
Play as Nathan Drake and Chloe Frazer in their own standalone adventures as they confront their pasts and forge their own legacies. This game includes the critically acclaimed single-player stories from both UNCHARTED 4: A Thief’s End and UNCHARTED: The Lost Legacy.
Modeled estimate, not a reported figure. How we estimate →
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About
The UNCHARTED: Legacy of Thieves Collection offers the definitive way to play two of award-winning developer Naughty Dog’s most thrilling adventures, remastered with PC-centric enhancements.
UNCHARTED: Legacy of Thieves Collection includes two critically-acclaimed, single-player adventures. UNCHARTED™ 4: A Thief’s End follows Nathan Drake and his long-lost brother Sam hunting for the pirate treasure of Henry Avery. And UNCHARTED™: The Lost Legacy tells the story of treasure hunter Chloe Frazer and mercenary Nadine Ross venturing through India’s Western Ghats to locate the Golden Tusk of Ganesh.
With UNCHARTED: Legacy of Thieves Collection, players will uncover the thrilling cinematic storytelling and the largest blockbuster action set pieces in the UNCHARTED franchise.
Discover the breath-taking sights
From thick jungles to snow-capped mountains, exotic islands to rain-soaked streets, explore every inch of our stunningly beautiful environments in spectacular detail.
Immerse yourself in the cinematic storytelling with super-sharp 4K resolution* and Ultra-Wide Monitor support**. Enjoy a host of enhanced graphical adjustment features, such as adjustable Texture and Model Quality, Anisotropic Filtering, Shadows, Reflections and Ambient Occlusion.
Feel the thrilling gameplay in your hands
Experience haptic feedback and dynamic trigger effects with the DualSense™ controller through a wired connection to your PC. With full control remapping and support for the DualShock®4 controller ***, XInput Game Controllers, and a wide range of other gamepads and keyboard and mouse, you can leave your mark on the map any way you like.
And for those that want to brighten things up even more, try out RGB support for Razer Chroma peripherals and Chroma Link compatible devices, as well as for Logitech models.
Optimize the adventure
Unearth a wide variety of modes and PC-centric enhancements, including improved UI for game options, reimagined user interfaces, GPU and VRAM detection and management options, and more. This collection also features Audio Compatibility options, Auto Pause additions, Variable Load Speed support, and a host of other improvements.
UNCHARTED 4: A Thief’s End
Winner of over 150 Game of the Year awards.
Several years after his last adventure, retired fortune hunter Nathan Drake, is forced back into the world of thieves. Fate comes calling when Sam, Drake’s presumed dead brother, resurfaces seeking his help to save his own life and offering an adventure Drake can’t resist. Drake’s greatest adventure will test his physical limits, his resolve, and how far he’ll go to save the ones he loves.
A globe-trotting adventure with the largest and most detailed environments in the UNCHARTED franchise
A more personal story for Nathan Drake, raising the stakes of Naughty Dog’s award-winning storytelling
Fluid combat and traversal with the use of the grapple hook creates even more dynamic and thrilling action set pieces than previous UNCHARTED entries.
UNCHARTED: The Lost Legacy
In order to recover an ancient artifact and keep it out of the hands of a ruthless warmonger, Chloe Frazer enlists the aid of renowned mercenary Nadine Ross and ventures to India’s Western Ghats to locate the Golden Tusk of Ganesh. In Chloe’s greatest journey yet, she must confront her past and decide what she’s willing to sacrifice to forge her own legacy.
An all-new setting for adventure in the south western coast of the Indian peninsula, featuring an exotic mix of urban, jungle, and ancient ruins environments.
The action-packed set pieces and captivating narrative that fans have come to expect from Naughty Dog and the UNCHARTED series.
Builds on the acclaimed UNCHARTED franchise gameplay with updated systems and refinements, including cinematic combat, exploration, and traversal of jaw-dropping environments, complex puzzles and more.

* Compatible PC and 4K display device required.
** Compatible PC and display device required.
*** Use DualSense USB wireless adaptor or a compatible USB-C cable to connect to PC.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 660 reviews with recorded playtime.
Reviews
Themes across 660 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Finishing both games on "Crushing" difficulty crushed my sanity... Still a 10/10 game!!!
A masterpiece. This game was the best in the franchise for me.
cine
Came here to present my review straight after completing both ''A thief's end'' and ''The lost legacy''. To begin with,both games are incredible due to the fact they offer a unique unforgettable cinematic experience, that you never forget. The graphics are hands down spectacular, especially if you run the game on a powerful PC so as to be able to enjoy stunning visuals and the meticulous details producers have put in it. Everything from landscapes to the inner chambers of secret majestic temples is made so as to convey a feeling of grandeur, which you are bound to admire! Furthermore the music and the sound effects are amazing and always to the point as far as what goes on the screen is concerned. Moreover the action set pieces are likely going to blow you away with adrenaline and cinematic sequences that seldom you witness in games. On the whole both these chapters offer unique and enjoyable hours that you need to go through, especially if you love action and exploration!
everything good
Awesome game!
顽皮狗出品必属精品
C’est la première fois que je joue à un Uncharted et, franchement… quelle claque. C’est probablement l’une des expériences les plus immersives que j’ai vécues dans un jeu vidéo. Les explosions, les cinématiques, le 4x4 qui traverse la boue et les montagnes, les bâtiments qui s’effondrent autour de nous… On ressent chaque événement comme si on y était vraiment. La direction artistique est superbe, les graphismes sont magnifiques et le fait de voyager à travers plusieurs pays, avec des paysages et des biomes très différents, est un vrai régal. On en prend constamment plein les yeux. Le scénario est également très bien écrit et surtout incroyablement prenant. L’histoire devient vite addictive : on s’attache aux personnages, on veut toujours avancer et découvrir ce qui va se passer ensuite. Et les voix françaises… quel plaisir ! Elles sont pleines de charisme et donnent énormément de personnalité aux personnages. Le doublage est vraiment excellent. Malgré tout, le jeu souffre de quelques défauts. Le gameplay est correct, mais sans être exceptionnel. Nathan trottine presque en permanence au lieu de courir, ce qui peut rapidement rendre fou. Les déplacements ne correspondent pas toujours à ce qu’on veut réellement faire : parfois, on essaie simplement de se mettre à couvert et Nathan décide soudainement de faire une roulade au milieu des tirs. Mais le pire reste, pour moi, les phases de tir. J’ai passé un très mauvais moment pendant presque tous les combats utilisant des armes. Les tirs sont imprécis, les sensations ne sont pas agréables et j’avais parfois l’impression que les balles traversaient les ennemis pour aller toucher un mur situé dans un autre pays. On rate constamment les ennemis et, comme certains semblent avoir besoin de quatre chargeurs, de deux grenades et probablement d’un bombardement aérien pour mourir, les combats deviennent rapidement frustrants. On meurt encore et encore… et pour couronner le tout, notre frère hurle constamment : **« Nathan ! NATHAAAAAAN ! »** Après cinq morts de suite à cause des tirs imprécis, avec l’autre cake qui crie **« NATHAAAAAN ! NATHAAAAAN ! »** à chaque écran de mort, on n’a plus qu’une envie : revenir à la vie uniquement pour lui répondre : **« TA GUEUUUUULE ! »** Voilà. Il fallait que ça sorte. Les silencieux auraient également été appréciables, sachant qu’une grande partie du jeu nous encourage à jouer discrètement. On essaie d’infiltrer une zone sans faire de bruit, puis dès qu’un ennemi nous repère, toute l’armée du pays connaît immédiatement notre position. Certaines mécaniques deviennent aussi un peu répétitives. Les ponts, les bâtiments, les branches, les pierres et les falaises s’effondrent environ trente fois par heure. À la fin, dès qu’on saute sur quelque chose, on sait déjà ce qui va arriver : « Oh, un vieux pont… Je suis sûr qu’il va tenir. » *CRAAAAAC* Quelle surprise. Même chose pour certaines séquences : le passage devient inaccessible, puis encore une fois, on doit déplacer une caisse pour atteindre une plateforme plus haute. Il manque parfois un peu de diversité dans les mécaniques et dans la construction des missions. La logique du jeu est également assez particulière. Nathan peut survivre à une chute de trente mètres, traverser un bâtiment qui s’effondre et se faire traîner derrière un véhicule… mais parfois, un saut d’un mètre suffit à l’envoyer directement dans l’au-delà. Juste pour avoir la chance d'entendre l'autre con crier **« Nathan ! NATHAAAAAAN ! »** Pareil pour les murs : à un moment, Nathan et son frère sont incapables de franchir un mur de deux mètres ensemble, alors que cinq minutes plus tôt, ils ont franchit un mure de cinq mètres. Mais malgré ces défauts, j’ai passé un excellent moment. Le jeu est spectaculaire, magnifique, immersif et incroyablement prenant. C’était une très bonne surprise et une aventure que je ne suis pas près d’oublier. J’aurais vraiment aimé pouvoir découvrir Uncharted 1, 2 et 3 avant celui-ci, mais malheureusement, ils ne sont pas disponibles sur Steam. Une aventure exceptionnelle malgré des gunfights capables de transformer un homme calme en quelqu’un qui hurle sur son écran. **Très bonne surprise. Je recommande ! 👍** ⭐ **8,5/10 — NATHAAAAAAN !**
Мне понравилось, классный боевичок.
Plugged in the PlayStation 5 to get GTA 6 so I thought it was time to play the classic Uncharted games for the first time... It took me about 23ish hours to get through all three games. So, it's time for a [i]LIGHTNING ROUND[/i] review for Uncharted 1-3! Uncharted 1: Drake's Fortune: Cute little action adventure game that shows its age on its sleeves. It has not aged gracefully... The gunplay is the most artificial abysmal ♥♥♥♥♥♥♥ I've experienced in a long time. It's kinda buns... xd 6/10 Uncharted 2: Among Thieves: Action slop. Just when you think the action can't up the ante any further they continue to do it throughout the runtime of this game. The gunplay is still pretty crap here too. This is prolly the best out of the three games. 7.5/10 Uncharted 3: Drake's Deception: Holy Christ, even MORE action slop. I didn't think it was possible. Amy Hennig attempts to get a little more creative with her storytelling but it doesn't really pay off here. It reminded me quite a bit of Last of Us 2. 6.5/10 Overall, these games are VERY "samey." Every [i]single[/i] game plays out like the following. Nathan discovers the hunt for a treasure that belonged to some historical figure that was very wealthy, he embarks on a journey looking for it, he comes across a rival crew ALSO looking for it and will kill a TON of people from this crew that ramps up in difficulty as the game progresses, he finds a "lost city" that contains the treasure, eventually comes to an understanding that the treasure was hidden for a reason, and then proceeds to prevent the other crew from obtaining the "treasure" due to this reason. Cycle repeat. If you've played one of 'em, you've played all of 'em. The formula is running thin by the time you get to the 4th game. But I will say Uncharted 4 is the best game out of all of them. It is a remarkable cinematic achievement when it comes to storytelling in video games. The best narrative since Last of Us 1. I really like the pacing and slow burn. You don't get to shoot a gun until [i]Chapter 4[/i], and it's a toy gun, at that. And it was STILL engaging. It feels like the other games were just rushing the plot to get to the action. Like they didn't have confidence in their story-telling capability. This is what the Uncharted franchise should have been from the get-go. I think The Last of Us 1 really was a turning point for Naughty Dog and their games. Until they ♥♥♥♥♥♥ up with Last of Us 2... I think, thematically, this game struck a specific chord to me in a way that not even The Last of Us 1 could. And that's the dilemma of chasing your passions vs. knowing when to quit for the sake of those that you care for around you. Obsession. This narrative feels like a love letter to the child-like wonder and aspirations that exist deep within everyone. Nathan has to accept when it's no longer reasonable to chase his dream and become a responsible adult. As someone who has just graduated from university, I felt this in my soul. It's bittersweet. A Thief's End is about Nathan's acceptance that his life as a "thief" is over. It's also hard not to feel bad for Sam. Someone who spent 15 years in prison dreaming of one adventure just to be told by everyone around him that he's too obsessed with it. Easy for everybody else to say when they've had fulfilling lives. I feel like this one is gonna stick with me for a long time. This is Naughty Dog's second game that I can consider to be their crowning achievement. Bravo Naughty Dog. "As thrilling as the next adventure might be, in the end, you're always left with that same feeling. Sometimes you just gotta choose what you're gonna keep and what you're gonna let go." Amazing video as to why Uncharted 4 is so great: https://youtu.be/8TQ3Acv0f6c?si=7QrG42k7J_mZpGv3
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch*, Finnish, Greek, Japanese*, Korean +10 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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