
Uncanny Valley is a survival horror game that includes a mix of exploration, puzzle solving and a bit of action with a lot of optional story content. We're trying to preserve the old survival horror kind of gameplay instead of following the modern trend of creating a third person shooter with horror elements.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 498reviews | 55% | — | $118.2K |
| $12.99 | 4.2Kratings | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Том заходит в генераторную и никак не реагирует на растерзанное тело Бака - что за лажа, смысл играть дальше? Просыпаешься, одеваешься, долго и нудно ковыляешь до работы и, не успев начать, Том сообщает, что устал, его смена закончена и садится на пол спать (!). При этом, проснувшись, можно снова завалиться спать и игра многозначительно засчитает день. Хоррор - это саспенс. Какой может быть саспенс когда игрок вынужден ломиться как угорелый сквозь кусты, стараясь урвать чуть больше игрового времени? Авторы не понимают базовых моментов игропроизводства. Атмосфера есть - да, но игры нет. Шлак.
I wish I could give this a neutral or the flat hand going "eeehh" because that's where my feelings really are. Unfortunately, I can't [i]really[/i] give this a proper recommendation or yes/thumbs up because of the various little bugs and glitches that drag it down, and that's before we get to the game's content. I had to restart (or at least reload) multiple times because of random little hiccups that would pop up sporadically. Some, or perhaps all, of the problems appear to stem from how the game handles flags and events. When you "beat" the game and get an ending, even if it's a bad one, the credits will roll and you'll be back on the title screen. If you try to click Continue you will be told there is no save file - that's right, it [b]deletes[/b] the save upon completing the game. Brilliant! Except that if you go straight into a New Game you will realize that things you've done may still be there. A spoiler free example is Buck's car keys, which I still had on me even as I followed him into the building. The gameplay itself is a mixed bag. Tom walks very slowly, he can't run and hold the flashlight at the same time, either. Who does that?! You can't even run for very long cause the developer was afraid the rooms would be passed too quickly. Except you need to be quick cause the game gives you a scant 7 minutes every shift to explore the facility and there's computers with emails to read and little cassette tapes to find scattered about. They contain the brunt of the story, which is nearly nonexistent otherwise, and it's easy to run out of time if you're not paying attention. The consequences of time running out? You fall asleep where you are. Any issues with that? Nope! In fact, one achievement [i]relies[/i] on you never actually going to your bed. For all the developer's talk of this being different, trying to eliminate frustration, and there being consequences for actions.. there's surprisingly very little in the way of any of those. You can only auto-save, so if you screw up it'll helpfully prevent you from redoing that section. There's no handy chapter select. While the game is hardly "long" the first half is very slow and tedious, especially if you're just trying to get back to the second half for a different ending. The pixel work is wonderful and creepy, I love it. However, the gameplay leaves a lot to be desired. There's also some unanswered questions and loose ends that the game never ties up. In a nutshell, if you wanna try it make sure to get it on a deep sale cause I seriously cannot recommend this at full price. It's an interesting experience but one that really needed more polish.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game which is pretty competently made and with a branching story that can add a lot of replay value if you like it... but I didn't. The game is very slow with a lot of walking back and forth through areas that don't serve any purpose except padding the time it takes to walk between places. The controls are also overly complicated, often using multiple buttons where in other games one would have sufficed as a universal action button instead.
absolutely not
Not bad game with a strange atmosphere and a story that's hard to follow. 7/10 More weid games: https://store.steampowered.com/curator/45665580-Dark-Surreal-Ps1Grafics-Weird-Deep-Games/
Uncanny Valley is a passable game. It does suffer from repetitiveness, is unnecessarily cryptic at times and a number bugs/quirks makes Uncanny Valley difficult to play through. The graphics and the themes presented were fantastic, yet let down by the aforementioned. Buy on sale but understand you may have a frustrating experience.
I'm still playing through all the endings but I do have to say that this game lacks polish. I've encountered numerous bugs throughout the game. The transitions between scenes are so abrupt I'm left wondering what the heck just happened. With a little Q/A and polish this game could be pretty good.
Русского языка нет, что делать - непонятно. Кал.
нет
My EYES!
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.3M | 2.6K | 90% | $9.17 | |
| $516.6K | 1.3K | 85% | $9.99 | |
| $326.9K | 1.1K | 87% | $14.99 | |
| $228.5K | 841 | 88% | $15.99 | |
| $96K | 987 | 97% | $4.99 | |
| $86.8K | 225 | 87% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $118.2K | 259 | 99% | $19.99 | |
| $118.2K | 124 | 78% | $21.99 | |
| $118.2K | 528 | 89% | $10.99 | |
| $118.2K | 698 | 99% | $7.99 | |
| $118.2K | 1.1K | 80% | $3.99 | |
| $118.2K | 540 | 57% | $9.99 |