
Ultrawings is an aerial-themed, open-world flight game where you fly multiple aircraft to complete a variety of missions across a beautiful, island-themed world!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
[h1] incredibly tedious perfect line simulation with two broken 100% achievements [/h1] [b]your probably thinking, wow could it be.... a modern version of pilotwings 64 on steam?[/b] In essence, on the face of it that is also what I imagined ultrawings flat to be. My review is based upon using mouse & keyboard with simulation controls. You initially start off qualifying for the ultralight licence and begin to unlock various flight missions & landing locations. In total there are 161 missions based around 4 islands & 8 landing locations, scattered between the 4 available aircraft. Firstly like alot of unity games, Ultrawings doesn't have a working v sync option, so unless you want to cook your gpu you have to add a windows mode exclusive via the launch option. On top of setting max refresh rate and applying adaptive sync via your gpu control panel. Secondly, mouse look is purely free look without a centre to cockpit view button (ironically this option is present using a controller so don't touch the mouse if you don't have to) & lastly ultrawings flat was broken on release.... more on that later! During the 1st two landing locations around wayward island (excluding the 7.5k gee racer course) overall I found the game to be rather enjoyable. Until you reach mt thompson's 2nd landing location. Essentially that is where ultrawings gains it's sadistically tedious nature of being a ruthless perfect line/perfect score simulation. If your not following the perfect line, you will miss alot of the score markers, instantly be crashed into or run out of time..... Yes folks it is that unbelievably infuriating! To repeat the same course for hours on end just because you made a tiny margin of error. your levels of frustration will exceed to all new heights once you start playing the gee racer 7.5k courses. Start the race too early, nope crash! follow a line too long, nope crash! Get into 1st before your suppose to, nope crash! All this and more awaits you in the skies of ultrawings! As you can see from my play time, I have spent 50 hours playing through the game and have reached 97% completion with 151 gold collected thus far out of the total of 161 available. So with only afew courses to finish, that's where i begin to discover some conveniently placed broken courses that block you from finishing it. So a work around of sorts is to find a working build, unfortunately from the release build in april 30th to the current version on steam, none of these have a potential fix available to them. If the [b]elusive developer[/b] does decide to balance & fix afew teething issues, then it can be quite enjoyable. Does seem like a cash grab though, given that the VR version was released 2 years ago. But the icing on the cake, is getting to the dlc island only for one course to completely break your progression.
Pros: -Extremely accessible flight mechanics for a video game. They have a great balance between the realistic and the cartoonish. -The game progresses appropriately, with a reasonable amount of challenge without becoming too frustrating at any particular point. -The ground design provides great opportunities for interesting visuals in flight (it's even better in VR!). -It's priced well for the amount of potential play available. -Even aside form the actual missions, the game is a lot of fun to fly. Cons: -Hilariously incompetent user interface design. On what planet do Q and E make sense for rudder? NO MAPPABLE CONTROLS! Only certain specific joysticks supported. This is a carryover from the VR - if your Vive thumbpad breaks you have NO RUDDER CONTROLS, which makes some missions impossible, stopping your progress through the game. -The visuals can be a little weird sometimes, depending on your display. Conclusion: This game has tons of potential, but until they have a coming-to-religion moment on their control design I will not recommend it to others.
It is not possible even to choose a save slot to start the game!!! Mouse horizontal movements are disabled in the game for me! I am running also X56 (running superfine in all other avia games)... and that is not working here as well! Horrible. Not usable. Refund ASAP.
Pilotwings series is one of my favorite games, I loved the 64 and 3DS versions, and Ultrawings is the next step. It's beautiful, controls like a charm (I'm using an Xbox One controller) and has enough variety. I recomend it to all who miss Pilotwings games.
Literally doesn't work. The mouse operation only has vertical axis movement. As a result you can't even start the game. You're just left panning up and down staring at the load game screen.
I love this game it plays a lot like pilotwings 64 be sure to use an xbox controller (not via bluetooth, messes things up) also you need to fine with using the triggers as rudders (unless you wanne deal with reconfig of the controls. pure pain) + achievements wont unlock (for me a least) still a great mini sim
Why doesn't it play nice with flight hardware?
Graphics: Pretty nice, they are reminescent of old flight-sim, especially Pilotwings 64 (which i'm very fond of) so they do their job for me. Sound: Simple, rudimentary, not very memorable soundtrack. I normally mute the music and listen to my own playlists. UI: Needs A LOT of work. I understand this game was intended for VR, but this is the FLAT version. There are a lot of config options that are scattered around you so the layout is a cumbersome mess to navigate. Gameplay: Fun little game but gets a little bit repetitive, as many missions are reminescent of old flight-sim challenges, it's just not enough for current industry standards. The biggest problem and stone that weighs this game to the ground is the godawful controller support. I tried playing with an Xbox One controller without issues, but when i tried to use a flight-stick (which works perfectly with other flight-sims like FSX, HAWX, etc) it simply refused to recognize it's axis and map it's buttons as intended, i tried using the game's own remapping system without success. I searched on Google about this issue and found a nonchalant 2019 dev's blog post about remapping controllers axis and buttons by editing the game's text config files... which was an instant turn-off for me. The saddest part is that it seems this is a pretty old issue devs never took the time to solve. I am very sorry to NOT recommend this game, but i think that the best way to enjoy a flight-sim is with a FLIGHT-STICK and until devs fix that issue there will always be a better, more polished flight-sim out there (and if you need, you can always enjoy the good old days replaying the classic sims/games this one is based upon, with proper joystick support of course).
小さい島々を巡るフライトゲーム。 自由に飛行機を操作するモードと、ミッションをこなしていくモードがある。 一部コントローラーにてボタン割り当てがめちゃくちゃになっているものがあるので注意。 筆者の場合、エレコムのJC-U3613MBKを使用時、LTRTで左視点移動、ハッチボタンの左右で視点上下移動という変な操作になる。このゲームにはキーコンフィグの設定が無い模様。 なお、Xbox360コントローラーでは正常に動作することは確認している。 説明に表記されてないがVRにも対応している。 こちらはモーションコントローラーを使って装置を操作する。 手を伸ばさないと届かない場所にボタンがあったりするので、スペースに余裕を持たせるのが吉。 操作できる機種の追加は、ただお金を持っているだけでは購入できず、専用の場所に着陸しないと購入できない仕様であり、面倒くさい。初期に操作できる機体はスピードも遅く、また、島と島との間は結構離れている為、移動時時間がかかりだるい印象。また、飛行中にマップを見る事もできないようだ。 訪れる島もあまり大きくなく、特徴的なものも少ないので、周遊していても退屈であった。 BGMやグラフィックは全体にゆったりしたものであり、悪くはない。また墜落時に、墜落のニュースが表示されてメニューに戻るといったユニークな部分もある。 現段階では退屈なフライトゲームと言わざるを得ない。 リリース後2か月経たずセールで50%オフになっていたため、安価なVR用フライトゲームとして見るか、もっと値下がりしてから購入を検討した方がよいだろう。
I have Ultrawings VR and Ultrawings Flat. The VR version is cool. The Vive motion controllers work great and I'm able to control the plane well. However; In Ultrawings Flat, I find that I cannot successfully control the plane with the mouse and keyboard, or XBox One controller, and I just become frustrated. I've tried time and time again to play Ultrawings Flat, to no satisfaction. I would delete it from my account, but then i would loose my VR version as well. I recommend the VR version, not the flat version.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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