
Become a necromancer and raise the dead - Undead Horde is a necromantic action game with elements from RPG, strategy and hack'n'slash. Maraud through the lands of the living, raze their villages and steal their treasures. Ultimately you'll take over the whole kingdom of the living!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
6.5/10
Short and sometimes entertaining game. Q: Would I recommend? A: No. Only on discount. There is nothing special about this game, it's just a... game. If you have time to waste, maybe you will find something entertaining in it. [+] 1) Uh... [-] 1) Repetitive 2) Boring 3) Ordinary Conclusion: 3/10
Muito bom, Pena que o 2 é muito pior. Pra quem assistiu solo leveling vai curtir, Já que necromancer está em alta.
good game great on game pad
simple good ,but repeat
An extremely low-effort game with little thought to itself and the gameplay behind it. Very cute idea which i DO like but the game itself is so boring and basic that it feels like something i'd play for free on Roblox.
amazing game love it
[b][RUS / UKR / ENG][/b] [h1]RUS:[/h1] Когда я запустил игру, я ожидал многого и ничего. Думал, что это какой-то кликер на две кнопки — и не больше. Но реальность оказалась куда интереснее. Саркастический сюжет переплёлся с настоящей тактикой: [b]размер армии ограничен[/b], [b]мана не бесконечна[/b], [b]враги бьют больно[/b] и [b]лицо ломают быстро[/b]. [b]Графика[/b] — достойная для такого небольшого проекта. Скорее ощущается как [i]мобильная игра[/i], чем полноценная ПК. Геймплей даёт почувствовать себя некромантом, который [i]без армии — ничто[/i]. [b]Комбінації спорядження та видів нежити радуют[/b], и это действительно работает. [i]Проект нишевый, но внимание заслуживает.[/i] [h1]UKR:[/h1] Коли я запустив гру, то очікував багато чого і водночас нічого. Думав, що це клікер на дві кнопки — і не більше. Та реальність виявилася набагато цікавішою. Саркастичний сюжет поєднується з реальною тактикою: [b]обмежена армія[/b], [b]мана не нескінченна[/b], [b]вороги б'ють боляче[/b] і [b]швидко зносять обличчя[/b]. [b]Графіка[/b] — гідна, як для невеликого проєкту. Більше схожа на [i]мобільну гру[/i], ніж на повноцінну ПК. Геймплей дозволяє відчути себе некромантом, який [i]без армії — ніщо[/i]. [b]Різноманіття спорядження та варіації нежиті тішать[/b] — і це працює. [i]Проєкт нішевий, але точно заслуговує на увагу.[/i] [h1]ENG:[/h1] When I launched the game, I expected everything and nothing. I thought it would be a two-button clicker — nothing more. But reality turned out to be much more interesting. The sarcastic plot merges with real tactics: [b]army size is limited[/b], [b]mana isn't infinite[/b], [b]enemies hit hard[/b] and [b]your face gets wrecked fast[/b]. [b]Graphics[/b] are decent for such a small project. It feels more like a [i]mobile game[/i] than a full-fledged PC release. Gameplay makes you feel like a necromancer who is [i]nothing without his army[/i]. [b]Gear setups and undead combinations are varied and fun[/b], and it really works. [i]It’s a niche project, but well worth the attention.[/i]
Kind of like Diablo combine with Dungeon Keeper. A fun ARPG that combines old school influences with a novel twist in mechanics that gives it a unique feel. This is a great example of lean game design - a concept that is interesting while also simple and streamlined. I completed the main story in around 8 hours, which felt just about right for a "light" rpg like this. The story is minimal and comedic - but I think it's pretty clear from the game's store page that story isn't the focus at all. It's all about the satisfying progression loop and unique combat system.
内容多样性太低了,整个流程就是把开局半小时内做的操作反复循环几十遍,兵种基本就是典型的换皮升级小龙虾,武器和法杖也没啥有意思的组合玩法 这么一想,我这种不怎么爱玩肉鸽的人突然从这游戏里感受到了肉鸽玩法的高明之处
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, Spanish - Spain, Simplified Chinese, French, German, Finnish, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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