
UFO 50 is a collection of 50 single and multiplayer games that span a variety of genres, from platformers and shoot 'em ups to puzzle games, roguelites, and RPGs. Our goal is to combine a familiar 8-bit aesthetic with new ideas and modern game design.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 28 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.5Kreviews | 95% | — | $6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Over the past year -- at the time of this writing, I have put in around 37 hours into UFO 50. I first learned about it due to SnowMan Gaming who did a video on it. And I became fascinated about it. So it's interesting to see Derek Yu and his team answer the question: what if one of those video game compilations was actually...good? UFO 50 is a retro inspired set of 50 games for a fictional computer system that was supposedly popular in the 80s. Think the Pico 8. Or, perhaps more accurately, it reminds me more of the PC-98: graphics and games that started out very simple and as the computer's lifespan went on became very complex with parallax scrolling and detailed sprites. (For more info on the computer, the Basement Bros have a great series about the computer.) Mossmouth definitely ran with the idea and created games that may not be completely out of place on the ol' NES. However, there's a well hidden meta narrative hidden in the game: a company that quickly became too big and imploded in on itself, as well as the inner-office politics that impacted everything. The games were locked into a storage garage until Derek and his friends bought it in an auction, fell in love with the games, and then decided to make them available for everyone. To go through each game would leave me sitting in front of my computer forever. And your mileage will definitely vary because it relies on you liking Yu's design philosophy. If you don't like his games, you're likely going to be miserable. I digress. Games that I've really enjoyed are Barbuta (think La-Mulana single screen puzzle platformer), Devilition (puzzle game about blowing up demons), Kick Club (a soccer version of Bubble Bobble), camouflage (puzzle game staring a chameleon), Warp Tank (puzzle shooter), Divers (a FF1 style RPG that is very atmospheric), Valbrace (action dungeon crawler with Punch Out system), Rock on! Island (tower defense), Overbold (arena style shooter), Campanella 3 (3-d shooter almost like Tempest), Grimstone (RPG with a timing mechanic a la Shadow Hearts), and Night Manor (horror game done in a Macventure style). The other games not listed aren't bad, they just didn't catch my eye as much. For example, I really want to love Elfazar's Hat which is a Rocky and Pocky inspired run and gun. I can't get into it. Looking at these games from a lens of 80s gaming, they would have absolutely have dazzled a lot of gamers. PC styled games may have been a bigger hit on the SNES if they were more like Valbrace instead of Dungeon Master and Might and Magic 3. My mom would have loved Devilition because it has that Dr. Mario / Bust a Move (Puzzle Bobble) vibe of figuring things out. Grimstone would have raised the bar for what an RPG should be on the NES / Genesis. Controls are simple with this game: they rely on D-pad movement with a 2 button mechanic. It's harder to get simpler than this short of it being a single button game. Sometimes it's a little clunky, however I would argue that is by design as old games that UFO is imitating were like that back in the day. Some games are more intuitive to figure out than others, you won't be fighting the controls. Overall, UFO 50 is a great value for its price. It's hard not to recommend it as there's actually a little something for most players. And you can spend hours mastering each game -- especially getting the Cherries (the game's way of stating you mastered a game). It makes me wonder if Mossmouth has accidentally painted themselves into a corner: will they go create another retro console and have X number of games for it? Or will they go in a different direction? Yes, there will be a Spelunky 3 in the mean time. What are they going to do? And it's seriously going to be a tough act to follow.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its literally 50 whole games. Not those baby mario party type games that last a minute - 50 fully polished, complete games that could stand alone. Steal of the decade. Bushido Ball is my life
fun x50
its ok its just like some games are tedious and had me bored
I was a bit skeptical of the hype around this game, after all, how good could a collection of 50 games be? And booting up the first game, Barbuta, didn't do much to change my mind. I appreciated the next few a bit more, but I got hooked when I hit Velgress. There's so much to appreciate in this collection -- incredible variety, genre-mixing, inspiration from classics but with a fresh spin, a satisfying level of difficulty. I skipped a few games that I didn't care much for after a few minutes of playtime, but as I've completed the collection and gone back through them, I discovered that there's so much to appreciate in each one of these titles. It's a testament to the developers and the amount of care they put into this product that none of these 50 games come off as fluff or filler.
fun
UFO 50 is like cracking open a time capsule from an alternate history of gaming. Fifty retro-styled games, each with its own quirks and personality, come bundled together in a collection that feels both nostalgic and refreshingly inventive. The variety is incredible: platformers, shooters, puzzlers, oddball experiments. Each one has a unique hook that makes it worth trying. The pixel art and music give the whole package a lot of charm, as if you’ve discovered a lost console library polished up for today. Not every game lands, but that’s part of the fun: exploring, bouncing between titles, and finding your personal favorites. Definitely check out House Party! Even the weaker entries have memorable touches, and the best ones are strong enough to stand on their own. Taken together, UFO 50 is a celebration of creativity and game design in miniature, overflowing with heart and imagination. For anyone who loves retro games or the thrill of discovery, this collection is easy to recommend.
Un jeu très, très riche. Des tonnes d'idées originales de gameplay.
How many?
A flagrant, ridiculous and perhaps even slightly arrogant monument to gamedev. As much as a lot of the games i found to be very un-fun, there are a couple of gems in here that i fell in love with, and tbh, they perfectly hit the mark with the whole project imo. Elfazar's Hat is amazing, what a fun shooter. Seaside Drive is also a mini masterpiece. I need to play the rest some more.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 11.3K | 94% | $29.99 | |
| $6M | 23.5K | 71% | $9.99 | |
| $6.1M | 6.8K | 94% | $29.99 | |
| $6.1M | 3.8K | 62% | $49.99 | |
| $6M | 10K | 80% | $14.99 | |
| $6.1M | 19.9K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.3K | 64 | 98% | $7.99 | |
| $643 | 2 | 100% | $11.99 | |
| $290.6K | 751 | 72% | $19.99 | |
| $136.6K | 8.6K | 97% | $0.74 | |
| $64.2K | 416 | 82% | $7.99 | |
| $12.3K | 875 | 64% | $0.99 |