
Embody a water spirit and fight through a corrupted world in this action co-op roguelite for 1-2 players. Take on hordes of enemies and terrifying bosses, summon Guardians, and become stronger with every run.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
For 1-2 Players
The deeper you go into the Haunted Swamp, the more you feel Witch Maeve’s influence. She has bent the creatures here to her will, turning them into cursed abominations.
If you want to break free, you’ll have to become stronger.

Take control of a water spirit in this co-op action roguelite for one or two players. Explore a haunted swamp where decay and beauty intertwine, battle relentless enemies, and adapt to ever-changing challenges while evolving your powers with every run.
Get ready for thrilling boss battles that will put your skills to the test.

Summon and command Guardians, natural turrets that fight alongside you, turning the battlefield into a dynamic mix of strategy and chaos. Experiment with unique abilities, adapt your tactics on the fly, or combine powers with a friend to overcome increasingly dangerous threats as the swamp itself fights back.

Guardians: Deploy and modify nature’s guardians to change the course of the fight
Unique Playable Heroes: Each with their own weapons and special abilities
Skills & Items : Stack absurd builds, experiment with upgrades, and break the game in the best way
Permanent Progression: Improve your character and guardians over time, unlocking new powers and upgrades that carry across runs
Online Co-op (1 or 2 players): Team up with a friend and fight through the chaos together
Endless Replayability : Every run brings new enemies, challenges, and surprises
Difficulty System: An unlockable difficulty system keeps every run fresh and challenging once you finish the game

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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Despite not usually being into roguelikes, I really enjoyed Umigame while playing both singleplayer and co-op. It was challenging but fun with gorgeous art and immersive sound design. Looking forward to seeing the upcoming content planned for the Early Access period!
#Umigame lleva el roguelite de acción a un Pantano Embrujado donde controlas a un espíritu de agua que lucha contra la influencia de una bruja. Cada run es un avance entre aguas oscuras, criaturas corrompidas y guardianes que colocas como si fueran torretas naturales para frenar oleadas. Es un juego pensado para 1–2 jugadores en cooperativo en línea, con partidas rápidas, muchas decisiones de construcción de personaje y una base ya muy sólida pese a estar en Acceso Anticipado. ⭐ UMIGAME | ROGUELITE DE ACCIÓN COOPERATIVA EN UN PANTANO EMBRUJADO - https://youtu.be/hpx7xy4LnqE DESARROLLADOR / EDITOR – Nimblegames / Nimblegames, Phoenix Game LANZAMIENTO – Acceso Anticipado (PC) GÉNERO – Roguelite de acción, Hack and slash, Tower defense ligero PLATAFORMAS – PC (Steam) 🎨 APARTADO VISUAL | 2D DIBUJADO A MANO CON VISTA CENITAL Umigame apuesta por un estilo 2D dibujado a mano con vista cenital ligera, donde el agua y los canales del pantano ocupan gran parte de la pantalla. Personajes, enemigos, proyectiles y guardianes están muy bien diferenciados en silueta y color, de forma que la acción resulta legible incluso cuando el combate se complica. Los escenarios recorren distintas zonas del Pantano Embrujado: áreas abiertas, cementerios inundados, pasarelas de madera y claros cubiertos de vegetación. Cada bioma usa paletas de color diferentes (verdes turbios, azules profundos, nieblas blanquecinas) que ayudan a identificar al instante el tipo de entorno y el peligro asociado. Los guardianes —tótems, plantas y estructuras naturales— destacan con auras y efectos visibles que marcan claramente su área de influencia. La interfaz se mantiene discreta, con iconos y barras colocados en los bordes para dejar el centro libre y favorecer la lectura de enemigos, balas y habilidades. 🎮 JUGABILIDAD | ACCIÓN ROGUELITE CON GUARDIANES ESTILO TOWER DEFENSE Bucle principal Eliges uno de los espíritus de agua jugables, cada uno con arma y habilidades propias. Entras en el Pantano Embrujado y avanzas por niveles generados de forma procedural llenos de enemigos. Derrotas hordas y jefes, obtienes habilidades, objetos y mejoras para personaje y guardianes. Colocas guardianes en puntos clave del mapa para controlar rutas y proteger zonas. Si caes, conservas parte de la progresión meta, desbloqueas mejoras permanentes y vuelves a empezar con más opciones. Combate y control El combate es hack and slash en tiempo real: movimiento fluido, ataque básico, habilidades especiales con enfriamiento y esquivas para reposicionarse. Hay héroes más orientados al cuerpo a cuerpo y otros centrados en proyectiles, así que el ritmo de cada run cambia mucho según la elección inicial. Los guardianes añaden una capa táctica tipo tower defense ligero. Elegir dónde colocarlos, en qué orden mejorarlos y cómo combinarlos (daño, ralentización, control de área) marca la diferencia entre una run desbordada y una pantalla bajo control. El juego invita a crear “corredores de daño” donde los enemigos atraviesan el rango de varios guardianes mientras el personaje remata. Construcciones y progresión En cada partida obtienes habilidades y objetos que se combinan entre sí para definir la build: mejoras de daño, área, curación, sinergias con guardianes, efectos sobre el movimiento, etc. Entre runs, los Soulbounds y otras mejoras permanentes permiten potenciar héroes y guardianes, desbloquear nuevas posibilidades y subir el techo de poder de forma clara. La versión de Acceso Anticipado incluye varios héroes jugables, diferentes tipos de guardianes, tres biomas principales con sus enemigos y jefes, y un sistema de modificadores de dificultad que permite hacer el juego más exigente cuando ya dominas el contenido base. Cooperativo 1–2 jugadores Umigame está diseñado para jugarse solo o en cooperativo en línea para dos personas. En pareja, uno puede centrarse en atraer enemigos y mantenerlos dentro del rango de los guardianes, mientras el otro prioriza daño a distancia, control de masas o soporte. La colocación coordinada de guardianes y la elección de habilidades complementarias hacen que cada run en coop tenga su propia dinámica. 🔥 CARACTERÍSTICAS PRINCIPALES ✔ Roguelite de acción en vista cenital con combate fluido y enfoque en runs rápidas. ✔ Sistema de guardianes que funcionan como torretas naturales y añaden estrategia tipo tower defense ligero. ✔ Cooperativo en línea para 1–2 jugadores, con diseños de habilidades pensados para sinergias entre roles. ✔ Varios héroes jugables con armas y poderes diferenciados. ✔ Amplio catálogo de habilidades, objetos y mejoras permanentes para crear builds muy distintas. ✔ Tres biomas del Pantano Embrujado con enemigos, patrones y jefes propios. ✔ Modificadores de dificultad que permiten escalar el reto cuando ya dominas la base. ✔ Hoja de ruta de Acceso Anticipado enfocada en añadir más contenido sobre la estructura ya establecida. 💥 DESAFÍO | DIFICULTAD MEDIA-ALTA CON FOCO EN POSICIONAMIENTO Y SINERGIAS La dificultad se mueve en un rango medio-alto: los primeros intentos sirven para aprender patrones de enemigos y acostumbrarse a moverse mientras se dispara. A medida que avanzas, las oleadas se hacen más densas y la lectura de proyectiles y áreas enemigas se vuelve clave. El juego exige: Posicionamiento preciso para aprovechar las zonas cubiertas por guardianes. Gestión de oleadas, separando enemigos prioritarios en medio del caos. Lectura de telegráficos de jefes y élites, que combinan ataques de área y secuencias rápidas. Coordinación en cooperativo, decidiendo quién controla grupos, quién se centra en objetivos duros y dónde colocar cada guardián. La progresión permanente suaviza el golpe de cada muerte: aunque una run termine pronto, siempre hay una sensación de avance gracias a nuevos desbloqueos y mejoras que abren estrategias distintas para la siguiente partida. 🎵 SONIDO | PANTANO EMBRUJADO EN CLAVE ORQUESTAL LIGERA La banda sonora se centra en temas orquestales ligeros con instrumentos de cuerda y viento que refuerzan la sensación de pantano vivo y mágico. El tema principal marca muy bien el tono de fantasía oscura ligada al agua y se recuerda fácil tras varias runs. Los efectos de sonido son claros y funcionales: disparos de guardianes, impactos de habilidades, avisos de ataques enemigos y señales al recoger recursos o activar mejoras ayudan a leer lo que está pasando sin mirar siempre la interfaz. El resultado es un audio que acompaña, marca el ritmo del combate y no satura en sesiones largas. ⏳ DURACIÓN Y REJUGABILIDAD Aunque está en Acceso Anticipado, Umigame ya ofrece un núcleo jugable completo y contenido suficiente para muchas horas si te gusta experimentar con builds. Las runs cambian por la combinación de biomas, recompensas y modificadores de dificultad, y la progresión meta invita a volver al pantano una y otra vez. La rejugabilidad se refuerza con: Distintos héroes y configuraciones de guardianes. Variación de habilidades y objetos en cada partida. Dificultades crecientes mediante modificadores. Cooperativo 1–2 jugadores, que cambia el enfoque de cada run según la pareja y los roles. 🌟 VALORACIÓN FINAL TRAMA | ⭐⭐⭐⭐☆ (8,5/10) El conflicto entre el espíritu de agua, la bruja y el Pantano Embrujado da un contexto claro a los biomas, a los enemigos y a la progresión, sin frenar el ritmo del roguelite. JUGABILIDAD | ⭐⭐⭐⭐⭐ (9,0/10) Umigame combina muy bien acción rápida, construcción de personaje y guardianes tipo tower defense ligero, con un cooperativo para dos jugadores que aprovecha el diseño de niveles y habilidades para fomentar sinergias. GRÁFICOS | ⭐⭐⭐⭐⭐ (9,0/10) El arte 2D dibujado a mano y el protagonismo del agua crean un pantano reconocible y legible, con biomas diferenciados y efectos visuales claros incluso en los momentos más caóticos. SONIDO | ⭐⭐⭐⭐☆ (8,5/10) La música acompaña bien el tono de fantasía oscura y los efectos de sonido aportan un feedback muy útil durante el combate y la colocación de guardianes. 🎯 NOTA FINAL: ⭐⭐⭐⭐⭐ (9
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, German, Japanese, Russian, Korean, Spanish - Latin America, Czech
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game feels like a combination of Ember Knights and Hades type gameplay, with some really unique features. Will be sure to watch how this game develops over time. Please cook!
la DA est tres jolie , le game play tres cool vraiment top
I don't what that was but it was not a roguelite. Also, why is the same run over and over again. Starting 4 loading screens away from the start? I thought it was a demo at first but its not, the entire game all its content in an hour?
为了双人联机买的游戏,结果互相进不去对方的房间,联机还是待优化。
Oyun keyifli gayet güzel Hades 2 tadı veriyor lore da güzel zevkli kötü yanı Birkaç loading bug var ( 4 saatlik gameplay 1 kere denk geldi )
Umigame is a fast-paced action roguelite developed by Nimblegames and published by Nimblegames and Phoenix Game. Built around cooperative gameplay, strategic companion mechanics, and constant character progression, the game delivers an engaging adventure that combines familiar roguelite principles with several distinctive ideas of its own. While many modern roguelites focus solely on combat and randomized upgrades, Umigame introduces a unique guardian system and a charming fantasy world that help it carve out its own identity within a highly competitive genre. The game takes place in the Haunted Swamp, a once-thriving region that has fallen under the influence of a mysterious corruption. Players control a water spirit tasked with confronting the source of this darkness and restoring balance to the land. Although the narrative is relatively straightforward, it provides enough context to give purpose to the adventure. More importantly, the setting itself contributes greatly to the overall atmosphere. The swamp environments are filled with unusual creatures, corrupted wildlife, and magical elements that create a world that feels distinct from the dungeons, castles, and wastelands commonly found in similar games. Combat is immediately satisfying and serves as the driving force behind the experience. Every run places players against waves of enemies that demand constant movement, quick decision-making, and effective use of abilities. The controls feel responsive, allowing combat encounters to flow naturally even when the screen becomes crowded with enemies and effects. As with most roguelites, players collect upgrades throughout each run, gradually transforming a modest character into a devastating force capable of handling increasingly difficult threats. The feature that most clearly separates Umigame from many of its competitors is its guardian system. Throughout the adventure, players can summon magical guardians that fight alongside them. These companions function as both offensive and defensive assets, providing support in battle while creating opportunities for strategic customization. Rather than simply acting as passive assistants, guardians become a central part of the gameplay loop. Their abilities can be upgraded and modified throughout a run, allowing players to develop specialized strategies that complement their preferred playstyle. This system adds an additional layer of depth to the traditional roguelite formula. Players are not only deciding how to strengthen their own character but also determining how their guardians will contribute to combat. Some builds focus on maximizing personal damage output, while others transform guardians into the primary source of destruction. The variety of possible combinations encourages experimentation and helps keep individual runs feeling fresh even after many hours of play. Character variety further strengthens the experience. Multiple heroes are available, each equipped with unique weapons, abilities, and combat styles. These differences go beyond simple cosmetic changes and significantly affect how the game is played. Some characters excel at aggressive close-range combat, while others favor ranged attacks or more tactical approaches. Combined with the randomized upgrades encountered during each run, this diversity creates substantial replay value and encourages players to continually experiment with new combinations. Progression is handled particularly well. Every failed run contributes toward future success through unlockable improvements and permanent upgrades. This steady sense of advancement helps maintain motivation even when difficult bosses or challenging encounters lead to defeat. The balance between temporary run-based growth and long-term progression ensures that players always feel as though they are moving forward, regardless of immediate results. Boss encounters provide some of the game's most memorable moments. These larger enemies demand a greater understanding of movement, timing, and build management. Players must adapt their strategies, make effective use of their guardians, and react to increasingly dangerous attack patterns. Defeating a powerful boss often feels like the culmination of everything learned during a run, creating rewarding moments of triumph that fit perfectly within the roguelite structure. The cooperative mode is another major highlight. Supporting online multiplayer for two players, Umigame becomes especially enjoyable when experienced with a friend. Cooperative play allows for creative combinations of characters, abilities, and guardian builds. Teamwork naturally emerges as players coordinate attacks, support one another during difficult encounters, and discover powerful synergies. The game feels designed with cooperation in mind, and many of its systems become even more engaging when shared with another player. Visually, Umigame embraces a colorful and appealing art style that balances charm with action. Character designs are expressive, environments are vibrant, and combat effects help make battles exciting without sacrificing readability. The fantasy swamp setting provides a memorable backdrop for the adventure, while enemy designs maintain enough variety to keep encounters visually interesting throughout the game. The game is not entirely free from shortcomings. At times, combat can become visually busy due to the number of enemies, projectiles, and summoned guardians active on screen simultaneously. Players familiar with top-tier roguelites may also recognize some familiar mechanics that draw inspiration from genre leaders. However, the guardian system and cooperative focus help distinguish Umigame from simply feeling like another imitation. Ultimately, Umigame succeeds because it understands what makes roguelites enjoyable while introducing meaningful additions that enhance the formula. The combination of responsive combat, extensive customization, strategic guardian management, and cooperative gameplay creates a rewarding experience that encourages repeated playthroughs. Whether tackling the Haunted Swamp alone or alongside a friend, players are likely to find a satisfying cycle of experimentation, progression, and discovery that keeps them returning for just one more run. Rating: 7/10
只适配了XBOX和ps布局的手柄,ns pro一开始教程里键位的图片会和手柄相反。默认键位挺难用的,但是改键要改半天。这里不应该是连续触发反馈啊……如果你要在X和Y设置什么东西,必须轻轻按下迅速松手,不然就会重置按键。
Fun roguelite game. Not a ton of content yet (it's still early access) so maybe get it on sale but the progression system is fun and you unlock more abilities for each character with each run. Promising game for when it fully releases with multiple character choices, cute art style, again, progression system that if you're looking for a quick game to play this is a good one to pick up.
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