
Unending Dusk is a retro inspired beat ‘em up ARPG set in a post-apocalyptic world. Play solo or with up to 4 players online and brawl your way through hordes of enemies. You play as an elite mercenary fighting against a dark force which has locked the Earth in a state of unending dusk.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b] Unending Dusk [/b] is a decent beat'em up if you enjoy grinding stats and finding rare attack mods. As you can see I dropped over 80 hours just to max out 2 of the 4 characters. I guess you could say that it has some roguelite elements, although there is no perma-death. The stages are randomly generated so you can run into a secret shop or a hidden area, and that is not counting the stat grind which is usually associated with the genre. For me the game managed to capture the nostalgia that I have for classic beat' em ups, despite having all those new features. In my opinion the combat, aesthetic and the controls are faithfully implemented. I play Streets of Rage (2) very often, by comparison the execution of attacks is essentially the same. Unfortunately, it has no grappling which is perhaps my biggest problem. There are definitely some modern features added to the formula such as character levels and different damage types, but overall it truly feels like a game that could be on Genesis - mainly due to aesthetic. [h1] Replay Value: [/h1] Each of the 4 characters can gain up to 50 levels which takes about 30 hours per character. All of them have a skill tree with many upgrades, not counting numerous attack modifiers that you can equip. You not going to get all content in one run as there are many randomized features, such as hidden areas and randomized loot. There are 3 difficulty modes, each of them increases the difficulty and loot quality, additional to adding one new level per mode (and even an endless level at the very end). Obviously the game will get a little repetitive after the first few runs, but if you enjoy finding rare attack upgrades I think you can get a lot of replay value. It has that "post-game" aspect that keeps going until you run out of steam. The developers also added a lot of achievements and a few hidden events, although the lore of the game is not particularly exciting. Most of the randomized events just give some extra experience or make a funny reference. [b] Pros: [/b] + 4 unique characters with individual skill trees + 3 difficulty modes with improving loot drops + decent RPG elements, many rare attack mods + good soundtrack & genesis-like aesthetic + online co-op + achievements & hidden areas + awesome devs, so many updates with no community [b] Cons: [/b] - combat is a bit repetitive due to lack of grabs - could have used more stage variety, elevator perhaps - does not support local co-op (online only) [h1] Overall Thoughts: 8/10 [/h1] Participating in this 'Early Access' title has been a very positive experience for me (bought it on day one). The developers made numerous updates to the game, despite not having a community to work with (literally just 3-4 people playing). They added a lot of content, new moves for all characters, skins, achievements, and improved skill balancing. While the core combat system is not great due to lack of grabs, this game has a lot of replay value if you like grinding. Unlike some of the beat'em ups it supports an online co-op for up to 4 players, so get some friends and see how far you can go before you need to grind for some gear. [code]Review By: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
If you are looking for a simple street of rage clone, this is not it. In the story mode, its more of a beat em up rpg. You gain xp, find new mods to add more attacks to your moveset. This sounds great and all but one problem. this game becomes a horrendous GRINDFEST. The game goes like this, you beat the first five stages on normal difficulty, then nightmare difficulty along with a new stage is unlocked. But the new stage is only available in nightmare difficulty and also has a recommended character level of +30.. Being only about level 18 when you first finished normal difficulty. You going to have to grind back on the old levels on normal / nightmare to get stronger for the sixth stage. After you beaten the sixth stage on nightmare, hell mode and the final level are unlocked which has a recommended level of 45-50. Again, grind like mad on the old levels on nightmare / hell to prepare for the final level. I clocked in total of 40 hrs of grinding to beat the game. It was very repetitive torture. After you beaten the game, the endless mode is unlocked. Just more of the same grind. Also there is a traditional arcade mode with no rpg mechanics but also didnt bother since I was sick of the game after story mode. Pros - Good SNES graphics - Find new mods to add more attacks strings to your moveset Cons - Heavy duty grinding is required to beat story mode - Some achievements are very RNG based, you might never find them in your playthrough - Unpopular game, good luck finding people for multiplayer - Did I mention this game is a HUGE grindfest? 2/10
Very old school beat'em up. The combat is pretty unresponsive. Requires a lot of timing and understanding of when an enemy is going to attack to prepare for it : ). The items are pretty fun. Can augment attacks with a whole bunch of elements and watch everything just explode. The stages are kind of randomized. I don't really like this. It makes the rooms feel pretty disconnected and makes it feel more of a grind. Add to that the 2-4 waves of enemies per room and it just gets to be a tad bit frustrating. On top of that, some rooms have stage graphics in front of the room, which can hide things like enemies and traps. We're talking things like pillars and the like. The enemy corpses also don't decay, which is a bit annoying. 3 waves of enemies later and you can't see the floor anymore. There isn't much variety to traps. They're all more or less the same thing. Little circles to not step on. It just feels like a grind to me because the rooms kind of blend together with no flow to them and each room has so many waves of enemies. That's just my opinion. I don't think that I'll be doing nightmare mode and whatever is after that. Just don't want to grind the same stages over and over again for enough currency to have enough damage to do things like nightmare mode well : /.
I went into this game with already low expectations, but boy is the actual game even worse: - 6 characters, all with stiff as hell controls, and don't be fooled by the swords, there is no melee combat, since getting close you get automatically hit. Instead, melee characters send short shockwaves that make them s**k both at close range and long range. But generally, you can forget about basic attacks, here is how an effective playthrough will work: you guard until your special is ready, then you use the special that should fill your ultimate gauge; repeat until the gauge is ready, then kill everyone with your screenwide ultimate and go to the next area. - as a fan of games with upgrades, these are the most underwhelming upgrades I've ever seen in a game. I can't imagine a scenario where I say "cool, I hit the enemy and random blocks fall on his head, repeatedly". You get upgrades that either boost stats or boost a bit less and give you an ability, but there's absolutely zero variety: there are only 2 choices at any given time, one for int, and one for str, so you will buy that specific item every time, even multiple of some. - as a fan of beat-em up/brawling games, these are the stiffest animations and controls I've ever seen. It's even hard to explain, they just don't move as they should, both aesthetically and input wise. For example, the dragons you see in the sample images aren't some cool dragons that travel through the screen of have some cool animations, they just appear when you use the ultimate as enemies around you suddenly die, hit by nothing. In the end, I just hope my review will convince people not to make the mistake I made buying this game. I bought it at 90% off, and there has never been a game I wanted to refund more than this. Conclusion: Don't make my mistake, don't buy it, it's much worse than it looks.
beat 'em up + рогалик + прокачування. Все це в атмосфері кіберпанку. Декілька ігрових персонажів і у кожного свої методи умертвіння ворогів. Гра коштує своїх грошей навіть без знижок.
2d arcade action beat em up with currently 5 different characters with their own skill trees, it can be a bit grindy at time but its just fun and persistent loot and levels is a plus, some of the hit box detection can be a bit wonky at times but all in all solid time killer.
Ожидал динамичный Beat'em up, а получил унылую кнопконажималку... Запросил возврат.
The grind is REAL in this game. A lot of dedication and love has been put on this game, and it shows. I bought it since I am a fan of the Beat'em up genre, and was looking to have RPG and skill tree mechanics. It did not disapoint, and got my $'s worth of value and entertainment. Pros: - Different characters to try with very different play styles. - Skill tree with 50 tiers and 3 skills in each tier. Do not expect Diablo 3-esque talents with visual skills and new mechanics. Most of them (at least for the 2 or 3 characters that I've tried) just rebalance certain attributes. - Synthwave soundtrack, very good and adds to the ciberpunk ambience. - An tem and enhacement management system (very J-RPG'ish) with lots and lots of items. - An interesting (if somewhat basic) storyline that adds flavor to the grind. No in-game cutscenes, though, just text you encounter in the road. Cons: - The grind, THE GRIND! I haven't reached the end of the game, but it is asking me to replay all levels in a new difficulty (Nightmare). New enemies are added to former levels, so the challenge ramps up. However, the gameplay loop stays the same and it gets monotonous eventually. - The "levels" are just horizontal hallways you fight your way through. Yeah, it is a 2D game, but even older 2D brawlers have mixed use of terrain in vertical or perpendicular perspectives. This adds to the monotony of the grind. - Unresponsive controls. The new standard for Beat'em up controls is Streets of Rage 4 (also River City Underground plays nicely). Unending Dusk, unfortunately, feels clunky and unresponsive, especially in the mid of a combo and when you want to turn to the other side to face enemies (you get stuck). - No in-game guide or tutorial to use items, types of damage and various add-ons. This can get confusing, and you'll end up just experimenting, and those experiments will cost you in-game money, which in turn you get by grinding... repeat the cicle. All in all, I recommend this game for brawler fans that like character progression and do not mind the grind. Also, if you have a low-spec computer, and are looking for a challenge in the style of the old Streets or Rage games but with more depth, search no more and give this game a try.
Какая то лютая дичь. Превратили beat'em up в винегрет из жанров, хотя по сути тупо нажимаешь на кнопку и все! Ни серий ударов ни оружия подобрать. Унылые монстры, унылые задники, примитивное управление и боёвка. Кому понравилась эталонная Mother Russia Bleeds - не рекомендую покупать это.
While Unending Dusk is a good game, it’s a great game to play with friends. I and three of my friends bought this game. We have had a blast. The RPG elements work great in a beat’em up. There are 50 levels and 5 classes each with their own skills. You pick between 3 skills each level up. There is also a bunch of equable items to buy or find. The story is funny and repeating missions is cannon to the story because missions are different each time you play them. The music is like a techno remix of doom. The sprite work looks good and contestant. If you like action RPGs or beat’em ups, you will probably have a lot fun with this game.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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