
U.V.S. Nirmana is a engineering puzzle game from Coincidence, the creators of Kaizen: A Factory Story and the inventors of the Zach-like. Set off on the Unreturning Void Ship Nirmana as it continues a journey of uncountable eons toward the edge of the universe.
Modeled estimate, not a reported figure. How we estimate →
About
U.V.S. Nirmana is an engineering puzzle game from Coincidence, the creators of Kaizen: A Factory Story and the inventors of the Zach-like.
Set off on the Unreturning Void Ship Nirmana as it continues a journey of uncountable eons toward the edge of the universe. Stop by distant worlds and ancient civilizations, helping them as part of your pilgrimage with your companions, the Renunciants.
The U.V.S. Nirmana awaits.
Conduits, signals, and constraints must be brought into accordance with optimal patterns. Design pipe networks that route energy flows from the vega drive engine and other sources. Modify their behavior with the control matrix while minimizing flux.
Too easy is too easy. Too difficult is not rewarding. For those already experienced with previous “Zach-like” games, a complete journey will take roughly 4–6 hours.
Tools include sensors, valves, multiplexers and more. Their skillful use will be necessary to assist the various life forms and civilizations that you will encounter along the way.
Continue exploring state space beyond the missions of the U.V.S. Nirmana by designing your own puzzles and observing as others solve them.
A solitaire variant inspired by the traditional game Oware is included. Strategic play rewards insight into the future and an understanding of cause and effect.
Optimal solutions are their own reward, however, those interested in comparing their work to others can do so with these features.
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Add-ons
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Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good concept, somewhere between a Last Call BBS minigame and a full zachlike like Exapunks. Also, I heard some people complain that the story's too wishy-washy, but I like it that way.
As well designed as usual for a Zachtronics game, great atmosphere. Definitely less freedom in the solution space but I quite liked being forced to make a really tight design.
Pretty classic Zactronics. Less interesting story elements than Kaizen: A Factory Story. Pretty bare-bones puzzle elements, but the design and implementation are solid.
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Languages: English*, Russian*, Simplified Chinese*, French*, German*, Korean*, Portuguese - Brazil*, Spanish - Spain*, Japanese**languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is impossible to talk about this game without comparing it to the original zach-likes. My opinion is that this game has the same feel as the originals but does not have the same kind of polish. I do not mean that the game lacks visual polish, I love pixel art in general and I feel like discovering the next piece of gorgeous background art was one of the main drivers behind me finishing the game in 3 days. I also enjoyed the flavour text at the start of each level, it all had a nice sci-fy feel about technology beyond our understanding. However, I felt somewhat dissapointed that the lore stayed mostly a vibe of the location rather than an actual story. I experienced it as kind of a plot-twist when the final few missions revealed that we were actually traveling *somewhere*. The puzzles are kind of circuit builders if the circuits contained water instead of electricity (in the sense that you can route it but you cannot split it) with extremely limited ability to store information between timesteps. I have to echo the sentiment of other reviewers that each puzzle appeared like it had only a single solution. The system still left room for player optimization, you could figure out what parts you could cut or how to optimize for different metrics (which I enjoyed doing for all puzzles, especially optimizing height). But I did feel that every solution had the same core idea and I could almost always reach the top scores in the histogram if I tried, something that was not true at all for other zach-likes. This is what I mean when I say the game lacks some polish, some polish in the logic of the game itself, it is enjoyable but feels like it is missing a deeper layer. All together I enjoyed my time with this game and will likely still finish the bonus campaign in the future. However I feel like the game price is rather steep for what it offers and likely wont be returning to this game after finishing it.
fun puzzles, amazing art + atmosphere, runs perfectly on a 10 year old netbook
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