
Unbreaker is a member of a league of crime-fighting heroes. When archnemesis Dr. Incentive decimates the entire hero team, she heads into the evil scientist's base to rescue them.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
UNBREAKER, developed by Ankoku Marimokan and published by MB Game Studio, is a side-scrolling action title that embraces the spirit of classic arcade beat 'em ups while adding a comic-book flair to its presentation. Set in a world where a catastrophic attack has left Earth's protectors defeated, the game follows its titular heroine as she stands alone against a sinister organization determined to reshape society. The premise is straightforward and intentionally reminiscent of retro superhero stories, placing its emphasis on action, spectacle, and character-driven moments rather than deep narrative complexity. From a gameplay standpoint, UNBREAKER keeps things simple. Players traverse a series of stages packed with enemies, hazards, and boss encounters while utilizing a combination of melee attacks, jumps, and special abilities. The controls are accessible enough for newcomers, and the game does a respectable job of introducing its mechanics without overwhelming the player. Combat has an arcade sensibility, rewarding persistence more than technical mastery. There is an enjoyable rhythm to clearing screens of enemies, especially during the larger encounters where positioning and timing become more important. Despite this, the combat system never evolves significantly beyond its initial ideas, causing the experience to feel repetitive during extended sessions. One of the game's strongest qualities is its visual identity. Ankoku Marimokan's artwork gives UNBREAKER a personality that immediately distinguishes it from many indie action releases. Character portraits, animated sequences, and collectible illustrations contribute to the feeling that this is a passion project rather than a mass-market production. The heroine herself is memorable, and the various enemy designs fit the exaggerated comic-inspired world. Additional gallery features and unlockable content provide incentive for completionists, helping to extend the game's lifespan beyond its main campaign. Unfortunately, the game's limitations become increasingly noticeable as players progress. The adventure is relatively short, with a modest number of stages that can be completed in a single sitting by experienced players. Enemy variety is limited, and some encounters rely heavily on repetition rather than introducing new mechanics. There are also moments where movement feels imprecise, making certain platforming or combat situations more frustrating than challenging. These rough edges do not completely undermine the experience, but they do prevent UNBREAKER from reaching the level of refinement seen in genre standouts. What ultimately makes UNBREAKER worth discussing is its commitment to its own identity. It never attempts to hide its niche appeal and instead focuses on delivering a distinctive blend of retro action and stylized presentation. Players who appreciate smaller Japanese indie productions will likely find charm in its unapologetic approach and handcrafted aesthetic. On the other hand, those seeking a lengthy campaign or highly polished combat mechanics may come away disappointed. It is a game that succeeds more through enthusiasm and individuality than through technical excellence. In the end, UNBREAKER is an imperfect but sincere action title that understands its audience. Its energetic presentation, memorable protagonist, and retro inspirations make it easy to appreciate, even when its shortcomings become apparent. While it lacks the depth and polish needed to compete with the best entries in the beat 'em up genre, it offers enough entertainment to justify a playthrough for fans of niche indie experiences. It serves as a reminder that personality can often leave as strong an impression as production value, even if the journey itself is shorter and rougher than expected. Rating: 6/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 广式双马尾的报恩 | $15.5K | 224 | 99% | $1.99 |
| Chernobyl: Origins | $15.5K | 83 | 86% | $11.99 |
| 乡间 | $15.5K | 92 | 76% | $5.99 |
| Mr. Fast | $15.5K | 184 | 85% | $4.99 |
| The Soul Stone War | $15.5K | 110 | 70% | $7.99 |
| Scoot Kaboom and the Tomb of Doom | $15.5K | 69 | 93% | $11.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Ready or Not | $238.1M | 339K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.3K | 95% | $47.99 |