
Experience a story-driven RPG where your choices mean all the difference in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First and foremost: This is like reading a 3,000 pages novel. This is factual information. I mean, real reading a lot between story and dialogues and there is much more reading than actually playing in this game. So if you don't like reading something the size of all Harry Potter's books combined or going twice through all 3 Lord Of The Rings books, then I don't recommend this game. On the other hand, the story and the world are really compelling and professionally written. It's a truly captivating environment, characters, and circumstances going on between the regions and factions. The game puts the player in between everything and emphasizes the importance of decision making and you feel the world and relations really change because of your decisions. Then you have a pretty straightforward campaign that you shape what is going to happen next based on your options. Combat though, happens a bit differently from typical RPGs. The people who complain about the combat in this game, or that characters don't do anything, or that they don't understand what is happening because it is all so quick, or anything similar to that, it's probably because they didn't grasp the combat system in this game. It is not supposed to be something you just leave it going on real time and you click click your characters and their abilities like a WOW or something. It's mandatory to use the pause (space bar) since the first milliseconds of engaging in combat. From there you check all your characters one by one, their positions, the action they are taking at the moment (according to what you defined in their AI settings), then you change what you find appropriate to your strategy, choose who does what, then you release pause, see what happens in the next second, pause again, check what unfolded so far, rinse and repeat. That's how combat is built to work here. Recommend it 8.5 out of 10 if you like reading very long fantasy novels and playing RPGs, especially on sale.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]Injustice[/b][/h1] I tried very hard with this game. There are things that I did love about it. The writing is so deep, the back story captivating. One of the very few games where you play as the bad guys but without being over the top. Trying to be nice to others in this game is a mistake, you really need to take no prisoners. But, it's just too much for a neophyte to iosmetric RPGs. All the items are trash, the inventory management requires a degree in archivism. The combat is really tough and requires you to pause every one second to micro manage everything. It's just extremely slow and protracted. You have to go through a LOT of dialogue and every single of your choice could mean losing reputation or triggering an attack. If you level the wrong skills early because you're not clued up you will brick your character, which I'm sure I did. In the end it took me so long just to clear the first act (having to reduce difficulty for final fight because it was too hard. And starting Act 2 you immediately get thrown into fights that are even harder. I don't think I have the strength to carry on. I am but a coward. If you really want to get in a full in-depth RPG with a crazy level of detail, this is probably a great game, but it's not for me.
“Aren’t you tired of being nice? Don’t you just want to go ape-s***?” Obsidian has a long history of creating some of the most interesting evil factions that you can align with, so it’s only natural that they would one day tackle a world where evil is the de facto mode of play. In Tyranny you are a peon to The Overlord Kyros. A Fatebinder, part judge, part soldier, sent to deliver Kyros’ specific form of justice in the Tiers - the last free lands of Terratus. Obsidian had been developing Tyranny for almost a decade and not a day was wasted when it came to fleshing out Terratus and it’s inhabitants. Not content with simply creating an “evil has won” setting, Tyranny includes multiple shades of evil and contests them against each other both directly and philosophically. Another quirk is that this campaign is set during the end of a bronze age. It’s not often I play a game of swords and sandals, where iron is valued more than gold, and in that decision Tyranny offers a unique aesthetic, appropriately bringing some Ancient Greek God influence. This is extended in the form of The Archons, powerful god-like beings who carry mortal flaws. The story matches the world building in quality and sees the player traveling across the Tiers delivering judgement, assisting in a civil war, uncovering mysteries behind The Oldwalls and its Spires, and growing in influence. The player will need to use any knowledge they uncover to decide who best to ally with, and just how freely they can act while under the authoritarian rule of The Overlord. The companions you collect offer their own perspectives and insights to the mysteries surrounding Terratus, the Oldwalls, and Kyros themselves. The companions are a grab-bag of mostly well realized and memorable characters. Skill checks are aplenty and smartly utilized. Just because you can pass a skill check does not mean you automatically win an encounter. You’ll need to keep in mind what information characters have available to them, and even then, passing a skill check may invoke wrath when you are seeking favor or vis versa. Playing politics and keeping your wits about you helps smartly layer dialogue encounters, as well as inform about the personality or motives of said character. A small feature that ended up being a massive highlight for me was the Missive system. It’s such a minor thing: letters that you occasionally receive and respond to from your superior and other notable characters that take a day or two to travel back and forth via messenger birds. It offers a lot in the way of information, character building, and also helps solidify the timescale that this is a large campaign occurring over months - where it takes days to travel from one notable point to the next. Combat is where we fall out of my typical wheelhouse. Real Time w/ Pause is not my forte and I’d [glare silently] for a turn-based option. However, for the RTwP freaks out there, there is additional mechanical depth that I imagine would elevate this game over it’s decade old predecessors. Companion abilities have two players syncing up their actions to massive effect. Magic is not learned so much as created through crafting and skill checks. To reward this extra effort, magic is appropriately powerful and feared in Terratus. The secret sauce of Tyranny is how well the narrative, themes, and systems intersect. The aforementioned companion abilities are unlocked by mustering either Loyalty or Fear with your companions. Instead of a positive / negative binary that other developers may lean into, both earning your companions respect or cowing them into subjugation rewards the player with new skills and benefits. This approach also extends to the many in-game factions in the form of Favor and Wrath, with each offering its own buffs. All of this to ask the central theme: What is power but influence manifest? While music has an appropriate “evil is triumphant” sound, the voice acting does not always match this tone. Truthfully I find the voice acting serviceable to not good. I noticed this primarily with characters related to the Scarlet Chorus faction which may have been intentional as the Chorus are largely made up of citizen-conscripts - folks who lived normal lives before meeting Kyros’ Peace. But their casual, everyman VA direction was a bit jarring in a world full of Evil and Might. A harsher critique is the dungeon crawling of the Oldwalls. You’ll spend a good amount of your middle hours crawling through same-y looking dungeons, fight after fight, with little reprieve. It’s when combat is at it’s heaviest and the story at its lightest, and as I mentioned, RTwP is just not my bag - making me weak to this particular grind. Those who enjoy this style of combat will be more immune to the onslaught of battles, and those don’t can always throw the game into an easier difficulty. There’s a couple factors that also offset my critique on fatigue. One, is that Acts 1 and 3 offer a lot in story, decision making, and are on a greased rail in comparison to the middle chunk of the game. The other is that Tyranny is quite short - for a CRPG. I clocked in 30hrs to complete my campaign. This is beneficial not just for my short attention span but also because Tyranny has a lot to offer in the way of alternative paths. I can easily see myself returning to this game for a second play-through to try for a different political approach, a more magic focused build, and to utilize the companions that I neglected during my first go round. Tyranny is an easy recommend for fans of CRPGs, easier so if you can stomach RTwP. I hope one day we can see another game set in Terratus. Perhaps even a sequel based around what the conclusion of Tyranny teases. I only hope that it includes an option for turn-based combat, which is my specific flavor of freak. An easy 8 out of 10 recommend, +1 if you are a Real Time w/ Pause freak.
tbh, i was under impression that this game is when evil overlord had won, largely political manuevering with crpg elements, the entire second act, third of the game is treasure hunts. just saying if i rebelled against 2 armies of overlord i think my primary concern would be to assemble an army and recruit advisors to definitively defeat those armies, instead last 5 hours ive been on treasure hunt for 3 artifacts that i literally cannot use as my class uses neither shield, sword nor heavy armor. also ♥♥♥♥ mandatory puzzles.
Power, law & moral ambiguity. It challenges you to confront what it truly means to wield authority when evil has already won & to decide how far you are willing to bend to survive. - for patient gamers who appreciate old-school CRPGs - RTWP with amazing spellcrafting system - strong writing, deep worldbuilding & reactive companions - heavy immersive reading & decision-making - gritty, dark & complex game that subverts fantasy tropes Very underrated gem. Easily one of my top favourites! Also, happy 10th birthday.. can we have the sequel please~
in another effort to review every video game that has helped distract me from the crushing weight of my own mortality and the unavoidable horrors of the human condition: i'd give this game an [b] 8.8/10 [/b] with the footnote: [i] it's like pillars of eternity but better but also worse but generally better [/i]
TL;DR: Tyranny has its moments of good story beats and a refreshing take on its worldbuilding and setting, but it ultimately felt like a slog of small RPG skirmishes in low-contrast brown and grey environments. I played the full game and I enjoyed what they were trying to do here, but there are unfortunately better CRPGs. I'll start with saying I tried to get into this years ago, but the intro and first act were just a firehose blast of lore and reading. There was the hook of the cool "Conquest" backstory creation mechanic they had to get you into the game, but the middling quality of the character creation system did not feel rewarding enough to get me locked into the story as much as genre giants like Baldur's Gate 3 did. Once you've got your character. you find out that you're a Fatebinder of Tunon, which is basically a magic lawyer who is adjudicating over the military conquest of an evil empire. A really cool idea for sure, but the thing that gets me is that you aren't really ever educated on the laws that you are enforcing, and you don't even get too many opportunities to do lawyering. This feels like a wishy-washy non-commitment to the concept, as you basically just become another soldier for the evil empire's conquest, so it's frustrating to have that promised not as fulfilled as I would have wanted it to be. The core loop of the gameplay is getting a quest from an NPC, and going to do that quest, which usually consists of going to a place on the map and killing people in small encounter groups of 2-10 enemies at a time. The combat feels like World of Warcraft, but you're controlling a 4 characters and you can pause when you need to think about strategy. I was generally fond of it, but my major gripe is that I felt a deprivation of not using all of the abilities in the game. There is clearly a TON of abilities, combos, and content for you to try out over multiple playthroughs, but after act I each combat encounter was such a breeze (even on hard mode) that I didn't feel the need to spend hours optimizing my builds, strategies, and hotkeys. I started to just feel the slog of "Let's just finish the game" as the story became uninteresting in Act II. Act III is where things get a big spike in interest with a very climactic ending, but it only was about 2 hours of the whole playtime. Act II is where I spent 25+ hours and it just felt a hair above "MMORPG kill 10 boars" type quests. That being said, Tyranny is still very replayable with all of its different paths and choices you can take, and if you already like this type of game chances are you'll like Tyranny. I wanted to like this game more, but there's still some bugs here and there with missing dialogue lines, the voice acting is incomplete, the in-game art is dull and not as richly well-defined as the concept art, and the balance makes me feel that the combat wasn't playtested enough. There's some really good bones here, and I think these devs are awesome, but I think there are better games that ask for a 30+ hour investment.
Тот случай, когда в ролевой игре на первый план выходит роль. И это редкость, на самом деле.
Görselleri renkleri güzel, çizimleri ve işlemeleri çok güzel yapmışlar. Rol yapma ögelerini de güzel yapmışlar denilebilir. İnanılmaz kötü dövüş mekanikleri var.... çok kötü. Çok rahatsız oldum oynarken. Sıra tabanlı yapsalardı daha iyi olabilirdi. Hem gerçek zamanlı hem sıra tabanlı gibi durdurulabilir yapmışlar (muhtemelen her iki tarafın oyuncusunu da yakalayabilmek için) ancak kötü bir şey çıkmış ortaya. Ne doğru düzgün düşmanla etkileşime geçiliyor, ne beceriler, ne menüleri iyi yapılmış ne de vuruş hissi var. Oyun kendini içine alacakmış hissiyatı verdikten sonra sizi itiyor. Sırf bu dövüş mekaniği yüzünden karakterler acayip mantıksız hareketler yapıyorlar. Gitmesi gereken yere gitmeyen mi dersin, bir karakterin etrafında üç kişi tavaf edenler mi dersin, vuracakken dönüp giden saçma bir yapay zeka algoritması mı dersin saymakla bitmez. İade ediyorum ve kesinlikle önermiyorum.
3.5/5。故事设定很有意思,赦令、尖塔、神统与凯洛斯,这个设定真的会让我想起布兰登·桑德森的《迷雾之子》系列,感觉一开始我就跟给统御主打工一样。 但其实世界观并没有很好地展开,我感觉主要原因是流程太短了,还没反应过来就结束了,既没给故事线的铺开留余地,也没能让玩家进行高自由度的探索。整个游戏的爽点也只有最后的审判环节,然而审判之后很快就草草迎来了结局。 这一部玩法真的挺线性的,纯纯按着任务指引走,没什么支线,少有的几条支线也都是很通马桶的任务。队友数量少,写得也有点无趣,只有西琳和巴瑞克的性格稍微丰满点。绝大部分npc都没有记忆点。 我要招魂永恒之柱3,归来吧我最骄傲的信仰连打几天都不累真的好想你回来。永恒之柱3魂兮归来!魂兮归来!魂兮归来!𓀙𓀠𓀤𓀥𓀫魂兮归来!魂兮归来!(做法)(跳大神)(围炉转圈)(上香)𓀀𓀁𓀃𓀅𓀇𓀋𓀌𓀎(做法)𓀙𓀠𓀤𓀥𓀫(做法)(念咒)(旋转)(摇铃)(跳大神)𓀀𓀁𓀃𓀅𓀇𓀋𓀌𓀎(低声吟唱)(摇铃)(甩旗)(点火)(做法)(摇铃)(念咒)𓀙𓀠𓀤𓀥𓀫
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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