
Embody a water spirit and fight through a corrupted world in this action co-op roguelite for 1-2 players. Take on hordes of enemies and terrifying bosses, summon Guardians, and become stronger with every run.
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About
For 1-2 Players
The deeper you go into the Haunted Swamp, the more you feel Witch Maeve’s influence. She has bent the creatures here to her will, turning them into cursed abominations.
If you want to break free, you’ll have to become stronger.

Take control of a water spirit in this co-op action roguelite for one or two players. Explore a haunted swamp where decay and beauty intertwine, battle relentless enemies, and adapt to ever-changing challenges while evolving your powers with every run.
Get ready for thrilling boss battles that will put your skills to the test.

Summon and command Guardians, natural turrets that fight alongside you, turning the battlefield into a dynamic mix of strategy and chaos. Experiment with unique abilities, adapt your tactics on the fly, or combine powers with a friend to overcome increasingly dangerous threats as the swamp itself fights back.

Guardians: Deploy and modify nature’s guardians to change the course of the fight
Unique Playable Heroes: Each with their own weapons and special abilities
Skills & Items : Stack absurd builds, experiment with upgrades, and break the game in the best way
Permanent Progression: Improve your character and guardians over time, unlocking new powers and upgrades that carry across runs
Online Co-op (1 or 2 players): Team up with a friend and fight through the chaos together
Endless Replayability : Every run brings new enemies, challenges, and surprises
Difficulty System: An unlockable difficulty system keeps every run fresh and challenging once you finish the game

Join our Discord: Share feedback, get updates, and be part of the development.
Found a bug? Press F8 in game to report issues and help improve the experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, German, Japanese, Russian, Korean, Spanish - Latin America, Czech
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tenemos un juego Roguelite actualmente en su versión 0.2.. 4 Héroes, 4 Ayudantes, mapa dividido en zonas con sus enemigos y su recompensa, y cada ciertas zonas el Jefe Final de Nivel. Para lograr sobrevivir en esta progresión de zonas, el Héroe podrá utilizar un ataque Básico, un ataque más Fuerte, y deberá también de usar mucho o con cuidado, su Sprint. Al superar cada zona, tanto el Ayudante como el Héroe subirán de Habilidad/es, pudiendo combinarse algunas de ellas en algo poderoso, si sobrevives lo suficiente como para verlo en acción. Los Jefes tienen varias fases (su vida dividida en 3 o en 4, y cada división sería una fase del Jefe) antes de caer, así que en cada fase el Jefe de turno te atacará de diferente modo, con diferentes patrones de ataque. El 1er Jefe no parece difícil, pero la pelea es divertida. El 2do Jefe está claramente más poderoso que el 1er Jefe. También su zona de combate -y el combate mismo- es más interesante. De momento, sólo he probado estos 2 Jefes, y en diversión están más que correctos para mi, y en dificultad posiblemente los encuentro un poco más fáciles de lo que me esperaba. En la parte de la traducción al Español, recién me entero ahora que el Español es de Latinoamérica y no de España, así que en un principio me extrañé de alguna palabra o frase, pero si los desarrolladores han hecho una buena traducción al Español, pues agradecido estoy del esfuerzo, pues no todos los juegos buscan la traducción a este idioma -se de España o de Latinoamérica-. La música y los sonidos ambientales están muy bien. Han logrado encontrar una banda sonora muy adecuada a la aventura que estamos atravesando. La banda sonora está muy cuidada, y es agradable escucharla en todo momento. El juego está en una fase muy temprana, y tienen intención de continuar agrandando, expandiendo y mejorando el juego. Por ahora, está muy interesante y bonito. De dificultad para que tanto la progresión como la dificultad extrema (cuando más adelante cuando ya llevas 1 o 2 bosses vencidos.. Y se te juntan demasiados enemigos "normales".. Puedes llegar a quedarte casi sin espacio provocando que esos enemigos te hayan dejado una dificultad alta o muy alta de salir con vida, si no los has matado antes de que se junten), están bien medidas. Juego prometedor. Si todavía tenéis curiosidad de cómo se ve el juego por dentro, dejo este vídeo con un gameplay bastante extenso de los 3 primeros héroes, y en el final se muestra muy poco el 4to héroe. Me faltó descubrir y enseñar el 4to Ayudante, y el 3er Ayudante casi no lo enseñé: https://www.twitch.tv/videos/2634221959?t=00h09m00s
Oyun keyifli gayet güzel Hades 2 tadı veriyor lore da güzel zevkli kötü yanı Birkaç loading bug var ( 4 saatlik gameplay 1 kere denk geldi )
还得优化,里面极个别怪物设计不合理,本身这个地图设计狭小,虽然通过闪避可以过地形但个别怪物也可,最头疼的是你的攻击还可以被地形吞掉,冲刺的无敌帧太短,怪物攻击频率高,给的buff聊胜于无,3小时体验下来没有感觉到肉鸽的爽感,第二关boss给我打吐了,地形很大程度上限制你的走位,但boss的冲击波一下子打破地形配合着自身激光和小旋风一套组合拳下来给你打懵,精神高度紧绷,玩的不舒服,内容也不足,还有那坐牢射手,技能和小丑一样,本身攻击就是对单,清理杂兵就会很费劲,在第二关黑泥和一个龙虾的弹幕你根本处理不了,在那个狭长的地形很难走,再加上闪避无敌帧短一不小心出现闪避这个弹幕又容易陷入另一个死胡同,另外那个契约的类似伙伴的东西,暂时不知道有什么对战局影响巨大的作用,很多时候对我来说就是一个摆设
I don't what that was but it was not a roguelite. Also, why is the same run over and over again. Starting 4 loading screens away from the start? I thought it was a demo at first but its not, the entire game all its content in an hour?
[h1]《怒海龟途》简评[/h1] 非常标准的俯视视角动作/射击肉鸽游戏,通过随机的房间类型触发各类随机奖励,包括技能、属性、圣物等多重构筑元素,以及本作一项特色内容——守护者,在地图固定位置放置类似于防御塔可以主动攻击的存在。角色自身的养成和守护者炮塔的养成,两者结合在一起,便是本作肉鸽构筑体系的全部。实际战斗过程中,面对各种敌人和强力Boss,玩家疲于走位无法兼顾输出的情况下,守护者的自动攻击,便是很好的补充,让游戏有更多可能。 本作的基本玩法就是俯视视角的动作/射、击肉鸽游戏,玩家控制角色的行动,也就是移动、闪避、普攻、蓄力、技能以及放置守护者宠物。很常见的战斗机制,上手还是比较轻松的。至于战斗的难度,也有点小高。小怪方面,在于受到狭小地形的限制和群体敌人的围攻,不方便玩家闪避走位来躲避敌人输出;Boss方面,在于其独特的攻击机制,有些机制初见确实难以招架,背板之后好点。 其肉鸽属性,在于随机的房间类型(奖励)、随机的强化角色(技能)、随机的装备道具以及随机的宠物技能。那么玩家的角色养成和战力构筑,其实也就是这些内容。在诸多随机到的技能之中,组合适合自己的一套技能,配合装备道具带来的加成,以及守护者宠物的协助攻击输出。其实本作有一点很不错,玩家疲于招架的时候,现场可以在固定点位放置一个守护者宠物协助玩家,尤其是Boss战斗,宠物的输出还是非常关键的,其最终结算的数值绝对不会低。 目前,游戏拥有4个角色、4个守护者宠物、30个装备(含消耗品)、24个通用技能、(每个角色)24个角色技能、24个炮台技能……至少玩的时候构筑组合还是非常丰富的,再加上手感也不错,除了游戏有些难度,当前版本内容还不是最终的,其它还真可以。此外,本作还支持双人线上联机,感兴趣的我那家可以试试。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
[h2] 人塔合一?但这只乌龟有点猛![/h2] 印象中的乌龟不是都慢吞吞、遇到危险只会缩进壳里的?怎么在这个《怒海龟途 (Umigame)》里,怎么这些都变了一副模样,这是一款融合了动作肉鸽与塔防策略的独立游戏,最多支持双人联机。在这里我们将化身为骁勇善战的海中小生物,我们不再是待宰的猎物,而是这片爱尔兰神话沼泽里最硬核的移动堡垒。 [h2] 穿梭在神话与腐败之间[/h2] 游戏的美术风格十分讨喜,手绘风将水潭与沼泽的特色展现得很到位,我们在水面上不断游动的时候,四周都会出现阵阵的水波,我们将要面对的怪物种类也随着关卡流程的推进,在逐渐变得越来越丰富,看着从上发悬着的蛛丝上落下来的蜘蛛怪,巨大的红树林藤蔓,飞在天空中的蝙蝠,以及上半身露出水面的怪鸟,每种怪物的样貌都能独特诡异,不同的攻击方式都带给我们浓厚的游戏乐趣。当然换句话说这些敌人的攻击招式也在变得越来越多,我们的生存压力也在逐渐增大,游戏在闪避机制的冷却上进行了很大程度上的降低,这样我们就需要在快节奏的战斗中,战斗与闪避,一步步揭开这片幽魂沼泽背后的秘密。 [h2] 左手走位输出,右手撒豆成兵[/h2] 游戏最核心的特色在于守护者系统。战场上分布着许多可激活的节点,你可以随时召唤出守护者协助战斗。更简单来理解这些就是各种各样的防御塔:有像蘑菇一样的菌类炮台,一直不断发射子弹来攻击范围内的敌人,也有像蚕宝宝一样的生物,依靠自己吐出的丝线来为敌人挂上debuff。最好的是这些守护者就跟我们类似,它们不仅能自动释放弹幕,打怪还能涨经验升级,获得攻速、暴击等强化。甚至某些守护者升级后,甚至会在彼此之间拉出一条激光线,对经过的敌人造成持续切割伤害。虽然我们可能在疯狂冲刺躲避BOSS弹幕无法顾及释放技能攻击,就可以换成通过布局防御塔来进行战斗。 此外,多种不同的职业将带来十分特殊的趣味体验,每一位所能带来非常不同的乐趣,可以施法蓄力箭矢和箭雨的弓箭手,还有挥舞法杖发出自动跟踪火球以及激光大炮的魔法师,甚至玩出大车轮的双刃近战狂人,以及使用双刀高攻速的刺客,除了这些游戏还将继续加入了其他的角色,来继续丰富游戏的内容。 [h2] 丰富的构筑与局外成长[/h2] 游戏无论是在局外还是局内都有对应的养成元素,在游戏中我们通过商店来购买强力的道具遗物,提升自己的实力,并且当我们在游戏中救回铁匠后,就能解锁天赋树系统。利用关卡中收集的晶体资源,可以永久提升攻击、血量和移速。为了刷资源,我们可能得在资源房和技能房之间纠结一番,毕竟贪多了资源可能导致局内构筑不成型,但是一直选择技能房间就会导致我们在商店购物的时候发现自己兜里就没几个子,啥都买不起。甚至各种房间中我们还可以继续选择各种档位的奖励,只要记住在这里,风险和机遇都是相互永存的。 [h2] 总结[/h2] 《怒海龟途》,有自己想法的作品才是最难得可贵的。它聪明地将动作游戏的“爽”和塔防游戏的“谋”结合在了一起。虽然目前内容量稍显单薄,但其独特的核心玩法底子非常好,双人合作时,一人拉怪一人造塔,配合默契的话非常解压,并且通关后解锁的“全能核心共振”难度系统,层层加码的Debuff非常适合喜欢挑战极限的玩家继续尝试。无论你独狼还是联机党,都能在这次沼泽冒险中体验到属于自己的乐趣。 [quote] 高玩研究所,为高玩而生。 [url=https://store.steampowered.com/curator/45487028/]点击这里关注高玩研究所~[/url] 一起努力成为高玩吧! [/quote]
《怒海龟途》是由Nimblegames制作的一款2D俯视角肉鸽动作冒险类游戏。 游戏中,你将化身水之精灵,直面女巫梅芙的邪恶势力,在漆黑水域与腐化生物的重重围堵中艰难求生。 玩法层面,本作核心战斗框架对标《黑帝斯》的流畅体验:初始可选战士、射手两大职业,后续完成特定任务还能解锁另外两名特色角色。灵活移动、基础攻击、带冷却机制的特殊技能与闪避走位无缝衔接,键鼠操作丝滑跟手,战斗节奏爽快不拖沓。 最具特色的是轻塔防元素的创新融入,按下“Q”键即可召唤守护者构筑防御阵线(类似MOBA里的防御塔),搭配丝滑的闪避走位,从容抵御一波波敌人的猛烈攻势。从部署位置的战略选择,到升级顺序的优先级规划,再到伤害型、减速型、AOE 控制型等守护者的组合搭配,每一个决策都直接影响战斗胜负,为肉鸽玩法增添了更多战术深度。 另外本作的肉鸽核心玩法也打磨都相当到位,单局内可收集海量技能与道具,自由组合打造专属 Build,无论是伤害强化、范围扩展、治疗增益,还是守护者协同、移动特效等,多样化搭配让每一局跑图都充满新鲜感。 除单人模式外,游戏还支持双人在线合作,战术分工灵活多样:一人可专注吸引仇恨,将敌人引导至守护者的攻击范围;另一人则负责远程输出、群体控制或支援补给。通过协同部署守护者与互补技能选择,每一局合作都能玩出独特的战术节奏。 优化层面有一处小建议:笔者认为按 TAB 键查看详细信息时,若能暂时暂停游戏进程会更妥当一些,而非当前打开界面后战斗仍在持续,尤其在战况激烈时,很难分心浏览信息,容易导致操作失误。 总的来说,本作将快节奏动作、深度角色构筑与轻塔防守护者系统精妙融合,双人合作模式更是充分发挥了关卡设计与技能机制的优势,把协同作战的乐趣拉满,非常值得一试。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/44900613]“黄油收集师”[/url][/td][/table]
Umigame is a fast-paced action roguelite developed by Nimblegames and published by Nimblegames and Phoenix Game. Built around cooperative gameplay, strategic companion mechanics, and constant character progression, the game delivers an engaging adventure that combines familiar roguelite principles with several distinctive ideas of its own. While many modern roguelites focus solely on combat and randomized upgrades, Umigame introduces a unique guardian system and a charming fantasy world that help it carve out its own identity within a highly competitive genre. The game takes place in the Haunted Swamp, a once-thriving region that has fallen under the influence of a mysterious corruption. Players control a water spirit tasked with confronting the source of this darkness and restoring balance to the land. Although the narrative is relatively straightforward, it provides enough context to give purpose to the adventure. More importantly, the setting itself contributes greatly to the overall atmosphere. The swamp environments are filled with unusual creatures, corrupted wildlife, and magical elements that create a world that feels distinct from the dungeons, castles, and wastelands commonly found in similar games. Combat is immediately satisfying and serves as the driving force behind the experience. Every run places players against waves of enemies that demand constant movement, quick decision-making, and effective use of abilities. The controls feel responsive, allowing combat encounters to flow naturally even when the screen becomes crowded with enemies and effects. As with most roguelites, players collect upgrades throughout each run, gradually transforming a modest character into a devastating force capable of handling increasingly difficult threats. The feature that most clearly separates Umigame from many of its competitors is its guardian system. Throughout the adventure, players can summon magical guardians that fight alongside them. These companions function as both offensive and defensive assets, providing support in battle while creating opportunities for strategic customization. Rather than simply acting as passive assistants, guardians become a central part of the gameplay loop. Their abilities can be upgraded and modified throughout a run, allowing players to develop specialized strategies that complement their preferred playstyle. This system adds an additional layer of depth to the traditional roguelite formula. Players are not only deciding how to strengthen their own character but also determining how their guardians will contribute to combat. Some builds focus on maximizing personal damage output, while others transform guardians into the primary source of destruction. The variety of possible combinations encourages experimentation and helps keep individual runs feeling fresh even after many hours of play. Character variety further strengthens the experience. Multiple heroes are available, each equipped with unique weapons, abilities, and combat styles. These differences go beyond simple cosmetic changes and significantly affect how the game is played. Some characters excel at aggressive close-range combat, while others favor ranged attacks or more tactical approaches. Combined with the randomized upgrades encountered during each run, this diversity creates substantial replay value and encourages players to continually experiment with new combinations. Progression is handled particularly well. Every failed run contributes toward future success through unlockable improvements and permanent upgrades. This steady sense of advancement helps maintain motivation even when difficult bosses or challenging encounters lead to defeat. The balance between temporary run-based growth and long-term progression ensures that players always feel as though they are moving forward, regardless of immediate results. Boss encounters provide some of the game's most memorable moments. These larger enemies demand a greater understanding of movement, timing, and build management. Players must adapt their strategies, make effective use of their guardians, and react to increasingly dangerous attack patterns. Defeating a powerful boss often feels like the culmination of everything learned during a run, creating rewarding moments of triumph that fit perfectly within the roguelite structure. The cooperative mode is another major highlight. Supporting online multiplayer for two players, Umigame becomes especially enjoyable when experienced with a friend. Cooperative play allows for creative combinations of characters, abilities, and guardian builds. Teamwork naturally emerges as players coordinate attacks, support one another during difficult encounters, and discover powerful synergies. The game feels designed with cooperation in mind, and many of its systems become even more engaging when shared with another player. Visually, Umigame embraces a colorful and appealing art style that balances charm with action. Character designs are expressive, environments are vibrant, and combat effects help make battles exciting without sacrificing readability. The fantasy swamp setting provides a memorable backdrop for the adventure, while enemy designs maintain enough variety to keep encounters visually interesting throughout the game. The game is not entirely free from shortcomings. At times, combat can become visually busy due to the number of enemies, projectiles, and summoned guardians active on screen simultaneously. Players familiar with top-tier roguelites may also recognize some familiar mechanics that draw inspiration from genre leaders. However, the guardian system and cooperative focus help distinguish Umigame from simply feeling like another imitation. Ultimately, Umigame succeeds because it understands what makes roguelites enjoyable while introducing meaningful additions that enhance the formula. The combination of responsive combat, extensive customization, strategic guardian management, and cooperative gameplay creates a rewarding experience that encourages repeated playthroughs. Whether tackling the Haunted Swamp alone or alongside a friend, players are likely to find a satisfying cycle of experimentation, progression, and discovery that keeps them returning for just one more run. Rating: 7/10
Muito bom e VICIANTE!
希望有局外 强化 天赋什么的
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