
UnderGirl: SP is a femdom 2D visual novel with fighting elements. You play as a young guy, surprised to see a cute girl as your first opponent in an underground fighting tournament. Now, you face a choice: defeat her with ease, or step onto the Submission Path. Which will you choose?
Modeled estimate, not a reported figure. How we estimate →
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About

You're just a guy who loves fighting and martial arts. You trained hard and earned yourself quite a reputation, winning one competition after another. Bored with your college routine and the lack of challenging opponents, you decide to enter an underground fighting tournament. What will be your surprise when it turns out that you will be facing a female opponent…
Losing to her could change your life forever. Not only would it shatter your confidence as a fighter, but it might also provoke an unwanted (or wanted) reaction from the girls around you. They once respected you, but now they might see you as a sick pervert who enjoys being dominated and bullied by them.

Have you ever thought, “Damn! I want that chick to crush my skull between her thighs!” ?
Well, then...
UnderGirl: SP is a femdom-centric game in which you will have to fight beautiful girls in order to get your pride back to where it belongs! It has a simple fighting system with five directions to block. Look at your opponent and try to guess which attack they are going to use and then intercept it! Be careful though, they won't hesitate to use all the dirty tricks at their disposal to make you squirm.
Keep in mind, if you make some very bad choices, the fight can end worse than just a small loss to your record. Remember, in the underground fighting community, there are no rules or guidelines to follow. It might be over for you before you even realize what hit you.







ATTENTION: ALL CHARACTERS IN THIS GAME ARE OVER THE AGE OF 20!!!
THIS GAME CONTAINS ONLY NON-PENETRATIVE SEX SCENES!!!

As a femdom 2D Visual Novel with Action elements, UnderGirl: SP features:
Complete storyline with 4 battles against beautiful girls!
Over than 30 unique losing scenes!
Secret Dates Mode, featuring 8 additional stories...
Flashy and dynamic hand-made graphics!
Fully voiced fights in English and Japanese!
Convenient replay and gallery menus!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Simplified Chinese, Russian, Japanese*, French, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Esse jogo realmente bebe muito da fonte de um jogo chamado "Waifu Fighters" (tanto que a gameplay é a mesma... Pra não falar que e uma cópia). Só que o diferente é que puxa mais pra visual novel e troca o Ryona pelo reverse Ryona parecendo mas com o jogo UFG (Ultimate fighting girl). Eu odiei essa formula de "Perder do jeito certo", Já que vc vai ser derrotado por que tenho que receber game over se "Perder do jeito errado" ???? Parece que tá faltando algo. Eu sei que o jogo está incompleto e vai ter atualizações, mas parece que comprei um jogo quase vazio
UnderGirl: Submission Path is a hybrid visual novel that blends branching storytelling with light, interactive combat sequences, built around a clearly defined thematic focus that shapes every aspect of its design. Developed and published by KadoDev, the game doesn’t attempt to compete with more complex titles in either the visual novel or fighting genres. Instead, it positions itself as a narrative-driven experience where gameplay elements exist primarily to support progression and engagement rather than to stand on their own as deep systems. The structure revolves around dialogue-heavy sequences where player choices influence how events unfold. As with many visual novels, the core appeal lies in navigating branching paths, uncovering different outcomes, and exploring how decisions affect character interactions. Rather than following a strictly linear storyline, the game encourages replayability by offering multiple routes and variations, making each playthrough an opportunity to see new perspectives or outcomes. This approach gives the experience a sense of flexibility, even if the overall narrative framework remains relatively contained. Interspersed between these narrative segments are combat encounters that serve as both gameplay breaks and story devices. These sequences are straightforward, focusing more on interaction than complexity, and are designed to reinforce the progression of events rather than challenge the player mechanically. While they provide some variety and help maintain pacing, they lack the depth and refinement of a dedicated fighting system. Over time, these encounters can begin to feel repetitive, especially once their patterns become familiar, and they rarely evolve in a way that significantly changes how the game is played. The presentation places a strong emphasis on character design, with detailed artwork that drives much of the game’s visual appeal. Character expressions and illustrations play a central role in conveying tone and emotion, helping to carry scenes that might otherwise feel static. The addition of voice acting further enhances this aspect, giving interactions more personality and making the experience feel more dynamic. Outside of character visuals, however, the overall presentation is fairly minimal, with limited environmental detail and simple interface design. One of the defining characteristics of the game is how tightly its gameplay and narrative are intertwined. The combat segments are not separate challenges but extensions of the story, reinforcing the themes and relationships established through dialogue. This integration creates a cohesive experience, but it also highlights the limitations of the mechanics. Because the gameplay is so closely tied to the narrative, there is little room for experimentation or variation beyond the choices presented in the story. Replay value is largely driven by the branching structure, with different choices leading to alternative scenes and endings. For players interested in exploring every possible path, this can add a significant amount of content. However, the core loop remains consistent throughout, and the lack of new mechanics or evolving systems means that subsequent playthroughs may feel similar in terms of gameplay, even if the narrative outcomes differ. The game’s niche focus is another important consideration. Its themes and tone are tailored to a specific audience, and this will heavily influence how it is received. For players who connect with its style and premise, it offers a focused and coherent experience that delivers on its intended appeal. For others, the limited gameplay depth and reliance on its central concept may make it feel restrictive or repetitive. In the end, UnderGirl: Submission Path is a game that succeeds by staying within its chosen scope. It combines visual novel storytelling with light interactivity in a way that supports its narrative goals, even if it doesn’t push beyond them. It’s not a game designed for broad appeal or mechanical complexity, but for those who are interested in its particular blend of elements, it provides a consistent and engaging experience. Rating: 7/10
This game ♥♥♥♥♥♥♥ rocks. Not everybody's cup of tea but the unforgiving yet fair difficulty, ♥♥♥♥ ton of unique failed endings, and beautiful artwork has me hooked. Just a warning though it does have a humiliation kink thing going on and the game itself is short but that doesn't take away how well made this game was and the obvious hard work behind it. Even if you're not into that kind of thing I'd still recommend you try it. 10/10.
unplayable
Восхищение наивысшей степени и максимальное уважение тем, кто сделал эту игру. Женился бы на Аяке <3
遊戲無法從STEAM開啟,我連簡單的教學官都打不贏,敵人的技能條直接滿格,根本打不贏
Love the art style and gameplay concept — Huge respect for developers who put so much effort into their games! It is absolutely one of my favorite Femdom Hentai games~~ 💖
Fun game that can be completed in an hour or two on easy mode. Gameplay is responding using 5 different keys based on the animations on screen. Though the best experience is on the normal mode, as mistakes treat you to a plethora of femdom inspired 'losing' scenarios as you learn the animations. If you like your ladies skilled and merciless, I would recommend a download.
Beta boys are made to obey
Great game
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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