
Experience a story-driven RPG where your choices mean all the difference in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Абсолютный бенгер рпг. Сеттинг и лор - самое уникальное , что я встречал в фентези. Путь персонажа, который тут можно пройти - ну ебически интригующий. После этой игры невозможно не задаться вопросом - а что было бы, если бы? или "это же не концовка?". А после некоторых принятых решений - не впасть в экзистенциальный кризис на пару ночей. Игра ебейшая, другого такого просто нет.
Это. Просто. Ахуенно. Жаль игра коротковата. Я так долго бегал во втором акте (большую часть игры), а третий прошел за несколько часов (из 66,2). Я даже и не понял, что конец, пока мне титры не показали. Еще и концовка открытая, а продолжения навряд ли будет. Теперь я чувствую опустошение
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After around 35 hours, I can confidently say Tyranny is one of the most unique CRPGs I’ve ever played. Instead of the usual "you’re the chosen one, now go save the world" narrative, you play as a Fatebinder—essentially a magical lawyer—in service of an empire that’s already conquered most of the known world. You’re not here to stop evil. You are the evil. Or at least, you're working for it. And that’s exactly what makes it so compelling. Ever wanted to pit two allied factions against each other just to make your own position more secure? You can totally do that. Want to torch a massive ancient library with the scholars still inside? The game hands you the matches. Feel like tossing a smug NPC off a cliff and turning them into red paste? You can, and if you're feeling extra efficient, you can even strap a letter to their body for your allies to pick up down below. What about infanticide? Would you kill a baby so that order may be instilled in the land? because Yes, the game even gives you the option to kill a baby for the sake of “law and order.” The writing is easily the best part. The world is dark, politically messy, and full of genuinely great characters. And your choices actually matter. I don’t mean just a few different dialogues. I mean entire quests, zones, and even companions can change depending on what you do. It’s the kind of game that makes you want to start a second playthrough right away to see how else things could play out. There’s also a reputation system. You build loyalty and fear with your companions, and favor or wrath with factions. These affect not just how people talk to you, but also unlock special dialogue options, interactions, and even abilities. But one of the most unique things in the game is the magic system. You don’t just learn preset spells. Instead, you collect sigils (like fire, illusion, lightning, etc.) and expressions (like AoE, single target, chain). Then you mix and match to build your own spells. Want a lightning spell that jumps between enemies, causes bleeding, and lowers their lightning resistance? Done. A fireball that also freezes people? Weird, but yes. You're only limited by your Lore stat, and it’s honestly one of the most fun systems I’ve seen in an RPG. That said, Tyranny isn't without its flaws. The ending is kind of a let down. After all the great writing and build-up, the last act feels super rushed. Plot threads just get tied up in minutes, and instead of a real finale, you get a basic slideshow wrap-up which I’d be fine with but even those feel more like placeholder slides. Not terrible, but definitely underwhelming. The combat is okay. It’s real-time with pause, and it works, but it gets repetitive pretty quickly. The build variety is kind of limited, so once you settle into your strategy, fights start to feel samey. and enemy variety isn’t great either—you’ll fight the same few types of enemies over and over, with only minor variations. After a while, battles start to blend together. It’s definitely not the game’s strong point. And lastly, it’s a bit short. I played pretty thoroughly and still hit the end credits at 35 hours. It felt like the story was just ramping up when it suddenly stopped. Still, even with those flaws, Tyranny is absolutely worth playing—especially if you love story-driven RPGs and want something different from the usual hero’s journey. The whole “servant of a tyrant” setup is pleasantly refreshing, and the game really lets you lean into being a clever manipulator, a brutal enforcer, or a defiant rebel. Your choices matter, and the world reacts to them. Highly recommended if you’re into CRPGs and looking for something a little darker and more original.
I just completed my first playthrough and I have to say that this is one of the most amazingly written RPGs I have ever played. The premise alone is unique but the pacing and overall execution bring it to life properly, creating an unforgettable experience. Word of warning, this one's a little grittier than quite a few other fantasy RPGs. This is a war story, a war story well told, and war stories can be pretty rattling. Still, it balances the grim and the dark well against other elements and masterfully avoids the pitfalls of preachiness, cheap edginess or shallow fanfic angst. It doesn't sacrifice storytelling in the name of good taste, nor does it pile on putrid shock value unnecessarily. I found the occasional humor woven into the storytelling very enjoyable, a little dark and irreverent but never completely lapsing into crude for the sake of crude. The voice acting is solid and in conjunction with writing, it made the companions and certain other characters quite memorable. And no, I'm sorry, you can't f... uh, romance your companions. That said, I never found myself missing the option and if anything,... it's somewhat refreshing in 2025. The visuals, although a bit dated, are decent enough not to detract from the experience but by no means a selling point. Still, I did very much appreciate the art style in the cutscenes. It does a good job of solidifying the game's unique character. I enjoyed the combat and the spellcrafting system - real time tactical combat with pauses is something that I fondly remember from other, slightly older games. If you're a turn-based tactical or action RPG player, it might take a tiny bit of getting used to but the learning curve isn't too steep. Tyranny is absolutely worth a playthrough or three (and you bet I'll do at least two more).
Tyranny hat mich wirklich positiv überrascht. Allein das Setting, in dem das Böse bereits gewonnen hat, ist eine großartige Idee und sorgt dafür, dass sich das Spiel angenehm von anderen klassischen RPGs abhebt. Auch die vielen Entscheidungen machen Spaß und geben einem das Gefühl, die Welt tatsächlich mitzugestalten. Schade ist nur, dass man dem Spiel anmerkt, dass während der Entwicklung einiges gestrichen werden musste. Gerade gegen Ende hätte ich gerne noch deutlich mehr von der Welt und ihren Charakteren gesehen. Trotzdem ist Tyranny ein wirklich tolles Rollenspiel mit einer einzigartigen Prämisse, von der ich mir bis heute mehr wünsche. Klare Empfehlung!
My biggest gaming heartache! My gateway drug title to the CRPG genre, that seemingly will never see a sequel. To this day, still holds the spot as my favorite lore from a dark high fantasy setting. A tragedy that we've not seen anything else built around this world. Writing this review five years too late hoping the suits at Obsidian hear my plea.
Extremely underrated. In my opinion, a strictly better CRPG than Pillars. The setting is interesting and unique. The characters are interesting and unique. Each area has an interesting theme/hook because of the edicts, and the way everyone reacts to their situation feels believable and immersive. Great writing, and in my opinion a CRPG lives and dies on writing quality. My only gripe is with the way aggro works, which makes it very hard to keep squishy backliners alive (rip my boy lantry).
决策系统满分,可以说自始至终小至路边npc台词、大至地图格局情节都能感受到此前做出的选择链正在发挥作用!并且这点会实时反馈在声望上,相当惊艳:青睐声望和恐惧声望上涨,皆可获取不同的作战技能/被动特性——隐晦地暗示了神统/凯洛斯 [spoiler]伟力生长于己身信仰(信念)与在世名望[/spoiler]的秘密。从这个角度而言,铺垫、论述了缚命官每一章日益强大[spoiler]乃至颁布自己的敇令[/spoiler]的某种程度上的必然——并且,不是the chosen one 的那类型。这一点就很喜欢。 队友们个性鲜明各具特色,虽然篇幅短但互动中不时剑拔弩张还是很有张力的。每位神统的遗言都写得不错。喜欢。 时隔两年在最想念Iovara的时候当了一个月隔壁铁绞喉走狗拿Tyranny成就然后重开当初没打完的Tyranny洗心革面走了叛军线此时我又有幸听见同一嗓音的不折不挠,听见Eb铿锵勇猛地坚决起义、为自由故……场外因素之这两年玩家也实在是改变很大脱胎换骨般的//ps 喜欢Eb犀利暴烈攻击性的一面。另外还能听见她或戏谑或调戏或讥讽...唉唉唉唉唉唉唉唉唉谢谢你谢谢你黑曜石 总之非常值得一玩TwT。收尾仓促也瑕不掩瑜,是熟悉的文字功底啊啊。终幕的法庭演出在我这儿可以排前五了。屠农作为司法、正义、秩序的神统刻画得深得人心啊,[spoiler]判处缚命官死刑的念白、开战所掉落的战利品面具;有些动摇但还是判处死刑的一句惋惜台词;效忠、辅佐缚命官的[/spoiler]陈情明志>这这这这这当场把玩家震住了,(措辞也很好味),肃然起敬。本来因为读档好几次看别的选项结果挨批判挨得有点心灰意冷(这位缚命官明明做的是好人好事,难不成非要巧舌如簧才能自证清白?)转瞬间两边的敌意都荡然无存。这就挂上成就展柜。文明致意。
To be fair, it took me a retry and the help of a good friend who likes to break CRPG's to start off with (although I didn't play it as optimized as he would, my end level was 14 and he'd be 17 by end of act 2) And still - honestly worked great. Even fully played & finished on steam deck, worked like a charm. Combat isn't the most fun part here to be fair, but the lore is so amazing. Although I only played one playthrough - which is admittedly like 1/3 of the full experience the game has to offer - it's sufficient for me, who isn't that great in CRPG's. Still, I really recommend it. Playstyle is rough around the edges, like a more refined older Baldurs Gate game, but if you push through you get rewarded with a great worldbuilding, great story and some amazing events.
One of the best RPG's in the last ten years, it is a shame it is so underrated. The world building is excellent and intriguing, the whole "conquest" at the start of the campaign is a cool feature on how the game world is shaped. Story wise, the game is much shorter than other RPG's in the genre. But what it lacks in length, it makes up for with a "tighter" story with interesting choices that evolve the game world as you progress. Combat is very similar to Pillars of Eternity series (also from Obsidian), but the magic system is much more in-depth and allows you to mess around and design your own spells instead of casting pre-determined spells like in other games. The game has some annoying bugs that might get you stuck on some of the side quests so keep plenty of save files so you can reload and not waste too much time. Overall a very recommended short RPG with some cool features and mechanics. An excellend collaboration from Paradox & Obsidian.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4M | 26.1K | 88% | $29.99 | |
| $3.8M | 4.4K | 70% | $34.99 | |
| $283.6K | 2K | 90% | $5.99 | |
| $11.2M | 10.3K | 89% | $49.99 | |
| $8.4M | 34K | 91% | $9.99 | |
| $6.9M | 17.4K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 12.1K | 93% | $39.99 | |
| $8.9M | 12.5K | 88% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 4.8K | 69% | $26.99 | |
| $8.9M | 19.7K | 92% | $24.99 |