
Ultrawings is an aerial-themed, open-world flight game where you use your virtual hands to fly multiple aircraft to complete a variety of missions across a beautiful, island-themed world!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
9/11 2
Das Spiel ist eine Katastrophe. Sobald ich starte hänge ich an der Decke. Ich habe keine Möglichkeit mich weiter unten zu positionieren. Steuerung ist undurchsichtig. Eine Anleitung wäre dazu nicht schlecht. Aktuell ist es für mich unspielbar.
This is an older VR game and the sequel is coming out soon (or may already be out as you're reading this). Some of the mechanics are wonky at times. That said, it is a fairly enjoyable, if basic, game for flying enthusiasts. It took me ~30 hours to gold everything (~210 missions) It only takes ~10 hours to get all the airports (8) and planes (4) though. If you have issues with controller drift then turn off vibrations. I had no issues with my previous WMR setup but for my Index I had to use a custom controller setup where I turned off haptics and poses to get the controller vibrations to turn off. If you're going for full completion and all golds a few tips: 1. The Gee Bee will lose only a little energy in a slight climb and gain more than it loses during the descent. 2. Not all missions require full points to get gold. 3. The picture missions often have weird "Green" locations. Try flying higher or lower than it says. Closer or further. Some require you nearly perfectly recreate the pictures and others doesn't seem to care at all. 4. In race missions the NPCs can wreck you in the air but you cannot wreck them. Once you're on the ground they cannot wreck you anymore. 5. Sometimes you'll need to grab "forward" of the throttle to get it all the way back on landing. If you have a good landing setup you can also turn off the magneto to kill the engine. All in all the game isn't perfect. Even with the simplistic graphics it can cause some nausea in the VR newbie or sensitive. But for the flying enthusiast it's good and IMO a must have along with VTOL VR and VRChat (for the flying world).
EDIT: I, like many players, now can no longer get past the "Press a Button" screen as the game doesn't register any inputs. Devs have provided no solutions. DO NOT BUY! The game is dead content at this point. Out of the box, with no further additions, this game is pretty solid. The world is beautiful, the flying is fun, there's an enjoyable progression system that will take you to lovely places, the flying is intuitive but can become very challenging. The base game is great! But the second you try to plug in a HOTAS? Holy hell. You can tell the devs were absolutely dreading the task of "supporting" HOTAS; I've never seen a flying game with such a miserable hack job of a HOTAS system. They dragged their feet for months while the community requested a frankly base feature for a flight game. Configuring the controls is bad enough but, this game has this horrible habit of disabling one or more control systems every single time you boot the game. The devs have completely dropped any support for players and pumped out a second Ultrawings. Thanks lads, honourable work. So fine, don't use HOTAS then, right? Well, try getting gold on the more advanced airplanes with floaty-ass controls that frequently don't connect to the systems you are trying to manage. It's infuriating. HOTAS would solve this problem perfectly, as it does with most other aviation games, but it doesn't work here. Further, achievements are now broken, and the simplest task of implementing cloud saves is neglected. I looked into Ultrawings II and guess what? Same thing: heaps of complaints that things are broken and the devs show zero inclination to fix anything. It's surprising and tragic that such a fun game has such crappy devs behind it.
Recenzje pisze po przejściu wszystkich zadań w grze (100% - ale nie wszystko na złoto). Kupujemy nowe lotniska, na których robimy zadania, żeby zarobić na lepsze samoloty. Vr działa kiepsko, gorzej niż w innych grach (np. przełączniki i dźwignie często nie chcą się włączyć). Gra jest niemiłosiernie irytująca, trudna w sposób up_ier_dliwy, nieprzyjemny, arkadowy. Więcej się zmęczyłem, niż bawiłem, wszystkie 4 samoloty latają jak balony. W zasadzie to późna beta, wywraca się do czarnego ekranu z dźwiękiem prawie przy każdym wyjściu, gdy się dłużej pogra. Kilka razy wywróciła się podczas wczytywania zapisu gry, raz nieodwracalnie go uszkodziła. Wydaje mi się, że recenzje są zawyżone, gra robi dobre pierwsze wrażenie, ale szybko zaczyna być męcząca. Gry nie polecam, recenzja nie jest negatywna, bo zapłaciłem mało.
Purchased a while back but never got into with an XBOX ONE S controller. Recently got a Logitech hotas so I decided to give it another chance. Total pain in the you know what to map the controller but I finally prevailed which made the game so much more enjoyable. The game doesn't offer custom mapping so it needs to be done manually via configuration files within it's directory structure. These files load when you launch the game and assign the custom mapping so your hotos works properly. The XBOX ONE S works great by default but as far as setting up a hotas flight stick you may struggle to get it going without guidance. I pretty much got it working by reading a few tips online and working it out via trial and error. I studied and modified some of the files from another controller schema to make it work with my Logitech Extreme 3D Pro hotas. I edited some of the files in ... C:\Steam\steamapps\common\Ultrawings\Ultrawings_Data\StreamingAssets\Data\Config\Controller\Schema\VIVEGamepad with files found in .. C:\Steam\steamapps\common\Ultrawings\Ultrawings_Data\StreamingAssets\Data\Config\Controller\Schema\SaitekRhinoRift That allowed me to successfully map the pitch, roll, flaps and throttle. It works flawless along with the HP Reverb G2.
I bought Ultrawings for it's support for the T-Flight HOTAS in Flat Screen mode, but didn't actually try it until I got a Quest 2 VR Headset last month. From the first take-off, this game has been a delightful escape. Even with "Simulation" mode, the flight dynamics are approachable (and simple) enough for anyone to get a great sensation of flying.
I'll give this a second sesh b4 deciding to return or keep, but my thoughts at 1hr of play time... I'm getting a bit of motion-sickness, and it's been a while since that happened (Been playing VToL VR w/no issues). This game felt like it was running at 60fps. I tried to confirm but couldn't get my overlay to run in game. The music was not helping my motion sickness. It's like really bad island/elevator music. And it seems to just keep playing the one track over and over and over. I crashed on my way to buy my second airport. My view reset, and my throttle was in my recliner. Having to fly back there again was a very looong and boring 5 min flight. And slooooow. The game is Uber easy, and I found myself doing speed runs. Terrain is boring AF even for 2017. I have no desire to explore this world. It was only seven fifty. And I do like short arcade challenges in VR. Cant recommend at this time, but I'll give it a second session, and update if necessary.
Это просто самое лучшее что я видел в ВР за два года. Всем лётчикам-любителям посвящается!
I can finally play fly away home in vr
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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