
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 14 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Two Point Museum Includes:
Design, manage and develop incredible museums
5 unique main museum locations to Two Point County:
- Prehistory - Memento Mile
- Aquarium - Passwater Cove
- Supernatural - Wailon Lodge
- Science - Bungle Wasteland
- Space - Pebberley Heights
3 Pop up museums with set tasks and challenges
Sandbox mode to build your very own MEGA MUSEUMS!
6 main exhibit types and 30+ sub categories of exhibits
You’ll adventure through 5 different expedition maps with 100+ unique points of interest
200+ unique exhibits to uncover and fill your sticker book
350+ decorative items to make your museum uniquely you
18 guest types to meet and cater for …. including those meddling kids
Unlock and manage all the museums in Two Point County!
As fledgling curators, you have the task of designing and refining your very own museums to create the ultimate guest experience. Coordinate Experts on far-flung expeditions to discover new Exhibits, generating Buzz to entice droves of knowledge-hungry guests who will expect top info-tainment if they’re to leave impressed. This is all while you keep your Exhibits safe, rooms clean, staff happy… and children off the dinosaur bones.

As Curator, the design and management of your expanding museum is in your hands! Send your team of partially trained Experts on Expeditions in search of rare and mostly well-preserved artefacts. When (and hopefully not if) your Experts return from their adventure, proudly display their fantastic finds in your museum.
You’ll unlock new locations as you decide where the next adventure takes you.
Your work doesn’t end there; Exhibit maintenance is crucial. While some Experts are gallivanting across Two Point County and beyond, you’re in charge of managing staff back home to ensure Exhibits and the museum stay in tip-top condition. If taking care of the carnivorous Chomper isn’t enough, there are also meddling thieves to watch out for. Thieves, and more frequently, children, are known for touching and grubbing up the displays, so make sure enough security is guarding your prized collection!

Get creative to design your museum layout your way! You have decorative freedom, so design thematic areas to guide your guests’ visit. Splash paint and lay carpet as you lovingly arrange each prehistoric fern, potentially melting iceman, and dinosaur remains wherever you see fit.
Once you’ve created the perfect atmosphere, arrange guided tours with custom routes led by a charismatic Expert. Tours are a fantastic way to enrich your guests' experience. To keep guests enthused, showcase Exhibits with the highest Buzz - those that are top quality, provide ample info and beautiful decorations are likely to attract the most donations!

Guests know best! The different types of guests who will frequent your museum may have different interests, but they do have some things in common… they expect the place to be kept clean, have plenty of refreshments, ample toilets, and a gift shop filled with goodies. And, of course, they need to be dazzled with knowledge of your Exhibits, which are kept well-maintained…
Two Point County will bring a variety of guests to your museum, and they all hope to discover their new favourite Exhibit… From dino fanatics and botany buffs to haunted horror seekers, you’ll need to cater to their personal preferences to meet their needs. By exceeding their expectations, you can keep them engaged, leading to longer visits, increased donations, and glowing reviews!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.6Kreviews | 95% | — | $10.5M |
| $39.99 | 1.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1247 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喝剩
When I saw the trailer for the game I thought it may be a little hard to manage and I couldn't imagine a game with so much going on running well, but I was wrong! Great game.
玩過雙點醫院,但我覺得博物館比醫院更好玩。內容很豐富,升星不像醫院那樣重複,因為每張地圖可展覽的主題大不同,所以不會覺得升星的過程重複且枯燥,而且因為探索每次帶回的展品不同,增加了不確定帶來的期待感,也會很好奇能解鎖的新物件。目前11個小時才只有一間博物館升到2星,只能說是精神時光屋。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #56, worst CA #98 · 10 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese, Turkish, Polish +3 more
| $29.99 |
| 319ratings |
| 88% |
| — |
| not modelled |
| $20.09−33% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun! So much fun.
fun game, entire game is based around an alternate reality full of sarcasm. Quite entertaining, the base game was WAY bigger than I expected.
好玩,很好玩,慢慢上头,先把生涯模式玩完
Wicked innit
It's good but i don't see myself playing it much, would be good for a family to play.
tl;dr: Better than Hospital, worse than Campus, with nothing especially bad about it but a thousand little irritating things that add up. Two Point Museum (Two Point Studios, 2025) is the third entry in the Two Point series of simulation games, this time putting you in the seat of a museum curator, responsible for designing and running various themed museums throughout the very silly, quasi-British Two Point County. In some ways, TPM is the logical follow-up of the previous games: while in Two Point Hospital you're trying to get patients through the system as fast as possible and Two Point Campus you need to keep your students happy and successful during their static four-year stay, in this entry you're trying to keep your guests in the museum for as long as possible to milk them for every last cent they're carrying. You do this through displaying attractive and well-researched exhibits, fun interactive features, and getting folks to stop in your gift shops and restaurants. Exhibits have two main stats: buzz, representing how _exciting_ it is, and knowledge, representing how much we can teach guests about it. Different guests have different desires, but it's safe to say that you want both buzz and knowledge to be as high as possible. A satisfied will toss you a donation, and get you that sweet, sweet cash flow to expand your operations. The keystone of this is, of course, the exhibits, and you gain them by sending various experts out on expeditions. There are several different themes available, running the gamut from the expected, like prehistoric fossils or interactive gizmos at a science center, to more creative interpretations of what a museum is, like aquariums and zoos. You send experts out on expeditions and they come back with a shiny new toy to display, and I have to give props to Two Point Studios for avoiding what I'd say is the last major unrepresented category of real-life museum: "♥♥♥♥ we took from other people". We do hate colonialism here, folks. So, expeditions. I'd argue these are _the_ core system of the game, and unfortunately this is where the pain points start to show. When sending out a helicopter, you choose a region of the world, such as the Bone Belt (full of fossils, naturally), or the Two Point Sea (full of fish and sunken treasure!). Then, you choose a location in that region, which will have a staff requirement and a set of rewards you can find at that location. Fill out the roster, choose if you want a dangerous, fast expedition or a thorough-but-slow one, pay the fee and send off the crew. They'll leave for some time, where semi-random events will trigger depending on what items you brought or skills your expedition party has. When they return, you'll get a shiny new exhibit to display, sell, or research for addtional knowledge. There are a lot of minor pain points, and it's going to sound like I'm just whinging - and I kind of am! - but let's go over them. First: the survey level. Each location in a region has a survey level between 0% and 300%. The higher the level, the better the exhibit you get, and you _want_ those Pristine-quality exhibits to get the most buzz. And without any items or skills, the survey level goes up... 10%. Per expedition. Or 20%, if you take the thorough expedition that takes twice as long. Early on, you unlock a craftable item that adds a flat 50% to your survey level, but using that presupposes you're not using anything else in that item slot (such as an item that keeps your crew from ♥♥♥♥♥♥♥♥ dying_) and, even then, you still need to send our four expeditions to get the survey level to 200%, the earliest level which unlocks Prisitine exhibits. And, again, this is _per location_, not per region, and each huge region has _dozens_ of unique locations you'll have to slam over and over again to get that survey level up. And the Zoo-seum DLC gets rid of this system for an _even more annoying_ system that does the same thing! Whee. There's also the events. Every expedition will trigger one or more events, which you can preview while planning the trip. Some of these events are good, like bonus EXP or a quickened expedition, but mostly, they're bad. You'll get various injuries, or if you're especially unlucky illnesses or curses, which need to be cured. Your helicopter may become damaged and need repairs. Your trip might become massively delayed, or the quality of your exhibit may go down. Or, worst of all, someone on the crew might ♥♥♥♥♥♥♥♥ die_. Sorry, "go MIA". This is, of course, the nightmare scenario, since you really don't want your carefully curated and slowly-trained expedition crews to die, so you'll want to avoid those at all costs. These events can be mitigated in a lot of ways - crew with certain skills can add positive events or remove negative ones, or certain items might help, or bringing especially-senior staff can help as well. Counterintuitively, going on a hasty expedition adds a Helicopter Damage event to the pool, and I definitely scammed my way out of a risky MIA event by diluting the pool with a relatively harmless helicopter damage event more than once. Most downsides end up being annoying, with the exception of the crippling MIA events, which of course show up very often in later, more lucrative areas. I mentioned injuries, illnesses and curses as well. These are persistent debuffs for your crew. Injuries are fine - your staff will go get medical treatment on their own. But illnesses and curses are more persistent and more likely to have large downsides, like making guests unhappy. How do you cure them? An expedition, of course! I hope you have a spare helicopter to send your sick or cursed crew out, one at a time, to the one (1) location that can cure them. It's fast, but it's annoying to have to do, especially since you're going to get ill or cursed a LOT. And, worst of all, when your staff returns, you still need to go and interact with the helicopter as if it brought an exhibit back, opening a crate to reveal a mighty pittance of bonus EXP. I don't care! Just have my guy come back and free the helipad for another expedition! There are actually a lot of locations like this, with non-exhibit rewards, and they're all annoying to deal with. Sometimes they'll be training locations for staff, sometimes they'll get you resources needed for things like crafting science exhibits. But either way, it draws your attention away unnecessarily when it could have been seamless. As for running the museum itself, it's a good time. I'm not an especially creative person, but I still enjoyed making themed exhibits for each category and subcategory of exhibit and trying to make a mentally-curated museum walkthrough (not that the guests actually account for that. At best, it's helpful for tours, but the tours system is kind of half-baked and it's optimal to run tours showing just one high-quality exhibit, so...) I've complained in the previous Two Point games about their decoration system, where they want you to make spaces nice but punish you for spamming the same thing over and over again, and I think they finally reached a good median here: it's not too hard to max out decoration levels with some variety, and certain exhibits will want to be near certain themed decorations as well. Your museum will look half-decent without too much effort. This review is getting too long, so to wrap it up, overall it's a good time. I think Campus was tighter overall, and I have my issues with this (especially the expedition system), but overall Two Point Museum is a worthy entry in the series and I'll be there day-one to pick up whatever they release next.
好玩爱玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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