
The world’s greatest fighting game evolves to a whole new level with Ultra Street Fighter IV.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun, soundtrack slaps hard.
Prepare for Salt when playing online. Don't even bother if you using a wireless connection cause it'll just delay your inputs causing you to eat a 360 when you inevitably drop your 1 frame link combos. Would I recommend it still? Definitely
top e um classico
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English*, French, German, Italian, Spanish - Spain, Czech, Dutch, Japanese*, Korean, Polish, Portuguese - Portugal, Russian +1 more
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
severo juego
Muito bom, bonito e com muitos personagens. É da época em que jogos eram bem feitos. Apenas as músicas decepcionam, nesse quesito o street fighter 4 normal é muito melhor. Mas nada que mods não resolvam kkk
The connect boxes are absolutely arbitrary, the controller recognition is sloppy, there's plenty of deathlock maneauvers, and the graphics are awful. If not for the fact I got it for $2.49 on Huble Bundle I'd be pissed. And even then I'd rather spend that $2.49 on a hot dog instead. Awful game.
I play this game online instead of taking pre-work out.
Even on the easiest setting the AI spams the same upper cut, grab or kick over and over and over and over and over...again. Not fun at all. The AI programming is sht.
Its Street Fighter.
Has the costumes, and local works, which is all that matters for my use case.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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