
Build circuits and manage heat as you complete tasks in this surprisingly intuitive puzzle game unlike anything you've ever played before.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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[i]I Made Myself An AI[/i] is a pretty solid puzzle game with a rather unique concept. The objective in every level is to charge a power source (socket) by placing generators on the given grid and connecting them to the power source through conductors. The generators overheat unless cooled down with fans, which have to be placed either immediately next to a generator, or connected to a generator through heat conductors to disperse the heat. Essentially [i]I Made Myself An AI[/i] is a game about building electrical circuits, while also managing the thermodynamics of your configuration. Placing each element on the grid costs you a certain amount of coins and while you’re not limited in what elements you use or how you arrange them, your configuration will be restricted by the maximum amount of coins that you can spend in a level. There are a few other additional mechanics that slightly change the gameplay by adding placement rules for some elements. For instance, fans can be placed only at the outside edge of the grid, which means that you will have to take into consideration the length of the conductors that link a generator to the power source or its fans. Later on, new elements with specific requirements will be introduced, making the levels more complex. https://steamcommunity.com/sharedfiles/filedetails/?id=2995305503 One thing that I liked about the game (aside from the innovative concept) was the fact that it’s not very restrictive in how you need to build your configuration to reach a solution. It’s not one of those “find the developer’s solution” games. It allows you a certain amount of flexibility in placing the elements by giving you a few more coins than what a strict optimal solution would otherwise require. That doesn’t mean that you should not optimize your configurations - on the contrary, part of the gameplay is adjusting your current configuration and improving it to save a few coins so you can use them to build one extra fan for example, for better cooling of your circuits. https://steamcommunity.com/sharedfiles/filedetails/?id=2995305604 This is encountered especially in later levels, which contain multiple stages (2-4 stages). Some of these levels can seem quite big, but they’re approached step by step, and sequentially solved. They’re split into separate stages, each having a limited amount of coins allocated to it but also with a limited amount of generators required to be built. Completing one stage will give you the coins needed to complete the next stage. Even if you know from the start how many generators you will have to eventually build to complete all the stages of a level, you won’t be able to initially place on the grid all the elements needed to support all these generators simply because the allocated coins will not suffice. For those that do like a more restrictive approach, some levels offer a bonus star for completing them with an optimal solution and by placing one extra generator than the amount required by the level. https://steamcommunity.com/sharedfiles/filedetails/?id=2995305574 Aside from the main game (which contains dozens of levels), [i]I Made Myself An AI[/i] also offers a sandbox mode that has you start on a small board and expand it as you add more and more generators while keeping the entire construction thermo-stable. The sandbox game can be configured through a set of parameters such as the size of the grid and the amount of coins you can spend. [i]I Made Myself An AI[/i] is a really neat game, with neither too challenging nor too easy difficulty. The levels from the main game will keep you busy for several hours, and the sandbox mode can easily add a few more hours on top of that. The game is highly replayable, both in the main part (you can retry levels to reach different solutions, or for the bonus star that can be earned in some of them), as well as in the sandbox mode. [quote]💜 If you like this review, please consider following [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url] 🌸 [url=https://lillycorner.com/]Website[/url] [/quote]
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.6M | 14.1K | 97% | $2.99 | |
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| $1.9K | 5 | 40% | $9.99 | |
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| $5.2K | 69 | 86% | $3.99 | |
| $3.9K | 28 | 54% | $3.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
I played this quite a bit during early testing so my playtime is a lot higher than what steam is showing. If you're into any of the Zachtronics stuff pick this up, you'll like it a lot. You quickly learn the patterns required to complete the simulations and how to adapt them as the game throws new problems at you.
Put your thinking hat on and dive in if you like puzzle games. This one is based around a simulation - there isn't a set solution to each puzzle, and you can challenge yourself to find more and more efficient solutions to each puzzle as you get better at the game and learn more complex patterns as part of the more difficult puzzles later in the game. (I played a fair bit of this game before it was on steam, so my actual playtime is higher than shown)
I played this game for several hours just before it was released. It's really addictive; the puzzles get progressively more complex and the bonus challenges for integrating more power units offer additional challenges. It works really well on phones, with controllers or mouse/keyboard. It's really easy to get lost in, highly recommended!
Great game, puzzles are the perfect amount of difficult. really gets you thinking. Honestly can't stop playing.
I am usually not a fan of puzzle games, however I Made Myself an AI has changed my take on puzzle games completely. Struggling through the first 14 levels through trial and error and finally using some logic... I finally succeeded hearing the delightful chime that plays. The game twists and curves that you don't expect in the later levels keeping you on your toes. The game is very well done for all being made by one person (definitely enjoying the BGM), I thoroughly enjoyed my playtime and I look forward to many more hours to come.
A very fun puzzle game
Fun game to kill time with! Not much commitment to be able to play a few levels when you are short on time.
Great puzzle game. It strikes a good balance between being relaxing and straightforward in parts and then throwing a few sneaky levels at you. I especially enjoyed running into new components and being told "you've played long enough, you'll figure it out". Perhaps I'm a masochist. :)
This game is really fun, especially if you like puzzle games. It has a good balance and rewards you for coming up with more optimized solutions.
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