
Tyrant's Realm is a roguelite action-adventure inspired by classic PS1 visuals. Explore procedurally generated dark fantasy worlds, battling through dangers that evolve with each run. Death is not the end, as the night is still young.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome, Brave Hero, to a World Lost in Time.
Embark on a roguelite adventure that pays tribute to the golden era of gaming—specifically, the nostalgic visuals and gameplay reminiscent of the PS1.
For generations, your family has fought relentlessly to end the reign of the Tyrant, an ancient being who seeks absolute power and knowledge. The journey will push you to your limits, as each run through the ever-changing realms brings new challenges and opportunities.
The world is a brutal, decaying shadow of what it once was, with fallen cities and lost empires turned into treacherous landscapes.

● Gear is Your Lifeline. As in true roguelite fashion, survival hinges on what you find. Unlock new weapons and armor and find hidden Skull Altars to upgrade your power., and arm yourself for the endless journey ahead. Without these, you are nothing.
● Roguelite Progression, Soulslike Combat. Each run is unique. Engaging combat mechanic —requiring timing, skill, and a bit of luck—determine your fate. Fight, die, learn, and rise again as the challenge intensifies with every attempt.
● Ever-Evolving Worlds and Relentless Foes. Every biome and encounter is procedurally generated, with enemies and bosses ready to strike you down at every turn. No two runs are the same.
● A Love Letter to PS1-Era Aesthetics. Tyrants Realm is not just a roguelite, it’s a homage to the gritty, low-poly visuals of the PS1 era. Immerse yourself in this retro-inspired world, but beware—survival is anything but simple.
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−55% | 1Kreviews | 83% | — | $247K |
| $9.99 | 24ratings | 71% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Competently made, feels pretty good to play. At some point I'll come back to this.
Zéro narration, pas d'histoire, pas de blabla, vous êtes direct envoyé dans le jeu, qui consiste à enchainer les donjons et faire tomber les boss, tous différents et bien pensé. Assez court, j'ai fini la 1er run en 1h15 pour débloquer les difficultés suivantes, il s'agit surtout de jouer sur la re-jouabilité pour faire vivre le jeu sur la durée, débloquer les armes et armures pour tenter d'autres partis en difficile, malheureusement l'aspect procédural du jeu est de l'ordre du détail. il n'y a pas grand choses qui change d'une partie à l'autre contrairement à ce qui est dit, les pièces seront agencé un peu différemment mais vous aurez quand même l'impression de voir la même chose que dans la partis d'avant. On peut noté aussi des petits problèmes de traductions, ça sent clairement la trad google fait à la va-vite Un petit jeu fait par des passionnés, rudimentaire dans la forme, avec des système de jeux très simples, clairement inspirer des souls dans son système de combat, court et fun refaire.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +3 more
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you like how specifically dark souls feels. honestly this is a lovely game. i enjoy it a ton. the story, as little as there is, is that you are in prison and need to break out and fight your way through a multitude of areas to get up to the castle and defeat the evil wizard. upon doing so, you find out that he has twisted time and space and place you back into your cell. but this time you can pick a harder difficulty. each time you beat the game you unlock one of the two harder difficulties, adding elite enemies that are tougher and hit harder, as well as limiting how much healing and more so. gameplay is literally just dark souls. it feels like it and plays like it, and a lot of the animations are just dark souls. and i honestly love it for that. it is so small and simple and fun, and on the base difficulties it isn't too tough. even if you die multiple times getting to the end for the first time. it was kind of a nice relaxing bite sized souls like. as for the gear. weapons are pretty standard. you find blueprints as you explore of kill enemies which you can use your gold to unlock for use. the weapons, which there is a good variety, ae mostly just for preference or fun since they are all just weapons with no real unique side to them. they all have a two hit string and a single heavy attack. the armor and shields is where the game gets fun. with armor you only get defense and speed, but otherwise most armors are function the same, no roll speed difference, or run speed differences really matter. but armor comes with skills, or perks. some let you have a special move like throwing a weapon, or pulling enemies in, or even increasing max health on kill. shields also have perks to them such as infinite rolling, or damaging enemies when you block, or even simple things like increasing your defense even more. which can all lead to some really fun, or goofy, or overpowered combinations. and it is a TON of fun to just find something that completely breaks the game. the game looks fine, it is kind of like... ps2 graphics? even though you can add some retro things like dithering, or crt scan lines or the like. each area is unique with different enemy types from each that change how you have to fight. weapons and armor and shields are all different and similar and are fun to swap around when you aren't trying to win. music is very simple. nothing to really talk about. it gets the job done and it does it well without trying too hard. each area with it's own ambiance, and each boss with a short little theme.
Joguinho meia boca. Só compre se for abaixo de dez contos.
surprisingly fun for the price. the combat is just timing and deciding when to hit. there are just basic light/heavy attacks and 1 skill depends on your armor, no sprint/dodge attack like other souls-like game. one thing that makes this game easier is blocking negates all damage and depletes only stamina so use it often.
Great filler for some good ol' dark souls but with a rad rogue-like element. Great pick up! Good job. Hoping for more someday soon!
camera work is suck - 카메라 시점이랑 자동 타겟팅 개오바임
Good soup
es gibt keinerlei weiter Entwicklung von Charakter, die Sachen die man freischalten kann sind nutzloses zeug. man kann nicht mit der zeit stärker werden, im erstes gebiet sind die schritte extrem laut und das Geheule von NPC ur nervig. es macht keinem sinn die gebiete zu Wiederholen selbst wenn du neue Waffe kaufst ist die beim nexten lauf je wieder weck, das einzige was sinn macht sind die Heiltränke, die leider nach 5 stk. auch schon auf max sind..
Za szybko robi się powtarzalna, po dwóch godzinach widziałeś prawie wszystko, a bronie mało się od siebie różnią.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $246.9K | 507 | 90% | $24.99 |