
In Tyrion Cuthbert: Attorney of the Arcane, you play as a defense attorney who practices law in a world of fantasy and wizards. You must defend clients accused of various crimes committed using magic and use the rules of magic to prove them innocent.
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 29 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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I'll admit... looking back, it does feel a bit derivative, but I think they've done enough to differentiate themselves from those that came before.
Ran into a few bugs and can be a bit cheesy, but definitely worth the sale price to an Ace Attorney fan!
A little unpolished around the edges, but no more I'd say than Capcom's own releases. This gem brought me great joy throughout its entire runtime, and I'll be looking forward to the developer's future releases. Play it, finish it, you won't regret it.
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Languages: English
Hours played at review time, across 152 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like Ace Attorney, play this one. Also, if you played the classic version, the remake is significantly better. Here are a few things that changed for the better: 1. Inner thoughts are no longer 2nd person. This was my primary critique of the original because it was often written as if it were designed to be 1st person. It also felt much weirder and stilted. 2. The overall writing was improved. There were some spelling issues still, but it was much less common. 3. Chapter 3 was rewritten from the ground up. The mystery makes much more sense, and was changed to have a far more interesting ending than the original (which had to bend backwards in later chapters to justify future events) 4. More consistent UI and QoL updates 5. OBJECTION! Is way cooler now. It also updates [spoiler] Rathillion's screech to a much more menacing "ENOUGH" and adds Eris Illmater's "FOOLISHNESS" which is a very nice touch to add at the end.[/spoiler] 6. Additional scenes that added more context to relationships and a case's overall mystery. Spoilers Ahead FWIW: I say all of this, but here are still my remaining critiques. 1. There are an awful lot of scenes where Tyrion is not present which give critical information that feel like they could've been revealed in less overt manners. For the first case, this is kind of fine since it is following the tradition of "In the first case, you know who did it. Now you gotta nail 'em", which allows you to more easily teach the mechanics and lore of the game. However, this is sometimes used FAR too often to confirm what should be mysteries. It's a trade-off where you remove the mystery in lieu of providing more character time (for example justifying why Von Sanctus would've ever cast a spell to save anyone but himself). The exception to this, for me anyway, is anything that happens at the end of a case. The best change the remake did was introduce virtually every Noble at the very beginning. It meant that you now had faces to names and a general idea who they were. 2. Not that I wish torture for the talented artists who worked on this game, but a few key moments could've stood to have a dedicated "Full-Frame" (so to speak). Some moments I can think off are: - When the Academy Principle has attempts to erase the last commands and Aria casts Hold Creature on him. - Cuthbert beating Von Sanctus in the Chess match in the beginning of Case 3 (You could really sell the anger from Von Sanctus here, with a bit of a smug smile from Tyrion) - Aria falling over in Case 4 (or maybe a proper animation for this?) - Lucio Steelwind killing Aster (Arguably the most important one in my opinion, since it's closure and also frankly he deserves it) Again, I realize that costs quite a bit of time and effort, but I really think it'd pull together some iconic moments nicely. 3. I realize that this is likely due to both technical and artistic reasons, but I actually wanted to be in the right side bench when you take over for Aria in Case 4. For one, it's technically where Tyrion is supposed to be as an acting prosecutor and to me isn't worth the gag provided to fix it to the other way around. Secondly, it entirely fits theming-wise as Tyrion is forced into going against Ruby, where his entirely worldview has been shaken and flipped. Tyrion on the right-side bench feels weird and wrong, just like how he feels at that moment. I think that's it for now. Frankly, I am excited to play the sequel planned for this series! It's looking much more polished so far (from what I can see) and is shaping up to be really cool. Looking forward to it! Cheers!
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incredble game, the characters are so wonderful and entertaining and the cases are great as well.
Es un buen juego pero vive demasiado en la sombra de Ace Attorney. Intenta demasiado ser como él y puede parecer peor de lo que es al no tener una identidad propia e invitar a la comparación.
So, this was a pleasant surprise. I never played the Ace Attorney series or similar law-themed VNs, and instead approached this game with more of a fantasy or romance background. And I certainly got what I'd been looking for in this lovely title! Set in a gorgeous fantasy kingdom with an intricate yet omnipresent magic system, Tyrion Cuthbert fully commits to the bit by asking us to envision the real-life consequences of such a social hierarchy. The power differential between a magic-wielding aristocracy ruling over largely powerless commoners can only be considered the primary contradiction of Wyverngarde, and as our protagonist advances in his plans to fight the system from the inside, he is increasingly confronted with the rot at the heart of aristocratic society. If you're more into the romance than the politics angle of it all, then do not fret, for Tyrion Cuthbert grants us some truly spectacular relationship development between our two leads; as natural affection blooms between two deeply flawed characters who grow through the trials they face together, we bear witness to a slow-burning yet deeply rewarding love story. On the mechanical side, Tyrion Cuthbert is an extremely polished game; the soundtrack is excellent, the artwork is stellar, and the voice acting is incredibly convincing. It's also certainly not riddled with spelling errors or anything; no, this is a solid production. Outside of chapter 3, which has recently been reworked and is still a bit rough around the edges, the game flows naturally and has some really nice quality-of-life features. The progression is smooth, and all cases are a solid mix of simple deductions and more audacious leaps of logic, meaning that figuring out each case in real time requires some cognitive effort but certainly isn't unreasonably difficult. Given the beautifully thought-out setting, lively and compelling cast of characters, engaging and occasionally humorous narration, and smooth gameplay, I was going to brand this a classic ... until episode 5, where a lack of narrative ambition failed to bring the game to a satisfying conclusion. I intend to elaborate on my problems with the finale in the discussions tab to avoid spoilers, but let's just say that a lack of willingness to explore the material basis for the corruption of the nobility really hurt the devs' ability to get me invested in the protagonist's final victory. Even so, this is still a very worthwhile game to sink your teeth into – especially if it's on sale! I'd give it like an 8/10 and a definite recommendation; if you like Ace-Attorney-style VNs, or romance, or fantasy, I promise you'll find plenty to like here.
好久没有玩比较纯粹的逆转式推理游戏了。这个游戏自从购买之后樱桃就一直在等待汉化,最近终于借助创意工坊的汉化包推完了整个故事。游戏的各方面都可圈可点,值得樱桃留下一篇评测作为纪念。 [h1]画面[/h1] 游戏的CG实在是少得可怜,总数大概只有个位数。考虑到游戏在2025年刚刚进行重制,在AI已经足够强大的今天,借助AI给游戏多增加一些场景CG应该并不是什么难事(当然这点见仁见智,有些玩家可能比较排斥AI生成CG,但无论如何至少也可以让AI辅助创作提升效率),只能说确实有些遗憾。唯一令人欣慰的是,游戏确实设计了结局CG,至少在完结时还是为玩家保留了一份珍贵的回忆。 人物立绘种类较少,基本每个人只有一套,不过差分表情数量足够,基本能满足游戏中对人物情绪展现的需求。女主的立绘略显粗糙,多少会影响一些外在魅力(笑),不过相对于逆转系列故意把女主角画得十分平庸无趣的做法,女性角色至少还能算是二次元美少女,而且本作虽然是欧美作品,但画风依然日系,而没有用传统美系的夸张身材画风,值得好评。樱桃对立绘的总体观点和上文所述的CG部分相同,在AI时代,这份重制版的画面还有足够的上升空间。不过比较特别的是,在“贵族舞会”情节时,制作组专门为几名女性角色单独设计了一套穿着贵族晚礼服的立绘,令人眼前一亮,也算是游戏中为数不多能让人惊喜的画面。 [h1]音乐和语音[/h1] 总体而言,游戏的音乐不错!战斗(对决)部分的音乐大多澎湃激昂,能有效烘托情绪,功能性很强。相对而言,日常剧情中的音乐及角色配乐就相对平淡一些,质量中规中矩,没有让人留下深刻印象,但也没有明显缺陷和令人出戏的情形。本作音乐的主要遗憾之处是游戏的主旋律(主界面BGM)过于柔和,不能立刻调用玩家情绪,不足以成为标志性乐曲。 特别值得一提的是,相对于很多游戏通常使用的多乐器融合电子乐风格,本作BGM中钢琴、小提琴、圆号等知名乐器的主音色往往非常突出,存在感很强,因此听觉上会感受到和其它同类游戏有相当明显的风格区分。 游戏没有任何剧情配音,也没有过场动画。考虑到游戏属于低成本制作产品,欧美区二次元配音市场也不如东亚活跃,这一点情有可原(但樱桃确实玩过非大厂的美系二次元游戏,其实配音的水准相当不错)。唯一有声音的部分是是情节中的交互关键词,也即大家所熟知的“异议!”部分。使用英文大喊“Objection!”初见时确实容易让人感觉出戏,但樱桃认为这更多的可能是感知习惯和经验问题,实际表现力并没有什么明显问题。 [h1]剧情和设定[/h1] 作为推理游戏,我们首先考虑的当然还推理本身的合理性,但由于有魔法元素的介入,想要以硬核推理作品的要求对本作中的案件进行分析显然已经没有意义,毕竟主角会哪些魔法本来就是作者一张嘴说了算(笑)。我们降低要求,在不跳出游戏划定的逻辑框架下,樱桃认为整体推理能够自洽,至少没有出现当事人在自己能力范围内主动犯蠢的情况,也没有特别明显的天降设定元素,可能涉及到的魔法元素和特殊能力在前期剧情中都有一些交代。女主角最后一章前期的行为稍微有些鲁莽,但还算符合人物设定,没有过分降智。纵观所有案件,可以认为总体设计合格。 然后我们再关注剧情的宏观设计。总体而言,游戏的故事框架格局不错,在“改变世界是否要付出代价”这个命题上进行了较为深入的探讨,并且实打实为玩家展现了“代价”和“牺牲”的沉重。相较于部分同类作品着眼于主角人物个人间的恩怨情仇以及上帝视角下有些不痛不痒的“惩罚”,显得更有深度。因此,樱桃认为剧情设计是一个值得好评的加分项。 作为一个以凶杀案为主的推理解密游戏,重要角色死亡[spoiler](包括献祭主角亲人)[/spoiler]的环节也往往是不得不品味的一环,但以剧情走向的典型分类而言,游戏属于比较传统的单一线性“好结局”路线,也没有明显的“发刀”情节。对此比较敏感的小伙伴可以放心体验。 男女主角的塑造基本完善,能比较清晰地感受到人物的心路历程,感情线发展也较为自然。配角限于篇幅所限,对人设有一定铺垫和刻画,但无法苛求完美。相对而言值得商榷的樱桃认为有两点:[spoiler]一是商业和司法大臣的青梅竹马关系延续到了执政阶段,最后还上演了一出为爱牺牲的情节,虽说人物的设定和行为本身无可厚非,但毕竟双方此时都是王国的最高权力代表,重点体现他们的儿女情长未免显得有些儿戏,也难以想象一个帝国的统治阶级会如此感情用事……第二点是对于反派女一号的父亲“摘眼者”的塑造略显贫乏,登场和结局都较为突兀,整体观感过于工具人。[/spoiler] 剧情最后,主角化身为神,以对抗成为恶魔之身的最终BOSS,将世界观扩展到了神魔领域(故事前期剧情对此也有提及,但未深入)。日后谈则让更上位的恶魔之主登场露脸,显然是为了下一作进行剧情铺垫。不过樱桃一向不赞成提前为之后的剧情挖坑,尤其是对独立创作团队。优秀的游戏往往需要耗费数年之久才能打磨成型,相当多小型团队都无法挺过这段时间,未完待续的情节最终往往只能化作一声长叹。PS:樱桃有些好奇,如果二代是从魔法世界推进到了神魔世界,那么三代又该如何扩展呢?感觉只能转进到多重宇宙啦……(逃) 台词和场景中令人出戏的小缺陷数量较多,例如讨论水魔法和“水分子”的关系,伤口发炎时联想到“白细胞”,以及在大臣房间中摆放的地球仪等等,虽然不影响整体情节推进,但每每令人忍俊不禁。从这一点而言,作者似乎对架空中世纪魔法世界的认识和代入不够充分,亦或是在这些方面不够重视细节,总而言之,这一部分确实还有较大的打磨空间。 本作一个相对较为特别的设定是“所有人使用魔法必须登记”,并且每个人都拥有一边记载着自己所掌握魔法的记录本。以实际游戏剧情而言,所有人掌握的魔法数量都少得可怜,即使是设定中最高级别的魔法师,可释放的魔法也两只手数得过来,而且几乎所有魔法都只能应用于单个目标或者极小的范围区域。但相对的,魔法研究和魔法驱动科技(魔力武器、魔像)等却发展迅速,因此游戏的设定呈现出一种微妙的不协调感:一个人类只能掌握中低级别魔法层次的世界,却有着对魔法及其衍生应用的广泛研究。结合游戏的其它设定,可以推测作者期望设定的确实是一个高魔世界,只是为了避免推理部分严重失控,才对人物的魔法能力做出严格约束:如果高阶法术能随心所欲使用,当事人显然可以借助传送、隐身和伪装术完美杀人,也就没有推理什么事儿了(笑)。 [h1]游戏性[/h1] 本游戏也属于典型的模仿“逆转裁判”风格的游戏,游戏过程包含调查和推理两部分,调查包括走访各处案发现场以及和当事人对话,用于发现线索,而推理则在法庭阶段发生,以寻找矛盾和出示证据为主,也包含陈述、质疑、举证等经典“逆转”元素,对逆转玩家而言可说是体验相当传统。 场景交互相对较为简单,没有“显示可调查的所有特殊物品”的快捷功能,但每个场景需要调查的元素都不多,关键内容调查完毕后还会通过剧情对话提示转进,调查场景也没有逆转裁判中使用道具收集指纹一类的复杂操作,相对而言较为轻松。 游戏中有不少无效证据,并不是“每个选项都一定能派上用处”,尤其是涉及到魔法的内容,当然部分原因和游戏设定有关(如上文所说的魔法都必须登记)。其中也有一些致敬成分,如使用“魔法登记证明”代替“律师徽章”等等。证物没有详细调查解锁细节功能,可以说是相当于逆转系列降低了难度。但证词系列证据往往内容事无巨细,虽然确实符合实际上“证言”应当具有的状态,但对于玩家而言往往显得过于冗长,对游戏体验并没有带来正面收益。 大部分证据推理谜题难度适中,当然也确实一部分存在此类作品通用的“我知道是怎么回事但出示的证物不是作者想要的”电波问题,但总体而言概率不高,推理部分整体可算令人满意。但游戏没有求助系统和电影模式,遇到困难时助手的提示总结几乎提供不了什么有效信息,基本只能靠枚举证据过关,算是一个玩法上的小缺陷。 剧情推进中,部分对话会触发“针对性反击”功能,玩家需根据对当事人的了解选择不同的对答策略,如果前期进行充分对话,还可看到提示(对方可能对某些方面更为在意)。但以实际感受而言,选项间差别区分度不够清晰,提示也通常比较牵强,加上这部分紧张感不强,选项之间也没有联动,实际这一玩法感觉平庸,对游戏性影响不大,不如逆转检察官系列的逻辑象棋令人印象深刻。 游戏中的主角也有“阅读情绪”的能力,效果类似于逆转裁判5-6女主角的情绪识别机器人,也有通过情绪发现矛盾的机会,但实际该部分参与推理的程度不深,更多可能是作为一种剧本性元素,主要用于增强角色刻画。 “组词成句”属于整个游戏中体验相对糟糕的一个部分,特别是其中有一个谜题,起手的选项“There is/There is not”在翻译后展现为“有……/没有……”,导致整个句子组合后用中文几乎无法正常阅读,需要用英语思维饶好几个弯才能理解它试图表达的含义,真可以说是上述问题的集大成者,其他诸如“of”后置一类的英文表达,也很难在本地化中完美处理。当然这和不同语言的语序不同导致翻译困难有一定关系,所有类似的游戏(例如《金神像谜案》等)几乎都有这个问题。要彻底解决这一问题,可能要制作和翻译团队通力合作,通过更灵活的交互设计和精妙的用词斟酌,才能避免产生“翻译腔”。这一点上只能说有些遗憾,但不应当苛责。 [h1]其它[/h1] 本作经历过一次重大更新(即2026年更新),游戏框架和最后两章内容进行了较大程度的重制。由于樱桃没有玩过旧版,因此无法进行横向比较,本文的讨论仅限于新版游戏和剧情。 本游戏没有官方中文版。由于游戏的引擎和剧情同步更新,一度导致旧版本汉化补丁在新版完全无法工作(当然引擎更新的目的之一也是为了更好的支持非官方本地化,从这点而言,更新利大于弊),等待新版本汉化导致樱桃实际体验游戏的时间被迫推后了几个月,等待令人心焦(逃)。PS:原有的汉化组由于节奏过于缓慢导致被另外的独立汉化人员抢占头筹。尽管首发的独立汉化包可能主要借助AI完成,质量平庸缺少精细打磨,且有少部分内容遗漏,但总体而言能达到可玩的程度,因此迅速抢占了市场,只能说这是一个内卷的世界……(逃) [h1]总结[/h1] 作为一名无比向往剑和魔法世界的中二病患者,同时也是“逆转”类推理游戏的资深爱好人士,樱桃对这个作品真是爱不释手,个人评价甚至高于最近刚出的另一款类型相似的企业级作品(当然后者也确实有些不如预期,逃,此处樱桃就不点名啦)。 如果你也同时符合这两个特征,那么一定要尝试一下这款魔法世界的逆转裁判!如果你只喜欢推理游戏,但也能接受轻度的超现实元素,那么以单纯推理游戏的角度而言,这也是一款不错的中低难度休闲向推理作品;如果你对推理不感兴趣,更喜欢体验剧情,本作也可视为一个剧本整体合格、带有一定美少女恋爱情节的剧情冒险游戏。总体而言,是一个完全值得“优秀”评价的好游戏,推荐大家有机会都试试哦!
Attorney of the Arcane is structured similarly to the Phoenix Wright games. You are a defense attorney who searches for contradictions in testimony and shows the correct piece of evidence to back up your claim. There are occasional argument segments where you try to pick the best response, and some questions that require you to form who sentences from lists of possible phrases. If you like this style of game, you'll like Attorney of the Arcane. The unique setting and characters makes for some interesting storytelling as you're now in a world of mages and dragons. Though there's still rules to all magic systems, and you'll have to figure them out to piece your arguments together. While the story reaches a satisfying end, there is still so much unknown about the world that we may even have a sequel to look forward to in the future.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $50.3K | 212 | 65% | $14.99 | |
| $7.8K | 112 | 79% | $4.99 | |
| $0 | 5.2K | 94% | Free | |
| — | 0 | — | — | |
| $5.6M | 45.1K | 98% | $9.89 | |
| $609.2K | 1.8K | 92% | $14.44 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $857.8K | 3.1K | 52% | $11.99 | |
| $857.8K | 826 | 72% | $34.99 | |
| $858K | 1.6K | 76% | $24.99 | |
| $858.1K | 951 | 92% | $18.74 | |
| $856.4K | 2.2K | 91% | $19.99 | |
| $859.2K | 1.1K | 77% | $24.99 |