
An instant strategy science fiction simulation survival sandbox game. Players can control individuals, teams, and manage multiple bases. Players can farm, build, excavate, fight, produce, graze, explore, trade, record and pass on knowledge, and can also fly a spaceship to explore the starry sky.
Modeled estimate, not a reported figure. How we estimate →
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About
I hope to bring players a game with greater freedom and fun.
Friends who are not convenient to add to QQ groups can also add Steam friends. If you encounter any problems during the game, you can ask us at any time
We provide various capability interfaces for large models, including querying various information, controlling character actions, modifying terrain, creating items and buildings, and more. You can let LLM play the role of an NPC in the game, creating stories, shaping "movies", and so on. The LLM has wisdom and the ability to control things in the game. Whatever you need it to do, you can customize it in the prompt words.
(We do not provide large models. You can refer to the server script provided in the documentation to configure it yourself. After enabling the "World Protocol" to operate the internal state of the game, the game will automatically connect to the local port 8223 to regularly reply to queries and instructions from the large model, and change the internal state of the game accordingly.)
Each planet is a seamless sandbox that can be excavated, built and interacted with ninety billion billion grids in length, width, and height.
Operation, farming and exploration can be simulated in a Z-axis map of almost infinite size, which is not limited to n*n grids.
Some optimization is still needed, but initial support for local area network connectivity is available.
This is also an online real-time strategy game with a z-axis and a map size of 90 billion billion squares.
You can lead different groups with your friends, build your own urban agglomerations, trade, and cooperate to deal with crises in the same vast seamless continuous world.
You can control individual individuals to role-play, collect, log, excavate, build, manufacture, fish, trade, fall in love, explore, and more.
You can control an unlimited number of teams to engage in battles, explore ruins, and run businesses simultaneously.
Various map commands can be added for base management, planning batch collection, logging, excavation, construction, production planning, bulk trade, and more. Classify and manage character behavior, quickly locate individuals and each pile of items
You can operate spacecraft and interact with various celestial bodies.
Following the rules of residence, NPCs have their own life trajectory, family, residence, and property.
From birth to school learning, to getting married and starting a career, one has their own life.
They will eat, drink, and sleep on their own, and they will recommend teachers, guards and management personnel on their own.
The products in the place of residence will also self mobilize the production chain, ensuring the production of local specialties and livelihood materials step by step from raw materials.
In addition to recruiting NPCs as members, you can also recruit them to work for yourself. On the contrary, each character of the player can also go to a neutral place of residence to work.
It is also possible to accumulate foreign exchange through the economic activities of different individuals within the group, and use this to purchase goods from other groups, rather than just bartering.
Players can also place production orders with neutral villages, and they will arrange production on their own.
Under non special circumstances, it can smoothly run hundreds of NPCs and thousands of units including animals.
People communicate information through utterances with frequency and volume that decay with distance, command others, talk about needs, receive and deliver tasks.
Based on signals and timers, automatically move items, produce products, define signal associations, switch item icons, detect temperature, pressure, and water amount, detect passing people, and more.
Everything in the game is definable and can also be expanded like samples. You can customize items, creatures, buildings, production systems, knowledge, skills, combat methods, illness, injury, career experience, tasks, events, preset characters and even relics and large buildings. You can also customize their connections. You can also refer to English translation files for localization in other languages. And even if the modules are interdependent, there is no need for sorting. The built-in visual blueprint editor allows for real-time editing of relics and large buildings. You can refer to the files in the data directory of the game itself for modification and expansion. Many mechanisms have not yet been extensively filled with content, but there are several examples.
You can define scenes at any location on the planet, define events and tasks associated with scenes and times, customize associations between events and characters, and customize supplies and characters at the start time. Create the player's own script.
The game also has multiple pre-set openings, allowing for several different adventures.
Biomass accumulates from the photosynthesis of plants throughout the entire process of germination, growth, fruiting, and diffusion, and is transmitted to the biological chain of plants, herbivores and carnivores.
Plants compete for limited nutrition, and animals must eat real food to survive.
Various animals roam, feed, hunt, build nests, weave nets, and reproduce.
Mountains, plains, hills, water bodies of varying heights, abandoned cities, deserts, swamps, snowcapped mountains, oceans, salt lakes, karst landforms etc. have diverse terrains. The temperature also changes with height.
The story takes place in the distant future.
You can build a spaceship to explore other planets and galaxies.
Whether it is a Terrestrial planet, a gaseous planet or a star, it is necessary to pay attention that the planet without livable transformation requires a considerable level of science and technology to survive.
Knowledge is the prerequisite for skills and production.
Knowledge is the knowledge that each person possesses separately, and it needs to be learned through human guidance and the carrier of knowledge.
New knowledge can be developed from knowledge.
Knowledge can be engraved on stones, written on paper, and print on metal plates.
Knowledge brings skills, skills bring combat methods, and enhances combat methods.
Skill levels can increase attack damage significantly.
People can become stronger warriors through training and combat.
The damage of an attack is divided into different dimensions based on its actual attributes, and the protection provided by equipment is also the same. Clothing made of refractory materials has considerable burn resistance, but may be ineffective for stabbing injuries.
Diet, aging, injuries, and contact with wild animals can lead to diseases that evolve into mild and severe conditions, and may also lead to complications.
Through medication, diseases can be treated, with severe cases becoming mild and mild cases becoming absent, but it may also bring adverse reactions and new complications.
Even in an ordinary battle, untreated infection can take the life of a character.
Even small wild animals can carry deadly pathogens.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Reviews
游戏每周都在更新,非常用心。 游戏从新建存档开始各种崩溃。 好不容易进入了一次游戏,直接穿地图层级,然后卡脚丫子,无法移动,切换地图后黑屏,无法操作。 再启动再崩溃。 很多游戏不注重细节,好歹追求一个能跑就行。 而这款游戏,让我领略了,甭管输入不输入创建地图时的数值,主打一个(程序)能跑(运行)算我输。跑的我浑身脱臼。 为开发者的恒心点赞。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] 补充:发布评论后开发者立刻把我从Q和B站拉黑了。 试玩演示https://www.bilibili.com/video/BV1Bp4y1J7XF 2023年8月21日08:23补充对开发者的回复: 您意思视频里一个BUG没有呗?你看不出来就是没有呗。 你理解的脚丫子跟我理解的不一样,看你这态度我也不想多解释了。 程序停止响应强制关闭游戏很多次你看不到。 敢问3分钟崩溃3次的游戏一年能有几个? 世人皆知,拉黑了是看不到日志的。 我重新加你你也不通过,拉黑一条龙服务是真的又快又利索。 看你还嘴硬,所以,改差评了。 “眼前的黑不是黑,你说的白是什么白?”——黑屏的黑,白屏的白!
This is very confusing, but will do a good rating. Keep in mind, very initial impressions. I'll start with the pros -The game even in early access does seem to have a lot of content. -Not many games can apparently colonize and build cities in space -I find the 2d artwork to be decent, it isn't out of this world, but does its job. This point leads me to... -The game really reminds me of the old sim ant for some reason, but its humans? (maybe other races?) instead of ants. -You...I think...can build underground? There are Z levels here is the cons- -No guide, the learning curve is extremely high. This almost feels like an extremely indepth simulator in some ways, but it isn't...I dont think? -the npc ai does stuff, but I need to figure out how to control them. They don't really seem autonomous, but maybe they are...learning curve...just to direct the AI to do stuff and finally -not everything is translated to english, dunno what the buildings are...or...how to build them. With that said, almost all of it is english, so there is that. Just in menu go to top right and there is a drop down to change language Decent game, give it a 6.8/10...maybe an 8-8.5 when I learn it as I have wanted a city builder/colony builder that starts on a planet into space. Really needs a guide or some explanation of what the game is.
[h1][b] 有深度的沙盒游戏 [/b] [/h1] [h1] 游玩体验 [/h1] 即时的策略科幻模拟生存沙盒游戏。在游戏中,玩家可以选择控制单人或小队,也有管理多个基地的机会。 玩家可以在自由的沙盒内进行种田、建造、挖掘、战斗、生产、放牧、探索、贸易等活动,并且可以记录并传承知识,还可以驾驶飞船遨游星空。 玩家可以在游戏中自由的发挥想象力,自由的选择自己的道路和目标,没有固定的游戏进程和结局。 缺点 没有教学指南,入坑难度大大增加,学习成本太高了。玩起来总感觉这款游戏很有深度开发的倾向。 [h1] 结语 [/h1] 总得来说,这是一款非常丰富和充满挑战的游戏,适合那些喜欢探索和挑战自我的玩家。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
While this is still very early access I can clearly see the potential and vision. So far this game reminds me a little of Dwarf Fortress in the sense that it is a Simulation and Colony Sim. I like that the game has Z-Levels (like Dwarf Fortress) and the ability to travel to other worlds (which I have not done yet). There is still a lot of work being done on the interface and English translation. Regarding the learning curve of this game, it is pretty steep. If you are looking for a developing sandbox with a lot to learn, this might be worth taking the journey, Note: The Devs are actively involved and have reached out to me personally regarding suggestions and game play tips. Updates are released regularly.
少见的国产类环世界(DF?)游戏,先买份支持一下吧,希望作者能坚持做完。
I have no idea what's going on, but it looks cool :)
Complex game but dedicated dev!
一款还算不错的生存沙盒游戏,丰富的交互设计,以及各种各样的模组给游戏带来不错的可玩性。目前游戏Bug还有很多,不过作者更新频率很快,期待之后更好的更新 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
personally i think it has some good ideas once they manage to spruce up the ui a bit and help it feel a bit more clear on some things i think itll be a pretty nice base just needs a bit of work to smoothen things out, some sound effects and music and stuff
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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