
UFO 50 is a collection of 50 single and multiplayer games that span a variety of genres, from platformers and shoot 'em ups to puzzle games, roguelites, and RPGs. Our goal is to combine a familiar 8-bit aesthetic with new ideas and modern game design.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 28 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.1Kreviews | 95% | — | $6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
様々なジャンルのレトロゲームが50本収録されたお得なタイトル。日本語化は現在開発中。 一本一本が手抜きなく作られており、どれも「当時のカセット1本分」として成立しそうなボリューム。そのため、かなり長く遊べてコスパは抜群。 ◆良かった点 ・非常に高品質なレトロゲームオマージュでありながら、そこにひとひねり加えた独自アイデアが光る。 ・2ボタン+十字キーのみで完結するシンプルな操作系。 ・ほぼ全作品にチャレンジングなやり込み要素が用意されており、実績解除のやりごたえは十分。 ◆気になった点 ・難易度は総じて高め。どの作品も、ある程度のアクションスキルや反射神経が求められる。「難しすぎる」という批判に対し「難しいから良いんだろ!こういうゲームってのは何度も死んで一歩ずつ覚えていくのが楽しいんだよ」と思ってる人にはうってつけのゲーム。 ・説明不足。説明書とかゲームマガジンとかも再現して読めるようにしてほしかった。 ・「レトロ風」を意識するあまり、残機1・ミス即タイトル戻りといった理不尽な仕様を採用している作品が複数存在する。……当時の雰囲気再現という意図は理解できるものの、「当時でもさすがに残機1はなかっただろ」とツッコミつつも、開発陣にはSPELUNKYやDOWNWELLの作者がいるから、本当にこういうのが好きなんだろうな。現代では数多のゲームが並ぶ中、そこまでの苦行に付き合う気力は正直ない。面白そうなのに、この仕様のせいで序盤のエリアから出られずにプレイをやめてしまうのは誰が得するん? 50本のうち、5本くらいは「これは良い!」と思える作品に出会えるはず。 レトロゲームや、ワンアイデアのインディーゲームが好きなら、十分元は取れる内容。
The achievements state that 55% of players never managed to beat a SINGLE game in this collection and there’s a good reason for that. I beat them all and they’re sadistic in a way that feels really forced and artificial. It’s as if the developers were afraid of not being on par with 80's games in terms of difficulty but none of the NES classics that people love and remember were ever quite this cheap and unfair. I had fun here and there but recommending this collection to anyone seems wrong since only a small masochist niche would enjoy something like this, as is evident from the cheevo statistics. Cheetahmen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
UFO 50 embodies the good and the bad of (this time fictional) 80's console era. I would be lying if i say every game is great - but every game serves as a piece of much bigger ensemble of experience that is: *FUN*.
Highlights: - Soundtrack is consistently incredible and novel - Games you don't end up liking usually will still impart some endearment, even if they don't stick - The games that do stick, really stick and have tons of replay value - The overall atmosphere of the game (and the meta console) is warm and delightful - Obvious spiritual parallels to previous games from Derek Yu (primarily just Spelunky for me)
There's Velgress, and then there are 49 other games you can play once Velgress pisses you off so much that you need to take a break to get your heart rate down. UFO 50 is a marvel and a celebration of retro video games. I guarantee that everyone will find at least one game that they fall in love with, and it might even be in a genre they don't expect. It's nuts just how many ideas are crammed into this affordable package, and I could spend many more hours delving into UFO 50s depths if I desired. But as of right now, having sampled all the package has to offer, about 50 hours logged, and 9 cherries under my belt, I feel I've reached a satisfying stopping point. Now, humor me as I gush about some of my favorites, with medals awarded to my top three. Magic Garden is the favorite game that I absolutely suck at! I tried so many times to get the gold cartridge on this one, but just couldn't hack it. Magic Garden and Valbrace are the two I wish I could've spent more time on, but maybe someday. I don't normally go for puzzle games, but Camouflage is a clever little one with, in my opinion, perfectly tuned difficulty. I loved just staring at each new level, mentally running through different possibilities on how to solve it, for it to eventually click into place, and for it to work exactly how I expected it to. They definitely could have explored some of its ideas further, but it's satisfying enough for what it is. Night Manor is a pretty short point-and-click adventure game, which somehow managed to actually elicit a bit of fear in me, until I figured out how it ticked. The decision to add jump scares and timed elements to a genre that typically encourages taking your time is simultaneously ingenious and so evil. I want to play Bushido Ball with a real person so bad. Fast gameplay, tight controls, unique characters, and a high skill ceiling are ingredients for a killer party game with friends. I swear some of those AI opponents can cheat though... Rock On! Island is cool not just because it's a tower defense game with cavemen, but also as a showcase of what this genre could've looked like on the NES. The decision to have a character that you physically move around the map during rounds adds an extra layer of tension and strategy that I've never seen in a game of this genre. I just wish the cherry requirements were a bit less restrictive. I don’t even understand how anyone came up with a concept like Avianos. It’s sort of a bird strategy game with dinosaur gods, I guess, but that description doesn’t even come close to cutting it. It’s just so weird, but oozing with depth and complexity. This is a prime example of a genre that I typically don’t go for, but because it was in this package, I ended up sinking quite a bit of time into it. What if Final Fantasy... but cowboys? It's like the devs peered into my mind while making Grimstone, perfectly engineering an experience to my tastes. Grimstone feels like the most faithful game in the package, almost to a fault. There isn't much in the way of modern-day game design here, unlike most of UFO 50, but I actually appreciate it for that. There's something so special in the simplicity and restrictions of classic JRPGs, so Grimstone gets a lot of kudos from me in its ability to recapture that feeling in a tragically underexplored setting for the genre. I do concede, though, that the game probably won't do much to win over any JRPG skeptics, which is a strength of many other UFO 50 titles that would have been welcome here. Bronze medal! Velgress is sort of like a toxic relationship. Your cortisol levels are going haywire the whole time you’re together, you swear you’ll never come back, and then you can’t stop thinking about just giving it one more try. I felt the whole gamut of emotions while chipping away at this one, with the highest of highs and lowest of lows. Getting the cherry made me feel like I had finally self-actualized, only to immediately find myself yearning again for a game that had nothing left to give me. Silver medal! I'm not exaggerating even a little bit when I say this, but there were a few days when all I could think about was Party House. It commandeered my brain in a way that scarce few games ever have, to the point where I even had a dream about it. I've never smoked cigarettes before, but I imagine it's a similar experience to playing Party House. They need to put a warning or something on it, because there are addictive qualities here that the FDA should probably regulate. Easily worth the price of admission alone, but play at your own risk. Gold medal! I knew UFO 50 was going to be up my alley before purchasing it, but it worked for me even more than I expected it to. There are some stinkers in there, and some titles that just didn't click with me, but I adored the adventure of getting to sample 50 different games and not knowing which ones I was going to fall in love with. Truly a one-of-a-kind experience.
About 1/3 of the games are very good and most are difficult. According to the game classification, there are 30 reflex games, 22 thinky games, 29 quick games and 20 epic games. My favorites are Mini & Max, Night Manor, Rail Heist, Vainger and Warptank.
Why have I not written a review for this yet? It's great! I've finished like half of them, and several I've even replayed many times because I can't get enough of the gameplay. The aesthetics may be 80's but the devs have taken design inspiration and lessons from 90's and 2000's games as well, all the while putting their own spin on these ideas. So many fantastic games. Mortol, Mooncat, Kick Club, Warp Tank, Waldorf, PARTY HOUSE, Avianos, Rail Heist, Divers, Porgy, Vaingers, Valbrace, Night Manor, Lords of Diskonia, Pingolf, Rock On Island, Cyber Owls, even freakin Barbuta. GET IN THE UFO, WE'RE GOING TO SPACE!!!
I'm not kidding when I say this has become my favorite game of all times. It's endlessly replayable, it's a masterclass in game design, and you can and will learn to beat each game if you spend enough time with each of them no matter how difficult they appear at first glance. It's a game that respects your time (mostly because you can always skip a game that bothers you) and it made me discover pleasure for genres that I always skipped before, particularly the puzzle and bullet hell/shoot-em-ups. I now only play it on my Nintendo Switch, but the Steam version is great. Everything about this game is amazing, I cannot recommend it enough.
Don't take this the wrong way. This would be a side thumb, if Steam offered that instead. I understand it, I respect it, I also feel it worthwhile to say why I'm not really enjoying it. [h1]Mossmouth has done it again:[/h1] They've made a precisely overtuned game that beats you to death with both charm and sheer hardness. If I was directing the overall curve of this fictional console, I'd have told them to aim for the curve of a game like Kirby's Adventure or Super Mario Bros 3. Yes, they have hard segments, but you at least stand a good chance of whomping the final boss, even if it does have a nasty surprise or two. Yes, there are 50 games, and nearly all 50 of them are exactly the wrong kind of hard. It was indeed frustrating to see the Blaster Master evaporate because he fell a tile. Mossmouth did not need to replicate this feeling so exactly. (This is, the same issue that so many games, movies, and TV shows have in referencing something that sucks/is bad by doing it verbatim.) In so few words, [b]exactly[/b] the problem I have with the Mossmouth Ethos. ...Of course, most games back then, deigned to give you [i]a continue.[/i] Why the developers felt the need to have this extra special dickpunch route of not having them, I do not know; that is more in the direction of the ZX Spectrum, and a frankly tall bridge to sell. Why so few of the games are designed around Fail Forward is frankly asinine seeing as one of them very clearly is. What's frustrating is that there are signs that the potential for actual fun play was in mind, given some of the hidden things one can "discover" via their missives of an ARG. But I prefer my games to be rather self-contained. Sure, you can probably find the magical "one" game that you'll like from UFO 50, but from the idea of a library perspective, if you only find "one" in 50, that's very bad statistics. I could easily name 50 NES games I'd enjoy playing, and at least 25 that I've personally beat. And I'd probably be able to name a few semi-precious gems, too. Sorry. I'm not hardcore enough for most of these games. Intuiting basic IFF is not something that should be part of a required skillset.
I definitely had fun playing the many games of UFO 50, but it's one of those games I clearly should have watched reviews before buying. Out of the 50 games, there were maybe only 5 that I liked, and only 2 that I liked enough to complete. The reason is simple; I just suck ass at most of them. Those games truly reflect that era of video games, including the really high difficulty (and no way to lower it), to a point that often feels really unfair. So, before buying this, ask yourself, I am good enough to play an old arcade game and not die in the first 2min? Cause I'm not. 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $6M | 23.5K | 71% | $9.99 | |
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| $6M | 16.8K | 93% | $15.99 | |
| $6M | 12.3K | 85% | $11.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
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