
This is a world of oceans, islands and ships. Players will start their own journey from Faro, facing an impermanent ocean and awkward opponents, and gradually build a strong fleet with wisdom and luck. The chaotic seas and tempting treasures, under the guidance of the banner, work hard for survival!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有意思
a good long grinder game much liken to the final fantasy series for repetition. no spoon feeding and some missteps in translation, but a ginormous amount of game per pound compared to most games i have bought on steam. i tried the online uncharted here on steam and found it suffers with exactly the same player base as the one that killed runescape. developers and players alike failing the exchange system, choosing the very american ideaology of stepping on others for profit. i watched both lose more players than they gained over this easily avoided issue. thankfully, this one takes all the good from the online game and creates a single player experience that trades in the flashy visuals for player experience and so far, touch wood, i am loving every second i play. i also bought the DLC and started with two awesome ships that give noobs a jump start. no idea if it works correctly yet as i have yet to venture that far but this beats the pants off both the online version and the other pirate themed games i have played. an easy thumbs up
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
비슷한 게임 중에서는 값이 많이 낮아서 한 번 쯤 해볼만한데 노가다가 심하고 스토리 단계에서조차도 밸런스가 망가져 있음. 애초에 모바일 게임이 기반이라 어쩔 수 없긴 하지만 좀 심하다. 유럽을 벗어나 스페인 아르마다보다 강력한, 온갖 희귀함선으로 떡칠한 해적떼의 무한한 악수를 받다보면 이유없이 꼴받기 시작한다 결정적으로 사그레스나 세일링에라랑 비교해봤을 때 탐험뽕이 제일 안 난다. 차라리 16세기 후반~17세기 배경인 세일링에라가 탐험 요소 부분에서 더 나을 정도면 설명 끝난 거 아닐까? 세일링에라 보다 시대적 배경이 못 해도 몇 십 년은 앞인데 탐험뽕이 안 살면 굳이 할 이유가...
从MD大航海时代2入坑,至此对航海游戏的热爱从未中断,相较动作类、竞技类游戏我更钟情于剧情、冒险和策略类,航海游戏则是集三者于一身,沉迷的不可自拔。本作剧情苍白、支线任务重复度高,买卖没有深度,你敢信就近港依次买入卖出一路往下跑剧情就行,钱多的根本花不完。探险就是翻牌子,航海士外型千篇一律,作用就是给舰队堆属性,唯一可取的就是战斗胜利后随机掉落战利品的惊喜和冒险开图开港的乐趣,随着这些机械式的重复动作一路跑完主线剧情,然后和你说这只是刚开始,还可以打精英海盗和刷副本,搞船搞装备,试问有多少人还能有精力和兴趣再去重复的刷刷刷,敢情你和我这玩网游呢。说了这么多不足,还是给了好评,推荐给热爱航海游戏的玩家作为小品开胃,休闲的时候玩玩还是不错的。
Top game.
不那么真实或富有历史性,不过主观上从剧情与游戏性来说,仍是一款不错的在闲余时间拿来消遣的航海类游戏
别买,这不仅不是个及格的大航海游戏,连及格的跑商游戏都不算,打个低级海盗收益10w+,把几十万投资下去搞来的特产从地中海运到北海也是这个收益(价格指数下跌按港口停靠量算而不是时间算,也就是说要挨个港口挨个点过去才能达到这个收益),但是呢这个战斗系统及其无趣,也没专门刷海盗的悬赏任务可接,也就是说这个数值设计是纯粹恶心人的,就是那种把玩家恶心到了,以便刺激玩家氪金的设计,原封不动的搬到无内购的PC版实在有点搞人心态
Well... It is not as good as Uncharted Waters and New Horizon. The game has lots of grinding in it which should not be there since you have something to do. Everybody knows that games with grinding are usually empty shells. You cannot buy ships, which is silly. You must grind resources to build ships, which is also silly. Combat is several steps backwards from the 1990s games. The A.I. just attack the same ship until it is dead, no tactics at all. The battles in other ships games, even those of the 1990s are way better than this. I do not understand why HiRabbitgame made such a horrible combat system. So... It is playable, but like many east asian games, it suffers from primitive mechanics dating back to the 1980s and poor interface. You cannot even decide how many items you want to buy in the market. No sliders or +/- sign and even less a box where you can simply write how many you want to buy. Buy only if it is on a big 50% or higher sale. Not worth it, especially if you have played Uncharted Waters and New Horizons which are way better than this. Sad though... it could have been a great game if HiRabbitgame would have made an effort to make a 21st century game with modern mechanics.
There is fun to be had here-- for the right price. I will be straight with you-- this feels like an unfinished game. Some of the design choices left me wondering if this was supposed to be a MMO or multiplayer game, but they couldn't figure how to make it work-- and then I found out that they released an Uncharted Ocean 2 not long ago that was an actual multiplayer game, so it seems probable. So, in all likelihood, this game is a proof-of-concept more than a full product. The English translation is not polished, and the sword dueling mini game is half-cooked and needs a full overhaul. Thankfully, the main loop of the game-- exploring and trading goods to amass wealth, is quite enjoyable. But if that isn't enough to keep you interested, skip this game. If you are a fan of the single player Uncharted Waters games-- it may be worth checking out.
Great strategic game. Must have patience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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