
Experience a story-driven RPG where your choices mean all the difference in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
top tier crpg
Кал
Writing this about 15 hours in or so. Tl;Dr is I absolutely love this game. Why I chose to leave a review is I have no history with CRPGs. Never played a Baldur's Gate, DND, anything like that. I recently installed Pathfinder WotR and it seems so cool, but was too much for me. Tyranny for me is perfect as it's quite complex for an RPG newcomer, but feelers smaller and more manageable than trying BG3 or Pathfinder. I am slowly learning systems through trial and error, kind of slowly 'getting' how real time with pause works and managing my party. I'n having a ton of fun learning, exploring, and it's obvious that you can make and try crazy choices and that they do have an impact. I wholeheartedly recommend this to people new to CRPGs, and probably to rpg vets who are looking for something a little more streamlined and self contained.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nie mogę wyjść z podziwu nad pomysłem na świat w którym dzieje się akcja gry. Fabuła może pozostawia pewien niedosyt, ale trudno. Mam nadzieję, że twórcy będą mieć możliwość stworzyć kontynuację i że będą przy tym dysponować budżetem na jaki ta gra zasługuje. Wiem, że to mało prawdopodobne, ale przecież możliwe ;-)
Все еще никем не повторенный шедевр
Fantastic worldbuilding and mechanics.
В этой игре много ценного, свежего, интересного. Но везде есть как минимум одно НО. Боевая система интересная, НО, она явно заточена на игру через магию, что делает ее однобокой. Дело даже не в эффективности, а в глубине и интересе. Казалось бы киллерфича - комбинирование эффектов для кастомизации магии, НО, когда ты добираешься до вменяемых показателей, чтобы попробовать разные интересные комбинации, боевка становится слишком уже простой. А потом игра просто заканчивается раньше, чем ты толком успеешь с этим поиграть. Интересный "серый" сюжет, и вся эта замута с архонтами. Во втором акте всё начинает раскрываться во всем великолепии и лихо закручивается, НО в третьем акте, кажется, у разработчиков запил сценарист и половина геймдизайнеров, и они дали дописывать игру какому-то случайному чуваку. Третьего акта, считай, что нет. Только сверхбыстрое закругление того, что можно и пара-тройка максимально картонных и нарочитых выборов в квестах. Я после перехода актов был под большим впечатлением от второго, и сохранился, чтобы с кайфом допройти третий на следующий день. Лучше бы я этого не делал. Лучше бы меня в ту ночь похитили инопланетяне, а комп с сейвом сожгли во время нашествия варваров. Я был бы куда счастливее, если бы игра просто закончилась после второго акта. У игры был потенциал, чтобы встать наравне с каким-нибудь Torment: Tides of Numenera, но что-то пошло сильно не так.
Рекомендую
This game reminded me of the original 'Baldurs Gate' games. It's very traditional and linear. You do have to make choices which will affect the course of the game. Combat is real-time with pause, which I always find gets very confusing when multiple characters are fighting multiple enemies. The inventory system is a mess. Overall its OK, nothing special.
I thought I might be half way when the game finished; there was such a compelling story and world I could have kept going. On standard difficulty I had no difficulty really, but really enjoyed the story. Maybe start on hard and dial it back if you have to.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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