
Bush Rescue Returns! The hero loved by millions worldwide, TY the Tasmanian Tiger™, is back! Join TY on an exciting new adventure in the great Aussie Outback. Use your wits and boomerangs to find hidden treasures, help the colorful locals, and uncover the mysteries of the land Down Under.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game is great, very short lived. not like the originals, if u dont care that a game is old try the original 3 first. im in full support for krome studios in making a new ty. if you played them you would be too
Even though Ty 4 is the first 2D game in the series, it still sticks to its roots in the sense of environment, characters and rangs. With that said, I still don't find this game nearly as fun as the other installments. Very repetitive, easy bosses and forgettable story. This is the first Ty game I wouldn't recommend to most people.
First of all, I love 2d games, above all Metroidvanias or games with a Metroidvania-like feeling like this one technically is, and I personally think that the 2d perspective can potentially bring even more variety to a game than the 3d perspective, so since every Ty game until this expands something in their own way, even in combat, and is also various in general, I was excited about this title, but in the end this game is mostly based on an awful charged attack that is the depowered version of the one from the first game just with the boomerang instead of the bite, while the bite now is basically useless if not for the egg cameras. The enemies are basically just annoying obstacles in your way that do cheap shots. The plaforming is mid. So no, aside from the many alternative skins available for the in-game value, the variety isn't a part of the game, at least not that much, and surely way less than the previous three mainline games. The other thing positive other than the various skins for me was the return of the starting platforms from the first game, I honestly missed them. However I think that a 2d perspective open world Metroidvania with its own variety of combat and platforming like the other three games would be great for either a remake of this game or a sequel, it would even feel more in line with the other chapters. BUT one thing I can say is that Krome Studios always have a lot of potential for their games, sometimes fully or almost fully expressed, sometimes not that much
Awesome game no cap
maneiro gostei
Decente plataformas 2D. De la saga de TY, el peor lamentablemente. Es una lástima la oportunidad perdida con este juego, los coleccionables no tienen uso como en anteriores entregas. Lo recomiendo si está a un precio rebajado y si has pasado ya los anteriores.
lol this game.
[b]For context I have 100% this game AND got all achievements.[/b] This game feels like an unofficial flash game. It's so strange. The character movement is absolutely terrible for a platformer. The controls are incredibly floaty, but also poorly programmed. Normally with platformers the character will pivot on a center point so landing on platforms is accurate and smooth, but I swear the developers accidentally put the pivot point at the back of the sprite instead, so it pivots REALLY wide, making it sometimes impossible to land on platforms below you as you're just pivoting from side to side. I spent AN HOUR trying to get one of the koala kids, until I realised this game is so poorly programmed, the jump was impossible to make unless I capped my framerate at 60fps. Didn't realise we were still tying game physics to framerate. Thought that was something Bethesda had a patent on. Then some of the tiles in the tile set have artifacting. It's like they forgot the backgrounds were supposed to be transparent, so they used the magic wand tool in Photoshop to remove the white background, but it left some artifacting and they didn't care to clean it up. It's hilariously bad, and once you see it, you'll not be able to unsee it. This game, like ALL other TY games, has a bunch of different boomerangs, but in typical KROME Studios fashion, doesn't utilise them much at all. I continue to be baffled at the decision to make a game with multiple boomerangs, and in 4 games, has not learned how to properly utilise the main feature of their game. The cut scenes are bad. If you know anything about animation, it feels like they made the keyframes, but then forgot to hire an inbetweener. I've seen GBA games with better cut scenes. Overall this game is extremely meh. It's boring, it's repetitive, every level feels so similar, the enemies are so similar, it feels so generic. Go play TY 1, and then forget any other TY game exists. They did a good job on the first game, and then somehow fumbled harder and harder as the number grew larger. [h3]Linux performance[/h3] Linux performance is perfect. No issues at all. Game plays at a stable framerate, and everything works without issue out of the box.
Más mandados nombe, que Paso Brothers. Jugabilidad: buena, aunque haya cambiado bastante. Los mismos búmeran, el lore es simple y lo peor, el pavo ha vuelto. Espero que en la siguiente entrega, si es que la hay, ya no se acuerden del pavo. :i Buenos gráficos; aunque su estilo es más el 3D, se ve genial y entretiene. Dificultad de platino 3/10 (completado!)
"All that glitters is not gold" This game isn't an exception. Visually it looks just like Ty the Tasmanian Tiger comics, but as you start the game you instantly will notice how unresponsive controls are, and it's even worse on controllers. Quite often Ty for no particular reason does super small jump instead of regular one and you'll find yourself falling from the cliffs because of that. In addition, every 2nd input left unregistered, unless you're pressing buttons with significant delay. For whatever reason game just throws you back to the main menu after completing all missions in act? They couldn't manage to make some sort of a hub area and instead put skin shop and rang shop in the same main menu. They've done it in the first Ty and suddenly can't do it in 2D platformer? Alongside this the most annoying issue so far, there are a bunch of others, like certain moving platforms starting to move asynchronous after few minutes, making jumping puzzles for collectibles impossible to beat and even at least one side mission with frog Dennis is outright nonfunctional, because it requires you to defend pipelines from incoming lizards, but it immediately fails because those lizards instantly spawn right next to these pipelines without even hitting them on the same second as mission starts. Or some jumping puzzles left untested (pretty sure like whole game) and you can collect items just jumping towards them directly. Gameplay wise I can only compliment secret placement. Often I see devs understanding "secrets" literally and they hide stuff like collectibles and other stuff aside easter eggs in the way it's impossible to even know about their presence unless you stumbled across them by very small random chance. Here they actually made sure to make secret areas and collectibles to be seen from certain angles and parts of the map, letting you know where you have to look to find your way there. Even though 4th instalment feels closest to originality and setting of first Ty the Tasmanian Tiger, it's having a hard time letting player enjoy the game mainly thanks to constant inputs issues. I can forgive it putting you in impossible situations where you will take damage, but when I barely can play it... I rather replay all previous parts of the series. They at least work.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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