
During the First World War, a lone French soldier must navigate twisted trenches, scavenge for limited supplies and solve complex puzzles—all whilst fighting for survival in the midst of mankind’s most brutal and horrifying conflict. CONSCRIPT is a new historical take on classic survival horror.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 10 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As much as I enjoyed some of the puzzle solving, the game overall was bogged down way too much by an unnecessary amount of backtracking and walking. There was some faster travelling options, but even getting to them is a pain. The visual of the game is good. It feels claustrophobic at times and you have to fight your way out of the trouble. The pictures, the diaries, the surrounding set piece really bring tension to every step you take, You can inhale in all the horror of war. The combat is ok at lower difficulty, but a chore at higher difficulty. I don't like how much I have to run them around the circle just to kill one low level guy. Inventory management is a tad too limiting at high level. I get that it's a hit or miss depending on the person's preference so it's subjective. I heard a lot of people complained about the rat. I personally don't have too much problem with it as the game features an ok amount of fuel to burn the corpse. I played at a lower difficulty so I had some inventory space to spare for this action. The part I dislike the most is the amount of backtracking you have to do. I had to backtrack to the trench in chapter 2 to solve a puzzle in chapter 6. The amount of reward for each action can wildly varies from puzzle-solving piece to just a few cigarette or trivia. On top of that, I walked all the way back to the German trenchline, only to find out that there's no options to walk back from the enemy side to yours. I had to take the Fast Travel option, which made me backtrack even more. And don't get me started at the memory part in between chapters. It just too damn much walking. Like, ♥♥♥♥♥♥♥, I was supposed to fetch the key to the house door in the wood, while that said door has already been previously opened in the previous memory session? What the actual hell?! Overall, there's something to like in this game, from the visual to the puzzles. I just think the design was too clunky and wasted us too much time with the travelling around the map. I don't find it enjoyable when I had to spend more than 70% of the game just to walk from one place to another. If the map is shrunk by 1/3, I would probably recommend it. That said, cheers to my boy Gaston for smoking an untold amount of my cigarette, and be the comic relief in this horrifying world of WW1 :))
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Preparandome psicologicamente para cuando israel invada oaxaca y me toque ser un recluta de las fuerzas especiales teletón plantel Veracruz.
Conscript is a good if flawed game, the visuals, presentation and sound design are all fantastic, the combat and story are also absolutely fine but the game is bogged down by needless padding and backtracking that kills the pacing. If you know a good route you can complete the game in around 2 hours pretty easily but for a 1st playthrough you're looking at around 10-12 hours, the game really drags on in the certain areas. The director's cut update did address a lot of the more annoying issues from the original release like nerfing the noticeably overturned rats along with adding some minor shortcuts and an option to make stamina not drain when running out of combat to help with the backtracking. These changes are good but they don't fix the core issues with the game.
''Binlerce insan böyle ölüyor. Ne fark eder ki? Hangi kral için savaştığın... Hepimiz aynı çukura düşüyoruz.''
Nah. Quit after 4 hours or so. 1 hour was pretty good then 3 hours of running around empty trenches looking for hidden items to unlock doors on the other side of the map. There's a rope that I inexplicably can't cut with the knife but it's soaked in oil so I guess I need a lighter. Find a lighter, can't find fuel for the lighter. Find an artillery shell. Says it can blow up rubble. Find rubble in multiple places, can't use the shell, can't find a cannon. Find dynamite but nowhere to use it. Find a journal saying there's men trapped in a collapsed tunnel and need dynamiting out. Go in that direction, now there's gas so I need a mask but don't know where to find it. Find a battery for a torch, later on find the torch so I explore some dark tunnels but they're empty with bugger all to see there. I haven't seen a rat. Found some rat holes which I blew up with grenades, so that's good I suppose. Found barbed wire to put up on the parapet, did it twice. Does that do something? Dunno. Shot quite a few enemies. I don't necessarily hate the combat as I have experienced it so far but I do hate bullet sponge enemies that need shooting like 4 or 5 times, shoot them 3 times and they will just keep sprinting at you like the T1000, not very realistic. Also they seem to be able to see me and shoot me through trench walls. Door needs a lockpick. Can't find lockpick. Pigeon needs getting out of padlocked cage, no idea how to get it out. Door locked with barbed wire. Found half of a bolt cutter. ♥♥♥♥♥♥♥ half of it. Found a generator that needs fuel, spent 3 hours walking around the map and have 6/8 fuel. Found a fuel storage room, last 2 are probably in there, but that's the door that needs lockpicks I can't find. vendor sells a 'small key' that opens nothing I can find. Spend the next hour and a half going back over every single room, every single body, every single box, in the dark, with my torch, and all I find is a box of ♥♥♥♥ I missed the 4th time round because it was in an extremely invisible room that you have to walk past just the right way to even realise you can go in it. This does not bode well. I am now not having fun. I threw my hands up and decided you know what, ♥♥♥♥ this game. I am interested in ww1 and the trenches. I love horror. The actual experience of playing this game is frustrating and not fun. I have no incentive to find key object number 247 so I can unlock door number 534 just so I can find more locked doors an hidden objects just so I can unlock more doors and hidden objects with a dash of bullet sponge enemies that run at you and hit you and nothing else. The worst part is I feel ripped off. Bought on sale and still feel like I wasted my money. Would refund if I could. I feel like what is shown in the store page for this game lasts for about an hour and then it turns into an empty slog. The ww1 trappings are a thin veneer over a ♥♥♥♥♥♥♥ tedious maze with a billion locked doors and one-use items hidden away that you need to progress the "game". Not worth it. it would be just a waste of my time to put any more time into, and judging from others' reviews the tedium is only just getting started so I'm just going to uninstall and pretend it's not in my library. On the other hand, I mostly enjoyed the first hour, I like the overall aesthetic and the pixel art. It's just not nearly enough, lots of games have that grimdark gritty atmosphere and retro graphics but have some actual fun to offer. An absolute chore to play.
I really want to say I like this game and finish it, but the backtracking is killing me. I somehow managed to complete chapter 2 without the gas mask, and now I need to go find it to complete Chapter 3 since I exhausted all areas that don't need it. No idea where to find the fire extinguishers either. I love the uncomfortable atmosphere, and even don't mind the combat, but I don't think I'd be able to recommend this game to someone else.
Давно такого не было, чтобы я прошёл игру на харде, а после сразу же перепрошёл её залпом без сохранений. Правда, тут двоякая ситуация: перепрошёл я её из-за того, что, несмотря на все мои титанические усилия (я подбирал пароли к часам перебором), игра выдала мне самую плохую концовку с расстрелом за дезертирство. Я был просто в недоумении и в гневе! Оказалось, что в начальном обучении нельзя убегать с передовой, найдя код от двери. Почему-то я думал: раз там так трудно найти этот код, надо попотеть, то игра не должна же меня наказывать за то, что я такой молодец. Нет, накажет, и самым жестоким образом! Поэтому, получив такую дрянную концовку, я рейджквитнул и перепрошёл игру ещё раз на НГ+. И не пожалел! От второй концовки, что я получил, я буквально ревел. Раз игра вызвала такую бурю эмоций, она определённо стоит того, чтобы её попробовать. Очень понравился импакт со звуком от попадания по врагу из крупного калибра и от критов. Атмосфера в игре очень крутая — это вторая по счёту игра из тех, что я проходил, способная передать ужасы боевых действий (первая была Spec Ops: The Line). Невероятно круто, что это сурвайвал-хоррор, но абсолютно без нечисти и потустороннего (привет малютке из стены в крысиной норе первой локи). Музыка периодически играет очень приятная для жанра. Что мне не понравилось, так это баганная система крыс: у меня, например, они респавнились в местах, где норы уже были взорваны. Бэктрекинг какой-то всё же уж больно анальный в игре, несмотря на все достоинства, этот аспект утомляет. Ну и Форт Во почему-то вызывал у меня целую кучу тупняков: я давно в играх не ощущал это «Куда мне, ♥♥♥♥♥, идти?!». Ещё очень жаль, что нет достойных боссов — их, можно сказать, нет в принципе. «Убийца проснулся засветло, надел свои сапоги. Выбрал себе обличье из галереи предков. И пошёл по коридору». Ужас / 10
Can't run & can't hide, face death or face execution. Fuel the war machine with blood & be rewarded with it's beastly roars. Be a horrified part of the new world, gas, machine guns, mines, flames, & all. You may survive, we may survive, to come home, for this to all be over! But it was already over.
Instant classic of the modern survival horror games right there with Signalis. Very tight to play, and very chilling thanks to it's real world influences.
A little bit too grindy/fetch quest at times but 10/10 atmosphere and the payoff for getting the true ending was very vindicating and also horrifying
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