
U.V.S. Nirmana is a engineering puzzle game from Coincidence, the creators of Kaizen: A Factory Story and the inventors of the Zach-like. Set off on the Unreturning Void Ship Nirmana as it continues a journey of uncountable eons toward the edge of the universe.
Modeled estimate, not a reported figure. How we estimate →
About
U.V.S. Nirmana is an engineering puzzle game from Coincidence, the creators of Kaizen: A Factory Story and the inventors of the Zach-like.
Set off on the Unreturning Void Ship Nirmana as it continues a journey of uncountable eons toward the edge of the universe. Stop by distant worlds and ancient civilizations, helping them as part of your pilgrimage with your companions, the Renunciants.
The U.V.S. Nirmana awaits.
Conduits, signals, and constraints must be brought into accordance with optimal patterns. Design pipe networks that route energy flows from the vega drive engine and other sources. Modify their behavior with the control matrix while minimizing flux.
Too easy is too easy. Too difficult is not rewarding. For those already experienced with previous “Zach-like” games, a complete journey will take roughly 4–6 hours.
Tools include sensors, valves, multiplexers and more. Their skillful use will be necessary to assist the various life forms and civilizations that you will encounter along the way.
Continue exploring state space beyond the missions of the U.V.S. Nirmana by designing your own puzzles and observing as others solve them.
A solitaire variant inspired by the traditional game Oware is included. Strategic play rewards insight into the future and an understanding of cause and effect.
Optimal solutions are their own reward, however, those interested in comparing their work to others can do so with these features.
Genres
Stats
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Masterpiece of game design[/h1]. I haven't found a game this fun in years. It's the perfect toy. If you're a programmer, you'll probably enjoy it even more. A true gem.
差评说"地方太少"其实也没有那么严重我觉得
beat the main game around 16 hours. Insane quality as always, great puzzles, new mechanics till the last main puzzle (I loved the last puzzle, insanely clever) was not really the fan of this solitaire personally. the bonus missions are challenging too. for the asked price it's a steal in my book. Looking forward to the next game
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Languages: English*, Russian*, Simplified Chinese*, French*, German*, Korean*, Portuguese - Brazil*, Spanish - Spain*, Japanese**languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
UVS Nirmana asks: what if you want to feel the satisfaction of beating a Zachtronics game, but you're kinda dumb? Good overall, some of the opening tutorials don't give you important info about the components available but it isn't a huge inconvenience.
I'll keep buying Zach's games until either he's too old to make them or I'm too old to play them.
Excellent jeu de Puzzle. Premier Zach-like que je fini l’histoire principale. Je trouve que c’est un bel introduction au genre. J’ai également adoré le thème du jeu.
I really enjoyed it
Another nice Zachntronics game.
This is absolutely genius. It brings me joy seeing there are people out there with the mental capability to come up with something like this and have enough will to actually do it. Hats off to the devs, I love this game so much already.
As a follow up to "Kaizen", it's a big improvement.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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