
A mix of tower defense with classic shooter. Gather resources, place traps, build towers, and buy weapons to exterminate waves of United Forces of Heaven, Hell, Purgatory, Cthulhu, Carnivores and Aliens.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
[h1] Butcher pig [/h1] We protect the magic cube from the monsters from hell. [h1] STORY [/h1] There is a short comic story before each mission. https://steamcommunity.com/sharedfiles/filedetails/?id=2831331724 [h1] GAMEPLAY [/h1] The gameplay is a mixture of shooter and tower defense. Enemies attack our main building from certain points and follow the roads. We set traps on their way and meet them with a hero who can also fight. We have many types of weapons, traps and monsters here. https://steamcommunity.com/sharedfiles/filedetails/?id=2831331786 Consider the pros and cons of the game, sum up. [h1] PROS: [/h1] + Nice graphics. + Good music and sound accompaniment. + Many types of weapons and traps. + Many types of monsters. [h1] CONS: [/h1] - The game is a little slow and does not provide comprehensive information. For example, it is not clear exactly where the monsters are attacking. [h1] CONCLUSIONS [/h1] Fans of tower defenses and shooting may like it. Lots of monsters, shooting and traps. [code] If you liked this review, then join the [b][url=https://steamcommunity.com/groups/da_way_games]group[/url][/b] and subscribe to the [b][url=https://store.steampowered.com/curator/31771734/]curator[/url][/b]. [/code]
[h1]🔹Positive Aspects:[/h1] [*]Once again another unique story that takes place in the same universe as [url=https://steamcommunity.com/id/SermikeFTW/recommended/832140/]Infernal Radiation.[/url] [*]Bizarre yet interesting atmosphere. [*]Great Performance. [/list] [h1]🔸Negative Aspects:[/h1] [*]If someone looks at this as a 3rd Person shooter he will be disappointed. [*]Some minor bugs. For example late achievement notification, random freezes and despite placing and consuming a trap it did not show up in the field. [/list] [h1]▶️Introduction[/h1] Ultimate Summer is an [b]Early Access[/b] game from a unique genre called TPSTD, which basically translates into Third-Person shooter Tower defense and it is exactly what someone would think of. The game was developed and published by [url=https://store.steampowered.com/publisher/ultimategames] Ultimate Games S.A.[/url], the creator of Infernal Radiation. Release Date: 15th January 2021 Last known update: 15th January 2021 [h1]🎩Small-talk:[/h1] [i]People should not expect this game to be their traditional 3rd Person action shooter![/i] [b]Smalltalk[/b] After checking out some of the other reviews and discussions in the forums I came to the conclusion that some players look at this game as a 3rd Person shooter which in my opinion will only lead them to disappointment. This is basically a Tower Defense game where enemies will only attack buildings. The same happens in Ultimate Summer, enemies will not attack you but will only aim for the building you yourself have built or simply for the machine you’re guarding. Just wanted to clarify any confusion. [h1]🎮Gameplay:[/h1] [b]Preparation:[/b] The game gives you a 1-2 minute preparation phase which gives you the chance to collect materials in order to craft traps or defensive buildings. That may sound pretty simple but time is your enemy in these situations, if you’re taking too much time enemies will be way too close to the machine and you will not be able to set up all of your traps and defenses. If you’re too quick you will not be able to build enough defenses because of a lack of material. The best thing is to just collect 1500 raw materials from each material which is wood, stone, and Iron. What buildings should you break? Try the brick fences as they do give you Iron and Stone at the same time, try to avoid boulders if possible. If the wood is what you need try to break some wooden huts or signs instead of trees because these are a lot quicker than mine. After completing that you should always have defensive buildings and slowdown traps as your first option. That means that you should first place all of the available defensive buildings first and then the traps. The defensive buildings do damage but slow down the enemies as well as enemies will first break these defenses before they attack your machine. Lastly, you should collect 10 sin points from the pile of dead bodies in order to buy the Assault Rifle which is located in the Gun-Shop. The best way to compare the mining mechanics is that it basically works like Fortnite. Weird but very very effective! [b]During waves:[/b] After placing all of the defenses you will have to rush to the spawn points of the enemies. The enemies enter from 3 entry gates of the Zoo. The best thing is to attack and do as much damage as possible from the beginning. You get to use a lot of different weapons but every weapon is suited for different occasions. One small suggestion I would like to make is when multiple enemies spawn just use the grenade launcher as that weapon takes care of big hoards of weak enemies. Another smart decision is to grind your sin meter in order to spam the Special ability you get which multiplies your damage by a lot. Keep in mind that you collect sin by killing enemies. Sometimes you will have to recollect some materials in order to rebuild some defenses. One quick way is to just teleport back to spawn which is possible by interacting with the purple campfires (at least these things look like that). As far as shooting mechanics go the game is pretty simple, you can zoom in slightly and aim a little better but there is no recoil or even reloads within the game. Not the best decision in my opinion as reloads would make the game a little bit more skill-based. https://www.youtube.com/watch?v=Q5ygHc-xc7E&ab_channel=Sermike%27sReviews [b]Other aspects:[/b] [*]By pressing Shift you can walk slowly which is good in order to get through tighter areas. [*]You can farm with multiple weapons which is a great way to farm materials efficiently. [*]Some traps are one use only which means that you should replace them if possible. [h1]🎭Story:[/h1] Be aware, spoilers ahead! Before I start the quick peek of the story I would like to mention that both games are connected storywise. Infernal Radiation is mentioned multiple times in Ultimate Summer. The Monkey scientist you’re protecting was part of the factory that exploded on Halloween Island. The protagonist of Ultimate Summer was the same Poet who was on fire at the beginning of Infernal Radiation. Now Ultimate Summer is the game where your Poet was on vacation. Sadly another hell outbreak happened and he protected some random monkey and penguin building a huge washing machine. Later on, it turns out that the monkey was a scientist who died in the explosion on Halloween Island. As you fight hordes of enemies you learn more and more how sin works. The protagonist seems to be very critical of the characters around him which will lead to some surprises. Overall the game has an interesting story although it can be a little weird for some people that did not play Infernal Radiation. Keep in mind that the game is presented in a comic book art style which is one of my favorite aspects of the game. [h1]🌇Graphics / Audio:[/h1] [*] [b]Graphics:[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=2376515783 https://steamcommunity.com/sharedfiles/filedetails/?id=2376516266 [*] [b]Audio / Soundtrack:[/b] Just like Infernal Radiation this game has a pretty well-matching soundtrack to the whole setting of the game. There is no Voice acting sadly. Gun and Monster sounds are pretty basic but they honestly do their job. [/list] [h1]⚙️Performance:[/h1] [b]In Game:[/b] [*]AMD Ryzen 7 3700 X, 32GB Ram, Nvidia RTX 2070 Super: The game was running with Max Settings in 1080p resolution while constantly hitting 144fps. [*]AMD Ryzen 5 3500U, 16GB Ram,Vega 8: The game was running with Low Settings in 720p resolution while constantly hitting 30fps. [b]Benchmarks:[/b] [*]AMD Ryzen 7 3700 X, 32GB Ram, Nvidia RTX 2070 Super: Ultimate Summer benchmark completed, 53639 frames rendered in 378.000 s Average framerate : 141.9 FPS Minimum framerate : 85.6 FPS Maximum framerate : 242.2 FPS 1% low framerate : 90.5 FPS 0.1% low framerate : 12.2 FPS [*] [b]Bugs / Glitches / Crashes:[/b] In almost 4 hours of slaying hellkinds monsters, I experienced no crashes outside of some minor bugs. [/list] [h1]⚖️Conclusion:[/h1] Ultimate Summer is a pretty solid Early Access game if someone comes in with logical expectations. The game might be a little slow to entertain you but after level 3 it will actually be a demanding experience and with huge bloodshed. The fact that this is an Early Access game might be a good sign as devs will probably add more to the game so I would keep an eye on this game for sure. [h1]📉Overall rating: LATER (50%-70%) [/h1] [i]Date of the Review: 28.01.2021[/i] [quote]Visit SaveOrQuit.com for detailed game reviews, posted d
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Ultimate Summer ~~~~~~~~~~~~~~~ Asmodev’s are back with another banger, following the events from Infernal Radiation. Ultimate Summer takes the storyline further with another twist in the story-arc with a mix of a third-person shooter and tower defense gameplay. Throughout the game, there are multiple references from the previous game and the story spills over to this one. The third-person tower defense mix piqued my interest. I cannot remember the last time I faced such a genre mix! For the most part, Ultimate Summer did a great job with the gameplay, elements, and wave intensity but completely screwed over the damage models tbh. Right from the get-go, I felt that something was wrong with the damage models, and it became very obvious over the coming enemy waves. But apart from that, I enjoyed my time with this one. Plot: After the events on Halloween Island, tormented by remorse, a retired butcher comes to a Zoo Island to spend a quiet vacation. Unfortunately, he accidentally gets into conflict with the powerful creatures. Peace of mind will cost him dealing with the... United Forces of Heaven, Hell, Purgatory, Cthulhu, Carnivores, and Aliens. The retired Butcher runs into a Monkey scientist who explains what’s going on with the Zoo and the accidents that have followed. He now needs the Butcher to protect the Washing Machine where the Monkey is being held against the endless hordes. Gameplay: My initial thought after checking out the store page was Oh, Wow! They made a third-person tower defense; can’t say I’ve tried something like that. The game started with a minimalistic UI consisting of settings options, credits, and start. The game progresses throughout 14 days with multiple waves throughout each day. Each day starts with a story reveal, giving you a better view into the game’s storyline, which is presented in a comic book art style which I found very well put together. Each day starts with a few minutes of preparation time which is only enough for like the first three days. Then the game gets so intense, it doesn’t matter how much time I get, it never seems to be enough. During each preparation period, you’ll have to collect three different types of resources - Wood, Steel and Stone - to buy and craft tower defenses and traps. The game currently hosts 18 different defense towers and traps; each can be upgraded three times with your collected resources. For the first few waves, this preparation period works out pretty well. As soon as you spawn, you will be given an Axe, which is good for the initial resource collection. The game also lets you shoot your guns with infinite ammo for resource collection, which works out seamlessly, but I would appreciate an increase in the damage number. The current damage models are poorly balanced, and it feels like this is the only thing that is really holding the game back. For example, it doesn’t matter where you shoot each enemy, it takes a considerable amount of time to take them down. Now multiply that with hundreds of brain-dead slowly moving enemies coming towards your defenses and the Washing Machine! Yes, after a while it gets really hard to keep up with the resource collection and defense placement, along with killing the waves. The fact that these waves are coming at you at a snail’s speed doesn’t help! Even the towers and traps are doing poor amounts of damage. Someone needs to take care of this issue asap! Weapons; The game is currently featuring nine unique weapons that you can buy each day using the soul points you get from killing the waves. The weapons look and sound ok, but they inherited the same issues of poor DPS. The devs should either dial down the health of all the enemy types or increase the damage-per-second on the weapons and traps. World design: The world looks and feels really good compared to their previous title. A decent amount of playable area, most of which you won’t have to get to interact with because of the chaotic nature of the game. The scenario and the visuals go well with the dark, foggy nature of the Zoo area, full of trees, large stones and dirt surrounding well-lit paved walkways. Music and Sound effects: Well-selected background music (although I’m not a fan) went really well with the game. Dialed it down after the first day. And as for the sound effects! Surprisingly well put together; there were some minor issues here and there, but nothing to complain about. Considering all aspects of the game, Asmodev’s put another good one on the plate for us. A unique mix of genres that we don’t get to see that often. The gameplay was fun and unique; definitely needs some more work to be put into it, but so far, it’s well put together and polished. Positives: + Decent goofy plot + Fun unique gameplay + Decent selection of defense towers and traps + Resource collection to craft defenses + Large playable area + Well-designed world, fits the game perfectly Negatives: - Poor Damage model - Minor bugs here and there - Character getting stuck in awkward places - Bullet sponge enemies - Weird Mixture of enemy types Continuing the saga from Halloween Island, you’re now tasked with defending the Washing Machine against the endless hordes of United Forces of Heaven, Hell, Purgatory, Cthulhu, Carnivores, and Aliens. 6/10 Key provided by the developer/publisher for review purposes. Any opinions expressed are entirely my own! [quote][url=https://www.zeepond.com/reviews][b]READ EPIC REVIEWS FROM “THE CPT FROGGY” AND MATES, UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=http://steamcommunity.com/groups/thecptfroggyclub#curation][b]FOLLOW THE CPT FROGGY CURATOR PAGE HERE[/b][/url][/quote]
Want to start this by saying that Ultimate Summer is pretty well polished and except for the massive load time at the start, the games runs really well. The sad part is, there's no real fun factor. Enemies just run in a line and never attack you and the gunplay is just hold down shoot with no reloads. I like the ricochet feature and would love to see a bunch of unique abilities added instead of just increased damage. The base game is solid but there is zero X Factor which would make you want to play it for longer than 5 minutes. I hope there is a bunch of things added during development because the developers have put in so much more effort than most other Steam "developers". For my First Impressions video check it out here: https://youtu.be/94IHiAKS3is
Терзаемый угрызениями совести, мясник на пенсии приезжает на остров зоопарка, чтобы провести тихий отпуск. К сожалению, он случайно вступает в конфликт с могущественными существами. Душевное спокойствие будет стоить ему борьбы с ... Объединенными силами рая, ада, чистилища, Ктулху, хищников и пришельцев. Так описывают игру разработчики)) На самом деле тут все просто, надо защитить свой центр (тут это называется "стиральная машина"! каво?), всячески отстреливая нечисть. Так же нужно собирать ресурсы, ставить ловушки, строить башни и покупать оружие, чтобы истребить волны нечисти. Тут есть 14 дней на зараженном острове. Где нужно отбивать волны врагов, сложность возрастает с каждым днем, но и возможности тоже расширяются для успешной обороны. Если коротко, то это годная развлекуха на пару вечеров. Сами смотрите: https://youtu.be/nG8RVD8_Cv8
Totally worth the price of a beer.
For this price, it's ok.
Good value for money :) You collect resources, shoot monsters and build towers and trapdoors. and so on through 14 levels. A few interesting weapons make the game fun. Nice music. No visible bugs. Interesting comic breaks. A bit monotonous A wide selection of weapons, towers and traps.
If you're someone who's a fan of games where you're basically a one man army fighting off hundreds of enemies and strategizing on what traps are best to use, where to use them, how long should you mine for rocks and wood to get items, etc. Along with trial and error. This is a game that does it pretty well for the price. For $3 you can't go wrong with this game. It has a neat art style in it's cutscenes and in game slight cel shading. Enemies have some neat designs. The game can get addictive and fun. It's fun to just axe and shoot enemies with the guns provided. If you like Tower Defense games, I say pick it up for the price. The only major issue at the moment is some unbalanced difficulty and power ups however this is only in Early Access and considering the full launch is until May, I imagine this game would get much better over time.
Ultimate Summer, developed by Asmodev and published by Ultimate Games S.A., is a twisted blend of tower defense and first-person shooter that takes the idea of a peaceful vacation and violently flips it on its head. Set on a remote island that was meant to be a relaxing Viking-style getaway, the game quickly escalates into chaotic, blood-soaked madness. You play as a retired butcher who ends up defending himself against increasingly bizarre and grotesque waves of enemies including creatures from Heaven, Hell, Purgatory, Cthulhu mythos, aliens, and even unexpected religious figures. The game’s tone is unapologetically irreverent and drenched in dark humor, wearing its absurdity like a badge of honor. At its core, Ultimate Summer combines the strategic depth of trap placement with the visceral thrill of FPS combat. The main gameplay loop involves building defenses during brief downtimes, placing a variety of traps around key areas, and then actively fighting off incoming hordes using a growing arsenal of weapons. The trap system is quite extensive, offering eighteen unique types that can each be upgraded through three levels, allowing players to tailor their defenses based on their preferred playstyle. Nine different weapons are also available, each with upgrade paths that significantly improve their effectiveness and feel. Combat is brutal and fast-paced, with a strong emphasis on gore and impact feedback. The enemies don’t just drop dead—they explode, squirm, and disintegrate in a spectacle of violence that matches the game’s over-the-top tone. Progression in the game is mission-based, with 14 levels to complete and 14 bosses to take down, each more grotesque and exaggerated than the last. The level design often emphasizes destructible environments and encourages experimentation with trap placement. You can dismantle and recycle parts of the world itself, turning environmental destruction into a resource mechanic. This adds an interesting layer of interaction, though it doesn’t radically shift the gameplay loop beyond the novelty of being able to break most things you see. Between battles, resource management becomes critical—choosing between upgrading traps or weapons, and knowing when to invest in defensive strategy versus aggressive offense, gives players a decent amount of tactical decision-making. Visually, the game presents itself with a gritty, grimy art style that fits the apocalyptic tone. Enemy designs are outrageous, often deliberately grotesque or surreal, adding to the game’s chaotic and unsettling atmosphere. It’s not a game aiming for realism, but rather one that thrives on stylistic excess. The environments are functional rather than beautiful, designed to facilitate gameplay rather than immerse the player in scenic vistas. That said, there’s enough personality in the art direction to keep things visually engaging, especially when bosses show up with their exaggerated animations and thematic entrances. The soundtrack and sound effects lean heavily into heavy metal, grotesque squishes, and over-the-top voiceovers, reinforcing the tone of blood-drenched absurdity. However, Ultimate Summer does have its limitations, and they show especially in its early access state. Some systems feel underdeveloped or repetitive. While the card and trap mechanics are interesting at first, they can become formulaic over time once you find a dominant strategy. The variety in enemy types is solid, but many of the levels follow the same structure, with few surprises in terms of mission design. Additionally, many planned features—such as difficulty settings, controller support, full voice acting, and additional modes—are not yet implemented. This leaves the experience feeling somewhat incomplete for players expecting a more polished, feature-rich game. It's also worth noting that despite its thematic ambition, the game’s narrative is barely there, serving mostly as a vehicle for the chaos rather than a compelling story. Performance-wise, the game is well-optimized for a wide range of systems, with modest hardware requirements. It runs decently even on mid-tier machines, which is helpful considering the high enemy count and constant visual effects. Still, during the most intense firefights, some drops in frame rate and performance hiccups can occur, particularly if a lot of traps are triggering at once in a confined space. These issues aren’t game-breaking but can briefly interrupt the otherwise smooth rhythm of gameplay. As development continues, one hopes these rough edges will be smoothed out, especially as more visual and sound content is added. Ultimately, Ultimate Summer delivers a bizarre, brutal, and surprisingly engaging experience that will appeal to fans of chaotic, over-the-top action games. It doesn’t try to be deep or narratively complex, but it succeeds in offering a frantic hybrid of shooting and strategy that feels uniquely unhinged. It’s the kind of game that doesn’t take itself seriously, and that freedom allows it to push into territory many other games avoid, both thematically and mechanically. While its early access state leaves some systems incomplete and the mission variety somewhat lacking, there's a solid foundation here. With continued support and updates, Ultimate Summer could evolve into a cult favorite among fans of unconventional tower defense and shooter hybrids. Rating: 7/10
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