
U.V.S. Nirmana is a engineering puzzle game from Coincidence, the creators of Kaizen: A Factory Story and the inventors of the Zach-like. Set off on the Unreturning Void Ship Nirmana as it continues a journey of uncountable eons toward the edge of the universe.
Modeled estimate, not a reported figure. How we estimate →
About
U.V.S. Nirmana is an engineering puzzle game from Coincidence, the creators of Kaizen: A Factory Story and the inventors of the Zach-like.
Set off on the Unreturning Void Ship Nirmana as it continues a journey of uncountable eons toward the edge of the universe. Stop by distant worlds and ancient civilizations, helping them as part of your pilgrimage with your companions, the Renunciants.
The U.V.S. Nirmana awaits.
Conduits, signals, and constraints must be brought into accordance with optimal patterns. Design pipe networks that route energy flows from the vega drive engine and other sources. Modify their behavior with the control matrix while minimizing flux.
Too easy is too easy. Too difficult is not rewarding. For those already experienced with previous “Zach-like” games, a complete journey will take roughly 4–6 hours.
Tools include sensors, valves, multiplexers and more. Their skillful use will be necessary to assist the various life forms and civilizations that you will encounter along the way.
Continue exploring state space beyond the missions of the U.V.S. Nirmana by designing your own puzzles and observing as others solve them.
A solitaire variant inspired by the traditional game Oware is included. Strategic play rewards insight into the future and an understanding of cause and effect.
Optimal solutions are their own reward, however, those interested in comparing their work to others can do so with these features.
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Add-ons
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Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic puzzle game. Fans of other Zachtronics games will feel right at home.
Great game.
地又小要求又高,玩到后面太折磨了
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Languages: English*, Russian*, Simplified Chinese*, French*, German*, Korean*, Portuguese - Brazil*, Spanish - Spain*, Japanese**languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As usual every puzzle from ZACH and Friends are VERY POLISH and SATISFAYING. All games from ZACH and Friends will FORCE you to thing deeply.
이야. 자크는 자크다. 스토리 컨셉이 아주 신선함 불교와 SF, 그리고 논리 회로의 만남 엌 ㅋㅋㅋ 처음엔 신나서 하다가 마지막에 난이도 무엇 못깨겠는데..ㅜㅜ 그래도 정말 재밌슴. 이전 로봇 공장은 개인적으로 좀 단순했는데 이 겜은 그.. 자크스러움이 녹아있음 대 추천
Her bölümde evrenin lore'u hakkında, hikayeleştirilmiş şekilde ufak tefek bilgiler alıyoruz. Bu bilgiler aslında o bölümde yapmamız gereken "devre"nin bahanesi tadındalar. Zaten bu tarz bir oyunu oynamayı gözüne kestirmiş biri bunu bi bakışta anlayacaktır ama bu hikayesi veya lore'u için oynanacak bir oyun değil. Her bölümde bize sunulan devre elemanları ve çözmemizi istenen problemler değişiyor. Oyunun asıl olayı problemi sadece çözüp bırakmak değil, olabilecek en kompakt şekilde dizayn etmekte. Bazen neredeyse yarım saat uğraştığınız bir bölümü bitirdikten sonra aslında çok daha "verimli" hamleler yaparak sonuca ulaşabileceğinizi görmek yeni bölüme geçmeden önce sizi o bölümü olabilecek en verimli şekilde çözmek için tekrar tekrar denemeye itiyor. Günde 15 20 dakika beyin egzersizi tadında oynayarak 5 saat kadar bir sürede neredeyse yarısına kadar geldiğim bir oyun. Elektronikle arası iyi olanlara özellikle tavsiye ederim.
This is chiefly a spiritual (pun!) successor to Shenzhen I/O, specifically using the "dumb" circuitry components from that game. I enjoy especially the very early access to (what amounts to) a weaker version of the PGA33X6, since it was criminally underused originally. The FTL-esque pixel art in the overworld is cute as well, although its limited animation makes it not super impressive. This game is definitely not better than Shenzhen, though. The solitaire game included is ultimately a counting puzzle, many of the puzzles have only one plausible solution, and the lack of procedurally-generated testing means that it's far easier to cheese puzzles by "faking" the first few seconds of output. Some of the puzzles also have ambiguous descriptions of what the "correct" input is, frankly shocking given how precise Zach's games' wording is normally. The difficulty is also much lower; I was able to get through the first two thirds of the game in under 150 minutes, casual breaks included. Overall this is an inferior sequel to Shenzhen, although perhaps worth grabbing for $12 or less if you played and enjoyed that game.
Nice game, great setting and atmosphere. Really original scifi buddhist thing going on. The puzzles are fun, I think if you play it like a zachlike you will get frustrated as you are trying to find THE solution (there is only one real solution), the optimisation element is pretty superficial. I don't hold that against the game. It's also not too hard compared to similar games. My main criticism is that you often feel like the tools you have are working against you; quirks of the components (how they connect, not being able to modify certain aspects of how they orient etc.) can feel a bit unreasonable and frustrating; these bits don't really mesh with the challenge of finding the solution so it feels a bit jarring. But it's a good game.
Good, solid game. Not as satisfying as many Zachtronics games, but its limited scope of possibilities has a satisfaction all on its own.
Tenía sentimientos encontrados con este juego. Por una parte, disfruté los puzzles que propone y me gusta la temática. Pero se sentía como un tutorial para algo más grande, el juego nunca me desafió. Pero hace poco sacaron una actualización con 10 niveles adicionales, y ahora puedo decir que estos niveles son realmente complicados. Ahora sí se siente un poco más completo el juego, y puedo recomendarlo. Un problema que igual sigo teniendo, tanto con este título como el anterior (Kaizen), es que el diseño se siente muy rigido. Es más un juego de puzzles que un juego donde resolves un problema. Los juegos de Zachtronics son conocidos por proponerte un problema y darte mucho margen para resolverlo de formas diferentes. Estos juegos no tienen esa propiedad, aunque me siguen gustando a pesar de eso.
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