
Bush Rescue Returns! The hero loved by millions worldwide, TY the Tasmanian Tiger™, is back! Join TY on an exciting new adventure in the great Aussie Outback. Use your wits and boomerangs to find hidden treasures, help the colorful locals, and uncover the mysteries of the land Down Under.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Delightful and charming commander keen type game but I do miss the original style
TY the Tasmanian Tiger 4 takes the familiar Australian hero in a noticeably different direction, replacing the broad 3D platforming of earlier adventures with a 2D side-scrolling format. Rather than attempting to recreate the scale of its predecessors, it delivers a more focused experience built around platforming, boomerang combat, collectibles, and straightforward level progression. Developed and published by Krome Studios, the game retains the colorful Australian personality of the series even though its structure is considerably more compact. The adventure sends TY across the Australian Outback through 40 levels filled with enemies, environmental hazards, collectibles, and familiar characters. Movement is easy to understand, and the stages generally emphasize accessible platforming rather than severe precision challenges. This makes the game welcoming to newcomers and younger players, although experienced platforming fans may find some sections relatively easy. Exploration remains worthwhile because stages contain optional items and secrets that reward players willing to investigate beyond the fastest path to the finish. Boomerangs continue to provide the game's most recognizable mechanic. TY can use different varieties with specialized properties, including abilities capable of freezing or zapping targets. These are useful for dealing with enemies and interacting with certain obstacles, giving the otherwise simple action an additional layer of variety. Switching between appropriate boomerangs keeps encounters from relying entirely on basic jumping and attacking. The system remains deliberately uncomplicated, however, so players looking for highly technical combat or elaborate character progression should keep their expectations measured. One of the biggest differences is the loss of unrestricted 3D exploration. The side-scrolling perspective produces tighter and more predictable level design, but it also removes some of the freedom associated with exploring large environments. Players approaching the game specifically because they enjoyed roaming around the earlier entries may therefore need time to adjust. Viewed independently as a 2D platformer, the design works considerably better. Levels move at a comfortable pace, objectives are understandable, and the structure makes it convenient to complete a stage or two during shorter play sessions. The main adventure is supported by additional activities such as Time Attack, Turkey Chase, and Danger Arena. These modes offer reasons to return after progressing through the campaign, particularly for players interested in improving completion times or tackling alternative challenges. There are also numerous costumes that allow TY to dress as characters and friends associated with the series. They are primarily cosmetic, but collecting them fits naturally with the game's emphasis on optional rewards and completion. The Bush Rescue Returns improvements make the overall package feel more polished. Full English voice acting gives the cast considerably more personality, while remastered music and sound effects enhance the presentation. Graphical improvements and expanded remastered cutscenes also help the adventure feel more refined. The visual style itself remains deliberately cartoonish, relying on bright colors, expressive characters, and recognizable Outback scenery instead of realistic detail. It is technically modest, but the art direction suits the upbeat personality of the franchise. The audio presentation deserves recognition because it reinforces the lighthearted atmosphere without distracting from the action. Character voices make interactions livelier, while the music maintains an energetic adventure tone. Combined with the colorful environments and playful character designs, these elements preserve the distinctly Australian flavor that has always helped TY stand apart from more conventional platforming mascots. There are nevertheless limitations. Repetition becomes noticeable because the fundamental platforming and combat systems are fairly simple. The challenge level may also feel mild to genre veterans, and the shift away from 3D means the game does not offer the same sense of discovery as the earlier adventures. Some players may consequently view it as a smaller side project rather than a fully ambitious fourth installment. Its additional modes, collectibles, costumes, and boomerang variety help compensate, but they cannot completely replace the freedom offered by a larger 3D world. Steam Deck compatibilityis Unverified but is generally favorable for this type of lightweight 2D game, and it can be played on Steam Deck through SteamOS using Proton. However, it should not be treated as having the same assurance as a game carrying Valve's official Steam Deck Verified designation. Players may encounter minor compatibility or configuration considerations depending on the Proton version being used. Its controller-oriented platforming and relatively modest technical demands nevertheless make the handheld format a natural fit, especially for completing individual levels during shorter sessions. Overall, TY the Tasmanian Tiger 4 succeeds most effectively when approached as a compact 2D spin on the established formula rather than as a direct recreation of the earlier 3D games. Forty levels provide a respectable campaign, the different boomerangs add useful mechanical variety, and optional modes and collectibles give completion-focused players additional objectives. The improved voice work, music, sound effects, visuals, and cutscenes also make the current experience feel more complete. It may disappoint players who primarily associate the series with open 3D environments, but its cheerful personality and accessible platforming still make it an enjoyable continuation. The Australian setting remains distinctive, TY remains an appealing protagonist, and the emphasis on boomerangs ensures that the gameplay maintains the identity of the franchise. It is not the most complex or ambitious platformer available, but for fans wanting another relaxed trip through TY's colorful world, there is plenty of charm here. Rating: 8/10
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TL;DR - This game is, ok and nothing all that exciting or new done with the Boomerang mechanics, stick the original games. Look; this isn't a bad game, entirely at least. I wish I could give this a middle thumbs, however it's not a game I would recommend. The core mechanics are fine, the core gameplay loop is fine; simple enemy types, simple levels with nothing that really stands out to me. The first level threw me for a loop seeing where it was going to go but was get thing, place thing there. There really isn't a lot done with the concept. Who knows, maybe once I play more of the game the core gameplay loop won't just be moments of charge up boomerang, throw boomerang, bite and jump. The time attack was neat. The game isn't hard just ok. There really is nothing wrong with this game just a middling experience. What am I to critique or tell you not to buy other than nothing really all that enjoyable with the concept is done here. No real reason to have a 4TH entry. It feels safe, nothing that really makes it stand out other than the fact it's a 2D platformer with boomerangs you throw.
7/10
game is bland and crashes alot.
As someone who has played Ty 1 and 2 many times on many different consoles (including the GBA versions), and of course 3 a few times, I was expecting the worst playing this. I had a lot more fun than I expected to. I don't think it is really comparable to the first trilogy at all, but it's cool to see the devs still care about this game so many years later. Gameplay wise, I found it a bit repetitive, but I do think some of the combat is interesting to say the least. I like how certain enemies can only be killed in certain ways, whereas the previous games I feel like you could just go ham with the Kaboomerang and everything would instantly die. I also appreciate Ty 4 going back to 'normal' rangs that don't require the elemental stones. I was never really a fan of that. One of the reviews I read a long time ago, that originally made me reluctant to even buy this game, was that the levels were very copy and paste. I do think that there is an overall lack of unique and memorable levels, however I found most levels to be fun for what they're worth and some I did feel were even a bit challenging. Also, what fan of the series doesn't love the music? The music in this game was very nostalgic! Probably the biggest con of this game is how memorable it is. I can remember basically every level/mission from Ty 1 and 2, and even though I didn't play the 3rd as much, I still remember a fair bit, especially with the unique art style. While I love the art style, which feels like you're 'playing through a comic book' in a sense, it is very unmemorable at the end of the day. There really were no levels that stood out to me, besides the ending boss battle which I thought was pretty cool. The lack of voice acting in the game definitely drew away from the experience as well. I absolutely loved the cutscenes and the characters in Ty 1 and 2 as a kid, and honestly enjoy watching them now too. Ty 4 is literally all text. It's cool that it's set up in a comic-booky format, but half of the time I accidentally clicked through all the cutscenes. I just had absolutely no interest in what was happening. All of that being said, I still enjoyed Ty 4. I really hope that the team making this along with the three remakes means that in the near future, we will get a true Ty 4.
Its super fun! X3
It's capturing the feel of the 3D titles pretty well I think, the controls can be a bit finicky, though, especially in tight spots. The art direction is once again pretty great; the sprites are beautiful and the soundtrack follows the quality of the main games pretty well. It has its problems, though. Apart from the aforementioned controls it's pretty easy to get stuck in walls, both visually and physically. Opals also sometimes drop out of bounds which is a bummer. I played the game mostly on Steam Deck so I don't know if it's due to that, it ran fine outside of that mostly. I had to add mouse input to navigate certain menus but gameplay-wise it's flawless, even when limiting the APU's TDP to 10w. Overall I'm pretty pleased. It's no Ty 2, but it doesn't try to be and for a game that was originally commissioned to be a Windows 8 store exclusive it's pretty neat. The name is a bit unfortunate, though, and probably the reason some people are so disappointed.
Rippah
While it is a fun game, it is nowhere near the level of fun the first 2 games provide but it still destroys the third game which we will pretend doesn't exist. I honestly thought this was going to be the worst because it went from big open levels to 2D but it surprisingly was fun enough to get 100% of the achievements. The game still has a few bugs but they are all easily fixable when you encounter them. Will I ever play it again? Probably not but I would still recommend it to a fan of the series 6/10
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