
Experience a story-driven RPG where your choices mean all the difference in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Перспективная игра, которая как будто не была завершена и будто обрывается на половине сюжета.
Описание не врёт. Это реально очень вариативная РПГ, но её главный козырь меркнет перед количеством игровых часов. Да, Тирания очень короткая игра, как будто вы прочитали главу про второстепенного персонажа в Игре Престолов. Я наиграл 60 часов, старался как всегда, пылесосить локации и разговаривать с каждым кустом, но по факту это в два раза меньше, чем требуется для такой игры. Видно, что мастер Авеллон приложил руку к созданию, и что сами они дальше не справились) - Вы можете быть верным слугой своего повелителя, а можете пойти совсем иным путём, а потом свернуть ещё куда-то ещё) - Диалогов здесь очень много и они часто интересные. Лор интересный, хочется что-то ещё в этой вселенной. - Боёвка скучная, похожа на Драгон Эйдж, но гораздо проще. - Магию интересно прокачивать и собирать спеллы. - Навыки прокачиваются за их использование, а так же у тренеров. - Напарники тоже не дадут заскучать! Короче говоря, это очень крепкая игруля, от правильных разрабов.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
holy peak and extremely underrated, definitely worth buying even at full price short by crpg standards but incredibly well written
剧情流程有点短加上dlc才30h+,支线几乎没有,只有三个队友有个人支线。全程只能跟着主线走而且地图太小没有太多探索的乐趣,故事结尾也戛然而止感觉整个游戏只写了个开头。不过游戏有四条路线,每条路线的任务完全不一样;对话选项也超级有趣特别是和猩红歌者联盟;还有忠诚和怨恨值,就算队友怨恨值满了也不妨碍忠诚值的增加,又爱又恨还能增加buff和技能乐子人狂喜!总而言之很好玩!而且喜欢覆面的有福了,尼拉特之音、屠农和巴里克一眼就爱上了。我天走孤狼线才发现布里登马克的声音怎么这么好听,转头就为他当起了牛马
In overall, a very good game (more info later.) Though the game is not extremely expectional or unique in anything specific, its a somehow a very good package. I hope this game gets a sequel or a different game in the same universe, but just like Golden Sun, its likely not going to happen. Almost nine years have passed, but Obsidian and/or Paradox have not made a new game in this universe. ==Storyline== You start the game as a law enforcer, in the service of the Archon of Justice, who is a servant of Kyros the Overlord. You are either a mage, archer or warriors or mix of these skills, though not in a rigid class system. You are tasked with the task to pronounce the second Edict in your career, which is also a ticking timebomb for everyone located inside Apex, including yourself. Then you must assist in their success of reconquering this region part of a peninsula and make a decision who to pick as an ally, as both armies will start hating each other very soon. Also something unexpected happens when you encounter the first spire. ==Ending== The ending of this game is quite odd. Though its wraps everything up, it feels more like the game development run out of resources after a quite long second part and then the third part, had to be rushed in order to finish the game. It does not spoil the story and neither does it have a bad ending like Mass Effect 3, but more like a whole large chapter of the game, had to be cut drastically to make it available for sale ==New game+== The game has new game+ mechanics and even without that, the game on its has plenty of ways to replay the game and experience different things. The conquest screen gives your player character an unique start and relations with all faction in the region, ==Gameplay== On normal settings, the game doesn't offer much of a challenge in combat, unless doing stupid things or meeting powerful opponents. For a second playthrough or when getting accustomed to its mechanics, you probably need to increase the difficulty. The amount of game mechanics at the start, are certainly overwhelming. Even as a veteran player of RPG, you will probably struggle a bit. The game also a spell system, which allows a high amount of customisation throughout the entire game. It involves picking an element (core) and then an expression, which determine what the spell does. Then you can adjust around 6-10 values, depending on the spell and lore score of the spellcaster. ==Companions== A good set of six different companions, they all have unique abilities and skills. They all have a good amount of dialogue and a different moral code. Their personal quests are locked behind the Bastard Wound dlc, which also determines some endings for them. ==Bugs and stability== In overall, this game should work without problems on a Windows 11 pc. Game rarely crashes. ==DLC and music== I bought the Deluxe Edition, which for some reason includes two soundtracks, one with 18 and one with 43. The one with 43 tracks contains like 16 demonstration versions of the same soundtrack, but also all normal tracks. The game has a good leitmotiv, but somehow, the tracks without are lacking a bit of punch to make them stand out. [b]Bastard Wound and Tales of the Tiers (later).[/b] Bastard's Wound unlocks the personal quests of the party. Tiers of the Tales adds random encounters, aside from the few scripted encounters, necessary for the storyline. Buy this if willing to support the developer or if you have gained the game at a too cheap price. On its own, 6 Euros is too steep for a DLC which offers so few. [b]Portrait pack[/b] dont bother buying that seperate, the character face is not important and its not worth its money, unless willing to support this game. ==Alternatives== If looking for other games like this one, try: * [b]Dragon Age: Origins[/b]. Roleplaying game in a medieval universe with magic. The game is about saving a nation from being overwhelmed by a horde of evil creatures, the Darkspawn. The player character starts out as a novice of an order who are able to slay those creatures with enhanced skill and tasked to prevent this from happening. Far longer campaign, good interactive companions. Storyline is good, decisions matter, but the story is not unique. Try to acquire a complete edition, as due to its age, servers for dlc are no longer supported. The game is more accessible for a broader audience and requires much less thinking. Its not that philosophical either. * [b]Planescape: Torment. [/b] Like Tyranny, great in lore and also like an interactive book. Tyranny has more combat and adjustable spells. Storywise, the two differ very much. While Tyranny is a typical medieval Europe setting, torment is placed in a surreal setting in the Forgotten Realms, with more things of life being different. Torment is better in the storyline and philosophical thinking. This game is mostly about the question, what will you do with power, if you can gain it? Torment is about the problems of an immortal one, who must find out why it keeps happening. * [/b]Baldur's Gate (1+2)[/b] enhanced or classic. More intense and difficult combat, but with a bigger party and more choses in companions. Great in storyline as well, but dialogue is not that fleshed out as Tyranny. * Icewind Dales enhanced or classic, if you like this type of combat and want to a single game with a custom made party, created at the start. No being able to recruit new party members though. Not much dialogue and no philosophic game. * Disco Elysium (still have to play this)
Played it once when it came out. Had a good time. Currently on my second playthrough. Very replayable with each decision having very different impacts on the story and areas you visit. Would recommend.
One of the best "AA" RPGs ever made where choices actually matter, and you don't feel punished for it. Replaying it again, still holds very well, worldbuilding, story, the pre-rendered backgrounds, while graphics are not as pretty as Pillars in some instances, it looks very good. Interesting spell system and once more, the "choose your own path". It's a little masterpiece, wen Tyranny 2?
Don't really see the great writing everyone is talking about. If Kyros is supposed to be an effective, feared overlord... why do i need to be here? Why is one of the arrmies literally made up entirely of conscripted slaves, who ALSO murder, torture and keep people as "pleasure slaves" just for fun, when simutaniously whining they don't have enough soldiers? The IQ level of this faction is so low it ruins the entire setting. They wouldn't exist if this was actually well-written
The fighting is so lame ass and boring that even the beauty of the story and plot couldn't overcome it or keep me engaged.
Tyranny is powerful, gritty, and unexpectedly thoughtful. Playing as a Fatebinder under the Overlord Kyros, you constantly walk that tension between enforcing tyranny and trying to steer things toward something you believe in. I loved how even smaller quests force difficult moral choices—and how people remember what you do.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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