of content. such as a stat that is unlevelable. no armour anywhere that can be used to up defence. only 3 weapon types. no transposing area despite bosses droping "souls" to either consume or transpose overall id say this game is good but it has a LONG way to go before i touch it again cause of issues like Imput lag and lack of variety
Another metroidlike platformer game with souls-inspired combat, something that usually is right up my alley so I bought it a while ago and finally got around to play it. Sadly, after about 3 hours I pulled the plug because it started to get really tedious due to the following issues: - Input lag, especially when it comes to dodging (sometimes takes several taps until it performs despite stamina being available) - Attack animations feel way too clunky and slow compared to enemy and boss patterns. Almost every attack feels like a heavy attack with a big weapon, even the twin daggers. It makes the game unneccessarily frustrating cause more than often it's simply impossible to avoid attacks because your own attack animation hasn't ended yet. That issue eventually caused me to quit at the Supervisor boss because seemingly there's no way to get a hit in without getting hit first. Major disappointment! - There seems to be no parry or block mechanic, which is an essential part of souls combat (if there is then I couldn't figure out how to pull it off) Positive aspects are visuals, sound, atmosphere and (if present) music The base is there but this game needs work, especially the combat mechnics. As of now, I can't recommend it!
我是撒币。你直接打折我也认了,整一出虚假临时工,真的是恶心。过了两周退不了款了,现在来补差评。国产游戏是需要支持,但是不是支持国产四不像。
还是尼玛的跑路了???抢鲜体验了两年多,更新呢?
试玩了一会,那个你要不要做一个格挡或者盾反,要不在boss打我的时候,人物僵直太严重了,打斗感不流畅,反馈也不太明显,支持一波国人作者,我先不退款,等后期优化体验。
[quote] [url=https://store.steampowered.com/curator/39039781-%25E6%2596%2597%25E9%25B1%25BC%25E6%25B8%25B8%25E6%2588%258F%25E7%25A4%25BE%25E5%258C%25BA%25E9%2589%25B4%25E8%25B5%258F%25E5%25AE%25B6/]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 加入[url=https://steamcommunity.com/groups/douyugame]斗鱼社区鉴赏家组[/url],开黑交友,参与互动,还有热门大作可以抽。 [/quote] [quote] 《Unformed 破妄》是由Bones制作的一款2D横版动作冒险游戏,大致讲述了在一个东方风格的黑暗世界中,这里的人们都在寻求长生不老之药结果却陷入了一场前所未有的诅咒危机中,为了破解这份诅咒轮回获得长生不老之药,我们将扮演一个东方侠客揭示这不断靠近自己的阴谋危机背后隐藏的真相与秘密。 [quote] [h1]游戏的考据&科普&感悟:[/h1] Bones应该是国内的一个独立游戏制作小组,评论区已经有人自曝说是制作组兴趣相投的朋友,对此感兴趣的玩家可以自行咨询。不过贵组起个Bones(骨头社)这种和日本比较有名的动画制作公司“Bones”同名的名字让本来就难以考据的国产游戏制作组变的更是直接无法考据了,不建议这样起名,基本上很容易就被大厂给遮盖了或者是对萌新玩家造成误导。 要提到的一点是,这已经不是我第一次在Steam上看到以类魂系(Soul-Like)的元素来宣传的国产游戏了,实际上我个人非常不建议你们如此宣传,不管你们又多了解或者多沉迷“魂系游戏”,因为不光你们自身本来就搞不透魂系游戏的本质核心是什么更别说是去深入研究探讨了,抱着这种状态做出来的所谓的“魂系游戏”真的是魂系游戏吗?这不见得,因为魂系的特点不止在于受苦、冷兵器、高难度、暗黑风格,我只能说只有宫崎英高制作出来的游戏才是根正苗红的魂系游戏,这就是他的个人性格驱使,他制作的任何一款游戏都能很明显的看出其最基本的特质,而魂系的分类纯属只是一个重新再归类,宫崎英高他所制作的这些游戏本质上还是一个RPG类型。拿近期做的比较好的几个2D魂系游戏来看,《Hollow Knight》(空洞骑士)和《Dead Cells》(死亡细胞),他们都没有直接对外宣称是魂系游戏,但实际上玩家难道体验不出来有没有魂系的味道吗?在这点上确实非常值得思考,当然如果制作组本身是以魂系游戏的目标来要求自己,那我们就以魂系游戏来评判。 [/quote] [quote] [h1]游戏的体验&分析:[/h1] 首先我想提出一个问题到底什么是“魂系”游戏?只是因为一款游戏难度高、操作难、死亡次数多、暗黑风格世界观所以他就应该被称作魂系游戏吗?那怕不是最近推出的一款名为《Helltaker》(地狱把妹王)的推箱子游戏我也要把它归类为魂系了,实际上魂系并没有一个非常严格的范畴,主要是以动作、剧情、属性、重复挑战性和较好成长曲线的ARPG为主,因此实际本质上还是RPG游戏,只是因为特殊需求单独分类了一个所谓的“魂系”类型,只是比较典型的作品是宫崎英高的代表作《恶魔之魂》和《黑暗之魂》系列,故因此称为魂系而已,所以很多制作组或者作者都抓不到核心内容,即游戏做出来之后没有那股味道。当然一个类型的游戏必然有他的受众群体,但就我本人实在不推荐以“魂系”作为卖点标签,哪怕是用2D平台动作来宣传效果可能都要好得多,因为大家对“魂系”游戏的期望值实在是太高了。 本作在其世界观上设定了一个东方背景风格的黑暗世界,生活在这里的人们都在追寻着长生不老药,而作为东方侠客设定远渡重洋来到此地的主角也同样以长生不老药为目标,结果却因为一场奇异的诅咒让这里的人们纷纷坠入魔道,变的人鬼交缠难以分辨,而主角面对这场前所未有的诅咒危机,为了解开长生不老药的秘密和探寻黄庭村诅咒之地的秘密,主角开始行动起来追寻世界背后存在的真相。从设定上来看,有一种荒村古庙的阴森感,也有一种瘟疫过后的灭世之感,确实非常有东方古代的风格质感,颇为恐怖阴森。 从玩法上来看,与其说是《空洞骑士》和《死亡细胞》这种类型,倒不如说更加偏向于是《Salt and Sanctuary》(盐与避难所)这种类型,只是在游戏性和精度上还有所不及,包括但不限于武器的打击手感、招式的判定选取、出招前摇和被攻击后的僵直等等,在这些方面上所存在的卡顿或者是延迟等诸如此类的问题并不是以所谓以魂系高难度和精度操作的强求而出现的,反倒是如果是以魂系游戏自居那么就必然要处理好这些因素之间的关系,不然整个游戏本身的手感操作会非常有局限性,虽然现在仍然处于抢先体验阶段,但是问题总是要修,并不能一直当成缘由。除去与小怪的战斗不出彩以外,其实Boss战本身机制还是非常有趣的,已经能够很明显的展现出预判机制,需要玩家提前熟悉走位来预判Boss下一个动作的出招以此来判断是否需要多拿一刀,不过本质上还是建议玩家不要贪刀,因为非常容易死。虽然个人认为潜力巨大,但在目前的阶段下也不乏存在一些遮挡视野和各种迷惑判定的问题,更有甚者即使在系统自行准备了三件武器的情况下,可是却在一开始由于搞错了装备的方式导致没有装备成功,致使很长一段时间里都是在用小拳拳来与怪火拼的,以至于遇到Boss我就直接傻眼了,这伤害又低、Boss又硬该咋打啊? 在画面上确实有一种东方暗黑风格的基调,各种怪物之间也创作的介于人与鬼怪之间,再加上破壁残垣的建筑环境风格,非常能够体现出一种恐怖阴森的氛围,主角作为一名身份神秘的侠客本应该是飒爽登场,结果发现由于2D平面设定的缘故,在操作方面的形象上略微有点纸片人的质感,与部分人形角色的战斗感觉有点在看非物质文化遗产皮影戏的感觉,确实是在一定程度上加大了难度也降低了之前两者营造的氛围,稍有喜感。整体上叙事较为碎片化,会以通过拾取道具或者触发剧情的情况下来推进,可以说间接提升了游戏收集性吧。 [/quote] [quote] [h1]最终总结:[/h1] 《Unformed 破妄》作为一款国产2D横版动作冒险游戏来看,如果要以“魂系”游戏自居,那么就目前抢先体验阶段能够尝试到的地步可以说是远远不够的,并不是因为游戏本身质量不足,虽然也有这部分原因,主要还是在于玩家们对于“魂系”游戏的潜在要求还是非常高的,如果只是单纯作为2D横版动作冒险游戏来看,那么确实可以说游戏本身素质尚可,存在较大潜力,如果后期把问题整合修改应该会成为一款不错的2D平台动作游戏。本作推荐给喜欢横版动作有些玩家。 [/quote] [/quote] [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
Karakterinizle ilerlerken karşınıza çıkan düşmanlara karşı da mücadele edebileceğiniz bu 2 boyutlu oyunda; saldırı becerilerinizi karşılaştığınız düşmanlara karşı acımasızca gösterebilirsiniz. Size saldıran düşmanlar farklı tip ve özellikte olabildikleri için de, onların savaş stillerini hızlı bir şekilde gözlemleyip, sonrasında karşı hamlelerde bulunmaya da çalışabilirsiniz. Bütün bunları atlatıp, düşmanlarınızı alt ettikçe de, yolculuğun sizi nereye götüreceğini görmek için ilerleyişinizi sürdürebilirsiniz.
[h1] 游戏介绍 [/h1] 《Unformed 破妄》是一款由Bones制作,Cimugames发行的独立冒险魂系列游戏。世界上的人们由于对长生不老的渴望,都陷入了疯狂,于是主角将只身前往,来发掘其中的秘密。 [h1] 游戏的感受[/h1] 游戏流程不长但具有可玩性的,并且需要一定的操作,每一个小怪都是有机会打死你的,特别是拿武器的小怪,说不定在你血量不健康的时候,一波闪电连环击就让你再起不能了,Boss则需要研究一下他们的攻击方式再采取对应的措施就好,很有魂系列游戏的感觉,我们需要判断好自己攻击的一招一式,对怪物进行精准打击,这样也可以让我们尽可能无伤,当然拿上武器会有更高的伤害,选择自己喜欢的整就好,游戏的潜力还是非常巨大的,比较期待后面的情况,但是也存在一些bug,首先就是有时景物会遮挡视角,有时不会,然后就是爬板子的判定,有点迷,不知道怎样算精准上板,还有就是主角的蓄力上勾拳可以无伤消耗比自己高度高的怪物,使得怪物无法反击,最后就是使用双刀打刚开始那个白色boss,小概率攻击之后会出现自身僵直,而无法行动。希望制作组可以针对这些问题进行优化。 [h1] 游戏总结 [/h1] 总的来说,还是挺不错的,希望可以继续努力,让游戏变得更好。 [code]欢迎参观我的: [url=https://store.steampowered.com/curator/33626600]奸商评测[/url] 喜欢这篇评论,可顺手点个赞,让更多人方便看到。[/code]
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