
Experience a story-driven RPG where your choices mean all the difference in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played it once when it came out. Had a good time. Currently on my second playthrough. Very replayable with each decision having very different impacts on the story and areas you visit. Would recommend.
In overall, a very good game (more info later.) Though the game is not extremely expectional or unique in anything specific, its a somehow a very good package. I hope this game gets a sequel or a different game in the same universe, but just like Golden Sun, its likely not going to happen. Almost nine years have passed, but Obsidian and/or Paradox have not made a new game in this universe. ==Storyline== You start the game as a law enforcer, in the service of the Archon of Justice, who is a servant of Kyros the Overlord. You are either a mage, archer or warriors or mix of these skills, though not in a rigid class system. You are tasked with the task to pronounce the second Edict in your career, which is also a ticking timebomb for everyone located inside Apex, including yourself. Then you must assist in their success of reconquering this region part of a peninsula and make a decision who to pick as an ally, as both armies will start hating each other very soon. Also something unexpected happens when you encounter the first spire. ==Ending== The ending of this game is quite odd. Though its wraps everything up, it feels more like the game development run out of resources after a quite long second part and then the third part, had to be rushed in order to finish the game. It does not spoil the story and neither does it have a bad ending like Mass Effect 3, but more like a whole large chapter of the game, had to be cut drastically to make it available for sale ==New game+== The game has new game+ mechanics and even without that, the game on its has plenty of ways to replay the game and experience different things. The conquest screen gives your player character an unique start and relations with all faction in the region, ==Gameplay== On normal settings, the game doesn't offer much of a challenge in combat, unless doing stupid things or meeting powerful opponents. For a second playthrough or when getting accustomed to its mechanics, you probably need to increase the difficulty. The amount of game mechanics at the start, are certainly overwhelming. Even as a veteran player of RPG, you will probably struggle a bit. The game also a spell system, which allows a high amount of customisation throughout the entire game. It involves picking an element (core) and then an expression, which determine what the spell does. Then you can adjust around 6-10 values, depending on the spell and lore score of the spellcaster. ==Companions== A good set of six different companions, they all have unique abilities and skills. They all have a good amount of dialogue and a different moral code. Their personal quests are locked behind the Bastard Wound dlc, which also determines some endings for them. ==Bugs and stability== In overall, this game should work without problems on a Windows 11 pc. Game rarely crashes. ==DLC and music== I bought the Deluxe Edition, which for some reason includes two soundtracks, one with 18 and one with 43. The one with 43 tracks contains like 16 demonstration versions of the same soundtrack, but also all normal tracks. The game has a good leitmotiv, but somehow, the tracks without are lacking a bit of punch to make them stand out. [b]Bastard Wound and Tales of the Tiers (later).[/b] Bastard's Wound unlocks the personal quests of the party. Tiers of the Tales adds random encounters, aside from the few scripted encounters, necessary for the storyline. Buy this if willing to support the developer or if you have gained the game at a too cheap price. On its own, 6 Euros is too steep for a DLC which offers so few. [b]Portrait pack[/b] dont bother buying that seperate, the character face is not important and its not worth its money, unless willing to support this game. ==Alternatives== If looking for other games like this one, try: * [b]Dragon Age: Origins[/b]. Roleplaying game in a medieval universe with magic. The game is about saving a nation from being overwhelmed by a horde of evil creatures, the Darkspawn. The player character starts out as a novice of an order who are able to slay those creatures with enhanced skill and tasked to prevent this from happening. Far longer campaign, good interactive companions. Storyline is good, decisions matter, but the story is not unique. Try to acquire a complete edition, as due to its age, servers for dlc are no longer supported. The game is more accessible for a broader audience and requires much less thinking. Its not that philosophical either. * [b]Planescape: Torment. [/b] Like Tyranny, great in lore and also like an interactive book. Tyranny has more combat and adjustable spells. Storywise, the two differ very much. While Tyranny is a typical medieval Europe setting, torment is placed in a surreal setting in the Forgotten Realms, with more things of life being different. Torment is better in the storyline and philosophical thinking. This game is mostly about the question, what will you do with power, if you can gain it? Torment is about the problems of an immortal one, who must find out why it keeps happening. * [/b]Baldur's Gate (1+2)[/b] enhanced or classic. More intense and difficult combat, but with a bigger party and more choses in companions. Great in storyline as well, but dialogue is not that fleshed out as Tyranny. * Icewind Dales enhanced or classic, if you like this type of combat and want to a single game with a custom made party, created at the start. No being able to recruit new party members though. Not much dialogue and no philosophic game. * Disco Elysium (still have to play this)
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 24.6K | 96% | $19.99 | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $8.9M | 12.1K | 93% | $19.99 | |
| $8.9M | 12.5K | 88% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4M | 26.1K | 88% | $29.99 | |
| $3.8M | 4.4K | 70% | $34.99 | |
| $258.4K | 1.8K | 90% | $5.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $7M | 28.5K | 91% | $9.99 | |
| $6.9M | 17.4K | 90% | $19.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sacad el 2.
Rushed, short, left behind by publisher and developer... Forgotten... AND SO GOOD! This game is filled by great and fun ideas: spell crafting, terraforming magic cast like law, the idea of magic (spells, items and people) being public belief, and so much freedom in your choices while still maintaining a unique focus in being part of an evil empire, you can even switch teams and betray alliances. I yearn to visit this world again, to get answers to so many questions... It is rough around the edges, a bit janky and unbalanced, but ultimately it still was one of the best CRPGs that I have ever played, still filling my mind with so many thoughts after beating it days ago. Please give Tyranny a chance.
Якісна хоч і коротенька РПГ-шка від Обсідіанів, проходження зайняло умовно 3 дні і гра мені в цілому сподобалася, вона якісно пропрацьована та має кілька можливих варіантів проходження, але все одно після третьої Балдури відчуваєш післясмак деяких не до кінця реалізованих можливостей.
还没打完打完回来补点感想好了,但是先点下推荐 我操,太好玩了,纯粹的享受,海量文本和自捏法术的玩法都太好,找回了打poe打得昏天黑地的纯粹快乐。如此好玩的游戏居然这么冷门,实在是可惜。我是自愿做黑曜石孝子的。 btw其实在这里看到了宣誓剧情的一点影子(指有二五仔潜力的美帝狗腿子主角,周旋于多方之间作为叙事的载体和主视角来揭露世界的面貌)。比起宣誓那个略带没活硬整的感觉,暴君的故事结构立体不要太多,人文刻画和思想深度也并不比poe逊色,主角的高度能动性使这个游戏真正地做到了your choices matter,this is true RPG(今后的黑曜石还能做出这样的游戏吗,悲 推荐给恋师批,这游戏有清冷师尊(大雾),屠老师我喜欢你[spoiler]但我依然要给我缚命官走叛军线这就是师生的必经之路口牙[/spoiler]除此之外队友的塑造也非常棒,内容丰富,角色立体,尽管把主线没有涉及到的世设介绍直接塞进对话里容易导致阅读感受有些飘忽。 二编:虽然知道后期很赶工但是这结束得也太快了!!!!!尽管如此还是好评,7.5/10吧。哎,遗憾,如果能做完整一点简直是旷世神作,那我缺的暴君2这块谁给我补
holy peak and extremely underrated, definitely worth buying even at full price short by crpg standards but incredibly well written
Don't really see the great writing everyone is talking about. If Kyros is supposed to be an effective, feared overlord... why do i need to be here? Why is one of the arrmies literally made up entirely of conscripted slaves, who ALSO murder, torture and keep people as "pleasure slaves" just for fun, when simutaniously whining they don't have enough soldiers? The IQ level of this faction is so low it ruins the entire setting. They wouldn't exist if this was actually well-written
A well-written game, it has a story that demands the player's ambition and allows one to enjoy the success of ruling. The story is something completely different and the characters are well written. The gameplay is average but is well balanced by the good dialogues and decisions.
Tyranny ist für mich eines der interessantesten klassischen Rollenspiele der letzten Jahre, weil es sich traut, etwas anders zu machen. Statt wieder die übliche Heldengeschichte zu erzählen, wirft es einen in eine Welt, in der das Böse im Grunde schon gewonnen hat und man selbst Teil dieses Machtapparats ist. Allein das gibt dem Spiel sofort eine ganz eigene Spannung. Was mir besonders gut gefällt, ist, wie konsequent Tyranny seine Welt und seine Entscheidungen aufzieht. Viele Rollenspiele behaupten, dass Entscheidungen wichtig sind, und am Ende ändert sich dann gefühlt doch nur die Farbe der Tapete. Hier hat man deutlich öfter das Gefühl, dass Worte, Loyalitäten und Machtverhältnisse wirklich etwas auslösen. Man entscheidet nicht einfach nur zwischen gut und böse, sondern oft zwischen verschiedenen Formen von Kontrolle, Ordnung, Chaos und Eigeninteresse. Das macht die Dialoge und Fraktionen deutlich spannender, als man es sonst oft bekommt. Auch das Schreiben der Figuren und der Welt hat mir richtig gut gefallen. Tyranny wirkt düster, aber nicht plump. Die Spielwelt hat Charakter, die Fraktionen fühlen sich eigenständig an, und Begleiter sind nicht nur Staffage, sondern tragen wirklich etwas zum Gesamtbild bei. Man merkt einfach, dass hier mehr drinsteckt als nur der nächste Standard-Fantasy-Konflikt. Dazu kommt, dass das Spiel angenehm kompakt bleibt. Es versucht nicht, einen mit endlosen Längen zu erschlagen, sondern konzentriert sich stärker auf seine Stärken: Entscheidungen, Weltbau, Atmosphäre und Rollenverständnis. Gerade das fand ich erfrischend, weil nicht jedes Rollenspiel zwanghaft 120 Stunden dauern muss, nur damit man am Ende vergessen hat, warum man überhaupt angefangen hat. Wer klassische isometrische Rollenspiele mag und Lust auf ein ungewöhnlicheres Setting mit spürbar mehr moralischer Grauzone hat, sollte Tyranny definitiv spielen. Für mich ein unterschätztes RPG, das deutlich mehr Aufmerksamkeit verdient hat.
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Players by region
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