
A Tactical Battle Simulator that allows you to command thousands of soldiers as a Union or Confederate General. The game features the most accurately created map, a non-linear battle campaign, complex morale, innovative control mechanics and smart AI.
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About
Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!
It has been voted as Best Strategy Game of 2014 by PCGamesN.

Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.
Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.
What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”
Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.
Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.
The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.
According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.
What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”
Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.
What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”
Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.
What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”
Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.
What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”
Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.
What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”
Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.
What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”
Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.
These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.
Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoy trying unusual tactics against the AI.
excellent
Not good for fast computers. No way to adjust speed and gameplay is not fun at all. May have been a good game with lower clock speeds. Would be nice if there could be speed adjustment.
By playing this game 45h its about time to give a recomendation? Ultimate general Gettysburg is a very nice gem of pc game. It is the first of the "ultimate games" series but should be considered as one of the first picks if you like to try the ultimate series. This game context a high complexity in a rather linear slim area. Game includes fog of war, cover, shooting range, condition and morale. Its alot of finding the best positions, make it there before thoose spots are taken, and then holding ground by defending and advanteous spot. This sounds simple? Its not - but its a nice and "easy to understand" loop to dig in to =) AI is smart with nine diffrent playstyles (like chess AI having diffrent valuations on same situations). A fun thing is to play random on AI. Then you certaintly dont know what you meet - with gives you more need to calcultate and valuate what your oponent is doing (is their attack reckless, overpoweredor well calculated)
令人汗颜的数值平衡。 当你用1200人的线列步兵与敌人70人的炮兵交战。 交战距离为敌方炮兵能使用canister一炮炸死我40人的近距离。 你的士兵们举枪,射击。 一阵枪声和烟雾过后,你会惊讶地发现这一轮齐射居然只打死了4个敌人! 而在隔壁山头上,你的士兵射程之外的敌人线列步兵,却能一次齐射打死你上百人。 而且无论是步兵冲锋还是骑兵绕后都不能成为你战术上的优势。 即使你的兵力占有绝对优势,或是敌方的炮兵孤立在野外。 甚至更加搞笑的是,我用2队过千人的线列步兵试图剿灭敌人一队275人的残兵。 我摆出钳形攻势,两队步兵分别从左右包夹敌人。 在几次射击过后,敌人的人数甚至没掉下200, 士气也足够支撑让他们一边后撤一边弹无虚发一枪消灭我一名士兵地射击。 甚至你在前面的战斗中绞尽脑汁取得优势后, 敌人会得到莫名其妙的虚空增援。 除非你想看数据占尽优势的ai用排山倒海的步兵压垮你的阵线, 不然不建议玩这游戏。 尽管他在许多人口中是如此地“硬核”。
A bit slow and tedious but fun.
Sorry I didn't make it confederate Wins .
No Multiplayer festure as listed on the store page, false advertisement.
stops too quickly. after winning on another - resets to unsual positions
Wunderbar!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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