
UBOAT is a simulator of a submarine from WWII era. It is a survival sandbox with crew management mechanics while its primary theme is life of German sailors. The boat is their home, but it can become their grave at any time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 14 → 11.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 25.6Kreviews | 84% | — | $29.2M |
| $29.99 | 1.5Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1072 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра очень хорошая реалистичная но прошу добавить возможность самому установить скорость врага в ручной атаке цель стоит я вписываю в скорость 0 скорость обновляется до 33 уз сама чтобы установить ноль нужно час сидеть с хронометром у стоящего судна 8 слепых капитанов не видящих в упор что эсминец стоит из 10
Das Boot the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish, Russian, Korean, Simplified Chinese, Turkish, Czech, Portuguese - Portugal +1 more
| $29.99 |
| 769ratings |
| 72% |
| — |
| not modelled |
| $8.99−70% | 200ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is very much unfinished. Even given it is out of early access it still feels a bit bare bones. The game is insanely large for the ammount of content you are getting. Every single city looks the same for example. I would say that the size is mostly due to poor code optimalisation rather then content. For example, the ammount of ship types is honestly pathetic. After 1942 you will be sinking Liberty Ships and only Liberty Ships. There are only about 5 ship types which hurts the game greatly. Also, the game is lagy and experiences save bloat all the time. You run a campaign and by the time you end it you have a save file in the dozens of gigs. The world also seems dead and too centred around you and at the same time you dont matter whatsoever. German research is completely reliant of where you send your officers. At the same time you can sink millions of tons of shipping and there is absolutely nothing that happens becouse of that. Overall, I would buy this on sale and keep an eye out on whenever the developers fix the optimalisation and content gaps. Wait until then.
Random snippets from skipper's log: U-142 has entered the Mediterranean, our newest theatre of war. After braving the Girbraltar crossing, our career in these waters started relatively calmly - Hunting single merchants at South of Sardinia, using the narrowest chokepoint of that area to our advantage, basically covering the whole area coast-to-coast with our hydrophone. Very few British supply ships made the treck from Gibraltar to their theatre in Eastern Sahara desert. Mussolini's troops should have easier time fighting weakened enemy. However, we did not have much time to get comfortable with routine - As a strangely deformed brainchild of an idea had morphed into orders on my desk once we returned to port: U-142 was to be used as convoy escort for Italian troop ships sailing from La Spezia to Tunis. In the idea's defense, first part of the grand plan was not bad: U-142 was to sail far in front of the Italian transports and use hydrophone to hear the approaching enemy warships before they are even in visual range. However, that's where the brilliance ended. After confirming advancing enemy warships, U-142 was to attack them. And it was far more than likely that the warships in this area would be British destroyers, vessels that are designed to destroy submarines. As curious as that assignment was, it paled when compared to the next assignment to transfer a spy to British colony known as Palestine. We would sail not only far away from arguably friendly territory, we would be detrimentally close to Suez Canal, the third-most heavily guarded naval location by the Royal Navy, right after the Home Isles and Gibraltar. And would it not be the British to catch us, starvation would: Everything would have to proceed according to optimal travel speed without delay, as our modest coastal U-Boat was not so well blessed with volume for storing large amount of provisions. There is a smoke spotted in the horizon, from its location and course we can determine it is a lone British merchant making a supply run from Gibraltar to Malta. From hyrdophone reading 10 minutes ago, we can determine there are no British surface vessels anywhere nearby and the setting sun prevents any British aerial crafts from performing security patrols. By the time we get within visual range of the merchant, the darkness will be close to total, giving the merchant next to no chance of spotting us, asuming we would even be on the surface when we are in engagement range. There is a grim sense of inevitability to all this. U-142 has completed her latest and most significant assignment on the Mediterranean, an attack on oil storages on coast of Syria, British territory. On her way back of this 34 day patrol, she managed to catch quite a few merchant ships as well, among them an oil tanker. Although the return trip was a bitter pill to swallow... It is 1941 and I have a sinking feeling we might have bitten on a war that is more than we can chew. A month we have spent sinking British merchants where we have been able to find them. And it was not a small tally, 15 merchant ships in 34 days is nothing to sneeze at. But... One of those 15 was a tanker sailing in a convoy. A convoy consisting of more than 40 merchants. Whatever we might think about our achievements, that puts it into perspective. If, when we are performing at the extreme limit of our submarine, which is as far as we know and what we have seen, the only submarine in the Mediterranean, we are able to sink 15 merchant ships in one month. The British were able to sail more than 40 past us in one day. How many other convoys might have been able to sail past us? Bigger convoys than 40? There is no question that we are making a dent in the Allied war effort... But how significant dent and to how big a plate is starting to be formed to something we were not promised. Our Italian friends, despite our effort to weaken their adversaries as much as possible, still seem to be hell-bent on being bogged down against weakened enemy. Not that the recent lack of progress has been completely achieved by the Italians - Our leadership promised our airforces would make a quick work of the Royal Airforces around the White Cliffs of Dover - Which is something that also seems to have been mired down. Meanwhile, we are committing vast amounts of manpower and resources to police over majority of European continent, an amount of territory that dwarves our homeland, something that is not a long-term solution. Not to mention, all this, everything, and everything supporting it, is fueled by oil, something that we have no natural access to and all has to be obtained from the dwindling countries still not blockading us. But now, more and more I find Allied shipping sails in convoys, escorted, with deck guns even on merchant ships. Boarding them is no longer option, neither is sinking them with my puny Type II's "deck gun" - The freakin' merchant ships out-gun me. Even in optimal circumstances it would take ~1000 rounds from the 20mm to sink them, while it takes only 1 round of their deck gun to sink me. What an underwater assassination that was... The final voyage of HMS Illustrious, with her crew now on eternal patrol. Shame it had to come to this. Had the time and place been different, my crew and her crew could have been downing beers in a tavern together, having a banter whose country produces better cars. We will accompany them on this final descent... Until 100 meters of depth, as that is the maximum tested depth U-142 is rated for. We will stay silent down there, hoping to avoid the retaliation from the destroyer screens, which we few moments ago sneaked past. It is 1942, the third year of this war that should have been over in a month or two. U-142 starts the year in port of Brest, occupied France, from which we are supposed to make sail to the port of Bergen, occupied Norway. In a way, it is understandable. The battle of Atlantic is of limited success rate for us. We have able to sneak past the British patrols into the "Black Pit", which is the area in which patrol aircraft from the UK and Canada cannot reach into. However, once there, we are limited to five torpedoes. Operation Barbarossa has started two months ago, we received the news of this while in the Black Pit. It was not soon after this event that the British imperialists realized they could send material support to Soviet communists, both of whom had vehemently opposed each other just 3 years ago, almost to a point of declaration of war. But it appears enemy of my enemy makes bed-fellows. U-142, now boasting one battleship, two escort carriers, one shore-based oil installation, countless tankers and freighters destroyed, with a fair share of scouting and espionage missions as well under the belt, takes on the new task of severing the British material support flowing to the Soviet Union. It will be a cold undertaking, sailing at north of Norway during december, in a steel tube with only source of heat being the warmth radiating from the two diesel engines. At least we do not need to worry about food spoilage. (Played on 100% realism, playthrough has been going on on-and-off for 2 years)
**Absolute Vollkatastrophe – Finger weg!** Ich habe selten ein Spiel erlebt, das mich so enttäuscht hat wie **UBOAT**. Die Bugs sind nicht einfach nur nervig – sie machen das Spiel teilweise unspielbar. Das beste Beispiel: Man stellt einen automatischen Kurs durch den Nord-Ostsee-Kanal ein und das U-Boot fährt seelenruhig permanent gegen Land, Hafenmauern oder sonstige Hindernisse. Offenbar ist selbst die KI-Navigation nicht in der Lage, einer Wasserstraße zu folgen. So etwas erwartet man vielleicht von einer frühen Alpha-Version, aber nicht von einem Spiel, das verkauft wird. Die Grafik wirkt veraltet, lieblos und teilweise einfach hässlich. Von Atmosphäre kommt kaum etwas rüber, weil alles billig und unfertig aussieht. Die Benutzeroberfläche ist ebenfalls eine Katastrophe. Unübersichtlich, umständlich und an vielen Stellen einfach schlecht durchdacht. Statt Spaß verbringt man seine Zeit damit, gegen das UI zu kämpfen. Von der "Geschichte" oder dem generellen Spielverlauf will ich gar nicht erst anfangen. Langweilig, belanglos und ohne jeglichen Spannungsbogen. Es fühlt sich an wie eine Ansammlung unfertiger Ideen. Das Schlimmste daran: Ich konnte das Spiel nicht einmal mehr zurückgeben. Ich habe es im Angebot gekauft, aber wegen Zeitmangel erst einige Wochen später gestartet. Da war die Rückgabefrist natürlich längst vorbei. Jetzt sitze ich auf einem Spiel, das ich freiwillig keine zweite Stunde spielen würde. **Mein Fazit:** Viel Geld für eine Ansammlung aus Bugs, schlechter Grafik, miserabler Benutzeroberfläche und frustrierendem Gameplay. Spart euch das Geld und kauft euch lieber irgendein anderes U-Boot-Spiel – die Wahrscheinlichkeit, dass es besser ist, dürfte erschreckend hoch sein. **1/10 – selbst geschenkt würde ich es kein zweites Mal installieren.**
Game looks like ♥♥♥♥ on my PC even with all settings maxed. constant blur makes the game not enjoyable to look and harder to play when you have to squint at everything.
9 hours in and ive sunk 1 ship, 2 dud impacts and one near miss, and about 20 restarts. This is the most mind numbingly slow, hard to learn, difficult, obtuse game, everything is so grindingly slow to learn and perform. Absolutely nothing in this game happens with any expediency, need to load torpedoes after youve fired everything without even coming close to a hit? well wait 30 or 40 minutes and the crew may or may not get around to it. Want to repair the ship or actually set sail on a mission or do anything? everything is endless waiting with no real clue as to weather its actually going to happen or not.
so i only have 67 hours in total in this game it back when first came out and I have not been able to complete a full game let due to bugs every single game I start up and try to play through ends up breaking down completely due to some type of bug issue. this last time game seem be going okay till i docked at the port of wilhelmshaven and now all menu options are broken in game when ever i click on any of these options 1. Chief of operations 2. flotilla adjutant 3. flotilla quartermaster 4. flotilla commander all it does is take me out of the building and into the world map where I am greeted with overlay of whole city I can return to the port then go back into the build and try selecting one of the options above again but same thing happens it just loads me into world map and where i just see the over view of whole city. so algin my game completely broken down. last bug that killed my game was in instant crash when i char went scuba divn to wreckage game just error and COD then it corrupted all the auto saves and pretty much ended the game also. it seems like this game is one of those games where it not if a bug is going to destroy all hours you put into your play time but when it will happen. will it happen after 4 hours of game play or 15 hours of game play or 30 hours of game play when will a bug make it so you can no longer play the your save game. I honestly do not understand how this game has so many good reviews sense its so bug ridden to point of breaking every single game play session that I have tried to play. 67 hours is what i have in on this game and no single game has lasted over 10 hours before its turned into pile of garbage. so i really tried give this game chance but its just a giant waste of time and huge failure in general. it is fun when it works but it never works for long.
so many bugs, game crashes frequently
It's fun but you have to fight bugs the entire time you play.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 200 | 80% | $8.99 | |
| $620.4K | 1.2K | 60% | $19.99 | |
| $9.3M | 8K | 61% | $26.24 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $5.6M | 4.7K | 87% | $39.99 | |
| $41.8K | 51 | 45% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.1M | 104.4K | 84% | $17.99 | |
| $29.2M | 30.6K | 73% | $49.99 | |
| $29.2M | 26.9K | 66% | $39.99 | |
| $29.3M | 134.4K | 89% | $9.99 | |
| $29.3M | 71.5K | 95% | $19.99 | |
| $29M | 19.6K | 86% | $39.99 |