
Fast-paced typing action where speed and accuracy matter, pushing you through waves of falling words and boss fights.
Modeled estimate, not a reported figure. How we estimate →
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About
Your goal is to type each word correctly before it reaches the bottom. The game progresses phase after phase, steadily increasing pressure with faster speeds, denser word patterns, and more complex challenges.
At the end of every phase, you receive +1 random Power-up that can help you regain control when the screen becomes overwhelming. They can destroy words, freeze falling words in place, or push them back upward to buy time.
As you progress, new mechanics are introduced to increase difficulty and force adaptation, Stone and diamond words add an extra layer, requiring you to type an additional word before they can be destroyed. Chained words force you to type the same word multiple times to fully break them. Bubble words float upward instead of falling and cannot be affected by power-ups. Bonus words never disappear, and the more you type them, the higher your score multiplier becomes in Survival modes.
Typing Ninja features 15 unique bosses, each with distinct behavior and mechanics.
Boss fights are divided into attack and defense phases. During attack phases, the boss applies pressure and unique effects. During defense phases, the boss becomes vulnerable and can only be damaged during this window.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
This is a pretty good typing game. The graphics and sound are very good. However, there are a lot of issues: [list] [*] This is a typing game, but [b]you cannot navigate the game's menus [i]without[/i] the mouse[/b]. You can't even use the arrow keys, tab, enter or ESC to navigate the menus or acknowledge dialogs. Players of a typing game shouldn't need to touch the mouse at all (see Typing Land). [*] Other than before boss fights, there is zero tutorial, mid-game or elsewhere. You just have to intuit what to do. Like having to type the names of power ups to activate them (not obvious give the previous point) or what the chains on words mean. Yeah, I figured it out, but a little heads up for brand new players wouldn't be a bad idea. [*] The font used on the blocks is quite thin. Given the different textures of the rectangles behind the words (e.g., wood, stone, ice) and the very saturated background image, a heavier font would make the letters easier to decern. Personally, I don't have issues with colorblindness but I could see reading the target words being a problem for those who do. [/list] This is a brand new game, and [i]I do like it[/i], but addressing these quality of life issues would go a long way to increasing the accessibility of new and returning players.
The story mode is so much fun, variety of bosses is very unique and creative. Honestly the best part, though, were the survival modes where I had to type words till I get tired or just lose lol. Amazing work, kudos to the team!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
Really good game, finally i can increase my typing speed and accuracy in a fun way ! better than boring type racer!!
Robust Gameplay, Good Art, Amazing Soundtracks. wish if fallen words relate to each other like a sentence or same category. didnt like the idea of using Acronyms as words. overall 10/10 game
I really like the art of the game, i also love the feeling while playing the game, kinda addictive!
The game is competitive and keeps you addicted in order to beat as many bosses as possible. Kudos Ninjas.
Typing Ninja is a fun typing game that’s easy to get into with a nice aesthetic. The gameplay feels smooth and satisfying, whether you just want to relax and type at your own pace or push yourself to beat your high score. The leaderboards add a nice competitive edge. The boss battles are a pretty unique part about the game, making the words have interesting movements and even your typed letters being stolen from you?! Overall, it’s a great game if you enjoy typing games and want something that can be both laidback and a bit competitive .
ninja-based typing game with pleasant aesthetics, fitting if repetitive music, satisfying sfx (except the bonus point noise in survival) and multiple ways to play. words, including many abbreviations and acronyms, keep falling, type them or the name of power-ups if you have any and do the best you can. no need to press enter unless it's a power-up, backspace clears up typos. it's in a better shape now (the review covers v1.5) but [b]should've launched as early access[/b]. besides bosses, survival and zen modes, there was no explanation for anything until a month and a half later and there was (and is) other stuff missing too. now there's a [b]buggy and unintuitive tutorial with the tiniest font and a ♥♥♥♥♥♥♥ typewriter effect[/b] that can't be sped up by clicking or pressing something, and while it says 'any key' works to progress, it's only enter (or a click). more informative menus too, except [b]mouseover tooltips also have a ♥♥♥♥♥♥♥ typewriter effect[/b] because god forbid one could quickly see what does what. [b]mid-level and mid-run saving aren't planned, so I can't give it a thumbs up.[/b] bloody fools only care about cosmetic ♥♥♥♥, not basic functionality, and sadly the dev shares their view, business as usual. the [b]11 mask quests[/b] are offered in 5 difficulties from peaceful to impossible. they're unlocked one at a time and only for that difficulty and below. used to take about 10 minutes each with 15-20 phases, slightly more later and on peaceful due to slower speed. at first I thought peaceful had unlimited lives too but nope. now there are only 8-11 phases per level, still with about a dozen words each, so they should be over faster. reminds me of another dev who, instead of adding audio settings, simply removed all audio from their game. this one couldn't be bothered with saving, so cut 'content' in half instead. lazy. [b]various mechanics[/b] are on display. stone and chained blocks have to be typed multiple times, the word changes on the former. bubbles appear on the bottom and go upwards, shy words only show their first couple letters, more as you type, and there are others and their combinations. e.g. bubbled wood shouldn't be typed fast, as I learned to my cost, because obviously the wood, now exposed and showing a new word, will immediately fall off and take a life. the worse is having to type the same ♥♥♥♥♥♥♥ word 4 or 5 times, then a 5th or 6th different thing, with about 10 words on the screen. eventually, a pop-up appears, telling you about the upcoming [b]boss fight[/b]. to damage the mask, you need to type words appearing above it periodically, while still dealing with random words everywhere. there's a different boss (or bosses) for each chapter with their own shenanigans. smoke bombs, adding random letters to words or shuffling them, using words to damage you, etc. some more annoying than others but good variety, I found. when I played on release, they all had 30 hp all the time, which was weird, but now it's based on difficulty. random [b]power-ups[/b] are awarded after each phase. typing [i]aid[/i] restores a life, [i]ice[/i] freezes every word on the screen for a few seconds, [i]bom[/i] makes random words explode, [i]zap[/i] lasts for a few seconds and removes 2 random extra words with the typed one, and [i]air[/i] is a brief rewind if you will. comboing them (ice and air, for instance) can do wonders but in the heat of the moment I could barely remember to use just the one, then press enter too. and since they're random, not having the right one at the right time can ♥♥♥♥ up the entire attempt. the game over/win screen shows the score, time, wpm, number of words and letters typed and power-ups used. none of these are visible during play, which I didn't mind, would be too distracting. still, could be added as options, some might want and be able to keep track amidst all the action. a more informative phase counter got patched in, says 02/10 instead of just 02. there are [b]8 survival modes[/b] now with their own leaderboards (no friends filter or anything). [i]main[/i] has all the trimmings with a boss at every 10th phase, [i]classic[/i] is the same but no bosses, [i]vanilla[/i] only has falling words without mechanics. [i]boss marathon[/i] has a big bad at every 3rd phase, [i]baby survival[/i] is main mode, so has bosses, but only uses letters, not words (except for the bonus block), and [i]extreme survival[/i] is like main but harder. [i]slow mode[/i] and [i]powerless mode[/i] were added after launch, the clue is in their name. and finally, [b]'typenchill'[/b] is your pointless (in more ways than one) zen experience, good for general typing practice and figuring out power-up synergies. not only is there no hp loss or shortage of power-ups (you start with 100 of each), but difficulty can be controlled by typing faster/slower and longer/shorter. neat. speed affects fall speed and time between words, length can be between 3 and 10 letters. [b]a typing game should be 100% keyboardable but this one isn't.[/b] simple arrow navigation, please, not 'type leaderboards to go to leaderboards' ♥♥♥♥♥♥♥♥. now only esc works in the menu and to bring up the pause/exit screen, plus you can type 'start' to pass the boss pop-up. can't even click the arrows on level select, they've been buggy since they got added, even though I reported the issue immediately. the less than bare-bones settings were initially only accessible from the main menu, now they're available anytime. separate volumes for music and sound and a toggle for 'keycaps sfx' (typing sound but backspace makes a sound regardless), the end. [b]according to the v1.5 patch notes there should be more but nothing was added.[/b] no windowed mode, no resolutions, nothing to make text display more accessible. I found the font and its size and colors perfectly fine but it's a tricky subject, especially in a quick-action situation, so some options would be good. in fact, alternate fonts are already in the game, one of the bosses kindly changes it sometimes. achievements got patched in, none triggered retroactively and they're all boring and grindy. type 'a' 10 and 100 times, type 'b' 10 and 100 times, and so on. lame. they could and should get a lot more creative in a game like this. don't care either way, but a stats section would also be useful. and if possible, a custom game mode to set and toggle all the variables. plus dictionaries in other languages, which are planned. the current one has some german words, uk and us spelling mixed together and all the acronyms, so more dictionary customization would be good too. sent a bunch of feedback at launch and there have been improvements, so if you like typing games and no saving or the other stuff isn't a problem for you, this is an okay addition to the collection. I'm very particular about losing progress though. enjoyed my time with it otherwise, except when a mechanic pissed me off (chapters 8-10 have too much ♥♥♥♥ at the same time unless it got toned down since) or the game didn't recognize clicking start before the second boss on level 8 (which, again, was a lot longer then) and I was only told later that typing it would've also worked. [b]the demo got removed after release[/b], always a ♥♥♥♥ move and another dealbreaker, but an updated version was promised to be back at some point. unless they won't bother with that either, we'll see. the basics are still the same, so the original would suffice in the meantime or permanently. with the full release so lacking and missing everything initially, the demo couldn't have been much worse and it takes 2 clicks to put it back on the store page.
[h1]無難に遊べるが、無難すぎて「フリーソフトで良くね?」となるタイピングゲー[/h1] 画面最上部から下に向かって単語が書かれた板がゆっくり落ちてくるので次から次へと入力して破壊するタイピングゲーム。 手堅く遊べるがセールで買ったとはいえ、1200円の価値があるかというと難しい。 また本作の致命的な問題として[u]「ストアに表示されているモードの一部が存在しない」[/u]という日本だったら景表法待ったなしのとんでもない仕様となっている。 [h1]翻訳[/h1] ストアに「日本語はサポートされていません」と表記されている。 このパターンは ・本当に日本語非対応 ・サポートされていないと書いているが実際にはサポートされている の2パターンが存在するが、本作は前者の「日本語非対応」となっている。 もっとも、やることはただタイピングするだけなので日本語非対応で困ることはない。 [h1]UI周り[/h1] [b]画面サイズ変更なし。 解像度変更なし。[/b] これは定価1500円の作品としては落第レベル。 500円ぐらいならいざ知らず、この値段でこれはさすがに機能不足と言わざるを得ない。 というかオプションがオーディオしかない。 あとゲーム内は当然キーボード入力で進めていくことになるが、ボス登場時のポップアップがマウスでしか消せないのも洗練されたUIとは言い難い。 またステージはそれぞれ複数存在しているが、クリア済みかそうでないかがステージ選択画面からわからないのも手抜きにしか見えない。 質が悪いから売れていないのか、値段が強気すぎるから売れていないのかは不明だが、「なんで売れていないのか」が随所から伝わる品質だ。 [h1]ゲーム部分[/h1] 難易度は5段階存在し、シングルプレイは10ステージあるが、淡々とこなしていくだけなので「タイピングソフト」の域を出ず、[u]「タイピングゲーム」というにはゲームとしての面白さが弱すぎる。[/u] 1ステージは約5分ほどでAID、BOM、ZAP、ICE、AIRなどのお助けアイテムを使いながら進めることができ、ステージの最後にはボス戦が待ち構えている。 上から降りてくる板には板の種類によって耐久力が変わっており ・鍵 ・鉄 ・氷 ・泡 など手を変え品を変えているが、ゲームとしての面白さにはそれほど寄与しているようには思えなかった。 無論、デフォルトの木の板だけに比べればバリエーションがあるだけマシだが、「面白い」と感じるプレイ体験には繋がっていない。 [h1]助けて! 景品表示法![/h1] ストアの下の方には「ローグライクモード」「ストーリーモード」というモードが書かれているが、 ・チュートリアル ・シングルプレイ ・サバイバルモード ・チルモード だけとなっていて、[u]上記を指すモードが存在しない[/u]という驚愕の仕様となっている。 「商品には存在するように見えて実際には存在しない」というのは日本国内において景品表示法に触れるわけだが、開発者の国だとこのあたりどうなっているのか気になるところだ。 [h1]まとめ[/h1] ゲーム性が足りなさすぎる。 これで定価1500円(セール時1200円)はあまりにも値段が強気。 ゲーム自体は堅実なつくりで大きな瑕疵はないが、フリーソフトのタイピングゲームが悲しいことに質が高いこともあって、それらと比較すると「ゲームとしての面白さ」がないのだ。 一応、サバイバルモードではそこから細分化されたモードがたくさん用意されているが、 ・アイテムなし ・ボスなし ・1文字のみ など条件を変化させただけのものを大量に用意して水増ししているだけの代物だ。 もうとにかく[b]「手を抜きたくて仕方がない」[/b]という開発者の思考が全体から伝わってくる。 やる気がないのだ。 ストアに明記されているモードが実際には存在しないことからも腐った性根が透けて見える。 本作は金をとるにしてもせいぜい500円がいいところの出来だ。 [u]俗にいう「やっつけ仕事」というのが本作を表した言葉として、とても相応しい。[/u]
The game has a lot of fun modes and the art style is amazing. It is also very challenging and rewarding when you finally defeat the boss. 10/10 would recommend.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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